Hey, I play on this SMP server with a few friends, and we use a currency system based on sponge. I'm trying to build a casino, with effective games. I've sort of figured out slot machines: Put 9 dispencers, hooked up to one button, put 9 items in each one, match= win. I'm thinking of using EthosLab's random logic generator to build a sort of roulette table. I'm not completely satisfied with that idea though, kinda wanna build a circle that uses some sort of memory cells to pass a charge around and stop seconds after you hit a button. Please post if you know how to accomplish building this sort of device, or if you have other games. I'm also thing of make blackjack. Using colored wool as cards, using dispencer for randomness, and reducing the number of 21 to maybe 11.
Hey, I play on this SMP server with a few friends, and we use a currency system based on sponge. I'm trying to build a casino, with effective games. I've sort of figured out slot machines: Put 9 dispencers, hooked up to one button, put 9 items in each one, match= win. I'm thinking of using EthosLab's random logic generator to build a sort of roulette table. I'm not completely satisfied with that idea though, kinda wanna build a circle that uses some sort of memory cells to pass a charge around and stop seconds after you hit a button. Please post if you know how to accomplish building this sort of device, or if you have other games. I'm also thing of make blackjack. Using colored wool as cards, using dispencer for randomness, and reducing the number of 21 to maybe 11.
Using memory cells to create a roulette table-esque game would be VERY difficult given space restrictions and would require alot of work to give out a random number upon hitting a button. I would recommend using cactus logic. (google it)
use cactus logic hook up more than one if multiple come at the same time use a machine to see which ones activated label them and chose the one closest to 0
Using memory cells to create a roulette table-esque game would be VERY difficult given space restrictions and would require alot of work to give out a random number upon hitting a button. I would recommend using cactus logic. (google it)
it was 3x3
it was (cc was currency)
every slot machine round costed 250cc
If you lined up these were:
Coal = 500cc
Iron = 1000cc
lapis = 1500cc[i think]
Redstone = 5000cc
Gold = 10000cc
Diamond = 40000cc
Pumpkins = 50000cc