Ok, I asked on the record tutorial, and you definitely can get green records from creepers (in addition to gold). It may be a good way to find the rarer gold records (if they really are rarer), but you get both.
How do we know that gold records are rarer? Even if someone finds five gold records, that's not a big enough sample size to say anything about the statistics, so I've got a feeling that's just somebody's anecdotal evidence.
Ok, I asked on the record tutorial, and you definitely can get green records from creepers (in addition to gold). It may be a good way to find the rarer gold records (if they really are rarer), but you get both.
How do we know that gold records are rarer? Even if someone finds five gold records, that's not a big enough sample size to say anything about the statistics, so I've got a feeling that's just somebody's anecdotal evidence.
Okay, I think that's fixed now. Thanks. :biggrin.gif:
But how about treasure chests? Only green or both?
I just bought this game and started using the cartograph. Are maps normally supposed to look like this? They have blocks of land far out in the middle of nowhere. And areas of the map have perfect square mountains.
-snip-
Its just a mapgen glitch, you haven't fully loaded those chunks in game yet. If you go exploring in that area it will fix itself by generating the missing pieces. It happened to me when I first used cartograph as well, then I went exploring the area to test my theory and remapped it with cartograph to see if it fixed itself and it did.
Oh ok. What about the perfect square mountains and huge flat walls? This is stuff i'm seeing in game. Is this normal?
Thanks for replies.
I just bought this game and started using the cartograph. Are maps normally supposed to look like this? They have blocks of land far out in the middle of nowhere. And areas of the map have perfect square mountains.
-snip-
Its just a mapgen glitch, you haven't fully loaded those chunks in game yet. If you go exploring in that area it will fix itself by generating the missing pieces. It happened to me when I first used cartograph as well, then I went exploring the area to test my theory and remapped it with cartograph to see if it fixed itself and it did.
Oh ok. What about the perfect square mountains and huge flat walls? This is stuff i'm seeing in game. Is this normal?
Thanks for replies.
Chunk load error/glitch that causes map sections to generate that are not aligned with the rest of the map more or less.
Add info on teh cartographer
i still dont know where it is or how to download it
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"You messed up. Now I gotta mess you up. It's the law." —BA baracus (Mr.T)
"CREEEEEEEEEEEEEEEEEEEEEEEED!!!" --Tzneetch in regards to a chess match against Creed.
Hi guys, this is my first post so I want to say thanks for the guide, but I do have a question that is not addressed and I hope this is a good place to ask rather than starting a new thread.
Before I ask, let me tell you that I have searched for the answer on the forums using the search terms, "current, water, water current, water physics", and others, but to no avail. I have also searched the wiki and google with no luck.
Having said that, what is the scoop on manipulating water currents? In one of my docks, there is a current that I cannot get rid of, and in another, I removed the current without knowing how. Can anyone explain how this works or point to a guide?
Hi guys, this is my first post so I want to say thanks for the guide, but I do have a question that is not addressed and I hope this is a good place to ask rather than starting a new thread.
Before I ask, let me tell you that I have searched for the answer on the forums using the search terms, "current, water, water current, water physics", and others, but to no avail. I have also searched the wiki and google with no luck.
Having said that, what is the scoop on manipulating water currents? In one of my docks, there is a current that I cannot get rid of, and in another, I removed the current without knowing how. Can anyone explain how this works or point to a guide?
Thanks.
This is the perfect place to ask. Unfortunately there is no guide (at least that I can find) about manipulating water currents. My only suggestion that I can think of is playing around with it and seeing what works. Typically if there is some sort of slope within a few blocks from the source water it will flow in that direction and create a current. If there is even ground the water will sit there not creating any currents.
Sorry I really don't know exactly how to explain it (I just woke up, haven't had coffee yet) I know for me personally it was just a bunch of trial and error till I eventually figured out exactly how it worked.
Best advice I can really give you is to grab some buckets and some sand or dirt and just start playing around with it.
Sorry I know that wasn't all that helpful, but I will try to find a better guide or explanation of water physics if I can.
Hi guys, this is my first post so I want to say thanks for the guide, but I do have a question that is not addressed and I hope this is a good place to ask rather than starting a new thread.
Before I ask, let me tell you that I have searched for the answer on the forums using the search terms, "current, water, water current, water physics", and others, but to no avail. I have also searched the wiki and google with no luck.
Having said that, what is the scoop on manipulating water currents? In one of my docks, there is a current that I cannot get rid of, and in another, I removed the current without knowing how. Can anyone explain how this works or point to a guide?
Thanks.
This is the perfect place to ask. Unfortunately there is no guide (at least that I can find) about manipulating water currents. My only suggestion that I can think of is playing around with it and seeing what works. Typically if there is some sort of slope within a few blocks from the source water it will flow in that direction and create a current. If there is even ground the water will sit there not creating any currents.
