I absolutely love this! What mod(s) and or texture packs did you use?
The resource pack I use for this world is from painterly.net where you can custom choose each item and what it looks like from the choice available. I have also made my own small modifications:
Borrowed the MC Patcher glass from Soartex for joining glass. (Since I'm not ever releasing this resource pack, for my use only.)
Removed the line between two, joined stone slabs.
Extra panels on Oak doors
Custom stone-brick using the stone slab texture, so it matches.
Custom paintings
Removed holes in trap doors
Reverted poppy to a BIG red flower
*modified wool so it's smoother than what I used to have but with little squares
Custom bottom of bookcases (Matches spruce planks from site)
As for Mods, the only thing I use currently is Optifine - more a tool. In the past I have used minimaps and the "Stop Enderman picking up blocks" mod as I was tired of the landscape outside looking like swiss cheese - thanks to their griefing. I have also used shaders in the past.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Proper update tomorrow, lots to talk about, in the mean time..
After trying many different versions of BETA - trying to re-create a spawn from an old world (Failing), I put a copy of my main world in the saves and opened it up into Beta to see what would happen. It gave me an exact copy of how the place was at that time and spent a good 20 minutes of exploring, nostalgia and remembering. I did consider making a full gallery like the front page but I'm not sure if anyone would like that. So here's a few things that amused me and made me remember the past.
Front room
So long before hardened clay, this was when the ceiling was a regular height and even before the extension behind the TV was there. Although it was still there behind the wall (No idea why blocks are missing), except it's an indoor mushroom farm accessed only from the corridor. (Door to the right.) The big thing though is the other view point, before the arch there were three doors there! Before it became open plan, there was one for an immediate storage room, one down to storage, and the other was a winding, bending corridor to the dinning room!
Storage
Long before the science lab when it was a mob cave behind a glass wall, this is one of the early expansions with the new wing (Immediate right, picture #1 and on the left (Picture #2). The railings in picture #2 lead down to a drop of area for mob drops that have drowned in the water trap.
The mob area at the base of the mountain was a temporary jail for a while:
Old bridge & church
The first picture in this set will show why the underwater tunnel beneath the bridge happened. When the ocean to the right of the bridge froze over with a biome change, the only way out for boats was to the left side. As you'll see I had a single plank width walkway across the ocean with rails on it. The only way for the boats to get out was to remove it. The church is still in it's early cobble days (From a cobble hut) but I've no idea why some walls are missing.
Mount DOOOOoooom
Apartment block
Before the exterior trim and the extension to the sides (Also at the back), the only way up and down the floors was via a ladder with a water shoot down. On the way down you would hit the pressure plate at the bottom as you went onto your very last bubble of air.
Lastly, the Halfway-House
Before I extended into the sides of the chunk walls it was just a frontage in the hole in the middle of the wall, empty inside.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Before I get into the real meat of this update, I did say I was going to turn that empty room in the science lab into the new potions storage room and that has now been completed. Naturally I didn't want a plain old, boring square room; so again I have a circular room behind the glass wall now and it's worked out perfectly with 2 block width compartments around for all the double chests.
As the room was:
Updates:
Originally the floor was meant to be plain inside, but where I lined the edges first with the new material it left a shape in a middle that left me thinking - "You know what, I kinda like that shape".. So the granite was added in the middle, not originally part of the plan.
Four posts above (Of mine), I mentioned I intended to push the interior exit wall (Inside the lab) to the stairwell back some so I had enough of a walk around the lab tables to get out to said stairwell. This also meant that the front lab wall in reception would also be moved across 1 block to allow for double stair sidths for the first time.
The dirt representing where the glass would be.
It also meant re-developing the stair well outside the lab (To the previous potions lab as mentioned before.) so the stairwell could be double width instead of single. After some re-configuring with the initial wall I showed you, work began, which also included blocking up the old double doors to the old potions storage room and it's corridor/stairwell down.
In the science lab reception (Last picture), you can see with the wall moved out - it doesn't look too different. A shorter table for sure, but at least I have double steps going up now.
Of course it didn't stop there.
I've said I was thinking about changing the walls as they were very drab with the orange and green hardened clay, I wanted a more cleaner ; industrial look. I decided on white walls, but after playing around on my creative copy of the world; I still wasn't sure as minimal white can also be flat and a little boring. Right at the end of the session I got a sudden idea to add a splash of color and slowly started to fall in love with the design! Added to which after googling images for inspiration I liked the look of glass walls behind reception which opened up a whole new lobby area that I dug out!
