So I found a skeleton spawner in my survival world, and harnessed it for exp and drops. Now I'm drowning in bones... and arrows. Stacks, and stacks, and stacks, and stacks of arrows. But see, I have an Unbreaking III Infinity bow, so I have no need of stacks of arrows for combat purposes. What do you lot suggest I do with 'em?
Current thoughts: booby-trap my front entrance. Is there a way to make a rapid-firing clock only be active when a mob or player is standing on a pressure plate or tripwire? I don't really care about the accuracy of the shots, more the entertainment factor of watching the air go dark with arrows when a wandering mob steps in the wrong spot.
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I'm a grade A, certified wimp. But only until I have enchanted weapons.
That would be my suggestion...tons of arrows are pretty useless once you have Infinity.
You can definitely do that, just hook up a comparator clock to an input from a pressure plate/tripwire, and then wire up some dispensers to the output of that clock.
The lever is where the redstone line from your pressure plate/tripwire should feed into the clock. Then just run the wire from the clock's output to your dispensers.
I hoard arrows... In my modded survival I have a bow with a plethora of enchantments, including infinity, but my sword also has looting... which equals a lot of mob drops. I just leave them in a chest at home
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A man who dares to waste an hour of his life has not yet discovered the value of time. A man who dares waste ten hours of his life has obviously discovered the internet.
Hmmm... no, that doesn't work. I hooked that up to a pressure plate and it just gives me a steady signal. I also attached a pressure plate to the rapid-firing comparator clock from Xisumavoid's , and that ends up with a steady signal too. I even attached the comparator clock you linked to a dispenser and that didn't work.
All this reminded me of an annoyance I once had, when I gathered a bunch of eggs from my seeder chickens in a cooked chicken farm I built according to the directions in Xisuma's video, stuffed them all into another dispenser-with-clock that I had pointing into the seeder chicken box, and got annoyed when it didn't fire. Turns out it didn't fire because I'd overfilled the dispenser: if the dispenser is filled with 64*7+45, or 16*7+12 (depending on the item's stack size), the comparator clock will output a steady signal and won't fire. (Technically it takes one more item to completely stop the system, because the first on signal will dispense one item and then stop if it's still at or above those numbers, but semantics.)
I'm not sure what all that means for my problem, but it could be useful. What I know is that I need a way to convert the 15-length signal I get from a pressure plate or tripwire into a rapid-firing pulse that I can then attach to a dispenser array. Hmmm... perhaps I should look at the signal length I get from a partially filled hopper, and see if that will help...
Yo, Minecraft forums! Newbie here. Is there a way to make a rapid-firing clock only be active when a mob or player is standing on a pressure plate or tripwire? I don't really care about the accuracy of the shots, more the entertainment factor of watching the air go dark with arrows when a wandering mob steps in the wrong spot.
Connect pressure plate to the back of a comparator. Connect the front of the comparator to either side. Click comparator to switch to subtraction mode.
Now when you step on plate it will flash.
Note: Don't make your device too far or too close to the comparator clock.
1. My first reply was only in response to zyrax2301. I took a while to write it, and forgot to refresh the page to see if anyone had posted after them. Ehehe, whoops!
2. I figured out how to make the comparator clock flash from the pressure plate input!! it needs to be at least 4 blocks away, so that the signal the comparator gets has a strength of 12 or less. Or it has to be at least 5 blocks away if I forget to set the comparator to subtract mode.
To poiihy: Thank you for your post. My own mucking around lead me to the same information you gave me, but thanks anyway! Also, subtract mode is not strictly necessary, just a good idea. I'm not entirely certain what mechanics make it better to have subtract mode on in this case; I'm an utter redstone novice, is the thing, and I don't quite understand why certain things do certain actions in one situation but not the other.
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I'm a grade A, certified wimp. But only until I have enchanted weapons.
if I was you open your world to lan or a server then givesome arrows or do repeater clock system withdespensers but speed up the process hope this helps:)
? I have a redstone testing world that's in creative, I have access to as many arrows as I need when trying out builds. I don't understand the rest of your post; could you repeat and rephrase what you were trying to say?
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I'm a grade A, certified wimp. But only until I have enchanted weapons.
So I found a skeleton spawner in my survival world, and harnessed it for exp and drops. Now I'm drowning in bones... and arrows. Stacks, and stacks, and stacks, and stacks of arrows. But see, I have an Unbreaking III Infinity bow, so I have no need of stacks of arrows for combat purposes. What do you lot suggest I do with 'em?
Current thoughts: booby-trap my front entrance. Is there a way to make a rapid-firing clock only be active when a mob or player is standing on a pressure plate or tripwire? I don't really care about the accuracy of the shots, more the entertainment factor of watching the air go dark with arrows when a wandering mob steps in the wrong spot.
You can definitely do that, just hook up a comparator clock to an input from a pressure plate/tripwire, and then wire up some dispensers to the output of that clock.
http://4.bp.blogspot.com/-EmN4jZ8ATJA/UinyxPd_mxI/AAAAAAAADkg/WWnTbY-8g6E/s1600/comparator_clock_off.png
The lever is where the redstone line from your pressure plate/tripwire should feed into the clock. Then just run the wire from the clock's output to your dispensers.
A man who dares to waste an hour of his life has not yet discovered the value of time. A man who dares waste ten hours of his life has obviously discovered the internet.
All this reminded me of an annoyance I once had, when I gathered a bunch of eggs from my seeder chickens in a cooked chicken farm I built according to the directions in Xisuma's video, stuffed them all into another dispenser-with-clock that I had pointing into the seeder chicken box, and got annoyed when it didn't fire. Turns out it didn't fire because I'd overfilled the dispenser: if the dispenser is filled with 64*7+45, or 16*7+12 (depending on the item's stack size), the comparator clock will output a steady signal and won't fire. (Technically it takes one more item to completely stop the system, because the first on signal will dispense one item and then stop if it's still at or above those numbers, but semantics.)
I'm not sure what all that means for my problem, but it could be useful. What I know is that I need a way to convert the 15-length signal I get from a pressure plate or tripwire into a rapid-firing pulse that I can then attach to a dispenser array. Hmmm... perhaps I should look at the signal length I get from a partially filled hopper, and see if that will help...
Connect pressure plate to the back of a comparator. Connect the front of the comparator to either side. Click comparator to switch to subtraction mode.
Now when you step on plate it will flash.
Note: Don't make your device too far or too close to the comparator clock.
Click the comparator to switch to subtraction mode. 3rd torch on comparator should be lit.
1. My first reply was only in response to zyrax2301. I took a while to write it, and forgot to refresh the page to see if anyone had posted after them. Ehehe, whoops!
2. I figured out how to make the comparator clock flash from the pressure plate input!! it needs to be at least 4 blocks away, so that the signal the comparator gets has a strength of 12 or less. Or it has to be at least 5 blocks away if I forget to set the comparator to subtract mode.
To poiihy: Thank you for your post. My own mucking around lead me to the same information you gave me, but thanks anyway! Also, subtract mode is not strictly necessary, just a good idea. I'm not entirely certain what mechanics make it better to have subtract mode on in this case; I'm an utter redstone novice, is the thing, and I don't quite understand why certain things do certain actions in one situation but not the other.
? I have a redstone testing world that's in creative, I have access to as many arrows as I need when trying out builds. I don't understand the rest of your post; could you repeat and rephrase what you were trying to say?