Hello. I'm.. um... shy. I'm also Dulciphi.. lol screw the introductions. That's what youtube vids are for.
This is no youtube vid. It's probably not even a journal. It's nought but a record of my attempt to stave off death and damnation ingame. It's also a place to share my configs and show off some of the most epic mods the game has to offer.
I'm sure not expecting things to go as smoothly as Zeno's great explorations - or be anywhere near as entertaining as The World of Lancer by Empour, but journals are great, even if they're just a comedy of errors - a record of what can and does go wrong - and what to do (or what not to do) about it.
That said, I have been testing some great mods lately and they've made for some awesome game play. At the same time, I've been fiddling with all sorts of config files, adjusting everything from mob spawns to structure generation and even controlling which biomes generate and where. I've seen a lot of people asking about these exact same things on the forums so I figured I'd put all of my info together in one place, complete with links and maybe even some pretty pictures of my spectacular deaths
I'll be running some mods that are still test versions and very much under development so anything and everything can go wrong but I'll be making regular backups and hopefully it'll all come together.
The entire config folder is zipped and uploaded to my dropbox here. It includes my edited configs for JAS, along with all of the other changes that need to be made to get JAS to control spawns properly. Feel free to download it, edit it, reupload it, whatever. I just hope it saves someone some time and headaches.
Configs play a huge part in determining the end experience in my games. I spend days and even weeks setting them up before hand because I want my game to be just right. The last thing I want to do once I've started playing is have to exit everything, fix the configs and reload. One thing I've not really touched just yet is the recipes. I've been adding recipes as I go, using Minetweaker. The recipe files are in the "scripts" folder that's included with the config download. Both folders go in the main .minecraft folder. I've been reuploading the config.zip any time a change is made.
Credits: The makers of all the awesome mods, of course! Consider hitting the donate button on their pages or hitting them up with some extra love on Patreon. I know they really appreciate it and every little bit helps
Extra thanks goes to Zeno of ClimateControl for his great journal and for his awesome mods.
So.. FINALLY! The world. Seed: -5290621069571695461. It's a bit of a cheat to load a world that I've already spied in creative mode but I haven't checked it out much (lol honest). I did however find this
A squish-faced sphinx! Yep. This is the world for me. So, Surival mode - no cheats.. bring it!
and.. not the best spawn lol.
Curse you, squish-faced Sphinx. I'm going to have to get out of here before stuff starts spawning. It looks like I've spawned on a coastal headland and I'm not really sure which way to go. I usually love heading for a village as soon as I can but I don't see one yet. I could've chosen the other world that had the village close to spawn, but no. I wanted the Sphinx.
Not good.. there's thunder already and I can see some swirling clouds from the Storms and Weather mod approaching from the West
I guess I'm heading East, then. Please let there be sheep. (just a quick note: I noticed the strange red and green shapes below the ocean in that last screenshot. I have absolutely no idea which mod they're from. Anyone else know what they are?)
OK that thunder's intense. I've found 2 sheep and that's netted me 2 wool. Not enough for a bed yet but I don't want to wait around here for that storm. I've been sucked into a tornado funnel before.
I've quickly made myself a boat but, dammit, I can hear another sheep and it's close. It's right above me - up a steep incline. After digging and building a little, I've got the sheep but now I can hear the storm and it's close. It's right above me! No idea if it's a tornado yet but I'd be a sucker to stick around and find out. I've run back down to water's edge and I can see sheets of cloud rushing in towards some sort of nexus of doom. I can't see it behind all the tall pines and tall cliffs of the Jade Hills biome, but I do I really want to wait until I can see it? It's time to go.
As I'm boating away, I spin around for a look. I want to see if maybe I can grab a screenshot of the.. thud! wait, what? what's killing me? I'm nearly dead here! Hahahaha oh wow. I'm almost too embarrassed to write what just happened. Zeno's DamageScreenshots has caught the entirety of it in pics so I might as well. Here I am cruising along, checking out the storm,
..not a clue where I'm going as I'm now boating backwards..
Of course, in reality, a ledge like that would have just clean knocked me out of the boat, but in minecraft, you face a death by suffocation. In my panic, I've tried feebly whacking at the soil with my crafting bench.
Eventually I realised I needed to exit the boat. The boat zoomed off and was dashed against the rocks. That's ok. I have another 2 - but look at my health!
Not a good start. I'm going to have to do a lot better than this.
I hop back in another boat and continue heading East along the coast and away from the storm. I can see there's another storm off to the South but the coastline has turned icy. I don't want to land here. Thanks to VoxelMap, I can see there's a patch of what looks like plains just a little way in from the coast. It's getting dark so that's going to have to do. I bork getting out of the boat, splash into the water and have to pull myself up onto the ice.
Don't you hate it when you get out of your boat and it bounces back out to sea?
lol. It can stay there. I need to find shelter and now.
As I'm running across the snow I see a few gourd gardens from Harvestcraft. I punch one of those and punch a cow for good measure. I really shouldn't have done that though because hypothermia is setting in. It doesn't take long when you're wet.
I'm starting to think I'm going to have to build a 2x1 pit for the night, when
That's some crazy luck. I'd seen another village in my creative fly around of this world but it was far from here.
Full on hypothermia sets in just before I reach the village but I manage to make it inside just after dark. No time for hellos. I hurriedly plop down my crafting bench, make a bed and sleep. And wake to a classic village greeting.
What's the texture pack? There's a nice more-realistic feel to the world. I really like the wispy clouds in particular. I can certainly see why this world was calling to you.
Were you really counting on finding a village? I can't count on that even in vanilla worlds. Which worldtype did you use?
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
(just a quick note: I noticed the strange red and green shapes below the ocean in that last screenshot. I have absolutely no idea which mod they're from. Anyone else know what they are?)
I get them too, sometimes, and I don't know what they are either. It's probably a visual bug from a mod we share.
As for your journal, that was great. I had contemplated installing that weather mod while I was downloading Zombie Awareness myself, but the idea of tornadoes wrecking my buildings and landscapes turned me away from it. I'm interested to see how you fare with it- I can already tell that it makes the weather beautiful. I'll be following this- This will make for an interesting read, methinks. ^^ Good luck!
What's the texture pack? There's a nice more-realistic feel to the world. I really like the wispy clouds in particular. I can certainly see why this world was calling to you.
Were you really counting on finding a village? I can't count on that even in vanilla worlds. Which worldtype did you use?
Zeno, you've just drawn my attention to something that possibly, maybe, just might be a fairly large dilemma for me. This world was created in default
I always always generate a world in BiomesOPlenty because I can't stand vanilla Mesas. They just look off - especially with my textures. I'd started writing a bit of an entry tonight just before I opened up the world, then checked this thread to see what I should reply to. And now I'm totally muddle-minded about what to do. I really want to get back to playing, I know that. So do I a. generate a new world which will have more villages and great Mesas, but no squish-faced sphinx. Or b. keep going with this world that I'm 1 day into? Keep the world that DOES have the mighty Sphinx - and just empty my resource pack of all my nice, tiled hardened clay textures and stay right away from Mesas?
Hmm.. There's no way I can change my world type to BoP. I don't think so, at least. Not without all sorts of sorcery which is well beyond me - and not without chunk boundaries. I know Zeno's ClimateControl can manage all sorts of magics with chunk boundaries but this would be changing the world generator entirely. And all of this is sort of a moot point because I don't play with cheats.
I'm going to have to grab a coffee and have a think about this
CC can't ungenerate terrain which is already there, and if you deleted it with a world editor CC would actually put it back; *but* you can change your biome sets without problem. If you go into the worldspecificconfig folder and set
I:"Mesa Plateau F Incidence"=0
I:"Mesa Plateau Incidence"=0
CC will never generate another vanilla Mesa in your world. Vanilla Mesas also don't show up as sub-biomes so you won't get them that way either. In some cases it might have generated a Mesa you haven't seen yet, because it pre-generates the biomes before you get there, but still, that will be it. You won't see any chunk walls.
Similarly you can put in the BoP Mesa if they're not already there - or you could if there was one; I don't see it in the BoP configs. Do you mean Canyon? Or the Highlands Mesa?
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
CC can't ungenerate terrain which is already there, and if you deleted it with a world editor CC would actually put it back; *but* you can change your biome sets without problem. If you go into the worldspecificconfig folder and set
I:"Mesa Plateau F Incidence"=0
I:"Mesa Plateau Incidence"=0
CC will never generate another vanilla Mesa in your world. Vanilla Mesas also don't show up as sub-biomes so you won't get them that way either. In some cases it might have generated a Mesa you haven't seen yet, because it pre-generates the biomes before you get there, but still, that will be it. You won't see any chunk walls.
