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I think I can live with ugly biome borders. I managed to deal with life in the American midwest for several years running. If that's not a clash of equally opposite and horrible biomes, I can't tell you what is.
--Snow will return after it's been disturbed. This is good for hiding your activities in snowy biomes from griefers who look for bare patches, etc. in the landscape to locate places to burglarize and vandalize. It's also just plain visually appealing to see a winter land untouched by plow or spade.
--Varietal Saplings goes vanilla. Now those birches and pines/spruces/redwoods/monkeypuzzle trees will self replenish. No longer will you have to conserve every tiny scraggly birch for fear of running out. Now you will no longer have to go on a mighty trek to find more of these handsome wood types.
--Weather effects may cause lag. This was true in previous versions of MC, and it is true in other games where weather and particle effects are used. Hopefully the weather effects are tailored to make use of graphics cards to relieve the CPU.
--Varietal Saplings goes vanilla. So why is this bad, when it is also good? Because now, you will no longer have to go on mighty trek to find more of these handsome wood types. One more reason to explore the map beyond your front door has been removed. Especially if it turns out I can plant a spruce sapling any old where - not just in the snow biome - and out pops a spruce. That was always part of the excitement of exploration. Finding new things that can only be found in certain areas, at certain times. Perhaps Mojang can balance this by giving each varietal sapling a higher chance of producing a biome-specific tree in a specific biome, but a lower chance if planted outside the biome. Not impossible, but just a lower probability of producing a spruce in a spruceless biome.
--By extension, the hint at more cultivables is also potentially a downer. If every flower, pumpkin, mushroom, and tree type in the game is cultivable, then there is no additional benefit to spending time exploring the surface world. Now if it's new items added to the game that are cultivable from existing items, then that may change things a bit, so that you still must go obtain the starting materials. E.g you can cultivate pumpkins but only if you obtain not only pumpkins, but also something else. Or there's a random factor involved in pumpkin seeds - you must have a large starting number of pumpkins to obtain a few fertile seeds.
--Weather effects may have effects on gameplay. Wheat fields are watered automatically. Good, but what else? Any new environmental hazards? Lower light levels/mobs spawning during the day? Are our clocks now much more useful because sometimes the sun is hidden? Crops and plants grow more slowly in cold biomes? I am excited and also a bit afraid of how the game will change if certain weather patterns have an effect on these sorts of things. Things we count on working in Minecraft because the world of Minecraft is somehow magical, and the growing season is infinite, and the weather does not affect the integrity of our buildings or health. A jarring realism added to the game might be what the survivalists need to stay challenged and engaged.
--Environmental effects such as time-dependent ones like weather and lighting frequently cause bugs or clash with other things in the game. I can see bugs as water is turned to ice. I can see biomes glitching out with new updates, the way they do now (who hasn't seen their grass change colour after a big update) but with weather contingent on biome type, this will have bigger consequences. I can see people losing days of work because their indoor farms don't work anymore - or are pointless since farms water themselves with rainfall.
On Twitter he said he had a board meeting and they now have a release date for Minecraft.
Also, he said he might make rain fill up small holes when there its raining (obviously), he says hes not sure though, as it may be annoying.
I sent him a tweet, doubt he'll reply to it, prob not the best suggestions anyway, I told him my idea for rain, like to make it harder to go up hills while its raining (not the best suggestion) and asked him if how the rain would stop, like the clouds spreading apart or just the clouds disappearing and maybe add a tweety bird sound effect when it becomes sunny again.
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Quote from SniperOverkill9 »
Quote from shairn »
Squander it all on Minecraft merch
DONT DO IT
Mod edit: User was banned for disagreeing with a moderator :3
It would be way epic if the lighting had a small chance to start a forest then if a tree was burned from a forest fire it would drop some saplings that would automatically plant then it will grow a forest again. So if your exploring you may find a huge forest fire or maybe just some saplings on the ground.
Excited for the achievements/stats :biggrin.gif: Jump attack damage sounds good aswell.
Hope they work in multiplayer. I'd love more mobs and more recipes (well more everything) in the future just to make the world seem more varied, even if they don't have much of an effect on gameplay.
Notch said that pistons "might" get added. I don't think that he outright rejected their inclusion, but if they are to release the update next week... it's pretty unlikely. Still, at least they've been confirmed as a future part of the game.
About the Automated harvesting.
He might be talking about the current method of pouring water over crops, but I think he's probably referring to an automated system using pistons to push (and therefore destroy) the crops.
Which if it is implemented, would be awesome! One flick of a switch and all your crops are harvested with the seeds - all you gotta do is replant. Would make straight-line farming twice as quick!
I just hope that lightning is toggle-able, because I don't want a sudden jolt of it burning a forest/my wooden structures to the ground.
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"Minecraft? Realistic? Really? This is a game where you punch trees to get wood, you can make the wood into wooden planks in less than five seconds, and trees don't fall even if you remove a piece of the trunk from the middle. This is a game where animate corpses, giant spiders and exploding green terrorists emerge at night to hunt you down, farm animals run rampant across the countryside, and you can stop the flow of molten lava with a block of snow."