Sorry I really don't know exactly how to explain it (I just woke up, haven't had coffee yet) I know for me personally it was just a bunch of trial and error till I eventually figured out exactly how it worked.
Best advice I can really give you is to grab some buckets and some sand or dirt and just start playing around with it.
Sorry I know that wasn't all that helpful, but I will try to find a better guide or explanation of water physics if I can.
While I haven't addressed with in the thread, this would deserve a whole 'nother thread for a guide. It's not the simplest thing to do, but it's not too hard once you get it.
In a nutshell (and thanks for asking here :biggrin.gif: ), water and lava have different physics. You asked about water, so I'll give a quickie about water. (If you need lava, ask about it). Water will have a "source" block. That's a full block of water. From it, it will spread down. It will create a fall for however long it is until it hits something. Once it does, it will spread horizontally for up to 7 or 8 spaces, getting to be less in height each time. If it doesn't find a spot to drop in this time, it will keep going. If it does, it will drop and the cycle will repeat until there's a surface big enough that it can't spread anymore and has no holes. While all this happens, only the ONE source is creating it all. Remove it, and it drains up.
You can create source blocks too, by having a space surrounded by enough source blocks in the right places. This way, you can make water generators, like this:
[]
The black is anything solid, the water is water, and the white is empty. In the empty spot, a water source will be generated. You can keep removing it and it will generate another.
Try messing around with water a bit! :biggrin.gif:
Ya i couldn't forget to mention Thomas the Sheep who sad demise has led me to
treat all animals with respecterrr kill more animals.Sorry if none of the above works out
Underground tree farms with only torches work fine, so no sun required.
[opblock] [Sheep] [opblock]
[opblock] [opblock] [opblock] Fire: A complete guide to not burning down your house
bump
How do we know that gold records are rarer? Even if someone finds five gold records, that's not a big enough sample size to say anything about the statistics, so I've got a feeling that's just somebody's anecdotal evidence.
[opblock] [Sheep] [opblock]
[opblock] [opblock] [opblock] Fire: A complete guide to not burning down your house
Okay, I think that's fixed now. Thanks. :biggrin.gif:
But how about treasure chests? Only green or both?
Oh ok. What about the perfect square mountains and huge flat walls? This is stuff i'm seeing in game. Is this normal?
Thanks for replies.
Chunk load error/glitch that causes map sections to generate that are not aligned with the rest of the map more or less.
i still dont know where it is or how to download it
"CREEEEEEEEEEEEEEEEEEEEEEEED!!!" --Tzneetch in regards to a chess match against Creed.
Cartograph - Map your alpha
viewtopic.php?f=25&t=13134&hilit=cartograph
Searching might help next time, but there you are.
Well, at least it was asked in this thread. :wink.gif:
I'll add it to the glossary and quick tips. I don't think it deserves its own question.
Before I ask, let me tell you that I have searched for the answer on the forums using the search terms, "current, water, water current, water physics", and others, but to no avail. I have also searched the wiki and google with no luck.
Having said that, what is the scoop on manipulating water currents? In one of my docks, there is a current that I cannot get rid of, and in another, I removed the current without knowing how. Can anyone explain how this works or point to a guide?
Thanks.
This is the perfect place to ask. Unfortunately there is no guide (at least that I can find) about manipulating water currents. My only suggestion that I can think of is playing around with it and seeing what works. Typically if there is some sort of slope within a few blocks from the source water it will flow in that direction and create a current. If there is even ground the water will sit there not creating any currents.
Sorry I really don't know exactly how to explain it (I just woke up, haven't had coffee yet) I know for me personally it was just a bunch of trial and error till I eventually figured out exactly how it worked.
Best advice I can really give you is to grab some buckets and some sand or dirt and just start playing around with it.
Sorry I know that wasn't all that helpful, but I will try to find a better guide or explanation of water physics if I can.
While I haven't addressed with in the thread, this would deserve a whole 'nother thread for a guide. It's not the simplest thing to do, but it's not too hard once you get it.
In a nutshell (and thanks for asking here :biggrin.gif: ), water and lava have different physics. You asked about water, so I'll give a quickie about water. (If you need lava, ask about it). Water will have a "source" block. That's a full block of water. From it, it will spread down. It will create a fall for however long it is until it hits something. Once it does, it will spread horizontally for up to 7 or 8 spaces, getting to be less in height each time. If it doesn't find a spot to drop in this time, it will keep going. If it does, it will drop and the cycle will repeat until there's a surface big enough that it can't spread anymore and has no holes. While all this happens, only the ONE source is creating it all. Remove it, and it drains up.
You can create source blocks too, by having a space surrounded by enough source blocks in the right places. This way, you can make water generators, like this:
[]
The black is anything solid, the water is water, and the white is empty. In the empty spot, a water source will be generated. You can keep removing it and it will generate another.
Try messing around with water a bit! :biggrin.gif: