Maybe you rememeber another thread with the exact same title. Well, this is about the same except that I am 99,99% Sure than it IS a chunk error... but I still need your opinion :smile.gif:
Look (wait for the image it takes a bit. I dont know why, its not that big):
Yes, fully random, natural, and the like. Sorry for flaming, But someone posts something like this once a day, and it's annoying as ****.Stop posting if it's not useful. Proof that this is not a chunk error: It's too large, it has layered edges instead of immediately cutting off, and it's natural looking besides being a hole.
I'm going to say nope. The edges aren't right for a proper chunk error, it's just weird terrain. I actually once saw something almost exactly like this on an SMP server I was on, but it was a bit deeper and the tree was small.
Chunk errors are very obvious. The cliff edges will be completely smooth, and so will the ground below them usually. You'll often have weird lighting effects, such as totally dark cave holes in the walls which should normally be lit up, and a lot of exposed ores.
There are SSP chunk errors, no one here denied that.
They generally consist of sheer cliffs in an area with sides divisible by 16. They may be lower than the surrounding terrain, or higher. They also may be mismatched biomes. There have in the past been rotational chunk errors. The 16-multiple size is key. Any other size, like this one that is too big, means it isn't a chunk error. An entirely missing chunk is also not a "chunk error," but rather a loading error.
This is an oddly square terrain feature, and there might be a calculation glitch that caused it, but it isn't a chunk, so can't be a chunk error.
I am saddened that lighting bugs have gotten so common that nobody pays any attention to them. The answer to the question "is this an error" is "yes". There's no chunk error, though.
Um... I dont know how to make them smaller, I just go to a random site of images and upload it.
Well, don't do whatever you did to them to make them huge. Just pressing F2 saves an image, and my (almost) fullscreen images (1920x955, I run in a maximized window) are generally under 300KB.
There are SSP chunk errors, no one here denied that.
They generally consist of sheer cliffs in an area with sides divisible by 16. They may be lower than the surrounding terrain, or higher. They also may be mismatched biomes. There have in the past been rotational chunk errors. The 16-multiple size is key. Any other size, like this one that is too big, means it isn't a chunk error. An entirely missing chunk is also not a "chunk error," but rather a loading error.
This is an oddly square terrain feature, and there might be a calculation glitch that caused it, but it isn't a chunk, so can't be a chunk error.
Oh, well I was pretty sure this one was an error because I thougt it was 16 too...
Quote from DoubleDongle »
I am saddened that lighting bugs have gotten so common that nobody pays any attention to them. The answer to the question "is this an error" is "yes". There's no chunk error, though.
Lol mate, those happen ALL THE TIME. But yeah nobody commented on it, thougt.
Quote from triggerfin »
Quote from Bump »
Um... I dont know how to make them smaller, I just go to a random site of images and upload it.
Well, don't do whatever you did to them to make them huge. Just pressing F2 saves an image, and my (almost) fullscreen images (1920x955, I run in a maximized window) are generally under 300KB.
Look (wait for the image it takes a bit. I dont know why, its not that big):
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//img718.imageshack.us/img718/8397/20110404181539.png" width="" height="" alt="" />" target="" data-ensure-absolute>
So, it is an error?
So its just random terrain?
oof
Nope, happens in SP too occasionally.
Om nom... Nom, nom.
Yep, I've seen it happen in SSP. And unlike in SMP, it pretty much means your world is screwed. MCEdit can corrupt chunks like that.
But it looks like crap for me. So yeah.
But anyways it seems like everyone voted for Random Terrain... Damm. I need to search for more chunk erorrs!!!
Um... I dont know how to make them smaller, I just go to a random site of images and upload it.
It looks like crap :/
They generally consist of sheer cliffs in an area with sides divisible by 16. They may be lower than the surrounding terrain, or higher. They also may be mismatched biomes. There have in the past been rotational chunk errors. The 16-multiple size is key. Any other size, like this one that is too big, means it isn't a chunk error. An entirely missing chunk is also not a "chunk error," but rather a loading error.
This is an oddly square terrain feature, and there might be a calculation glitch that caused it, but it isn't a chunk, so can't be a chunk error.
Who ever said it looked good? It's a valley surrounded by canyon walls. That's much more descriptive than crap.
"Crap with trees growing in it" would have at least helped.
How to not die in a cave
Well, don't do whatever you did to them to make them huge. Just pressing F2 saves an image, and my (almost) fullscreen images (1920x955, I run in a maximized window) are generally under 300KB.
Oh, well I was pretty sure this one was an error because I thougt it was 16 too...
Lol mate, those happen ALL THE TIME. But yeah nobody commented on it, thougt.
Thats exactly what I did.