However, I'm a really paranoid person. Does this mean that in peaceful, no matter how dark, you won't ever see a flickering monster? (If you don't know, monsters used to/currently do naturally spawn in dark and then quickly despawn in peaceful mode.)
In 1.7.10, it appears that the "canSpawn" function for hostile mobs will always return false in peaceful mode. Which would mean that hostile mobs will not randomly spawn or spawn from spawners in peaceful. The mention on the wiki of blazes from a spawner hurting the player even on peaceful would be outdated.
If someone wants to actually test this, that would be useful.
It could always be a bug, since apparently it's only for blazes.
No. It's (used to be) for all mobs. I saw this happen before (rarely though), but my friend, who has a slower computer, showed me at nighttime this "bug". I saw the monsters flicker.
No. It's (used to be) for all mobs. I saw this happen before (rarely though), but my friend, who has a slower computer, showed me at nighttime this "bug". I saw the monsters flicker.
True, this won't happen for only blazes either due to a bug because they don't have their own "getCanSpawnHere" method, using the general one in the EntityMob class, which has this line (from 1.6.4):
Some mobs override this method and that could certainly result in bugs, but ones that do, such as ghasts, still have that difficulty check. However, for slimes the code looks like this:
if (this.getSlimeSize() == 1 || this.worldObj.difficultySetting > 0)
That is, tiny slimes (size 1) should be able to spawn regardless of whether difficulty is Peaceful but they don't seem to spawn and still despawn when set to Peaceful. The Wiki makes note of this in their trivia for slimes, saying that the natural (non-spawner) spawning code isn't even run when on Peaceful (a spawner will still result in them immediately despawning):
Part of the slime coding allows tiny slimes to spawn on Peaceful, but the natural spawning algorithm skips hostile spawning entirely on Peaceful. As a result, tiny slimes cannot spawn. However, there are illegitimate ways to spawn the slimes on Peaceful, e.g. with a slime Monster Spawner.
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Only mobs that spawn with spawn eggs and i think spawners.They appear and disappear quickly,hence the flashing.As for mobs that would spawn in the dark without spawners,they don't spawn in the first place.Peacfull basically makes the agressive mobs despawn the second they spawn.
Only mobs that spawn with spawn eggs and i think spawners.They appear and disappear quickly,hence the flashing.As for mobs that would spawn in the dark without spawners,they don't spawn in the first place.Peacfull basically makes the agressive mobs despawn the second they spawn.
From what I have seen spawners don't even attempt to spawn mobs on Peaceful, as indicated when the flames in the spawner poof up. This is also confirmed by this bug report, which says the issue was fixed in one of the 1.6 snapshots, so this only happens in 1.5.2 or earlier, and even then only in multiplayer, presumably it may have also occurred in singleplayer at some point but before 1.4.1, the oldest version mentioned in the bug report.
That said, breaking silverfish blocks does spawn a silverfish; not only that, they even spawn if you break them in Creative mode, which normally doesn't drop anything (this is a bug that has been fixed in a 1.8 snapshot).
https://mojang.com/2013/06/minecraft-snapshot-13w24a/
However, I'm a really paranoid person. Does this mean that in peaceful, no matter how dark, you won't ever see a flickering monster? (If you don't know, monsters used to/currently do naturally spawn in dark and then quickly despawn in peaceful mode.)
If someone wants to actually test this, that would be useful.
No. It's (used to be) for all mobs. I saw this happen before (rarely though), but my friend, who has a slower computer, showed me at nighttime this "bug". I saw the monsters flicker.
True, this won't happen for only blazes either due to a bug because they don't have their own "getCanSpawnHere" method, using the general one in the EntityMob class, which has this line (from 1.6.4):
Some mobs override this method and that could certainly result in bugs, but ones that do, such as ghasts, still have that difficulty check. However, for slimes the code looks like this:
That is, tiny slimes (size 1) should be able to spawn regardless of whether difficulty is Peaceful but they don't seem to spawn and still despawn when set to Peaceful. The Wiki makes note of this in their trivia for slimes, saying that the natural (non-spawner) spawning code isn't even run when on Peaceful (a spawner will still result in them immediately despawning):
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TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Minecraft YouTubers need to play with their fans, not for them. Click here to see why, and on the banner to see how.
YouTubers aren't the only people affecting YouTube, though. Commenters (that's right, you) make a big difference, too. Click here to see how you can make the comments section constructive (for perhaps the first time in forever).
From what I have seen spawners don't even attempt to spawn mobs on Peaceful, as indicated when the flames in the spawner poof up. This is also confirmed by this bug report, which says the issue was fixed in one of the 1.6 snapshots, so this only happens in 1.5.2 or earlier, and even then only in multiplayer, presumably it may have also occurred in singleplayer at some point but before 1.4.1, the oldest version mentioned in the bug report.
That said, breaking silverfish blocks does spawn a silverfish; not only that, they even spawn if you break them in Creative mode, which normally doesn't drop anything (this is a bug that has been fixed in a 1.8 snapshot).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?