Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colors and just done a flat color - I can do texture later. andesite, diorote & their variants, red sandstone & variants I have recolored from default same as coarse dirt.
Shaders: Chocapic13 V6 High Armor:
Helm: Aqua Affinity, Respiration III, Blast Protection III Mending
Chest: Projectile Protection II, Blast Protection IV, Mending
Legs: Blast Protection IV, Mending
Feet: Feather Falling II, Protection III, Depth Strider I, Mending
Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
Crossbow: Piecing II, Mending
Trident: Loyalty III, Impaling I Mending
Sword: Looting III, Knockback II, Smite V, Mending
Sword #2: Bane of Anthropods IV
Pick #1: Efficiency IV, Mending
Pick #2: Efficiency III, Silk Touch, Unbreaking III, Mending
(Stored: Fortune III diamond pick
Axe: Efficiency IV, Unbreaking III, Mending
Shovel: Silk Touch, Efficiency IV, Mending
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
Mount DOOOooom Part #2: The End of Chunk Tower, Main tower? Will anything remain standing in this incredibly overly long title?
So before we get to the meat and potatoes of this update - back at Mount DOOOooom, I bring forth villager news. Happy villager news. After watching another Hermitcraft video I decided to give it another go with the villagers, after all - I do still have all the ones at the old (Now decommissioned) iron farm. I already had drained the water on the middle floor (Cobble walls, cobble floor as it still is) but the very top floor was just a large farm full of traders. I had already started just filling the floor with whatever (Dirt) as a temporary measure, so when I decided to go back to this I gave them a nice floor and started adding booths.
(From a creative copy of the world, there was no bell in the survival world obviously):
The upshot of this is before I had a mending librarian for 18 emeralds, this time I got one for 19 so I was happy to pay as I knew I could lower the price. Currently I have got it down to 17 and I will see if I can get it lower. I'm trying to make sure each one in a booth has the correct workstation. I have a Silk Touch librarian for 12 emeralds, protection III for 29 emeralds (Meh). I've also just checked and found I have a Looting III librarian for 14 emeralds that I didn't know I had! (just bought it and added it to my sword (Weapons in header amended!)
So I'm going to keep trading with them and see if I can get prices down not just them but with all different villagers. I guess the old Iron farm is know know as the "Trading House". In honor of it's new role I had to change that rail sign:
All four corner towers at Mount DOOOooom now have completed roofs. To do this with the last two at the back, I did the four sides on one and then the other; then did the in between bits on one - then the other. You could say working on them simultaneously. Then doing the windows, log banding around the towers and balconies
Currently all that's left if the flooring of the last back tower balcony to be changed and the dark oak fencing added. (No switch from spruce fencing as apparently I never added it which I never noticed.) and to change the balcony on the very first tower I changed the roof on.
The end of Chunk Tower
In September 2014, I added corner towers to the then new perimeter wall at Mount DOOOooom - these started off small and squatty at first before becoming the lofty rocket towers they would eventually become. However I only did three of them as there was on the back right (from the front) an elevated land mass going up to the top of the wall and beyond. There was also an ugly chunk wall corner that I converted into a tower:
It was still very much attached to a chunk wall on one side but eventually after the corner towers, this one two would be knocked down and given a more circular look. From then on it changed very little, with very little work done to it.
Seen here in the center in 2017 with the grass verge still leading up to it:
Back to now, and I decided to give it the similar new roof as the ones I have just completed, When I went to do it however due to the shape and some unevenness it would be much more difficult. Things weren't lining up. I decided I could just knock it down and build it again a third time, or just - maybe not. Here's the thing - it was built out of necessity from an ugly chunk corner, to remedy that situation - but now it held no use. No purpose. I asked - do I actually still need it any more? The answer was no So I decided to know it down with no intention to rebuild to keep as an open space.
Similarly, this has been bothering me for the longest time also:
I didn't want to terraform a bit of land underneath it as it would make absolute no sense as why there would be a random floating bit of terrain below it and I don't feel it'd fit with everything else. My second option I considered was having a building underneath it - but that would come out to much in the open walkway. I almost, almost decided just to extend the tower down to the bottom giving me extra rooms - and that's almost what happened. In the end I thought "What would I do with even more rooms?" So I held of on the idea for a while.
Then it came to me many days later, why don't I just move it? Instead of just floating over nothing connected by a weak walkway:
Thus a major change in history would occur. I would create a replica tower that was the same - located where the arrow is in the picture is at the back of the top of the main old building. Although It would turn out to have front wall faces of 5 blocks not 6 like the old one, before turning in at the edges. It would of course get the new window treatment and the log grading around the side, and the portal moved over. I would not take the old tower down until the new one was done.
With this brought "Issues" however. Namely the old part of the tower below it was now placed on. The windows there were done in the original expansion years ago so placed where needed, not aligning with the nice new windows. Just window slots mainly but not aligning. It also left another part of that original 2015+ expansion looking incredibly flat so my work has not stopped there.
More plans came to fruition:
As you can see by the lower picture, that very flat wall had to shift over and I would mimic it's lower turner for a more circular wall of 5 wide then out by two then in again by 5 like the first and repeat. The work to the lower half tower would be be minimal. Although one part inside would be closed off, there was a wall i could take down and all I would have to do is re-alight the spiral staircase in the lower tower.
All new windows internally in both the reformed pictures above and in the now relocated main tower have had the same interior widow treatment - supported with spruce stairs a log (Lintel) - capped either end with a cobble stair.
Over the last three weeks I have finished the roofs and done some major restructuring at Mount DOOOooom, fixing and solving old problems and trying to come up with practical solutions. After I finish the last balcony work I shall no doubt take a break from Mount DOOOooom as I have been working very hard over the lost month+ here.
If you have read to the end - thank-you, It is quite a read with quite a lot of work done
When it comes to large castles, it's really hard to get everything to line up, all the merlons and crenels and such. Moving a tower is no fun.
I finished that last balcony work today on both towers & you know what else isn't fun? Sorting out the temporary chests! I have stacks upon stacks now of re-claimed surplus spruce log stairs and spruce log planks. Trying to clear all the excess materials now, which reminds me - I have to go up to the 3rd & 4th towers and clear the temporary barrels too.