Similarly you can put in the BoP Mesa if they're not already there - or you could if there was one; I don't see it in the BoP configs. Do you mean Canyon? Or the Highlands Mesa?
No, I mean the Vanilla Mesa. BoP has an option to override vanilla biomes with it's own variants and the Mesa is an example of that done right. Mesas were in BoP before they were added to Vanilla so maybe they just wanted to keep their original biome - or maybe, like me, they just think the Vanilla Mesas are hideous
Anyway, it's ok. I've regenned the world using a BoP world type. I'm actually playing it right now, writing as I go
regen my world cause I made a noob mistake -check check
Finally! I've been stinging to get back to my world. I took a bit of time off over the weekend to hop on the test server for AncientWarfare2. Then fiddled around with my resource pack to add textures for Highlands. I find it strange that there aren't more resource packs for Highlands yet. It really is a great mod, so.. shout out to all those clever texture artists out there. Highlands! It needs some love.
The resource pack I'm using here is indeed Misa's. I adore Misa's textures. In fact I think I'm probably addicted to them :P. It's to the point that I get really disoriented in a game with any other pack. Obviously Misa's doesn't have mod support so I've added in textures over time from a long list of other great packs. Included is Faerielight, BatteredOldStuff, Soartex, Reilem's, Harmony and probably quite a few others that I've missed. There's even a few textures that I've hacked together myself in the mix.
I could ramble on a bit more about updates and textures but what I really want to do is just dive back into the game. So..
..where was I? That's right! The village.
Uh oh.. This is the point at which I just read Zeno's comment asking me what world generator I was using. It's now that I realise I've used the Default world type. Never - never do that, Dulciphi. A thousand slaps to the forehead, NEVER!
So.. about 1 self-slap later, I realised what I had to do. I loaded up the Creative recreation of this world and flew around a bit. One thing that becomes glaringly obvious is that there's no giant Redwood trees from Natura spawning. The second thing that strikes me (again) is just how ugly vanilla Mesa biomes truly are. So nope. Sorry villagers. Sorry Squish-faced Sphinx. And sorry also to those who read that first post. My mind's made up. This world has to go.
On with the show, take 2
The last thing I want to do now is spend ages looking for another world seed so I'm just going to re-use the old one. If I don't like the world this time, too bad. If I spawn in an ice plains, I can just... actually, no. That would be pretty serious lol.
The name of my first world was "Wun"
loading....
Hahah! ohhh god. Oh lol oh god oh ...kay. I can deal with this. No, really. We usually spawn at the border of a few different biomes, right? So, checking my minimap, I can see I gotta go... thatta-way.
I pass a Thaumcraft pillar on the way down to the Highlands Autumn Forest.
I'll possibly want to keep a note of that for later but I should really make a waypoint here anyway. Always make a waypoint at spawn. I forgot last time. I think the thunder scared me stupid.
'M' key to open up the VoxelMap's menu for Waypoints.
Done. ..Gee I hope the storms don't generate in the same place between worlds. Surely they wouldn't. I don't really have time to think about it. For now I need to punch a tree and quickly. I'm not really sure if this Autumn Woods is just a sub-biome in the middle of the Arctic but if it is, I'm going to need a boat to get out of here.
Chopping down wood takes aages.
Thanks to a TinkersConstruct setting, Vanilla tools are all but useless to me so there's no point in me making an axe just now. It's already almost 9am though and I've only chopped down a single dead oak tree!
Oh, I should mention here that time moves at half the pace in this game due to B3M by Sedridor. It's a mod that changes the length of Minecraft's day/night cycles. It's great for giving me more time to get to shelter on my first day but it also means the nights will be twice as long.
Now, what am I going to do with this wood? I can't make a boat because the coast is iced in.
It looks like I'm headed this way, then. And yay, pumpkins!
And Squirrels! So cute! I wonder what they taste like heh, kidding, of course. I love squirrels. These ones are from Twilight Forest and I've set them up to spawn in certain overworld forests cause they're just great to have around.
I should really grab some gravel while I'm here but I want to keep moving. Gravel and wood are the necessary first steps in making anything with TinkersConstruct. Tools and weapons are crucial - but so is shelter. I grab a small amount of gravel and push on
Ha! It's seems dinner's pushed on to me. Thank you piggy.
And some berries to go with it! Yum. I'll grab a few of the bushes as well.
I used to always remove Natura berry bushes from my game because they grew too big, too fast and the fruit ripened so quickly that it made all other food redundant. The guys at HungerOverhaul have done a great job of fixing that in their 1.7.10 release, though so berry bushes are back in. I still won't be using the Natura oreberry bushes in my game but some raspberries will go great with pork.
lol a goat from Project Zulu seems to have taken exception to me grabbing his berries. He butts me once and then backs off, as if daring me to butt him back. All I have to whack him with is these berries, a slab of pork and some mushrooms though so I run away
This doesn't look like the best way to go, though. It leads into a fairly dense shrubland so I wheel around and start heading back to the West-NorthWest. It's fairly easy going. Fairly smooth terrain with only the occasional bear chasing me. One of them seems particulary p'ed off at me though so I go for a little sprint and end up on the cost, looking straight out at..
..wait. What? Is that village in the same place as the last one?? Is that even possible?
It's actually pretty rare for me to find a village in a plains biome these days so this is a crazy lucky find. Almost every other village I've found in my games lately has been in a hot biome. It's great that it is in a plains type biome, though, and there's a few reasons for that. The first and most important reason is the way I've set up my mob spawns. Basically, there's less horrible things that want to eat me in the plains biomes. I wouldn't say it's safe but it's a lot less unsafe than the other biome types. The second reason is that there's sometimes huge redwood trees from Natura in Plains type biomes and I've had some luck using them as early game shelter in the past. Actually, there's a third reason why I wanted to head for a plains type biome. Enviromine!!
Enviromine is responsible for the temperature, hydration, air quality and sanity bars down the bottom of my screen. If I spend too much time in a cold biome, or stray too far into a desert biome, my temperature will pretty quickly get to dangerous levels. Enviromine also saddles me with a pressing need to drink regularly and not just any water will do. Ocean water is now salty and that will only dehydrate me. Water from swamp and desert type biomes is poisonous and water from cold biomes drops my temperature much faster. For all those reasons, the plains are by far the safest place to be.
To try and counter that a little, I've altered spawns so that food animals aren't that easy to find on the plains. And with mods like HungerOverhaul and Spice of Life, I'm going to be needing a good supply of farm animals. Regardless, most everything I'm going to need in this game is going to involve adventuring to all the different biomes anyway.
It's great to have the village here but there's a reason why I shouldn't stick around here for too long just yet. Storms and tornadoes.
Check out those clouds above the village
Not only would a 'nado suck the villagers up, it would also rip the village apart
I've got the Weather mod configured to grab planks but I suspect it will also rip up anything else that's made from planks - like doors. Evil! One thing that won't be destroyed by tornadoes in my game though is leaves. I know that's no good for realism but I've grown tired of running after funnel clouds, trying to replant the forest xD.
Recently I played a game with a madman server host who absolutely loved ultra-destruction tornadoes. He even used to go chasing after the funnels, trying to get himself sucked in! Then he would blink around inside the storm using one of his many Staffs of travelling from EnderIO. I'm not kidding lol. He had it set so that we'd get about about a tornado every MC day and occasionally, if he was really lucky, I'd get hit with a firenado too. After a couple of days, the terrain and everything in it was destroyed. Including the Silverwood trees! So, no. No firenados for me. No 'nados grabbing leaves. No tornado surfing using traveling-staffs or OpenBlocks hang gliders lol. They're out of the game too.
Of course, none of that helps me decide what I'm going to do about this village. It's already 3pm so I don't have many options but if that storm drops a tornado, the village and probably most of the villagers inside it and I are going to be re-enacting the Wizard of Oz.
After dithering for long enough on the issue, I think I've decided to at least check the village out. I've got an angry sounding bear behind me so that's helping to push me forward.
Wow that thunder's loud. Every time it cracks, I just about crack too. One thing about the storms from the Weather2 mod is that the storms don't go away just because you've slept. I've got my storm rate set to low though so with any luck, this storm will decide to leave us alone.
For now, I really need to check out the village and see if it's got a Tinkers hut. I'm in serious need of some tools. I can still craft vanilla tools in this game but they're not going to do me much good. That's a problem because I don't even have the ability to make torches yet. I can make torches from rubber but I've removed MFR rubber trees in this game. The trees themselves were causing crashes, due (I think) to the connected textures I use with Misa's and Optifine. There is another way to get rubber in this game but it involves crafting a tree resin collector, placing it on the side of a tree and waiting. The only other option for torches right now is charcoal.
Perhaps this village has a blacksmiths?
The village does indeed have a blacksmiths. And a Tinkers hut. 3 of them, in fact! There's not much in it in the way of loot in the blacksmith's but I could really use it's furnaces to cook up my dinner. I'm starving here.
It seems the village has generated in the usual, often derpy way and some of the villagers need rescuing already. I get them out without too much trouble and block off the gaping holes..
but there's not much I can do about this fellow.
The Gravestone mod by Nightkosh adds all sorts of graves to the world, including villager graves. It also drops these voucher-y "Grave Plate" things which leads me to believe that I might actually be able to resurrect this guy? Maybe? Who knows. I know a chest isn't a very fitting place to store a villager corpse but it'll have to do for now. There's much to do.
Gravestones is also responsible for generating these huge, uncovered, vertical mine shafts in some villages. lol did I say Gravestones was responsible for the village mine shafts? Well there's a foolish copy paste.
It's Enviromine that adds the mineshafts. And the main shaft is never fully fenced or covered. Great. More villagers to rescue. It seems like they actively seek out the most dangerous places in the village. Who needs Emeralds? If you want villagers to congregate somewhere, just put down something that can kill them and they will come
Silly villagers. I wonder how many villager graves are already at the bottom of this shaft?
I quickly eat some raspberries and pork and head into one of the Tinkers huts. They usually have stuff stashed inside
Lucky or what?! This is gonna help. This is going to be a huge help. For now though I should really stick to making flint tools. The reason for that is they're easy to repair. Or, more to the point, it's easy to find the materials to repair them. The last thing I want to do is go making myself a decent tool out of some of this stuff and then realise I don't have what I need to repair it. All I need for the flint tools is gravel. Arrange three pieces of gravel in a crafting bench and that will give me one piece of flint. No more flint farming! Yay I won't miss placing and breaking the same stack of gravel over and over just to get a bit of flint lol. I don't think anyone will miss that.
Oops, it's getting dark again already so I hurry back to the blacksmiths hut to grab my charcoal. I had put some logs in the furnace earlier. The charcoal's ready so I make a few torches and make it back to the bed just after dark. It doesn't seem as though hostiles have spawned though. That is, none except for the mobs I can hear moaning under the village somewhere. They must be in that mineshaft I saw earlier. They can moan all they like. I still need to make my tools.
There's a stencil for a pick axe head ready to go in the pattern chest so I grab that and make myself a flint pick, a flint axe and ..let's see.
A bronze rapier
I'm tempted to try it out but I should really secure the village first. I start by placing torches on the roofs of the Tinkers huts. Mobs always spawn up there and then drop in on the villagers below. But after climbing up on the roof, I'm reminded of why here isn't the best place to be right now.
That's nowhere near a tornado yet but It's going to take a LOT to prepare this village for the inevitable big one. Now that I've got some tools, I could start mining for the materials I'll need to 'nado-proof the village...
Or I could strike out for a temporary home in new lands somewhere far from here. I can come back when I've got what I need.
Fantastic writing, love it.Bad weather *always* generates a tornado? That seems kind of excessive.
CC will use the same generators whether it's a BoP world or a default world, so the biomes will be in the same places. The only thing that will be different is that BoP has a different set of noise generators for the terrain heights. That will make the shift kind of like going from a default to an amplified world, except it'll probably be a subtle difference and you'd have to compare pics to see it. Your sphinx may or may not survive; you'll just have to look.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Sphinx might still be there?! Oh wow. I can wait to get back into it then. I figured it was a totally different world when I spawned in a Glacier. I figured the spawn location might be the same but it can't have been. In the last world, I went East-SouthEast, didn't I? This village was West-NorthWest of spawn but it's at the same co-ords. I haven't really checked out the terrain around the village yet but the last one bordered a sandy sub-biome. Some kind of desert. I haven't seen one in this world yet but I'm keen to go for a big expedition.
Tornados don't always drop from storms, no. Or at least they shouldn't in this world with these settings. I have had one drop in on me not long after first generating a new world in the past, though. And the trouble is that they pretty much target you once they've formed. It's probably the case that most of my fear of them is coming from memories of that last server though. It's horrible seeing your villagers get blown away by a raging fire-nado :'(
I do have to wonder, do the storm clouds actually cause rain to fall under the clouds? I'd love to have a mod that actually has dynamic weather. I'm very impressed with your journal as well, though I won't deny I'm very jealous of finding a village that quickly. I'm also interested to see how you'll die with Project Zulu. I had considered adding it myself, but held off on it because I'm going for less of a "everything will kill you every hour of every day" feeling and more of a "Daytime is a good, safe time to do things, but the second night hits it's time to enter one-girl-army mode". By that I mean running and hiding in a hole because mobs are scary.
I do have to wonder, do the storm clouds actually cause rain to fall under the clouds? I'd love to have a mod that actually has dynamic weather. I'm very impressed with your journal as well, though I won't deny I'm very jealous of finding a village that quickly. I'm also interested to see how you'll die with Project Zulu. I had considered adding it myself, but held off on it because I'm going for less of a "everything will kill you every hour of every day" feeling and more of a "Daytime is a good, safe time to do things, but the second night hits it's time to enter one-girl-army mode". By that I mean running and hiding in a hole because mobs are scary.
The storms do indeed cause rain to fall under the clouds, yeah. Or snow if you're in a snowy biome. The rate of tornados/storms/rain is configurable too - as is the blocks that can get sucked up. You can even set it so that you see the tornados but they don't suck up anything. And the weather's so dynamic that it changes by biome Storms tend to form over bodies of water, etc. And lol your game seems scarier than mine, Empour. I've been a total wimp and lowered the rates of Infernal Mobs and stopped some things from being infernal altogether. With Lycanites and Special Mobs being installed as well, I don't need special, rare, ultra, infernal, flying cavespiders of unrelenting death to bring about my death lol. I'm sure there's enough in my game to bring it already.
Sphinx might still be there?! Oh wow. I can wait to get back into it then. I figured it was a totally different world when I spawned in a Glacier. I figured the spawn location might be the same but it can't have been.
There will almost certainly be a Dunes with unusual formations there. However, it will probably look like a Sphinx only if the BoP terrain noise is very similar to the 1.7 terrain noise. I think 1.7 really upped the noise that generates overhangs and voids because I see a big increase in "crazified" terrain from 1.6 to 1.7 in Highlands, and I doubt Fabricator altered so many biome definitions. On a guess, the BoP terrain noise is probably similar to 1.6, so in this world there will be a lot less overhangs and indents, so it'll be an interesting formation, but not a Sphinx. But you'll just have to see.
Of course the real Sphinx didn't look like one before it got started and you have pics so you could always re-create it. You should have a craggy sandstone hill in the same place to start from.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Bro your configs worked on my PC now i can see mobs again
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Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
- Important: configs had to be deleted and regenerated for this update. My configs have been re-uploaded.
Lycanite's Mobs - 1.10.2.3 -Important: configs will be reset if updating from a version prior to 1.10.2.1 - I spent a bit of time altering the JAS configs to accommodate the new freaky mobs.
Minetweaker - removed vanilla wheat recipe. I'd like to also remove the Natura barley to bread recipe and add a barley flour recipe but I've not been able to figure out how. ..yet.
Made it to episode 2!
I've been busily updating and configurating away, but GUESS WHAT?! I've made it to the second episode in the same world! Yess!! *not-at-all-insincere fist pump* lol. I consider it a moderately mediocre personal achievement. And we've all gotta have goals, right? Indeed we do.
Speaking of goals, I really need to get out of this village and start exploring my surroundings. ..I wonder if I should try to lock these villagers inside their houses before I go? ..nah. That would need to be done at night and I'm not ready for the onslaught that comes at night just yet. lol I'm nowhere near ready.
I can see that the Shrubland biome extends off a way to the North
and also to the West.. but, ugh! I'm sweating already? Jees enviromine. Didn't anyone tell you? We ladies don't sweat. We glisten
I should really take a long drink from the town well so I don't "glisten" myself away
I put these fence posts up at the well to stop villagers falling in. It's not easy getting villagers out of a well and they seem pathologically drawn to it. ..noobs. This way I can still get at the water but they can't fall in.
And when I turn around, I notice this little bonus. It looks like one of the Witchery structures has had the village generate roughshod over the top of it. There's no witches here, but the part of their structure with webs on it is. And it just so happens that my rapier can harvest that web as string
One piece isn't going to do much good for now but maybe there's some more lying around. It'd be great to have a bow before I go exploring.
Of course I get carried away "looking around". There's seeds to plant, holes to fill, stairs to place, buildings to fix and, by the end of it, I'm glistening all over the place
Don't I look menacing with my rapier? ..and my terror-inducing flower trail that follows me everywhere I go I'm sure mobs everywhere will run in fear at the mere sight of me. We'll see soon enough.
Uh.. What was that?. I've just heard something hideous and horrifying and it seems one of the villagers is dead.