In the science lab as it was, when you entered the reception area from storage - there was a door immediately to the right in reception for the Nether Wart farm. I didn't like that science technicians had to go through reception to get to it, so with the new walls that door was blocked off, hence the new lobby behind reception and the glass wall section. They can now access it from the lab and that re-worked stairwell (Via a new walkway). This also meant the old landing and stairs down inside the Nether wart farm had to be removed:
As you can see there's a big space where the old stairwell landing and stairs used to be. A wall in the same netherrack/netherbrick design will cover that back wall hiding the reception wall deco. The new back wall will be storage for the Nether warts and the farm itself will be extended slightly to be a little bigger.
The only problem with the new lobby behind reception is - that it backs onto the underground carrot/potato farm. I the process it ruined the pistons and redstone for the carrot farm - but there was no way to avoid it. A sacrifice had to happen. When I went to the carrot farm it wasn't just a "simple fix" I was worried if I re-did that side of the farm , they'd be no room for the melons in the middle. In the end I decided to strip back the entire underground farm area and start again.
As it was:
Stripped back:
reformed:
In other news.
I also changed the stairwell down to main storage as it has always bothered me, I've always thought there had to be a way to make it more aesthetically pleasing and flow better.
BEFORE:
AFTER:
Might need a picture on that left wall in the last picture..
Still lots to do of course, more trips to get materials for the floor, replacement hardened clay. (I used - alot!) I really like the splash of color with light blue and orange to what would have otherwise been very plain boring walls.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Funnily enough I just came of a short session, right now. I usually spend Sundays (Not all of them naturally) doing the "Finishing off" jobs that I keep putting off and saying I'll get back to. More on that tomorrow however.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Only a few small updates I'm afraid as I've had to do some travelling to re-stock things like hardened hardened clay, white stained clay, Andesite (Which I needed a lot more of) and travelling to get a lot of sand for glass.
So first off I went to the ye old desert on Sunday to get plenty of sand for stained glass. It was time to finish the windows in the church - finally. As I've said, on Sundays I usually do "Finishing of jobs". After leaving with the dyes I needed for an assortment of colors I found I actually only had 2 main windows left - but, I did have all the upper windows (Six per side), the several windows over the side porch and the big window at the front of the tower.
Storage chest after the windows:
Another day I went to the Mesa to get the hardened clay, stained white clay and (black) Andesite after using it all up on the science lab re-decoration.
I figured 12 & 1/2 stacks should finish the rest of the church floor off, the science lab reception floor and, the new lobby behind the science lab reception desk!
This is the walkway from the other exit of the science lab, for science technicians only to access the nether wart farm. (It's lobby being that new one behind the reception desk and glass wall)
Science lab reception:
I also moved the infinite water source from along the right of the wall to a dug out bit in the wall, there's a little window to the lab there now and yes, I only noticed the 2 missing orange hardened clay blocks as I took the picture.
In other news, there was a bit of an explosion yesterday. I had just come back over the bridge on my donkey - Flash, and after going up the steps and opening the gate my computer started to laaaaaaag majorly. (Spybot wanted to immunize.) Just as it started to lag I saw a glimpse of green in the corner as my perspective was forced to looking down by said lag. CREEPER! I flailed to open the other gate again and quickly ride of - but I guess he must've caught up with me in the end just by the minecart station outside:
I think I just got enough distance to only be side-swiped by the blast. As you can see we're fine! Although Flash was a lot worse for wear. We were stuck in the actual hole for a while, so I did hit PEACEFUL whilst the lag subsided. In the end the we both survived and I did it AFTER the blast so the damage was already done. If I'd done it before it wouldn't have exploded and that would've been cheating.
Nothing that can't be fixed though.
Today I reset the Nether, I only moved the portal back however, right back so I don't have a brand new nether and have the same travel points. So it's the same old nether essentially but the glowstone and quartz have been reset. If you look at the portal picture on page 1 you can see how far I've dug back today!:
The portal was right in front of the crafting bench.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
This is amazing for a vanilla survival world, I have never been dedicated for something like this for so long. Can't wait for the next update in October!
This is amazing for a vanilla survival world, I have never been dedicated for something like this for so long. Can't wait for the next update in October!
Thanks! Now you've made me start to think what I might do when I do hit Year #5 in October. I'm already starting to form some ideas!
