I often mention how quickly I can explore caves; in just a couple days I was able to do all of this (excluding the mine of course, and the abandoned mineshaft over the right end of the mine):
Also, after seeing how many levels I can get before repairing my pickaxe (50-60 levels before each of the two repairs so far) I decided to increase the repair costs by 10 levels, which significantly increases repair costs, but still leaves a big surplus, as mentioned here; this includes increasing the anvil limit by 10 levels as well (49 instead of 39, only for amethyst items); for example, my sword now costs 47 levels to repair, but given that each repair restores 1171 durability and it has Unbreaking III, which quadruples the effective durability, it is good for about 2342 mob kills, returning 11710 XP, or about 4 times more XP than needed to repair it (for comparison, the same diamond sword can be repaired two units at a time for 35 levels, returning 780 durability, 1560 mob kills and 7800 XP, or about 6.5 times more XP than needed to repair it*).
*I've mentioned this before but with such huge returns I can't see why you'd need a mob farm just to maintain gear, unless you try branch-mining exclusively with Efficiency V, Fortune III, Unbreaking III pickaxes or use less than diamond tools (an Efficiency V, Unbreaking III diamond pickaxe is good for 6244 blocks mined between repairs, costing 33 levels to combine with a new pickaxe and restoring 1561 uses x 4; while caving I average about 1 XP per ore mined so this is 6244 XP returned, again more than six times more XP than needed to repair it; the equivalent amethyst pickaxe is more expensive but still nets nearly 3 times more XP than needed for repairing). A diamond chestplate with only Protection IV? 13 levels to restore 75% durability (3 units, 396 durability), or only 0.55 XP per durability point, which is very easy to get unless you are so bad that you take 9 hits per mob killed (for comparison, even with 8.5x more durability than vanilla diamond armor an amethyst chestplate costs 0.69 XP per durability point, or 29 levels to restore 1112 durability).
Hi TheMasterCaver, can you pls tell me how to make a map like this?
I used AMIDST, as I mentioned in my post; you just have to download it and select the profile with the version you want (it will have to be run at least once first), then enter a seed or open a save and it will show a map of biomes and structures (I had them turned off on the map I show).
Note that if you are using mods it may not work, especially with Forge mods (my own mod causes AMIDST to randomly freeze and crash, I think due to unrecognized biome IDs, especially if you try to show the locations of structures, which aren't accurate anyway since it doesn't seem to use the structure classes in the jar and thinks one biome is "savanna" when it is something completely different, and otherwise shows messed-up biome colors, multiple colors in one biome, plus it uses the 1.7 biome names). Also, if your world was generated in a different version (e.g. 1.6.4 or earlier and 1.7.2 and later) it won't be accurate for terrain that was already generated so you'll have to select that version in the profile editor before running AMIDST.
You can install my mod, the first link in my signature; downloading a modded world isn't going to work so well if you play it in vanilla (although most blocks are vanilla; the game will treat any unknown biomes as plains though, with strange results if played in 1.7 due to the additional biomes added, which the game will think are 1.7 biomes, and none of the features I added will work, such as growing the trees I added), plus I'm not playing on the world mentioned here anymore; I've actually gone back to my first main world (started in 1.5.1, unmodded), using a modified version of the mod that mostly avoids chunk walls between old-new chunks (the biomes that can't fit in with vanilla equivalents, such as mesa, were ensured not to generate bordering existing chunks).
You haven't had an update since July is this thread still going? Also can you have a fourtine III pickaxe with silk touch just wondering.
As I mentioned in my last post I'm playing on my first main world again, using a modified version of the same mod that avoids chunk borders when going from vanilla to modded biomes in most cases (the exceptions checked to ensure they don't generate next to old chunks). I've been posting updates on what I've done on that world in the "what have you done recently" thread. Pretty much when I play a world it is the only world I play on.
Here are some of my most recent posts in that thread:
As for Fortune III and Silk Touch, no, that isn't possible without using a NBT editor or mods to do so, and Silk Touch would override Fortune (since Fortune only worlds on drops that aren't the block itself, such as diamonds from diamond ore, with some exceptions, such as Ender chests always dropping 8 obsidian), rendering it useless (and too expensive to repair).