The recent Lycanites update introduced a new shadowmob called the Grue. I've not faced one yet and I'm not really sure where it went but I sure heard it. I ran to where I thought the sounds were coming from but all I could see were were enderparticles that looked like they coming through the dirt. That's where I blocked off the hole going under the village. It looks like he's suffocated in the wall.
...and gifted me his enderpearls?! That's not very menacing. What's going on here? I decide to do a round of the village to check it out and that's when I see it
Lol this grue takes himself for a blacksmith? Fool! I don't have time to deal with a demon's identity crisis. Besides, I thought I set the JAS configs up so that Grue could only spawn below y level 28. I'm going to have to dive back into the configs.
So I try "{spawn:light,5,15:&maxSpawnHeight,28}". Honestly, I feel like I've been sticking a "!" in front of every one of my efforts to think lately.
Anyway, at least I don't have to exit my game. I just load up the creative world and have a look around
and pretty much straight away I see another one. And then a third... Grrr. Something's not working and it might be me.. Well, I've had it with these delays. You're not the only only one who can be scary, Grue. I'll eliminate your entire existence from this world. How do you like that?
So, feeling as god-like as an 11 year old who's just pulled off his first successful insult on xbox, I reload my world and get back to what I was doing.
And what was I doing? That's right.. undertaking
3 villager corpses stashed in my chest.. See, boys and girls? Let that be a lesson to you all. Stupidity kills. It's just often not you that it kills.
I should probably chuck the enderpearls and obsidian that the grue dropped. It's a bit too cheaty for my liking. The absurdity of cremating the enderpearls while storing the villager corpses in my chest is not lost on me, but on with the game.
I still have a couple more seeds to plant so I go to pop them in the ground ..and what do you know?
A string tree! awesome. I grab two pieces of string and get a third delivered to me with a dose of poison via this guy. Once's he's done living, a strange blue cube thing exits and starts floating away!
I inspect the curious cube with my rapier and it turns out to be an entity of some kind. I think this might be the ghost Empour was talking about in her journal. It's dropped some ectoplasm. I go to stash it in the chest next to the embalmed villagers and it's then that I notice.. I've got more than half a stack of cotton in my inventory. lol. Oh well. Now I have lots of string and some ectoplasm. NEI informs me ectoplam's used to make spectre steel, which in turn makes this
I have no idea what to do with a spectral key yet. And so much other stuff to do.
I get back to making my bow, aware of the fact that I don't have any arrows for it. I haven't seen any chooks or other feathered friends yet but, with my big adventure ahead, it's likely I'll end up coming across a skele or two. Hopefully I'll just find their remains with a few arrows on the ground.. Yeah. And hopefully I'll be crowned Empress "Moonchild" of Fantasia, right? ..right.
I have my bow It's not quite a weapon without the arrows but at least I'm feeling myself again. All I need now is some food to take with me. I've got a decent amount of potatoes, a bit of sugar and some pumpkins. That sounds like pumpkin bread to me but there's a slight problem. To make the dough, I need Harvestcraft fresh water - and that can only be made with a proper (iron) bucket of water. The clay buckets from Iguana Tinkers Tweaks won't do the job. But to make an iron bucket, I need iron. :s I don't have any.
Unless.. I saw an apothecary in this village. I could steal the cauldron from there and melt it down. Of course, that would mean getting the Tinkers smeltery going and I haven't done that yet either but all I need now for that is some sand.
I get on it. I gather the sand and make the seared bricks without incident, but getting the smeltery to activate is another story. So.. back into my creative world for a moment.
Odd.. the smeltery here places and works just fine. I check the Tinkers Construct page and realise there's an updated version. The changelog mentions a bugfix for smeltery shenannigans so I exit and update.
Back at my working smeltery, it's now week 2 and it's slowly dawning on me that a cauldron only yields 7 iron ingots. That's plenty for my needs but I don't have any aluminium brass to cast that iron into ingots yet. I'm going to need enough for a block. It just so happens that there was an iron pick in the loot chest inside the blacksmith's hut. I ignored it earlier because it was useless to me as a tool.
Into the smeltery it goes I now have 10 ingots worth of iron. The remaining ingot can stay there for now.
..all this for a bucket so I can make some pumpkin bread ..wait. Wasn't that so I could get out of here to make sure I... uh oh.
I check the sky.
Oh no.. I've wasted so much time. It's late and I can't grab a sleeping bag and run 'cause I've disabled sleeping bags. I try to come up with a plan but I'm suddenly interrupted by a couple of Farlander rebels. Farlanders, I love you but do you have to do this to me now? By the time I've offed them it's dark and it seems the only plan is to sleep.
At least I now have ..um ...some kind of Farlander fascinator (?) to protect my head on my journey. It's armour rating doesn't look too crash hot but it's all I've got.
The storm clouds don't seem anywhere near as menacing as they were last night and I don't really know what to make of that. It's like the weather's teasing me. Slowly sapping my sanity. I need to get away from this village for a while to stop worrying about it.
Ok. I've probably forgotten everything but it's time to explore. Aagh! Or not. Looters!
Those buggers steal your weapon. They're... wait a second. I've still got my weapon. Ha! It seems Looters can't steal Tinkers weapons.
Come on guys! This is supposed to be a hostile world. Looters are normally a nightmare and I literally end up having to slap them to death. Or, more like they usually end up killing me with my own weapon, but you know. I consider making the Looters always infernal (using the Infernal Mobs config) but that would just be too much. Those guys can open doors, so nu-uh. nope.
I quickly go in and change a few config settings to compensate for the looter's lack of looting, and then start out to the West. I've got 2 boats and not much else. I should really have more but there's not much on the plains in the way of trees. I'll need to grab a heap of wood while I'm out.
I've decided to chop one of the huge fir trees that grows on the edge of the Snowy Forest. Their wide trunk makes it possible to stair my way up. I'm hoping I can manage to spiral my way like this all the way to the top, then just chop my way straight down the middle but I'm not even fully at the top before it starts getting dark.
It's almost beautiful.. and then 3 almighty claps of thunder jolt me back to grim reality. It's tempting to think that this storm too will pass but I suspect that's been the weather's plan all along. It's baiting me, just waiting for me to let my guard down. And the trouble is, it's working.
I guess that must be the Jade Hills that I spawned in before? They're a good place to find emeralds, at least, but that's not on the list of priorities. I begin cutting my way back towards the ground. It's still not light but this is a huge tree and my axe is still only level one.
But not for long. and lol@ what it's given me.
Auto-smelt? Really? Ugh. Curse you Tinkers. I need logs. Not charcoal. Well.. I guess I need some charcoal too but this is not what I wanted on my axe. And it's the last thing my bloated inventory needed. I'm going to have to dump some stuff before morning. I'm going to have to stash a chest at the base of the tree and (maybe) come back for it later.
..that's if I can get out of the tree.
There's a strange looking spider hanging around and a tree ent as well. I managed to off a chicken before I left the village though so I've got a few arrows. I take aim..
and somehow shoot myself! huh?? Thinking I might've missed the shot, I try again ..and almost shoot myself out of the tree!
Ok. This spider has some strange magics of surprise self-harming going on. I'm not too keen on wasting the rest of my arrows on her clever ruse so I'm going to have to think of something else. For a moment I'm tempted to download QCraft and imbue myself with the theoretical property of superposition. I "theorise" that with that I could shoot myself while aiming at myself and wind up with a random chance becoming the spider. But I dismiss the thought as silly when I realise that my last sentence actually made more sense than theoretical quantumn physics. So, no. It's going to have to come down to the known mechanics of metal on flesh. I take a deep breath and ready myself for science
..goddammit, Adubbz. This is what I'm talking about with the trails lol. I'm trying to look menacing and sciencey here and all I'm putting out is flowers
I chop away the log that's keeping the spider at bay and get good swipe and her soft abdomen. She comes at me from the other side of the tree but my blade greets her again. Then, lunging down out of the tree, I finish her with all the force of a 55kg flowergirl with a rebel fascinator on her head.
The spider is no more but my thirst still remains. I take a drink from the only place that's not iced over and immediately get hypothermia. I try to surround myself with torches but it's taking forever and it's just not safe here. I have to get out of this cold biome. I can see a few deer grazing on the edge of the plains so I despatch them but they only drop 3 fur. I need at least 5. Beyond the deer (or where there once were deer) is a desert. Deserts are incredibly unsafe places to be but I've been slowed so much by the hypothermia that I simply don't have any other choice. I move into the desert and my temperature instantly starts to rise but as soon as the hypothermia wears off, I'm attacked by screeching Manticore.
No sooner have I dealt with that, and a Crypt Zombie comes at me.
Those two aren't that bad but behind them I can see something much worse. A golden Erepede, and behind it, a clink.
Nope.
I grab up the "loot" dropped by the first 2 mobs and head back to stash it in the snowy forest chest. That is the way I want to go. If I can just make it to some clear waters, I'll launch my boat and go for a REAL adventure.
I'm almost done putting a few things in the chest when I hear a strange, other worldly sound. I quickly close the lid but before I can see what's there, a bright green beam of hurt hits me from the side. I jump back and try to run but I've backed up against some sort of embankment and I'm stuck until the thing firing the green beam stops, possibly to "reload". I take my chance and bolt out onto the ice but I don't get far before the beam hits me again. This time I get a look at what's hitting me. It's Spriggan from Lycanites. A sort of tree elemental that (obviously) shoots long range laser beams.
I try to get as far away as I can from this insanity but I can hardly move. The reality-based injury system of HungerOverhaul juxtaposed with the fantasanity of laser shooting trees is killing me fast. It's all I can manage to turn around and face my attacker before he can charge up his laser for the killshot.
And as his beam rips through me for the last time, I shoot an arrow that hits him dead in his beady little eyes and say,
Okay those mobs are insane. I don't know how you can bear to play with mobs that difficult in-game all the time.
Also, you should have mentioned you're a she before! I've been using the wrong pronouns mentally the entire time. Please, forgive me.
And what is that trail mod. It looks nice. And pretty. And flowery. Tell me. Now.
Also why is your screen all reddish in that picture with the farlanders things? Is that some sort of sunset thing?
I highly suggest either turning off the auto-smelt chance in the Iguanatweaks config or severely reduce it. In another save with half of this modpack, I had eight axes and two pickaxes ruined by autosmelt. I'm not even joking. The chances for it are far too high.
The more I read of your world, the more envious I become of your texturepack.
Heh a lot of the shots are taken with Zeno's damage screenshots so they're showing up red from me injuring them. I'm not sure if that's just my texure pack. I think all mobs go red when you hit them regardless of textures but Damage screenshots just showing the exact moment that I'm hitting them. ..I think. Some of the shots were taken around sunset/sunrise though. I love the sunsets with Misa's and the Weather2 mod Oh and the flower trails are a patreon reward from BiomesOPlenty
I really like your suggestion of turning off autosmelt too. It can be great for multiplying ores later on with a pick ..but I've got Mekanism for that and I sure don't want autosmelt on my axe.
This is no youtube vid. It's probably not even a journal. It's nought but a record of my attempt to stave off death and damnation ingame. It's also a place to share my configs and show off some of the most epic mods the game has to offer.
I'm sure not expecting things to go as smoothly as Zeno's great explorations - or be anywhere near as entertaining as The World of Lancer by Empour, but journals are great, even if they're just a comedy of errors - a record of what can and does go wrong - and what to do (or what not to do) about it.
That said, I have been testing some great mods lately and they've made for some awesome game play. At the same time, I've been fiddling with all sorts of config files, adjusting everything from mob spawns to structure generation and even controlling which biomes generate and where. I've seen a lot of people asking about these exact same things on the forums so I figured I'd put all of my info together in one place, complete with links and maybe even some pretty pictures of my spectacular deaths
I'll be running some mods that are still test versions and very much under development so anything and everything can go wrong but I'll be making regular backups and hopefully it'll all come together.
The mods
The configs
Configs play a huge part in determining the end experience in my games. I spend days and even weeks setting them up before hand because I want my game to be just right. The last thing I want to do once I've started playing is have to exit everything, fix the configs and reload.
One thing I've not really touched just yet is the recipes. I've been adding recipes as I go, using Minetweaker. The recipe files are in the "scripts" folder that's included with the config download. Both folders go in the main .minecraft folder. I've been reuploading the config.zip any time a change is made.Credits: The makers of all the awesome mods, of course! Consider hitting the donate button on their pages or hitting them up with some extra love on Patreon. I know they really appreciate it and every little bit helps
Extra thanks goes to Zeno of ClimateControl for his great journal and for his awesome mods.
So.. FINALLY! The world. Seed: -5290621069571695461. It's a bit of a cheat to load a world that I've already spied in creative mode but I haven't checked it out much (lol honest). I did however find this
A squish-faced sphinx! Yep. This is the world for me. So, Surival mode - no cheats.. bring it!
and.. not the best spawn lol.
Curse you, squish-faced Sphinx. I'm going to have to get out of here before stuff starts spawning. It looks like I've spawned on a coastal headland and I'm not really sure which way to go. I usually love heading for a village as soon as I can but I don't see one yet. I could've chosen the other world that had the village close to spawn, but no. I wanted the Sphinx.
Not good.. there's thunder already and I can see some swirling clouds from the Storms and Weather mod approaching from the West
I guess I'm heading East, then. Please let there be sheep. (just a quick note: I noticed the strange red and green shapes below the ocean in that last screenshot. I have absolutely no idea which mod they're from. Anyone else know what they are?)
OK that thunder's intense. I've found 2 sheep and that's netted me 2 wool. Not enough for a bed yet but I don't want to wait around here for that storm. I've been sucked into a tornado funnel before.
I've quickly made myself a boat but, dammit, I can hear another sheep and it's close. It's right above me - up a steep incline. After digging and building a little, I've got the sheep but now I can hear the storm and it's close. It's right above me! No idea if it's a tornado yet but I'd be a sucker to stick around and find out. I've run back down to water's edge and I can see sheets of cloud rushing in towards some sort of nexus of doom. I can't see it behind all the tall pines and tall cliffs of the Jade Hills biome, but I do I really want to wait until I can see it? It's time to go.
As I'm boating away, I spin around for a look. I want to see if maybe I can grab a screenshot of the.. thud! wait, what? what's killing me? I'm nearly dead here! Hahahaha oh wow. I'm almost too embarrassed to write what just happened. Zeno's DamageScreenshots has caught the entirety of it in pics so I might as well. Here I am cruising along, checking out the storm,
..not a clue where I'm going as I'm now boating backwards..
Of course, in reality, a ledge like that would have just clean knocked me out of the boat, but in minecraft, you face a death by suffocation. In my panic, I've tried feebly whacking at the soil with my crafting bench.
I hop back in another boat and continue heading East along the coast and away from the storm. I can see there's another storm off to the South but the coastline has turned icy. I don't want to land here. Thanks to VoxelMap, I can see there's a patch of what looks like plains just a little way in from the coast. It's getting dark so that's going to have to do. I bork getting out of the boat, splash into the water and have to pull myself up onto the ice.
Don't you hate it when you get out of your boat and it bounces back out to sea?
lol. It can stay there. I need to find shelter and now.
As I'm running across the snow I see a few gourd gardens from Harvestcraft. I punch one of those and punch a cow for good measure. I really shouldn't have done that though because hypothermia is setting in. It doesn't take long when you're wet.
I'm starting to think I'm going to have to build a 2x1 pit for the night, when
That's some crazy luck. I'd seen another village in my creative fly around of this world but it was far from here.
Full on hypothermia sets in just before I reach the village but I manage to make it inside just after dark. No time for hellos. I hurriedly plop down my crafting bench, make a bed and sleep. And wake to a classic village greeting.
Were you really counting on finding a village? I can't count on that even in vanilla worlds. Which worldtype did you use?
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I get them too, sometimes, and I don't know what they are either. It's probably a visual bug from a mod we share.
As for your journal, that was great. I had contemplated installing that weather mod while I was downloading Zombie Awareness myself, but the idea of tornadoes wrecking my buildings and landscapes turned me away from it. I'm interested to see how you fare with it- I can already tell that it makes the weather beautiful. I'll be following this- This will make for an interesting read, methinks. ^^ Good luck!
It's Misa's Realistic.
Zeno, you've just drawn my attention to something that possibly, maybe, just might be a fairly large dilemma for me. This world was created in default
I always always generate a world in BiomesOPlenty because I can't stand vanilla Mesas. They just look off - especially with my textures. I'd started writing a bit of an entry tonight just before I opened up the world, then checked this thread to see what I should reply to. And now I'm totally muddle-minded about what to do. I really want to get back to playing, I know that. So do I a. generate a new world which will have more villages and great Mesas, but no squish-faced sphinx. Or b. keep going with this world that I'm 1 day into? Keep the world that DOES have the mighty Sphinx - and just empty my resource pack of all my nice, tiled hardened clay textures and stay right away from Mesas?
Hmm.. There's no way I can change my world type to BoP. I don't think so, at least. Not without all sorts of sorcery which is well beyond me - and not without chunk boundaries. I know Zeno's ClimateControl can manage all sorts of magics with chunk boundaries but this would be changing the world generator entirely. And all of this is sort of a moot point because I don't play with cheats.
I'm going to have to grab a coffee and have a think about this
I:"Mesa Plateau F Incidence"=0
I:"Mesa Plateau Incidence"=0
CC will never generate another vanilla Mesa in your world. Vanilla Mesas also don't show up as sub-biomes so you won't get them that way either. In some cases it might have generated a Mesa you haven't seen yet, because it pre-generates the biomes before you get there, but still, that will be it. You won't see any chunk walls.
Similarly you can put in the BoP Mesa if they're not already there - or you could if there was one; I don't see it in the BoP configs. Do you mean Canyon? Or the Highlands Mesa?
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
No, I mean the Vanilla Mesa. BoP has an option to override vanilla biomes with it's own variants and the Mesa is an example of that done right. Mesas were in BoP before they were added to Vanilla so maybe they just wanted to keep their original biome - or maybe, like me, they just think the Vanilla Mesas are hideous
Anyway, it's ok. I've regenned the world using a BoP world type. I'm actually playing it right now, writing as I go
Ep. 2 The Same but Different
Updates:
The resource pack I'm using here is indeed Misa's. I adore Misa's textures. In fact I think I'm probably addicted to them :P. It's to the point that I get really disoriented in a game with any other pack. Obviously Misa's doesn't have mod support so I've added in textures over time from a long list of other great packs. Included is Faerielight, BatteredOldStuff, Soartex, Reilem's, Harmony and probably quite a few others that I've missed. There's even a few textures that I've hacked together myself in the mix.
I could ramble on a bit more about updates and textures but what I really want to do is just dive back into the game. So..
..where was I? That's right! The village.
Uh oh.. This is the point at which I just read Zeno's comment asking me what world generator I was using. It's now that I realise I've used the Default world type. Never - never do that, Dulciphi. A thousand slaps to the forehead, NEVER!
So.. about 1 self-slap later, I realised what I had to do. I loaded up the Creative recreation of this world and flew around a bit. One thing that becomes glaringly obvious is that there's no giant Redwood trees from Natura spawning. The second thing that strikes me (again) is just how ugly vanilla Mesa biomes truly are. So nope. Sorry villagers. Sorry Squish-faced Sphinx. And sorry also to those who read that first post. My mind's made up. This world has to go.
On with the show, take 2
The last thing I want to do now is spend ages looking for another world seed so I'm just going to re-use the old one. If I don't like the world this time, too bad. If I spawn in an ice plains, I can just... actually, no. That would be pretty serious lol.
The name of my first world was "Wun"
loading....
Hahah! ohhh god. Oh lol oh god oh ...kay. I can deal with this. No, really. We usually spawn at the border of a few different biomes, right? So, checking my minimap, I can see I gotta go... thatta-way.
I pass a Thaumcraft pillar on the way down to the Highlands Autumn Forest.
I'll possibly want to keep a note of that for later but I should really make a waypoint here anyway. Always make a waypoint at spawn. I forgot last time. I think the thunder scared me stupid.
'M' key to open up the VoxelMap's menu for Waypoints.
Done. ..Gee I hope the storms don't generate in the same place between worlds. Surely they wouldn't. I don't really have time to think about it. For now I need to punch a tree and quickly. I'm not really sure if this Autumn Woods is just a sub-biome in the middle of the Arctic but if it is, I'm going to need a boat to get out of here.
Chopping down wood takes aages.
Thanks to a TinkersConstruct setting, Vanilla tools are all but useless to me so there's no point in me making an axe just now. It's already almost 9am though and I've only chopped down a single dead oak tree!
Oh, I should mention here that time moves at half the pace in this game due to B3M by Sedridor. It's a mod that changes the length of Minecraft's day/night cycles. It's great for giving me more time to get to shelter on my first day but it also means the nights will be twice as long.
Now, what am I going to do with this wood? I can't make a boat because the coast is iced in.
It looks like I'm headed this way, then. And yay, pumpkins!
And Squirrels! So cute! I wonder what they taste like heh, kidding, of course. I love squirrels. These ones are from Twilight Forest and I've set them up to spawn in certain overworld forests cause they're just great to have around.
I should really grab some gravel while I'm here but I want to keep moving. Gravel and wood are the necessary first steps in making anything with TinkersConstruct. Tools and weapons are crucial - but so is shelter. I grab a small amount of gravel and push on
Ha! It's seems dinner's pushed on to me. Thank you piggy.
And some berries to go with it! Yum. I'll grab a few of the bushes as well.
I used to always remove Natura berry bushes from my game because they grew too big, too fast and the fruit ripened so quickly that it made all other food redundant. The guys at HungerOverhaul have done a great job of fixing that in their 1.7.10 release, though so berry bushes are back in. I still won't be using the Natura oreberry bushes in my game but some raspberries will go great with pork.
lol a goat from Project Zulu seems to have taken exception to me grabbing his berries. He butts me once and then backs off, as if daring me to butt him back. All I have to whack him with is these berries, a slab of pork and some mushrooms though so I run away
This doesn't look like the best way to go, though. It leads into a fairly dense shrubland so I wheel around and start heading back to the West-NorthWest. It's fairly easy going. Fairly smooth terrain with only the occasional bear chasing me. One of them seems particulary p'ed off at me though so I go for a little sprint and end up on the cost, looking straight out at..
..wait. What? Is that village in the same place as the last one?? Is that even possible?
It's actually pretty rare for me to find a village in a plains biome these days so this is a crazy lucky find. Almost every other village I've found in my games lately has been in a hot biome. It's great that it is in a plains type biome, though, and there's a few reasons for that. The first and most important reason is the way I've set up my mob spawns. Basically, there's less horrible things that want to eat me in the plains biomes. I wouldn't say it's safe but it's a lot less unsafe than the other biome types. The second reason is that there's sometimes huge redwood trees from Natura in Plains type biomes and I've had some luck using them as early game shelter in the past. Actually, there's a third reason why I wanted to head for a plains type biome. Enviromine!!
Enviromine is responsible for the temperature, hydration, air quality and sanity bars down the bottom of my screen. If I spend too much time in a cold biome, or stray too far into a desert biome, my temperature will pretty quickly get to dangerous levels. Enviromine also saddles me with a pressing need to drink regularly and not just any water will do. Ocean water is now salty and that will only dehydrate me. Water from swamp and desert type biomes is poisonous and water from cold biomes drops my temperature much faster. For all those reasons, the plains are by far the safest place to be.
To try and counter that a little, I've altered spawns so that food animals aren't that easy to find on the plains. And with mods like HungerOverhaul and Spice of Life, I'm going to be needing a good supply of farm animals. Regardless, most everything I'm going to need in this game is going to involve adventuring to all the different biomes anyway.
It's great to have the village here but there's a reason why I shouldn't stick around here for too long just yet. Storms and tornadoes.
Check out those clouds above the village
Not only would a 'nado suck the villagers up, it would also rip the village apart
I've got the Weather mod configured to grab planks but I suspect it will also rip up anything else that's made from planks - like doors. Evil! One thing that won't be destroyed by tornadoes in my game though is leaves. I know that's no good for realism but I've grown tired of running after funnel clouds, trying to replant the forest xD.
Recently I played a game with a madman server host who absolutely loved ultra-destruction tornadoes. He even used to go chasing after the funnels, trying to get himself sucked in! Then he would blink around inside the storm using one of his many Staffs of travelling from EnderIO. I'm not kidding lol. He had it set so that we'd get about about a tornado every MC day and occasionally, if he was really lucky, I'd get hit with a firenado too. After a couple of days, the terrain and everything in it was destroyed. Including the Silverwood trees! So, no. No firenados for me. No 'nados grabbing leaves. No tornado surfing using traveling-staffs or OpenBlocks hang gliders lol. They're out of the game too.
Of course, none of that helps me decide what I'm going to do about this village. It's already 3pm so I don't have many options but if that storm drops a tornado, the village and probably most of the villagers inside it and I are going to be re-enacting the Wizard of Oz.
After dithering for long enough on the issue, I think I've decided to at least check the village out. I've got an angry sounding bear behind me so that's helping to push me forward.
Wow that thunder's loud. Every time it cracks, I just about crack too. One thing about the storms from the Weather2 mod is that the storms don't go away just because you've slept. I've got my storm rate set to low though so with any luck, this storm will decide to leave us alone.
For now, I really need to check out the village and see if it's got a Tinkers hut. I'm in serious need of some tools. I can still craft vanilla tools in this game but they're not going to do me much good. That's a problem because I don't even have the ability to make torches yet. I can make torches from rubber but I've removed MFR rubber trees in this game. The trees themselves were causing crashes, due (I think) to the connected textures I use with Misa's and Optifine. There is another way to get rubber in this game but it involves crafting a tree resin collector, placing it on the side of a tree and waiting. The only other option for torches right now is charcoal.
Perhaps this village has a blacksmiths?
The village does indeed have a blacksmiths. And a Tinkers hut. 3 of them, in fact! There's not much in it in the way of loot in the blacksmith's but I could really use it's furnaces to cook up my dinner. I'm starving here.
It seems the village has generated in the usual, often derpy way and some of the villagers need rescuing already. I get them out without too much trouble and block off the gaping holes..
but there's not much I can do about this fellow.
The Gravestone mod by Nightkosh adds all sorts of graves to the world, including villager graves. It also drops these voucher-y "Grave Plate" things which leads me to believe that I might actually be able to resurrect this guy? Maybe? Who knows. I know a chest isn't a very fitting place to store a villager corpse but it'll have to do for now. There's much to do.
Gravestones is also responsible for generating these huge, uncovered, vertical mine shafts in some villages.lol did I say Gravestones was responsible for the village mine shafts? Well there's a foolish copy paste.It's Enviromine that adds the mineshafts. And the main shaft is never fully fenced or covered. Great. More villagers to rescue. It seems like they actively seek out the most dangerous places in the village. Who needs Emeralds? If you want villagers to congregate somewhere, just put down something that can kill them and they will come
Silly villagers. I wonder how many villager graves are already at the bottom of this shaft?
I quickly eat some raspberries and pork and head into one of the Tinkers huts. They usually have stuff stashed inside
Lucky or what?! This is gonna help. This is going to be a huge help. For now though I should really stick to making flint tools. The reason for that is they're easy to repair. Or, more to the point, it's easy to find the materials to repair them. The last thing I want to do is go making myself a decent tool out of some of this stuff and then realise I don't have what I need to repair it. All I need for the flint tools is gravel. Arrange three pieces of gravel in a crafting bench and that will give me one piece of flint. No more flint farming! Yay I won't miss placing and breaking the same stack of gravel over and over just to get a bit of flint lol. I don't think anyone will miss that.
Oops, it's getting dark again already so I hurry back to the blacksmiths hut to grab my charcoal. I had put some logs in the furnace earlier. The charcoal's ready so I make a few torches and make it back to the bed just after dark. It doesn't seem as though hostiles have spawned though. That is, none except for the mobs I can hear moaning under the village somewhere. They must be in that mineshaft I saw earlier. They can moan all they like. I still need to make my tools.
There's a stencil for a pick axe head ready to go in the pattern chest so I grab that and make myself a flint pick, a flint axe and ..let's see.
A bronze rapier
I'm tempted to try it out but I should really secure the village first. I start by placing torches on the roofs of the Tinkers huts. Mobs always spawn up there and then drop in on the villagers below. But after climbing up on the roof, I'm reminded of why here isn't the best place to be right now.
That's nowhere near a tornado yet but It's going to take a LOT to prepare this village for the inevitable big one. Now that I've got some tools, I could start mining for the materials I'll need to 'nado-proof the village...
Or I could strike out for a temporary home in new lands somewhere far from here. I can come back when I've got what I need.
Decisions, decisions.
CC will use the same generators whether it's a BoP world or a default world, so the biomes will be in the same places. The only thing that will be different is that BoP has a different set of noise generators for the terrain heights. That will make the shift kind of like going from a default to an amplified world, except it'll probably be a subtle difference and you'd have to compare pics to see it. Your sphinx may or may not survive; you'll just have to look.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Tornados don't always drop from storms, no. Or at least they shouldn't in this world with these settings. I have had one drop in on me not long after first generating a new world in the past, though. And the trouble is that they pretty much target you once they've formed. It's probably the case that most of my fear of them is coming from memories of that last server though. It's horrible seeing your villagers get blown away by a raging fire-nado :'(
The storms do indeed cause rain to fall under the clouds, yeah. Or snow if you're in a snowy biome. The rate of tornados/storms/rain is configurable too - as is the blocks that can get sucked up. You can even set it so that you see the tornados but they don't suck up anything. And the weather's so dynamic that it changes by biome Storms tend to form over bodies of water, etc. And lol your game seems scarier than mine, Empour. I've been a total wimp and lowered the rates of Infernal Mobs and stopped some things from being infernal altogether. With Lycanites and Special Mobs being installed as well, I don't need special, rare, ultra, infernal, flying cavespiders of unrelenting death to bring about my death lol. I'm sure there's enough in my game to bring it already.
There will almost certainly be a Dunes with unusual formations there. However, it will probably look like a Sphinx only if the BoP terrain noise is very similar to the 1.7 terrain noise. I think 1.7 really upped the noise that generates overhangs and voids because I see a big increase in "crazified" terrain from 1.6 to 1.7 in Highlands, and I doubt Fabricator altered so many biome definitions. On a guess, the BoP terrain noise is probably similar to 1.6, so in this world there will be a lot less overhangs and indents, so it'll be an interesting formation, but not a Sphinx. But you'll just have to see.
Of course the real Sphinx didn't look like one before it got started and you have pics so you could always re-create it. You should have a craggy sandstone hill in the same place to start from.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Ep. 3 Cremation Confusion
Updates:
AncientWarfare2 - ancientwarfare-2.2.67-beta-MC1.7.10.jar (github link to test releases on front page)
EnderIO - EnderIO-1.7.10-2.1.0.223.jar
Lycanite's Mobs - 1.10.2.3 -Important: configs will be reset if updating from a version prior to 1.10.2.1 - I spent a bit of time altering the JAS configs to accommodate the new freaky mobs.
Tinker's Construct - 1.7.0d4
Minetweaker - removed vanilla wheat recipe. I'd like to also remove the Natura barley to bread recipe and add a barley flour recipe but I've not been able to figure out how. ..yet.
Made it to episode 2!
I've been busily updating and configurating away, but GUESS WHAT?! I've made it to the second episode in the same world! Yess!! *not-at-all-insincere fist pump* lol. I consider it a moderately mediocre personal achievement. And we've all gotta have goals, right? Indeed we do.
Speaking of goals, I really need to get out of this village and start exploring my surroundings. ..I wonder if I should try to lock these villagers inside their houses before I go? ..nah. That would need to be done at night and I'm not ready for the onslaught that comes at night just yet. lol I'm nowhere near ready.
I can see that the Shrubland biome extends off a way to the North
I should really take a long drink from the town well so I don't "glisten" myself away
I put these fence posts up at the well to stop villagers falling in. It's not easy getting villagers out of a well and they seem pathologically drawn to it. ..noobs. This way I can still get at the water but they can't fall in.
And when I turn around, I notice this little bonus. It looks like one of the Witchery structures has had the village generate roughshod over the top of it. There's no witches here, but the part of their structure with webs on it is. And it just so happens that my rapier can harvest that web as string
One piece isn't going to do much good for now but maybe there's some more lying around. It'd be great to have a bow before I go exploring.
Of course I get carried away "looking around". There's seeds to plant, holes to fill, stairs to place, buildings to fix and, by the end of it, I'm glistening all over the place
Don't I look menacing with my rapier? ..and my terror-inducing flower trail that follows me everywhere I go I'm sure mobs everywhere will run in fear at the mere sight of me. We'll see soon enough.
Uh.. What was that?. I've just heard something hideous and horrifying and it seems one of the villagers is dead.
The recent Lycanites update introduced a new shadowmob called the Grue. I've not faced one yet and I'm not really sure where it went but I sure heard it. I ran to where I thought the sounds were coming from but all I could see were were enderparticles that looked like they coming through the dirt. That's where I blocked off the hole going under the village. It looks like he's suffocated in the wall.
...and gifted me his enderpearls?! That's not very menacing. What's going on here? I decide to do a round of the village to check it out and that's when I see it
Lol this grue takes himself for a blacksmith? Fool! I don't have time to deal with a demon's identity crisis. Besides, I thought I set the JAS configs up so that Grue could only spawn below y level 28. I'm going to have to dive back into the configs.
Hmm.. It seems I've made a silly error with Grue
So I try "{spawn:light,5,15:&maxSpawnHeight,28}". Honestly, I feel like I've been sticking a "!" in front of every one of my efforts to think lately.
Anyway, at least I don't have to exit my game. I just load up the creative world and have a look around
and pretty much straight away I see another one. And then a third... Grrr. Something's not working and it might be me.. Well, I've had it with these delays. You're not the only only one who can be scary, Grue. I'll eliminate your entire existence from this world. How do you like that?
So, feeling as god-like as an 11 year old who's just pulled off his first successful insult on xbox, I reload my world and get back to what I was doing.
And what was I doing? That's right.. undertaking
3 villager corpses stashed in my chest.. See, boys and girls? Let that be a lesson to you all. Stupidity kills. It's just often not you that it kills.
I should probably chuck the enderpearls and obsidian that the grue dropped. It's a bit too cheaty for my liking. The absurdity of cremating the enderpearls while storing the villager corpses in my chest is not lost on me, but on with the game.
I still have a couple more seeds to plant so I go to pop them in the ground ..and what do you know?
A string tree! awesome. I grab two pieces of string and get a third delivered to me with a dose of poison via this guy. Once's he's done living, a strange blue cube thing exits and starts floating away!
I inspect the curious cube with my rapier and it turns out to be an entity of some kind. I think this might be the ghost Empour was talking about in her journal. It's dropped some ectoplasm. I go to stash it in the chest next to the embalmed villagers and it's then that I notice.. I've got more than half a stack of cotton in my inventory. lol. Oh well. Now I have lots of string and some ectoplasm. NEI informs me ectoplam's used to make spectre steel, which in turn makes this
I have no idea what to do with a spectral key yet. And so much other stuff to do.
I get back to making my bow, aware of the fact that I don't have any arrows for it. I haven't seen any chooks or other feathered friends yet but, with my big adventure ahead, it's likely I'll end up coming across a skele or two. Hopefully I'll just find their remains with a few arrows on the ground.. Yeah. And hopefully I'll be crowned Empress "Moonchild" of Fantasia, right? ..right.
I have my bow It's not quite a weapon without the arrows but at least I'm feeling myself again. All I need now is some food to take with me. I've got a decent amount of potatoes, a bit of sugar and some pumpkins. That sounds like pumpkin bread to me but there's a slight problem. To make the dough, I need Harvestcraft fresh water - and that can only be made with a proper (iron) bucket of water. The clay buckets from Iguana Tinkers Tweaks won't do the job. But to make an iron bucket, I need iron. :s I don't have any.
Unless.. I saw an apothecary in this village. I could steal the cauldron from there and melt it down. Of course, that would mean getting the Tinkers smeltery going and I haven't done that yet either but all I need now for that is some sand.
I get on it. I gather the sand and make the seared bricks without incident, but getting the smeltery to activate is another story. So.. back into my creative world for a moment.
Odd.. the smeltery here places and works just fine. I check the Tinkers Construct page and realise there's an updated version. The changelog mentions a bugfix for smeltery shenannigans so I exit and update.
Back at my working smeltery, it's now week 2 and it's slowly dawning on me that a cauldron only yields 7 iron ingots. That's plenty for my needs but I don't have any aluminium brass to cast that iron into ingots yet. I'm going to need enough for a block. It just so happens that there was an iron pick in the loot chest inside the blacksmith's hut. I ignored it earlier because it was useless to me as a tool.
Into the smeltery it goes I now have 10 ingots worth of iron. The remaining ingot can stay there for now.
I check the sky.
Oh no.. I've wasted so much time. It's late and I can't grab a sleeping bag and run 'cause I've disabled sleeping bags. I try to come up with a plan but I'm suddenly interrupted by a couple of Farlander rebels. Farlanders, I love you but do you have to do this to me now? By the time I've offed them it's dark and it seems the only plan is to sleep.
At least I now have ..um ...some kind of Farlander fascinator (?) to protect my head on my journey. It's armour rating doesn't look too crash hot but it's all I've got.
The storm clouds don't seem anywhere near as menacing as they were last night and I don't really know what to make of that. It's like the weather's teasing me. Slowly sapping my sanity. I need to get away from this village for a while to stop worrying about it.
Ok. I've probably forgotten everything but it's time to explore. Aagh! Or not. Looters!
Those buggers steal your weapon. They're... wait a second. I've still got my weapon. Ha! It seems Looters can't steal Tinkers weapons.
Come on guys! This is supposed to be a hostile world. Looters are normally a nightmare and I literally end up having to slap them to death. Or, more like they usually end up killing me with my own weapon, but you know. I consider making the Looters always infernal (using the Infernal Mobs config) but that would just be too much. Those guys can open doors, so nu-uh. nope.
I quickly go in and change a few config settings to compensate for the looter's lack of looting, and then start out to the West. I've got 2 boats and not much else. I should really have more but there's not much on the plains in the way of trees. I'll need to grab a heap of wood while I'm out.
I've decided to chop one of the huge fir trees that grows on the edge of the Snowy Forest. Their wide trunk makes it possible to stair my way up. I'm hoping I can manage to spiral my way like this all the way to the top, then just chop my way straight down the middle but I'm not even fully at the top before it starts getting dark.
It's almost beautiful.. and then 3 almighty claps of thunder jolt me back to grim reality. It's tempting to think that this storm too will pass but I suspect that's been the weather's plan all along. It's baiting me, just waiting for me to let my guard down. And the trouble is, it's working.
I guess that must be the Jade Hills that I spawned in before? They're a good place to find emeralds, at least, but that's not on the list of priorities. I begin cutting my way back towards the ground. It's still not light but this is a huge tree and my axe is still only level one.
But not for long. and lol@ what it's given me.
Auto-smelt? Really? Ugh. Curse you Tinkers. I need logs. Not charcoal. Well.. I guess I need some charcoal too but this is not what I wanted on my axe. And it's the last thing my bloated inventory needed. I'm going to have to dump some stuff before morning. I'm going to have to stash a chest at the base of the tree and (maybe) come back for it later.
..that's if I can get out of the tree.
There's a strange looking spider hanging around and a tree ent as well. I managed to off a chicken before I left the village though so I've got a few arrows. I take aim..
and somehow shoot myself! huh?? Thinking I might've missed the shot, I try again ..and almost shoot myself out of the tree!
Ok. This spider has some strange magics of surprise self-harming going on. I'm not too keen on wasting the rest of my arrows on her clever ruse so I'm going to have to think of something else. For a moment I'm tempted to download QCraft and imbue myself with the theoretical property of superposition. I "theorise" that with that I could shoot myself while aiming at myself and wind up with a random chance becoming the spider. But I dismiss the thought as silly when I realise that my last sentence actually made more sense than theoretical quantumn physics. So, no. It's going to have to come down to the known mechanics of metal on flesh. I take a deep breath and ready myself for science
I chop away the log that's keeping the spider at bay and get good swipe and her soft abdomen. She comes at me from the other side of the tree but my blade greets her again. Then, lunging down out of the tree, I finish her with all the force of a 55kg flowergirl with a rebel fascinator on her head.
The spider is no more but my thirst still remains. I take a drink from the only place that's not iced over and immediately get hypothermia. I try to surround myself with torches but it's taking forever and it's just not safe here. I have to get out of this cold biome. I can see a few deer grazing on the edge of the plains so I despatch them but they only drop 3 fur. I need at least 5. Beyond the deer (or where there once were deer) is a desert. Deserts are incredibly unsafe places to be but I've been slowed so much by the hypothermia that I simply don't have any other choice. I move into the desert and my temperature instantly starts to rise but as soon as the hypothermia wears off, I'm attacked by screeching Manticore.
No sooner have I dealt with that, and a Crypt Zombie comes at me.
Those two aren't that bad but behind them I can see something much worse. A golden Erepede, and behind it, a clink.
Nope.
I grab up the "loot" dropped by the first 2 mobs and head back to stash it in the snowy forest chest. That is the way I want to go. If I can just make it to some clear waters, I'll launch my boat and go for a REAL adventure.
I'm almost done putting a few things in the chest when I hear a strange, other worldly sound. I quickly close the lid but before I can see what's there, a bright green beam of hurt hits me from the side. I jump back and try to run but I've backed up against some sort of embankment and I'm stuck until the thing firing the green beam stops, possibly to "reload". I take my chance and bolt out onto the ice but I don't get far before the beam hits me again. This time I get a look at what's hitting me. It's Spriggan from Lycanites. A sort of tree elemental that (obviously) shoots long range laser beams.
I try to get as far away as I can from this insanity but I can hardly move. The reality-based injury system of HungerOverhaul juxtaposed with the fantasanity of laser shooting trees is killing me fast. It's all I can manage to turn around and face my attacker before he can charge up his laser for the killshot.
And as his beam rips through me for the last time, I shoot an arrow that hits him dead in his beady little eyes and say,
"Remember the Grue, Spriggan! Remember the Grue"
Also, you should have mentioned you're a she before! I've been using the wrong pronouns mentally the entire time. Please, forgive me.
And what is that trail mod. It looks nice. And pretty. And flowery. Tell me. Now.
Also why is your screen all reddish in that picture with the farlanders things? Is that some sort of sunset thing?
I highly suggest either turning off the auto-smelt chance in the Iguanatweaks config or severely reduce it. In another save with half of this modpack, I had eight axes and two pickaxes ruined by autosmelt. I'm not even joking. The chances for it are far too high.
The more I read of your world, the more envious I become of your texturepack.
I really like your suggestion of turning off autosmelt too. It can be great for multiplying ores later on with a pick ..but I've got Mekanism for that and I sure don't want autosmelt on my axe.