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
I'm thinking of doing something very radical. I was playing around on my creative copy of the world this morning to get ideas and.... something happened..
I was trying to redesign the stairs into the back entrance of the mountain as seen here:
Over time I have come to hate - hate, single sloped banks of stairs and try to avoid them outside unless I absolutely have no choice. I just think they look unsightly. I prefer them to twist like above picture these days. Although the above isn't terrible, it is functional I guess, although it could be seen as a bit of a carbuncle. So initially, I was trying to re-design them whilst retaining the path around and not interfering with it too much. Eventually removing them completely to try and re-think them. No matter what I did however - because of the angle they wouldn't match up to meet the top by the door or would result in the original style slope I got rid of many years ago.
Those trouble some stairs over the years:
It stayed this way until 2012, throughout 2012 and beyond until Feb 2013:
Until 20th August 2014:
So with a big bare patch where the stairs were and struggling to think of how to do this I came up with a completely radical idea:
To remove the back entrance entirely.Or at least relocate it.
Going back to how it is currently:
The idea I've had is - knocking down the stairs and the porch area, right back to the flat of the wall. Then, to the left of the waterfall - removing that column of the fort wall and have stairs going into the mountain to the left of said waterfall. Actually into the mountain. Essentially you would enter through the "Rear viewing room" with the water window. In place of the old back entrance would be the same matching spruce pitched room and snow walls with stone-brick border trim, to match the right of the existing build. (Exterior of living room extension) Originally I thought "Window" where the door was but it expanded to having a door in the flat of the wall surrounded by light grey stained glass around it leading onto a new balcony looking over!
It doesn't stop there however.
Part of me was really torn as I'd be ripping into that water-windowed room, one of the very first ideas I had of building a room under neath the waterfall back in Alpha. So I've toyed with opening up some of the walls in the corridor, and matching the brown and red decor. Essentially it would still be a functioning area with a water window but become a big lobby, that not only is open to the corridor but would also open up into the wall by the dinning room entrance for new access.
Here's where I'm torn however, it'd still be a functioning area with a water-window and I'd retain the framed (item frame) fish and fishing rod for a fishy feel, it would just lose the white and blue as it currently is. Currently I can't expand that room one way or I'll be in the private garden outside and the corridor limits the other way, and I can only extend the back until I hit the living room walls/dinning room lobby. I could extend the room slightly back and keep the look and the currently functional stairs outside as it is.
If I do this new idea, it'll be a big change - like leveling the mountain for a tennis court and pool, the church expansion big, it could essentially revolutionize the back area and the back of the mountain inside.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
That's quite a dilemma considering that you are specialized in aesthetic architecture. I can't remember how spacious that water-windowed room is in your previous updates though, so I can't imagine too well the difficulty in rennovating that part.
If I was in your position, I'd rather build myself an overhanging bridge/pass/walkway/overpass connecting that door to the fort's retaining wall. Then I'd place a stairway landing into that sidewalk or install an elevator into the retaining wall. Actually, I might do both so that I would have more paths in there. The elevator thing would be cool if you want another entrance to your swimming pool.
Rollback Post to RevisionRollBack
!Special thanks for TNT123BOOM for an awesome siggy! Want to read some awesome journals? Try this: Survival Journals/Worlds list
This is the water-windowed room as it currently stands:
Facing the corridor entrance:
Other view:
The wall on the far right picture, if it went back further it'd hit the outside "Private Garden", the walls behind me can only go so far back before hitting the living room walls and the diining room lobby wall.
It's always been a small little room with no much to work with.
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Well, I've tried (On said Creative Copy) to build a stone-brick walkway above the pond from the fort walls, with iron railings at the side intersected with stone-brick blocks at selected intervals. It didn't look pretty. I changed it to glass then - a glass walkway with glass pane sides for safety so that it was almost invisible to the eye, but that just didn't do it for me either. One of the cool things that did come out of it was how to enter to the walkway, the fort walls are 3-wide, the inside being hollow. so to get to the walkway it was a secret walk inside of a fort wall to get to it!
Ultimately it never looked right however.
I've even considered an elevator up in the water-window room, mirroring that across the corridor in the other room, and turning the old one into one that goes down, instead of up - coming out onto an area (at the back of the library) by the path outside to the right of where the current stairs are outside. This too however was in-practical.
I'll try my way on the legit survival world, I can always reverse it. I have started prepping the old rear lounge, with the water window already:
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
The resource pack I use for this world is from painterly.net where you can custom choose each item and what it looks like from the choice available. I have also made my own small modifications:
As for Mods, the only thing I use currently is Optifine - more a tool. In the past I have used minimaps and the "Stop Enderman picking up blocks" mod as I was tired of the landscape outside looking like swiss cheese - thanks to their griefing. I have also used shaders in the past.
Thanks for the support!
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
Proper update tomorrow, lots to talk about, in the mean time..
After trying many different versions of BETA - trying to re-create a spawn from an old world (Failing), I put a copy of my main world in the saves and opened it up into Beta to see what would happen. It gave me an exact copy of how the place was at that time and spent a good 20 minutes of exploring, nostalgia and remembering. I did consider making a full gallery like the front page but I'm not sure if anyone would like that. So here's a few things that amused me and made me remember the past.
Front room
So long before hardened clay, this was when the ceiling was a regular height and even before the extension behind the TV was there. Although it was still there behind the wall (No idea why blocks are missing), except it's an indoor mushroom farm accessed only from the corridor. (Door to the right.) The big thing though is the other view point, before the arch there were three doors there! Before it became open plan, there was one for an immediate storage room, one down to storage, and the other was a winding, bending corridor to the dinning room!
Storage
Long before the science lab when it was a mob cave behind a glass wall, this is one of the early expansions with the new wing (Immediate right, picture #1 and on the left (Picture #2). The railings in picture #2 lead down to a drop of area for mob drops that have drowned in the water trap.
The mob area at the base of the mountain was a temporary jail for a while:
Old bridge & church
The first picture in this set will show why the underwater tunnel beneath the bridge happened. When the ocean to the right of the bridge froze over with a biome change, the only way out for boats was to the left side. As you'll see I had a single plank width walkway across the ocean with rails on it. The only way for the boats to get out was to remove it. The church is still in it's early cobble days (From a cobble hut) but I've no idea why some walls are missing.
Mount DOOOOoooom
Apartment block
Before the exterior trim and the extension to the sides (Also at the back), the only way up and down the floors was via a ladder with a water shoot down. On the way down you would hit the pressure plate at the bottom as you went onto your very last bubble of air.
Lastly, the Halfway-House
Before I extended into the sides of the chunk walls it was just a frontage in the hole in the middle of the wall, empty inside.
living room:
bedroom:
Feel free to ask questions if you have any.
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16yrs+ only
Thumbs up from me!
We live in the age of smart phones and stupid people.
Thanks Mazdafreak!
Monday 29th June 2015
Science Lab reception over-haul!
Before I get into the real meat of this update, I did say I was going to turn that empty room in the science lab into the new potions storage room and that has now been completed. Naturally I didn't want a plain old, boring square room; so again I have a circular room behind the glass wall now and it's worked out perfectly with 2 block width compartments around for all the double chests.
Updates:
Originally the floor was meant to be plain inside, but where I lined the edges first with the new material it left a shape in a middle that left me thinking - "You know what, I kinda like that shape".. So the granite was added in the middle, not originally part of the plan.
Four posts above (Of mine), I mentioned I intended to push the interior exit wall (Inside the lab) to the stairwell back some so I had enough of a walk around the lab tables to get out to said stairwell. This also meant that the front lab wall in reception would also be moved across 1 block to allow for double stair sidths for the first time.
The dirt representing where the glass would be.
It also meant re-developing the stair well outside the lab (To the previous potions lab as mentioned before.) so the stairwell could be double width instead of single. After some re-configuring with the initial wall I showed you, work began, which also included blocking up the old double doors to the old potions storage room and it's corridor/stairwell down.
In the science lab reception (Last picture), you can see with the wall moved out - it doesn't look too different. A shorter table for sure, but at least I have double steps going up now.
Of course it didn't stop there.
I've said I was thinking about changing the walls as they were very drab with the orange and green hardened clay, I wanted a more cleaner ; industrial look. I decided on white walls, but after playing around on my creative copy of the world; I still wasn't sure as minimal white can also be flat and a little boring. Right at the end of the session I got a sudden idea to add a splash of color and slowly started to fall in love with the design! Added to which after googling images for inspiration I liked the look of glass walls behind reception which opened up a whole new lobby area that I dug out!
In the science lab as it was, when you entered the reception area from storage - there was a door immediately to the right in reception for the Nether Wart farm. I didn't like that science technicians had to go through reception to get to it, so with the new walls that door was blocked off, hence the new lobby behind reception and the glass wall section. They can now access it from the lab and that re-worked stairwell (Via a new walkway). This also meant the old landing and stairs down inside the Nether wart farm had to be removed:
As you can see there's a big space where the old stairwell landing and stairs used to be. A wall in the same netherrack/netherbrick design will cover that back wall hiding the reception wall deco. The new back wall will be storage for the Nether warts and the farm itself will be extended slightly to be a little bigger.
The only problem with the new lobby behind reception is - that it backs onto the underground carrot/potato farm. I the process it ruined the pistons and redstone for the carrot farm - but there was no way to avoid it. A sacrifice had to happen. When I went to the carrot farm it wasn't just a "simple fix" I was worried if I re-did that side of the farm , they'd be no room for the melons in the middle. In the end I decided to strip back the entire underground farm area and start again.
Stripped back:
reformed:
In other news.
I also changed the stairwell down to main storage as it has always bothered me, I've always thought there had to be a way to make it more aesthetically pleasing and flow better.
AFTER:
Might need a picture on that left wall in the last picture..
Still lots to do of course, more trips to get materials for the floor, replacement hardened clay. (I used - alot!) I really like the splash of color with light blue and orange to what would have otherwise been very plain boring walls.
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16yrs+ only
Looks kinda like my 1.5 year old survival.
Cool! Share some pictures
Survival Journal - Atlantis 2001: A Sea Odyssey
This is amazing...
Thanks GiselleGewelle!
Funnily enough I just came of a short session, right now. I usually spend Sundays (Not all of them naturally) doing the "Finishing off" jobs that I keep putting off and saying I'll get back to. More on that tomorrow however.
Closed old thread
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16yrs+ only
Wednesday 08th July 2015
Small updates/ Travelling
Only a few small updates I'm afraid as I've had to do some travelling to re-stock things like hardened hardened clay, white stained clay, Andesite (Which I needed a lot more of) and travelling to get a lot of sand for glass.
So first off I went to the ye old desert on Sunday to get plenty of sand for stained glass. It was time to finish the windows in the church - finally. As I've said, on Sundays I usually do "Finishing of jobs". After leaving with the dyes I needed for an assortment of colors I found I actually only had 2 main windows left - but, I did have all the upper windows (Six per side), the several windows over the side porch and the big window at the front of the tower.
Storage chest after the windows:
Another day I went to the Mesa to get the hardened clay, stained white clay and (black) Andesite after using it all up on the science lab re-decoration.
I figured 12 & 1/2 stacks should finish the rest of the church floor off, the science lab reception floor and, the new lobby behind the science lab reception desk!
Science lab reception:
I also moved the infinite water source from along the right of the wall to a dug out bit in the wall, there's a little window to the lab there now and yes, I only noticed the 2 missing orange hardened clay blocks as I took the picture.
In other news, there was a bit of an explosion yesterday. I had just come back over the bridge on my donkey - Flash, and after going up the steps and opening the gate my computer started to laaaaaaag majorly. (Spybot wanted to immunize.) Just as it started to lag I saw a glimpse of green in the corner as my perspective was forced to looking down by said lag. CREEPER! I flailed to open the other gate again and quickly ride of - but I guess he must've caught up with me in the end just by the minecart station outside:
I think I just got enough distance to only be side-swiped by the blast. As you can see we're fine! Although Flash was a lot worse for wear. We were stuck in the actual hole for a while, so I did hit PEACEFUL whilst the lag subsided. In the end the we both survived and I did it AFTER the blast so the damage was already done. If I'd done it before it wouldn't have exploded and that would've been cheating.
Nothing that can't be fixed though.
Today I reset the Nether, I only moved the portal back however, right back so I don't have a brand new nether and have the same travel points. So it's the same old nether essentially but the glowstone and quartz have been reset. If you look at the portal picture on page 1 you can see how far I've dug back today!:
The portal was right in front of the crafting bench.
BONUS PIC: Squid day!
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16yrs+ only
Amazing! How much time do you ususally play daily?
It depends on what job I'm doing - it can be 20 minutes, an hour or two, Usually an hour upon average.
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16yrs+ only
Wow, amazing build. Fantastic pictures as well. Keep up the work
This is amazing for a vanilla survival world, I have never been dedicated for something like this for so long. Can't wait for the next update in October!
I'm the best kind of weeb trash.
Thanks Shishkab0b!
Thanks! Now you've made me start to think what I might do when I do hit Year #5 in October. I'm already starting to form some ideas!
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16yrs+ only
Wow, you have so much free time *Envy*
I'm thinking of doing something very radical. I was playing around on my creative copy of the world this morning to get ideas and.... something happened..
I was trying to redesign the stairs into the back entrance of the mountain as seen here:
Over time I have come to hate - hate, single sloped banks of stairs and try to avoid them outside unless I absolutely have no choice. I just think they look unsightly. I prefer them to twist like above picture these days. Although the above isn't terrible, it is functional I guess, although it could be seen as a bit of a carbuncle. So initially, I was trying to re-design them whilst retaining the path around and not interfering with it too much. Eventually removing them completely to try and re-think them. No matter what I did however - because of the angle they wouldn't match up to meet the top by the door or would result in the original style slope I got rid of many years ago.
Those trouble some stairs over the years:
It stayed this way until 2012, throughout 2012 and beyond until Feb 2013:
Until 20th August 2014:
So with a big bare patch where the stairs were and struggling to think of how to do this I came up with a completely radical idea:
To remove the back entrance entirely. Or at least relocate it.
Going back to how it is currently:
The idea I've had is - knocking down the stairs and the porch area, right back to the flat of the wall. Then, to the left of the waterfall - removing that column of the fort wall and have stairs going into the mountain to the left of said waterfall. Actually into the mountain. Essentially you would enter through the "Rear viewing room" with the water window. In place of the old back entrance would be the same matching spruce pitched room and snow walls with stone-brick border trim, to match the right of the existing build. (Exterior of living room extension) Originally I thought "Window" where the door was but it expanded to having a door in the flat of the wall surrounded by light grey stained glass around it leading onto a new balcony looking over!
It doesn't stop there however.
Part of me was really torn as I'd be ripping into that water-windowed room, one of the very first ideas I had of building a room under neath the waterfall back in Alpha. So I've toyed with opening up some of the walls in the corridor, and matching the brown and red decor. Essentially it would still be a functioning area with a water window but become a big lobby, that not only is open to the corridor but would also open up into the wall by the dinning room entrance for new access.
Here's where I'm torn however, it'd still be a functioning area with a water-window and I'd retain the framed (item frame) fish and fishing rod for a fishy feel, it would just lose the white and blue as it currently is. Currently I can't expand that room one way or I'll be in the private garden outside and the corridor limits the other way, and I can only extend the back until I hit the living room walls/dinning room lobby. I could extend the room slightly back and keep the look and the currently functional stairs outside as it is.
If I do this new idea, it'll be a big change - like leveling the mountain for a tennis court and pool, the church expansion big, it could essentially revolutionize the back area and the back of the mountain inside.
Thoughts?
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That's quite a dilemma considering that you are specialized in aesthetic architecture. I can't remember how spacious that water-windowed room is in your previous updates though, so I can't imagine too well the difficulty in rennovating that part.
If I was in your position, I'd rather build myself an overhanging bridge/pass/walkway/overpass connecting that door to the fort's retaining wall. Then I'd place a stairway landing into that sidewalk or install an elevator into the retaining wall. Actually, I might do both so that I would have more paths in there. The elevator thing would be cool if you want another entrance to your swimming pool.
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This is the water-windowed room as it currently stands:
Other view:
The wall on the far right picture, if it went back further it'd hit the outside "Private Garden", the walls behind me can only go so far back before hitting the living room walls and the diining room lobby wall.
It's always been a small little room with no much to work with.
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Wow, you really have space issues. Anyways, I guess I don't have much to say. The choice is up to you.
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Well, I've tried (On said Creative Copy) to build a stone-brick walkway above the pond from the fort walls, with iron railings at the side intersected with stone-brick blocks at selected intervals. It didn't look pretty. I changed it to glass then - a glass walkway with glass pane sides for safety so that it was almost invisible to the eye, but that just didn't do it for me either. One of the cool things that did come out of it was how to enter to the walkway, the fort walls are 3-wide, the inside being hollow. so to get to the walkway it was a secret walk inside of a fort wall to get to it!
Ultimately it never looked right however.
I've even considered an elevator up in the water-window room, mirroring that across the corridor in the other room, and turning the old one into one that goes down, instead of up - coming out onto an area (at the back of the library) by the path outside to the right of where the current stairs are outside. This too however was in-practical.
I'll try my way on the legit survival world, I can always reverse it. I have started prepping the old rear lounge, with the water window already:
Also the corridor:
This shouldn't be a job that will take long.
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