So I was perusing through the other three (if you count the one from way back in Alpha) "Aesthetically Pleasing..." threads, and thought it would be interesting to have a Towns/Cities version.
I know this one will probably not get nearly as many posts, due to the fact that a lot of people simply don't want to invest in a huge project such as this. However, I'm sure there are a few of you out there who would love to do this, so let's get cracking, shall we? :smile.gif:
Here's the start of my city, Arstenia. So far, I've only got the four main roads leading in and out of the city, and the town square.
Finally, a bit of a discussion for you all to think about:
I know that most towns can look very nice when built around the natural terrain. But what about large cities? Do those look better when built on a flattened out space? Or when they're also built into the very hills and dirt (so to speak)?
Hmmm. So, I'm not sure how to go about this, but I'll post some general points I find that make better cities:
-Make it in a flat area. This doesn't mean flattening an area, I mean like plains flat, and flatten it from there. Flattening an area any higher will make unsightly (IMO) flat walls along the side of mottled materials and make it look quite visually repulsive.
-If possible, make the buildings look similar. Everyone doing their own thing is likely to end in an eye sore or clashing designs. (Also, identical or at least similar building materials are a part of this.)
-Make them proportional to population. Basically, don't make a huge city of skyscrapers for five or six people, or a small village for 20 or such. Though I do plead guilty to the former example, and I guess it's not about aesthetics, it's important in the building of a city and the ease of mainenance and ease of life for each example respectively.
-No random torches everywhere or unorganized placement of objects like trees or workbenches or such. At least make lamp posts, place them evenly, or give them a distinguished place, respectively but not exclusively to each example.
-Make places designated for certain things (e.g. a bulletin board, store(s), etc.), and make even roads to make getting to/from those places easier and the areas between them nicer.
That's all I can think of now.
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Ill give some my pics, Ive been working on this off an on for a while, its my main world so when i design something i like i work on it here, all materials gathered by hand in my city mines, or my tree farms, or by punching a sheep.
Curently its a tad to bushy with the trees, my tree farming got a tad outta hand xD
I like trying to build as much into the terrain as possible without massive reforming,
The problem im having now is i made my town centre kinda in a bad place, with my tower facing the wrong direction, so it hard to keep adding on and making it make sence, but oh well :tongue.gif:
My town is too small to post here. Though, what I do is slightly flatten the landscape, built roads, add buildings, and then I'm done. Though, the trick is to build as you get wealthier resource-wise so your town can really grow once your area becomes "famous" for having tons of wood.
Build into the terrain as another said. If you find two mountains close together, flatten the tops, add a nice bridge (with supports) and build a wall in the valley. You'll have a nice mountain+valley city, and if you do the bridge right, it will look great as a centerpiece to the build.
I would have an example, but the Phocidaean Empire Server's owner banned everyone, so the main city I was building there is lost. :sad.gif: