The Meaning of Life, the Universe, and Everything.
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So I'd like to hear some suggestions on a good way to farm squids for black wool production.
I'm thinking something with reeds to make underwater currents as explained in this video:
-- with all appropriate credits to -the8bitengineers- of course.
And perhaps a beaching system for kill and collection. Any help designing this thing would be helpful because as it stands anyone needing large amounts of black wool will have to spend a while looking for it.
The Meaning of Life, the Universe, and Everything.
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Well yes, hypothetically. I have no clue where to start though.
Does anyone know the spawn info for squid? It's not affected by light level.. They are docile so the limiting number of squid in the area around a player is affected by the number of cows, sheep, pigs and chickens. In order for the spawn area to produce mobs efficiently you'd need to build it plenty away from any well lit grass, preferably underground.
Any other trappers out there that would want to drop a tip or two?
The Meaning of Life, the Universe, and Everything.
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They tend to sink to the bottom so some signs at the bottom layer of a spawn tank should do the trick to beach them. A shallow transport stream below that that leads to a grinder should complete the farm.. Unless one of the spawn peramiters is that the bottom of the water there needs to be sand like in the oceans.
One way to test would be to dig some pits with different depths and sand at the bottom. After finding what depth they can spawn in the materials could be changed out. ( I might start a test for this my self)
The Meaning of Life, the Universe, and Everything.
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Quote from Holycorpse »
One way to test would be to dig some pits with different depths and sand at the bottom. After finding what depth they can spawn in the materials could be changed out. ( I might start a test for this my self)
Perfect! Thanks for the help. I think I can figure this out from here..
The Meaning of Life, the Universe, and Everything.
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Quote from Aidan_Craft »
Maybe the squids will be a bit trickier than normal mobs as these things live in water. so they could just swim out
I'll just create a current that beaches them. there have been a bunch of screen shots of squids stuck on land. Setting it up shouldn't be too difficult.
/How do you find chunk boundries? If so i have my new mega project setup. Aquarium over an entire chunk, wateer currents to another pool. Charge people 1 to swim with them. :biggrin.gif: (Gold is actually very usefull to me.)
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16x16 128 to 0? Aka how tall. And problem, squids dont freaking spawn!!!! Eh if worse comes to wors ill extend it 17 in all directions so atleast 1 entire chunk is in it. (Oh so much glass...) And up to what 8? Problem is that underwater current system sort of confused me, would a gaping hole in the side which has a current work enough?
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I will now write a witty signature in the futile attempt someone reads it, if this is the case than I have inevitably succeeded in mastering the short attention span of forum - ooh look squirrel!
Well yes, hypothetically. I have no clue where to start though.
Does anyone know the spawn info for squid? It's not affected by light level.. They are docile so the limiting number of squid in the area around a player is affected by the number of cows, sheep, pigs and chickens. In order for the spawn area to produce mobs efficiently you'd need to build it plenty away from any well lit grass, preferably underground.
Any other trappers out there that would want to drop a tip or two?
TWO spawned from 1 source block and 7 flowing blocks...
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LOGIC BE DUH EXPLOIT OF LIFE!!! U MUST DO AS ME SAYZ!!
Alright, so I have a squid far up and running right now.
What I did was Inventory edited some ice in, and laid it down in a 2 by 8 pattern. After than I put Two source blocks down on boths ends of the ice. (They spawn in that, just watch the video at the end of this post.) Now, in the middle of it, dig a 2 by 2 out. After doing this, place ladders down. then dig down another 2, and bam. You've got your squid farm. :biggrin.gif:
Well you chunk explanation helped. Debating how high before its useless to build higher. However i dont want a grinder jsut to be able to swim with like 40 of them and manually kill them if i want ink.
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I will now write a witty signature in the futile attempt someone reads it, if this is the case than I have inevitably succeeded in mastering the short attention span of forum - ooh look squirrel!
Squids (and everything else) are spawned in 17*17 chunks area around each player, cell is choosed randomly, from sky limit to bedrock. Maximum number of squids spawned per chunk is seven six, but once spawning routine is done, no more spawning occurs if there's already more than 5 squids on the map.
I've tried filling one chunk with water (from sky to sea level) and never got a single squid spawned in it - that alone is not enough. I think I will have to remove any other water blocks in the area, then even a relatively small pool should spawn enough of these creatures. This is still a theory, but I can not see how this could not work.
I'm a little rusty on my knowledge of mob spawning science, but I believe if you stand out in a large area of ocean, and create a sort of "cage" around a 16x16 area, (or 31x31 as suggested above), then create your collection point at least 25 meters away from the boundary of that 31x31 cage, then you should get a rather steady flow of squids, seeing as they will be the only friendly mobs capable of spawning within your range. If you are near a shoreline you will have to clear out all of the grass. I believe spawning takes place in the 81 chunks adjacent to you, which is essentailly a 144x144x128 area. I'm also fairly sure that the game must do "checks" to see if the mob CAN spawn and if it can't spawn where it wants to put it, it will simply abort the spawning procedure. So, the BEST way to gaurentee squids spawn in a specific chunk would be to fill an entire chunk with water. This would gaurentee that every time a squid CAN spawn, it would.
A 17x17x128 tower, made entirely of glass, with water from top to bottom on the inside and a trap at the bottom would (hypothetically) guarentee a steady flow of squid. IE - every time the game checked to see if it could spawn squids in that chunk, it would be successful.
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You know your worth when your enemies praise your architechure of aggression.
A 17x17x128 tower, made entirely of glass, with water from top to bottom on the inside and a trap at the bottom would (hypothetically) guarentee a steady flow of squid. IE - every time the game checked to see if it could spawn squids in that chunk, it would be successful.
Well I did just that, but there is too much water around any given place in the world - eventially squids get spawned in the sea nearby or in the underground water source, and then spawn stops completely until they killed/despawned.
And number of neutral mobs has no effect on sea creatures spawn - there is a complete separate class for these, with it's own limits/counters.
I'm thinking something with reeds to make underwater currents as explained in this video:
-- with all appropriate credits to -the8bitengineers- of course.
And perhaps a beaching system for kill and collection. Any help designing this thing would be helpful because as it stands anyone needing large amounts of black wool will have to spend a while looking for it.
Indeed.
viewtopic.php?f=1020&t=138722&p=2004768#p2004768
Does anyone know the spawn info for squid? It's not affected by light level.. They are docile so the limiting number of squid in the area around a player is affected by the number of cows, sheep, pigs and chickens. In order for the spawn area to produce mobs efficiently you'd need to build it plenty away from any well lit grass, preferably underground.
Any other trappers out there that would want to drop a tip or two?
Perfect! Thanks for the help. I think I can figure this out from here..
I'll just create a current that beaches them. there have been a bunch of screen shots of squids stuck on land. Setting it up shouldn't be too difficult.
Sig'd: Once
You can make it as long as you want, but only 2 blocks wide.
...The cactus would destroy any drops.
TWO spawned from 1 source block and 7 flowing blocks...
What I did was Inventory edited some ice in, and laid it down in a 2 by 8 pattern. After than I put Two source blocks down on boths ends of the ice. (They spawn in that, just watch the video at the end of this post.) Now, in the middle of it, dig a 2 by 2 out. After doing this, place ladders down. then dig down another 2, and bam. You've got your squid farm. :biggrin.gif:
http://www.youtube.com/huskymudkipz#p/u/2/6Z4sWyx2Z2Q
Hope this helped!
-Jack.
sevensix, but once spawning routine is done, no more spawning occurs if there's already more than 5 squids on the map.I've tried filling one chunk with water (from sky to sea level) and never got a single squid spawned in it - that alone is not enough. I think I will have to remove any other water blocks in the area, then even a relatively small pool should spawn enough of these creatures. This is still a theory, but I can not see how this could not work.
A 17x17x128 tower, made entirely of glass, with water from top to bottom on the inside and a trap at the bottom would (hypothetically) guarentee a steady flow of squid. IE - every time the game checked to see if it could spawn squids in that chunk, it would be successful.
Well I did just that, but there is too much water around any given place in the world - eventially squids get spawned in the sea nearby or in the underground water source, and then spawn stops completely until they killed/despawned.
And number of neutral mobs has no effect on sea creatures spawn - there is a complete separate class for these, with it's own limits/counters.