The Meaning of Life, the Universe, and Everything.
I like the suggestions in the link. What they are suggesting in general is to impose restrictions on yourself in order to have an added challenge. In my opinion, however, the first thing you should do if you find yourself getting bored is to figure out why. Sure, added challenge is nice, but for many people tacking more challenge onto the same things, the same mechanics, just makes it challenging and tedious. For some people it might be seeing the same things is what is boring. In that case, a texture pack might be a good idea. A good texture pack can really make it feel like a brand new game. For others, it really is the challenge aspect; that link will serve you well. Other players think the mechanics are too simple or have become stale... that's when a good mod might come in handy. If you like the survival aspect but think it needs more, then adding a thirst mod or advanced hunger mod (something that requires a variety of foods instead of pork) might do it. If you want a thrill in particular but the peaceful, simple mechanics of Minecraft aren't giving it to you, an apocalypse mod might be your style. I realize that this thread is more suited to how to improve the vanilla experience, but I just wanted to offer a helpful thought for those who might not have that issue in particular. That's the great thing about Minecraft; there are so many different ways to play it that when boredom inevitably sets in, there is more than one way to fix it.
My room mate and I are very accomplished creative builders, having completed many beautiful and realistic structures (five of the seven ancient wonders of the world among them) and were bored with the creative mode. I'd never been interested in survival as constant danger and the never-ending gathering of resources just didn't sound fun to me (I'm a jaded recovering World of Warcraft addict and the never-ending grind for materials turns me WAY off). One day, though, he started a survival world and played while I read a book or painted table-top figures. After a particularly challenging session trying to piece together a very complex model, I took a break and logged into his world with him. He'd abandoned his original base and gone exploring and ended up starting a new base two full days away from the original spawn point. I walked a small distance from his abandoned base and set up a small cabin on a single tall hill in a forest biome bordered by a river and a jungle biome. At his new base, he had set up a couple of farms, but had many things he still needed that his area didn't provide, so I set up what he hadn't. Now when he needs something I have, he has to travel from his base to mine and when I need something he has, I have to travel to his. On foot, you're forced to spend a night in the open. On horse, you arrive (if you leave at sunrise) just at sunset. What this has done is put the danger and the excitement back into the game as we're forced to cooperate, but from a great distance and from two very different bases. Mine is elven in appearance and layout and all buildings are above ground and laid out like a large village with houses, a proper barn, a proper stable, a four-story hold-fast on the tallest hill, and even a dedicated blacksmith building. His is mostly underground and is more Mayan fortress with a single, large, stepped structure with a round tower on top where he has a glass dome under which he sleeps. An example of why we need to travel between these two distant bases is my Nether portal actually puts you inside a Nether fortress while his put him in a pool of lava, so he uses my Nether portal exclusively. The point is, doing something you're not comfortable with can often end up causing you to have more fun than you ever had in the game. We're having more fun right now than we have ever had in creative and all the danger persists through that periodic journey between bases. :-)
If you're an expert, use mods like Galacticraft and Buildcraft that demand skill, determination, patience, and a lot of work. otherwise, use something smaller - WR-CBE, project red, metallurgy, etc. - something simple that changes the game, but isn't capable of challenging Jeb (buildcraft's hard....)
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Thank you SO MUCH for posting this! I have been searching for ways to get back into the original feel of the game, back when i was afraid of everything and very inexperienced. I cannot wait to put some of these into place in a new world, just to add some variety. After a while it can get kind of monotonous, but i never expected fear to be the answer to my problems! Such a beautiful list with incredible ideas that I'm certain will keep me busy for months!
If I was someone who was bored with minecraft and read this, I would probably playing minecraft again for probably a few days and I would have to read it again and again. But this would never happen because I will be playing minecraft forever!
I find setting in game goals and making the game harder keeps getting bored away. Also mods change the game way off vanilla so try them. Another big thing is to play multiple games. Play minecraft for a few hours or maybe for couple days then switch to another game you may like. Then come back playing minecraft. Playing same game over and over hours a day will lead to burnout very quick
One very good point this guide makes is that, even though some items are vital, you don't really need that many of them. Unless you start close to or in a jungle, you probably have enough wheat to reliably have bread before you even find a watermelon or their seeds. Watermelon isn't that great as food, and glistening wastes gold, but having a healing potion or two on hand is usually a good idea. However, the real limiter there is gold more than easy to acquire watermelon. Having a giant watermelon farm or even an auto-watermelon farm really isn't very vital at all. Even if you make a whole chestful of healing potions, that's only one stack of watermelon slices. There are other items just like this, items important, but not important enough to take up a lot of space on or to make an auto-farm for. The concept of autofarming them is appealing, but there's just no need. I never autofarm many things when I need them so infrequently it'd be a waste of redstone parts.
One very good point this guide makes is that, even though some items are vital, you don't really need that many of them...The concept of autofarming them is appealing, but there's just no need.
Plus I kind of enjoy going out and picking what to eat sometimes instead of having a stack of porkchops in my inventory. Though it's become harder since you run out of food so quick now.
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Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
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Don't know what to build? Here is a "What should I build?" generator!
I've been on the search for a jungle playing nomadic style without even thinking about it. im determined to have each tree type and some stuff from each biome such as the donkeys and horses from the plains, slime and vines from the swamps, emeralds from extrem hills etc etc