Also, after seeing how many levels I can get before repairing my pickaxe (50-60 levels before each of the two repairs so far) I decided to increase the repair costs by 10 levels, which significantly increases repair costs, but still leaves a big surplus, as mentioned here; this includes increasing the anvil limit by 10 levels as well (49 instead of 39, only for amethyst items); for example, my sword now costs 47 levels to repair, but given that each repair restores 1171 durability and it has Unbreaking III, which quadruples the effective durability, it is good for about 2342 mob kills, returning 11710 XP, or about 4 times more XP than needed to repair it (for comparison, the same diamond sword can be repaired two units at a time for 35 levels, returning 780 durability, 1560 mob kills and 7800 XP, or about 6.5 times more XP than needed to repair it*).
*I've mentioned this before but with such huge returns I can't see why you'd need a mob farm just to maintain gear, unless you try branch-mining exclusively with Efficiency V, Fortune III, Unbreaking III pickaxes or use less than diamond tools (an Efficiency V, Unbreaking III diamond pickaxe is good for 6244 blocks mined between repairs, costing 33 levels to combine with a new pickaxe and restoring 1561 uses x 4; while caving I average about 1 XP per ore mined so this is 6244 XP returned, again more than six times more XP than needed to repair it; the equivalent amethyst pickaxe is more expensive but still nets nearly 3 times more XP than needed for repairing). A diamond chestplate with only Protection IV? 13 levels to restore 75% durability (3 units, 396 durability), or only 0.55 XP per durability point, which is very easy to get unless you are so bad that you take 9 hits per mob killed (for comparison, even with 8.5x more durability than vanilla diamond armor an amethyst chestplate costs 0.69 XP per durability point, or 29 levels to restore 1112 durability).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Hi TheMasterCaver, can you pls tell me how to make a map like this?
I used AMIDST, as I mentioned in my post; you just have to download it and select the profile with the version you want (it will have to be run at least once first), then enter a seed or open a save and it will show a map of biomes and structures (I had them turned off on the map I show).
Note that if you are using mods it may not work, especially with Forge mods (my own mod causes AMIDST to randomly freeze and crash, I think due to unrecognized biome IDs, especially if you try to show the locations of structures, which aren't accurate anyway since it doesn't seem to use the structure classes in the jar and thinks one biome is "savanna" when it is something completely different, and otherwise shows messed-up biome colors, multiple colors in one biome, plus it uses the 1.7 biome names). Also, if your world was generated in a different version (e.g. 1.6.4 or earlier and 1.7.2 and later) it won't be accurate for terrain that was already generated so you'll have to select that version in the profile editor before running AMIDST.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
You can install my mod, the first link in my signature; downloading a modded world isn't going to work so well if you play it in vanilla (although most blocks are vanilla; the game will treat any unknown biomes as plains though, with strange results if played in 1.7 due to the additional biomes added, which the game will think are 1.7 biomes, and none of the features I added will work, such as growing the trees I added), plus I'm not playing on the world mentioned here anymore; I've actually gone back to my first main world (started in 1.5.1, unmodded), using a modified version of the mod that mostly avoids chunk walls between old-new chunks (the biomes that can't fit in with vanilla equivalents, such as mesa, were ensured not to generate bordering existing chunks).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
"If I where a flower, I would want legs." -Me At 4AM
As I mentioned in my last post I'm playing on my first main world again, using a modified version of the same mod that avoids chunk borders when going from vanilla to modded biomes in most cases (the exceptions checked to ensure they don't generate next to old chunks). I've been posting updates on what I've done on that world in the "what have you done recently" thread. Pretty much when I play a world it is the only world I play on.
Here are some of my most recent posts in that thread:
Zombie apocalypse
Crazy mineshafts (you can also see how I got new biomes to generate without chunk borders)
Some maps and details on my world, including how I added some new features into existing areas
Some details and maps of cave systems and why it is such a good seed for them (though any seed prior to 1.7 will have large cave systems like those, not necessarily that close to spawn though; further away the same seed has an impossibly huge cave system larger than anything I've seen)
Some pictures of my main base in another thread
As for Fortune III and Silk Touch, no, that isn't possible without using a NBT editor or mods to do so, and Silk Touch would override Fortune (since Fortune only worlds on drops that aren't the block itself, such as diamonds from diamond ore, with some exceptions, such as Ender chests always dropping 8 obsidian), rendering it useless (and too expensive to repair).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?