Have you upgraded to 1.18 yet? If so, does it still work?
Did you mean 1.19?
I had been in 1.18.2 for a long while and all was fine. I had to do some region splicing upon upgrading from 1.17 to 1.18 but that's only because my world was very old and I wasn't getting the modern strtuctures, no matter how far in to new chunks I travelled. Even then what I did I wouldn't reccomend, but I did test it thoroughly & relentlessly on a copy of the world before commtiing to the actual world to make sure it worked okay.
That is what I meant. The upgrade to 1.17 with the major change in Mountains and then to 1.18 and caves, I was wonder what impact they had on your world. Your world is very beautiful.
That is what I meant. The upgrade to 1.17 with the major change in Mountains and then to 1.18 and caves, I was wonder what impact they had on your world. Your world is very beautiful.
Thank-you. I still have some very funky chunk errors walls here and there, but as long as they're far enough away for me not to see them, I don't worry about them..
Starting off where I left off, I worked on the back of the castle improving the bits I said I was going to before taking a trip into the unknown looking for a mangrove swamp after updating the world:
So in my search for a new mangrove swamp, the first couple of time I was unsucessful. The first time I did find something even remotley closse was this small slip of mud, so small, you can't even call it a swamp, let alone being big enough for even a single mangrove tree to spawn. The third time, I headed out further having previously travelled to the chunk where my stronghold was, I went a portal further in the nether to my former underwater monument turned guardian farm turned home-away-from-home base. I travelled in the opposite direction to ways I had gone before before coming across a great mountain of sand (Literally a mountain of sand) and seeing just a lowly Acacia tree on one side. As I rowed closer however, other things slowly came in to view:
What i first saw:
2nd return trip, I see across to my left asnother, much bigger grove:
I then spent a long while (After collecting the various mangrove roots w/ moss carpets and a variety of mangrove logs and mangrove planks) trying to lead two of the orange frogs back to the portal via boat, back at the guardian farm turned base. Only one made it through as I briefly slept at the base overnight first and when i went back up only one frog was there! I assummed, depite being tied up it lept over the edge of the monument walls, lead snapped and it died, so I only took one through.
Weeks later in a trip to the nether I spotted a frog! It must've jumped through, not over the portal not over the edge!
I set up a portal in a basalt delta region that was on route down my ice boat tunnel, magma cubes spawned near there so it was my best chance at getting froglights. I enclosed a little area with fences and gates and much later I would find the green frogs. In the overworld the portal from the basalt delta came out a few K by boat from my guardian base/home-away-from-home base, it also happened to come out in a cave.
After rowing this green frog back I had an idea! There was a dip in the floor near the cave portal so I rounded it out and filled it with water as a "Birthing pool" to mate the frogs! As the green one swam around I pushed the original orange frog back through, mated them for the tadpole spore, only to dispair that you couldn't silk touch it. Only by accident did I discover you could bucket it with a bucket of water like fish. Since a cold biome would be even further away (Although there was one back on the way to the guardian far/base portal I knew of) I had the bright idea of transfering a tadpole spaw there and lettting it grow so I could get a white frog.
Over time however I thought it had turned and I lost it. After a very log time when i was about to quit and leave deeming it a failure; I heard what i thought was croaking....
the original froggy:
I now have a nice small collection of froglights. Like the bees, I wasn't intially caring over the frogs, however since this adventure with them they have really grown on me as a thing in Minecraft!
Also one Sunday afternoon I went back to this project after maybe a year(?) of abandonment:
This tunel goes of course , from the back fourth corner tower of the castle to the skeleton dungeon. The idea being of a "Horizontal Rib cage corridor" eventually. I had a mass of netherrack, so one Sunday I just said let's get back to it finally!
At the beginning of July, I held a small firework display of pink and gold (Well, yellow) in honor of our community's fallen comrade Technoblade. I like the guy alot, I wasn't a massive fan like some however, but I did like his personality even though I wasn't an avid follower. I also have a small armor display guarding the outside of the re-worked potato (Also carrot) farm surrounded by pink candles that I farmed.
Some images can be found on my Minecraft Tumblr.
The main thing recently, has been reaching 6000 days. In real life there's a town hall that was nice but was demolished after world war II and replaced in thew 1960's with a concrete monstrosity, the original only existing in old photos now. I wondered if I could build this on my world so on my Creative Cop I did so and was happy, the more I looked at it though, the more I got tempted to build it in my survival world despite how much brickwork it would take.. In the end I relented and that's what's been keeping me busy.
The area next to the main minecart station (Chunk Plaza Station) before:
On the left you can see the start of the Chunk Plaza Develpment and on the right part of the path leading back to the cross-bridge of the station platforms.
works:
Part #2
*There's more but the image host is being problemetic, I'll add them in later when it's feeling better.
At first I scoured the land for clay but then decided to just make my own bricks, but I needed more dripstone and it's spikes to be effective, and that was an extra adventure away from home as well. With a fortune shovel I can get a couple of stacks of clay balls to smelt per turn and start letting the new mud dry out whilst they smelt.. Must be at least 20 stacks of bricks used by now or close.
I've also removed the jungle trees now from the Chunk Plaza decelopment. I may do custom palm trees with composters, but I'm still trying to perfect them on the world copy first. Aslo back at home made a new corrdor that runs from the more recent sugar cane/moss farms this year (Added off storage down a mineshaft stairwell) directly to the super smelter room in up storage. Opposite the sugar cane farm I've dug a room out for the clay farm to move into when I'm down with this new town hall.
So there are stairs up from this future room into the moss farm, the at the upper back of the moss farm the corridor carries all the way on to the super smelter room. via a spiral staircase at the end of said new corridor.
Brought up to date, now establishing at the beginning the four different sections the world could be split into if looked at. New town hall now included, glass walkway excluded in last section (After it's removal) and hopefully no errors due this forum's software!
The world has officially reached 12 years old, but where to go pushing ahead?. One of the things that has changed over the years is building for purpose rather than aesthetics. I got to a point several years ago where I found if I build thing just to look nice I'd end up never visiting those places. I don't like building for the sake of just building something. So I started only building for purporse otherwise the world would be much more fuller by now. You won't find any 2D art or rollacoasters here. At the same time I've never wanted to make it a whole city as everyone does that. Only few do varied buildings not just generic box skyscrapers.
That said there are always projects that always need finishing to keep me busy.
1. The Chunk Plaza.
The spartments in the block to the right, still need doing inside. Currently I'm changing the 2015 wool on the outside to stripped mangrove logs (To make it look more aged) and adding a few more details. The public inn to it's left needs doing inside as does McDunky's next door. Only the lower floor of McDunky's has an interior, but I did finally do the upper floor's inner walls earlier this year. In the green apartment block there's an entry floor interior and one apartment I started doing interiors but many more need doing as does the inside of the final corner building to it's left covering the last chunk error border.
2. The Guardian Base.
Still lots of building to do, need to renovate the grounds as well as decide what to do with the outer sand walls. (Everyone does glass), I want to do something interesting still.
Then there is the latest project over the last few months...
3. The Town Hall
Since July I've been building this. Still needs some outside work (Granite/polished granite texturing, hanging baskets & decoration) but inside, it's devided into three floors each has it's floor, ceiling with log timbers and lighting now. The top floor with the high elevated roof having rafters. I've also started putting villagers inside the building and the ajoining building to the town hall's left has become their home. Currently employing: 4 villagers.
This has kept me busy the last three months on/off.
All these things as well as other general stuff to be done - like large areas of the castle still need texturing, more work on the bridge to the SMP territory (A tribute to my old beta SMP homes), as well as eventually moving the brick farm inside the town hall back into my main home. (I have a place dug out off a naturally dug stair case down to a mine - of which has been renovated itself into a proper stair well down like my main one in the main home.)
I've also modernized the lighting in the main minecrat tunnel.
From it's 2015 hanging glowstone:
To something a bit more modern:
I like to play my world - if not every day, then every other day or at least a few times a week, and have done for the last 12 years. whilst there's plenty of aesthetics I can do - detailing, plating, pathways etc, I'm happiest whilst doing big projects. I'm not one of these that likes gold farms and iron farms, the later I gave up after 1.13. I'm more into world building these days and telling a story of the world through it's buildings and areas.
Far behind the bee dome and the old alpha watch tower, there are some mountains that the back of are less than desirable:
floaty:
And mainly..
After...
All offending chunk errors have been levelled. Thankfully these were all relativley minor ones and so could be removed easily with a bit of hard work.
So where now?
Do I keep doing these projects and try to finish them, but then what? Have I finally run out of ideas?
Hey leangreen, regarding the writer's block, I have some thoughts that may help!
It's like you said - you don't build without purpose. But purposeful doesn't always have to mean practical. I love the fact that Minecraft can be used for storytelling, so maybe that's a direction you can continue to dive deeper into. In fact, it's the storytelling aspect that has kept me motivated over the years, too. The things is - most people build the same farms and generally progress through the game the same way. What makes each experience unique is the story you tell through your world. Maybe the builds reflect aspects of your real life. Or if you're not into that, maybe there is a deep lore you've embedded underneath the fabric of the content itself that matches a story you've always wanted to tell. Anything goes, really.
I've managed to still be wholly invested in Minecraft, but not because of the game itself. Ideas, whether practical or not, don't always need to be material (i.e. a new gift shop, church, farm, etc.). They can be thematic, too, i.e. a monument honoring the ancient history of the chunk error, or perhaps a dispute between residents at the Chunk Plaza over what will occupy the plaza's real estate. Maybe you host an in-universe event at the homestead, like a holiday party or grand opening of the town hall. If you're into activism or there is something you are passionate about in real life, maybe there is an appropriate way to channel that into your world - this is a big one I do a lot. In real-life I am vegetarian nearly vegan, but I wasn't when I started the world. So part of the story in my world involved making the move towards more humane treatment of the animals. Another example is a parkour course I built as a lgbt+ pride symbol. Right now, I'm trying to focus on themes of natural conservation, which has been a big theme for me recently (this topic has been used as a source of conflict among my characters, giving me more material to work with). These are just some ideas that might be helpful, as they have been for me!
I don't believe we as humans ever run out of ideas, not fully, at least. I find that creative roadblocks occur when we exhaust our energy within a given set of parameters. In your case, maybe it's true that the parameters are simply Minecraft itself. But if you still enjoy Minecraft, then perhaps the parameters are that you have been playing from the same angle for a long time, and maybe it's time to switch things up a bit. Only speaking from my own experience - for years I just played Minecraft purely from a practical perspective, building farms and progressing, no real story, and I wanted a cool base. But once I started introducing things into the world like lore, games (like scavenger hunts, parkour, etc.), history and legends molded by the natural generation/structures, worldbuilding through retconning the world's origins, using the game as a tool to discreetly discuss real social issues, things like that - new ideas began to erupt, and continue to this day. I likely wouldn't still be playing had it not been for changing the angle from which I played. Maybe it can help you, too!
Hope some of this helps.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now published is the Season 3 FINALE of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Hey leangreen, regarding the writer's block, I have some thoughts that may help!
It's like you said - you don't build without purpose. But purposeful doesn't always have to mean practical. I love the fact that Minecraft can be used for storytelling, so maybe that's a direction you can continue to dive deeper into. In fact, it's the storytelling aspect that has kept me motivated over the years, too. The things is - most people build the same farms and generally progress through the game the same way. What makes each experience unique is the story you tell through your world. Maybe the builds reflect aspects of your real life. Or if you're not into that, maybe there is a deep lore you've embedded underneath the fabric of the content itself that matches a story you've always wanted to tell. Anything goes, really.
I've managed to still be wholly invested in Minecraft, but not because of the game itself. Ideas, whether practical or not, don't always need to be material (i.e. a new gift shop, church, farm, etc.). They can be thematic, too, i.e. a monument honoring the ancient history of the chunk error, or perhaps a dispute between residents at the Chunk Plaza over what will occupy the plaza's real estate. Maybe you host an in-universe event at the homestead, like a holiday party or grand opening of the town hall. If you're into activism or there is something you are passionate about in real life, maybe there is an appropriate way to channel that into your world - this is a big one I do a lot. In real-life I am vegetarian nearly vegan, but I wasn't when I started the world. So part of the story in my world involved making the move towards more humane treatment of the animals. Another example is a parkour course I built as a lgbt+ pride symbol. Right now, I'm trying to focus on themes of natural conservation, which has been a big theme for me recently (this topic has been used as a source of conflict among my characters, giving me more material to work with). These are just some ideas that might be helpful, as they have been for me!
I don't believe we as humans ever run out of ideas, not fully, at least. I find that creative roadblocks occur when we exhaust our energy within a given set of parameters. In your case, maybe it's true that the parameters are simply Minecraft itself. But if you still enjoy Minecraft, then perhaps the parameters are that you have been playing from the same angle for a long time, and maybe it's time to switch things up a bit. Only speaking from my own experience - for years I just played Minecraft purely from a practical perspective, building farms and progressing, no real story, and I wanted a cool base. But once I started introducing things into the world like lore, games (like scavenger hunts, parkour, etc.), history and legends molded by the natural generation/structures, worldbuilding through retconning the world's origins, using the game as a tool to discreetly discuss real social issues, things like that - new ideas began to erupt, and continue to this day. I likely wouldn't still be playing had it not been for changing the angle from which I played. Maybe it can help you, too!
Hope some of this helps.
Thanks Joey,
I think maybe adding more lore, or just adding to the history via what I build and tell the history of the world. I think I may have found my next big project, an old idea, but huge and ambitious tying two areas together via transport.
It's funny about nthe veganism thing though as we are very similar. I personally don't consider myself officially vegan or vegatarian irl, but I rarely touch meat myself, which has ended up being a thing in the game. Several years ago Mojang brought in a rule that if you keep killing the animals they take longer to spawn back/no longer spawn in that immediate area.. At the time, I hated that, but it did have it's effect and made me stop killing the cows, pigs and chickens etc.
In a way it's been resposible for the way I eat in the game and had done for many a years, and still holds to today on a diet (In-game) or baked potatoes for restoring 2 food hunches, carrots for one hunch and melon for the half food hunches.
As I have said before, I am happiest when I am building big projects, and boy have I picked another big one for this winter. The last and final link in the transport system but with a difference. This one (Which I had an idea for at least 6 months+ ago) is to link the very end of the Chunk Plaza development where this time last year I built this building on the end to hide the last of the chunk error wall:
Well, with a little clearing I planned to build a new station right next door to it, to continue that line, but not a minecart line an ice boat line. The only other one is underground next to the entrance to the underwater minecart tunnel, and that goes to the trading hall. This will be the first overground ice boat track, and will run from the very end of the Chunk Plaza development to the barns behind the neighbouring mountain next to my home-in-a-mountain.
It will of course have to travel through two mountains, but it will be a high speed ride if I need it, and be the final link in the transport network.
Works Part #1:
I said in another thread here the block I use least is red sandstone, last used in 2015 as stairs for the old roof for the church. Even then it was re-coloured a steely blue. After finding something to base it on from irl however, a large prportion will be red sandstone with granite and polished ganite, stained glass and regular terracota. There will be some red terracotta wall inserts inside, but this is one building that is positivley concrete free for once!
Works Part #2:
This build so far has not been without it's incidents.
When the upper floor windows were more done I had my shulkers up to and I ended up losing one somehow with a dozen stacks of granite, a few stacks of red standstone stairs and some daylight sensors. I don't know what happened. I can only assume that maybe I accidently picked the shulker; used my water bucket to do a clutch drop and didn't pick it up like I thought I had. After 3 - 4 days of looking everywhere (Even in silly places) I had to admit defeat and use a new shulker and get even more granite and red sandstone but it was (Especially with the granite) a big loss and a set back.
Before going on a terracota run today (I came back with a full shulker of it), I accidently set off a raid and lost my main elytra wings. I thought I was being safe going from the Chunk Plaza development, to the halfway House via the main Chunk Plaza station, and from there via the monorail back to the castle and the portal to avoid any villagers. Completley forgot I have some now in the new towm hall.
Got killed by vexes, had slept in the new building from last year at the end of the Chunk Plaza Development so didn't have to run far, and thought I had picked up everything. Apparently not. It wasn't until I was at my guardian farm bring back quartz stored there (For daylight sensors) that I realized I had no wings. So now I am on my very last spare pair and got ripped off for mending, but had to take it as villager traders weren't playing nicely.
Today, I put daylight sensors on the redstone lamps I had installed with a few new ones on the monolithic centre piece now built and am shaping out the back of the build.
Works Part #3:
As you can see from the last picture it has two wings either side and a big centre area before the ice track. All dirt on the upper wings will be red sandstone smooth & regular mixed. There's still got to be some low roof top segments on top with roofs to come yet, as well as lampposts and flower planters outside. As well as the whole ice track to yet.
Since the last update,, all exterior building work has been done bar the roof of the top of the insert roof builds. I had to re-do a number of windows after making a mistake with still having 2 blocks between some windows instead of 3. Theides, even round the back (Last picture of last post was done and work has moved internally, albeit at a slower pace.
In December I also did a small extension with the neighbouring office building as there is still a visible chunk error round one side:
I have also extended one side of the apartment block out slightly (Only by 4/5 blocks) as well as replacing the 2015 red wool with stripped mangrove logs as if the paint on the "Girders" has aged and darkened a little. With the extension, it means losing a little of the once extended brick shop next door, but it was empty anyway.
It also meant I could upgrade that exterior of the brick building as well whilst I was at it. I came up with a design that also incorporated copper blocks. So now after the work has been done it has now officially been christaned as The Boat Shed" for boat and fishing rod hire.
Currently I am also renovating the board walk, the original birch plank with jungle plank border was originally laid in the early winter of 2014, before I actually began work on the Chunk Plaza development, one of the first things to go down as it was previously just against the water, so I needed a base board walk to go up and down. This time I'm going for a spruce plank boardwalk with dark oak stairs trim on the outer edge in the water, stripped spruce logs dividers on the main boardwalk.
SPRING PLANS
In the spring I'll be making a few more changes/improvements that will hopefully help me concentrate work insiode the Chunk Plaza development all the way along.
Including:
extending the hotel back into this corner:
This will be moving the far left entrance to around this corner and having that as the stairwell. The old stairwell will be new kitchen space for the apartments on that left side of the hotel! These mounds will also be levelled:
A fence (My custom style ones) will line the path along the office block path and the mounds levelled for a walkway round the side of the hotel with a blocked off bin site at the end. I also plan to take the grey girders of the hotel over the top of the roof as well.
Inside I plan to have a dining hall behind these walls:
Including knocking down this in between wall:
Those stairs won't exist, and that back wall pushed right back because of the slight extension back/new stairwell. I hope this will be enough to get me motivated to do more inside work.
I also have more of a pattern plan for the top of the office block:
Once the boardwalk is done I expect some of these to be started even though I will need tonne more grey and lime green concrete. The boardwalk will also not be having the trees brought back, but fairly equally placed lamposts. Especially as the board walk now has a lot of boating platforms and is becoming more of a marina type area.
Lastly I've been using a new shaderpack (A branch off from Complimentary) called Rethinking Voxels, which had harsher shadows and nicer luminescent lighting (Like on redstone torches.) Also thinking of actually using a resource pack for the first time in many years, as right now I use default with only a few minor changes. (Less speckled diorite, one square dark oak trapdoor and normal coloured terracotta).
It's only a consideration how ever but I love what it does to stairs
Official planning permission has been submitted to do something about the little utilised spawn area.
Also the surrounding area connecting to the Halfway House. Back in Alpha/Beta days this area wasn't even a consideration not on singleplayer, if you were on a server in Beta (Like I was back then), then use but not for my main single-player world at least. In the last several years a tacky gold block with a sign on an obsidian block was placed threre but that is all.
At the moment, the current route is occupied by old birch, oak and spruce tree farms with one or two jungle trees. these tree farms are selomly never used however and could be utilised at a future date. Possibilities of retaining the latter farm of spruces and jungles a a potential green belt area should be considered as a small number of sheep and a few cows also occupy this site.
The other side of this land (Which once was cut up by a chunk generation error) also needs to be lanscaped out so it looks more natural (As was started many years ago), as the straight edge on the back facing side is still visible from that side and will be an eyesore with future plans.
Travelling from the suspected spawn point has been more of a parkour adventure, as not only is there the spruce/jungle island but also a sizable sand island before it with smaller sand lumps in thye water to jump across from.
Plans are for a new bell tower to be built around the spawn point with a connecting pathway to the first shoreline and a new bridge to be constructed connecting to the sand island and then possibly onto the nature reserve island. Possibly with a small building, but more of a landmark than a functional build. Could this lead to further expansion into the icy biomes?
The following image is conceptial, from a COPY of my world.
There is no timeframe set as yet, as I am committed to doing the inside of the hotel apartments first, and the interiors od the Chun Plaza development in general. However,there is a possibility this could run parralell to that in the forthcoming spring.
One thing I have been keeping to myself, as I wasn't sure if it was going to be permanent, was my world has now moved into a forge version. This also means going from 1.19.1 to 1.19.3, but I'm not concerened about the chat thing as I prefer to play alone, not on servers and have done for many years. (Been there done that.)
I have now a slightly moddded version, but lightly modded, specially picked with more aesthetic or qulaity of life improvvements than anything OP:
One thing I worry about with some of these is not being able to go back to default at some point if I choose. Part of me thinks maybe this is a way to go after 12+ years however.. Also because I have things like Macaw's doors/trapdoors/fens n gates/windows, don't mean I have to use or craft them. (I believe I have paladin's furniture tirned off now or just won't use it as I've always prefered making my own.)
I did add a extra conrete one today (Slabs and stairs), but didn't think that I am using a resource pack now that I really LOVE, so although nice they are default colours and don't really bland well. So I shall not be using this after all.
I did end up making an alternate route for the new beta spawn project bridge and decided I liked it more than the other route in the "What have you done recently" thread:
I also ended up starting to fill the dinning room in the hotel today, which was not on the agenda, but I went with it.
In other news the villager trader emplyees of the town hall now boasts around 17 or so. Saw a baby in there the other day, so they're definetly multiplying.
I do get tempted by crafting some of these new things however, but I would never add anything I consider too heavy like buildcraft mods or thaum/industrial/craft. Little things like more baby varieties of the agressive mobs, falling leaves from trees are much more my thing. Keeping it light.
I did end up making an alternate route for the new beta spawn project bridge and decided I liked it more than the other route in the "What have you done recently" thread:
Not sure about the Bridge route tbh... would look more realistic if it was Straight North with a cross section from middle above the small Island going East, looking from the perspective of your snapshot. Just saying
Not really an update, more of a general musing about the world.
Still not found a block palete for the hotel kitchens that really makes me want to push on, and I'm hesistant to start the new bridge leading to the new bell tower/bell tower itself as, if I start that now I'm worried it's too soon and I'll run out of more ideas.
In the meantime I did dig out all of the abandoned ice station grass floor, (Not really abandoned just lazy to get back to it!), and put down a very basic smooth stone floor that will "Do for now", no doubt I will change it when I get more inspired, but it had to be done.
As mentioned I am in a lightly modded Fabric 1.19.4 version and still cannot see me updating to 1.20. Only the cherry trees and their blossom layer interest me (Not the planks) and I have no interest in aercheology or armor tints. Bookcases are limited and the hanging signs too small. As worst I could always find a mod to "Mod them in" if I so wished.
I'm very much into creting lore for my world and making it a bit more immersive, so I went on my COPY of the world where I test build the larger builds, and see what I could do to improve some areas or make additional additions.
So far I came up with:
*Swimming pool enclosure - refurnish.
*Lampost by stairs to main rail link
MAIN MINECART TUNNEL
*Extra roof lighting for entrance canopy
In wall arches, light up (Froglight) in every other arch ceiling, every other arch floor middle under stair.
CHUNK PLAZA STATION
*Re-roof station house
*Sea lanterns in bridge crossover
*redstone lamps (+ vegatation) at end of platforms
*Get rid of mound that been at end of tunnel for years!
*Fencing from tunnel exit (2 normal, 1 small, fencing & gate to platform)
*Centralize end track
*Platform edge blocks to stone stairs
Just pushing it a little futher to really enrich these areas. not are very major things. A small distraction for now whilst I chew things over. I never reguard this world as a "City" as much as often some refer to it as, maybe a small town.. Again, I never want to build things for the sake of it.
I'm very much into creting lore for my world and making it a bit more immersive, so I went on my COPY of the world where I test build the larger builds, and see what I could do to improve some areas or make additional additions.
So far I came up with:
*Swimming pool enclosure - refurnish.
*Lampost by stairs to main rail link
MAIN MINECART TUNNEL
*Extra roof lighting for entrance canopy
In wall arches, light up (Froglight) in every other arch ceiling, every other arch floor middle under stair.
CHUNK PLAZA STATION
*Re-roof station house
*Sea lanterns in bridge crossover
*redstone lamps (+ vegatation) at end of platforms
*Get rid of mound that been at end of tunnel for years!
*Fencing from tunnel exit (2 normal, 1 small, fencing & gate to platform)
*Centralize end track
*Platform edge blocks to stone stairs
Just pushing it a little futher to really enrich these areas. not are very major things. A small distraction for now whilst I chew things over. I never reguard this world as a "City" as much as often some refer to it as, maybe a small town.. Again, I never want to build things for the sake of it.
Just a small lil' update. I've got a couple of extras for the list to do with the diorite problem.
Y'see, back when I used my own resource pack; I used photoshop to add a white overlay over the texture of diorite. This didn't make it invisible by any means but alot.less.speckled, and very feint to the eye. Now I'm using the Alacrity resource pack full time, I'm not keen on their diorite, hence the pool wall surroundings getting refurnished soon. This will also apply to the low perimeter walls and also lends itself greatly to this area, the station at the back of the science lab:
I've already come up with a suitable colour replacement, but it will be a wall only change, mostly. The floor and cauldron ceiling will stay. There is also the very old glowstone notice board down the far end though:
Behind this wall and notice board is a walkthrough corridor area to the outside world. I plan to knock through and just have it all open and have the extra space as a seating/waiting room area as well as a walk through. I will have to raise the grass ceiling level through there, but it's at a place outside where you hardly see, a bit of waste scrubland you'd never really notice, so this raising of the ceiling won't even be noticable outside.
The diorite continues as mentioned in the low wall perimeter outside the private garden, maily above the big stone brick corner wall:
And this is where the most change has to happen.
There's a strip of grass one block higher than the rest of the private garden and the different levels are easy to hide with just a wrap around stone wall which I did years ago, improving it from the vastly high cobble fort walls, Now I'm looking to get rid of these stone brick walls altogether, and find a way to make it flow better in this corner..
I present to you, the plan..
*The further most stairs lead into the house but that bit of the mountain just sticks out and always has and it just doesn't look good, so I'm going to take it right, right back so it's open at the top of those stairs.
*The next stairs up to the private garden will be more staggered and the wall above gone, as well as all low walls.
*As shown I will also have another set of receeding/staggered stairs up with some more of my "Home meade" fencing.
*With all the stonebrick walls gone the infinite water can be pushed into that corner all round creating an much open space with flowing stairs that look more natural set in the landscape and not envoloped by giant stone walls.
Did you mean 1.19?
I had been in 1.18.2 for a long while and all was fine. I had to do some region splicing upon upgrading from 1.17 to 1.18 but that's only because my world was very old and I wasn't getting the modern strtuctures, no matter how far in to new chunks I travelled. Even then what I did I wouldn't reccomend, but I did test it thoroughly & relentlessly on a copy of the world before commtiing to the actual world to make sure it worked okay.
Closed old thread
16yrs+ only
That is what I meant. The upgrade to 1.17 with the major change in Mountains and then to 1.18 and caves, I was wonder what impact they had on your world. Your world is very beautiful.
Thank-you. I still have some very funky chunk errors walls here and there, but as long as they're far enough away for me not to see them, I don't worry about them..
Closed old thread
16yrs+ only
We're gonna need a bigger building..
Starting off where I left off, I worked on the back of the castle improving the bits I said I was going to before taking a trip into the unknown looking for a mangrove swamp after updating the world:
So in my search for a new mangrove swamp, the first couple of time I was unsucessful. The first time I did find something even remotley closse was this small slip of mud, so small, you can't even call it a swamp, let alone being big enough for even a single mangrove tree to spawn. The third time, I headed out further having previously travelled to the chunk where my stronghold was, I went a portal further in the nether to my former underwater monument turned guardian farm turned home-away-from-home base. I travelled in the opposite direction to ways I had gone before before coming across a great mountain of sand (Literally a mountain of sand) and seeing just a lowly Acacia tree on one side. As I rowed closer however, other things slowly came in to view:
What i first saw:
2nd return trip, I see across to my left asnother, much bigger grove:
I then spent a long while (After collecting the various mangrove roots w/ moss carpets and a variety of mangrove logs and mangrove planks) trying to lead two of the orange frogs back to the portal via boat, back at the guardian farm turned base. Only one made it through as I briefly slept at the base overnight first and when i went back up only one frog was there! I assummed, depite being tied up it lept over the edge of the monument walls, lead snapped and it died, so I only took one through.

Weeks later in a trip to the nether I spotted a frog! It must've jumped through, not over the portal not over the edge!
I set up a portal in a basalt delta region that was on route down my ice boat tunnel, magma cubes spawned near there so it was my best chance at getting froglights. I enclosed a little area with fences and gates and much later I would find the green frogs. In the overworld the portal from the basalt delta came out a few K by boat from my guardian base/home-away-from-home base, it also happened to come out in a cave.
After rowing this green frog back I had an idea! There was a dip in the floor near the cave portal so I rounded it out and filled it with water as a "Birthing pool" to mate the frogs! As the green one swam around I pushed the original orange frog back through, mated them for the tadpole spore, only to dispair that you couldn't silk touch it. Only by accident did I discover you could bucket it with a bucket of water like fish. Since a cold biome would be even further away (Although there was one back on the way to the guardian far/base portal I knew of) I had the bright idea of transfering a tadpole spaw there and lettting it grow so I could get a white frog.
Over time however I thought it had turned and I lost it. After a very log time when i was about to quit and leave deeming it a failure; I heard what i thought was croaking....
the original froggy:
I now have a nice small collection of froglights. Like the bees, I wasn't intially caring over the frogs, however since this adventure with them they have really grown on me as a thing in Minecraft!




Also one Sunday afternoon I went back to this project after maybe a year(?) of abandonment:
This tunel goes of course , from the back fourth corner tower of the castle to the skeleton dungeon. The idea being of a "Horizontal Rib cage corridor" eventually. I had a mass of netherrack, so one Sunday I just said let's get back to it finally!
At the beginning of July, I held a small firework display of pink and gold (Well, yellow) in honor of our community's fallen comrade Technoblade. I like the guy alot, I wasn't a massive fan like some however, but I did like his personality even though I wasn't an avid follower. I also have a small armor display guarding the outside of the re-worked potato (Also carrot) farm surrounded by pink candles that I farmed.
Some images can be found on my Minecraft Tumblr.
The main thing recently, has been reaching 6000 days. In real life there's a town hall that was nice but was demolished after world war II and replaced in thew 1960's with a concrete monstrosity, the original only existing in old photos now. I wondered if I could build this on my world so on my Creative Cop I did so and was happy, the more I looked at it though, the more I got tempted to build it in my survival world despite how much brickwork it would take.. In the end I relented and that's what's been keeping me busy.
The area next to the main minecart station (Chunk Plaza Station) before:
On the left you can see the start of the Chunk Plaza Develpment and on the right part of the path leading back to the cross-bridge of the station platforms.
works:
Part #2
*There's more but the image host is being problemetic, I'll add them in later when it's feeling better.
At first I scoured the land for clay but then decided to just make my own bricks, but I needed more dripstone and it's spikes to be effective, and that was an extra adventure away from home as well. With a fortune shovel I can get a couple of stacks of clay balls to smelt per turn and start letting the new mud dry out whilst they smelt.. Must be at least 20 stacks of bricks used by now or close.
I've also removed the jungle trees now from the Chunk Plaza decelopment. I may do custom palm trees with composters, but I'm still trying to perfect them on the world copy first. Aslo back at home made a new corrdor that runs from the more recent sugar cane/moss farms this year (Added off storage down a mineshaft stairwell) directly to the super smelter room in up storage. Opposite the sugar cane farm I've dug a room out for the clay farm to move into when I'm down with this new town hall.
So there are stairs up from this future room into the moss farm, the at the upper back of the moss farm the corridor carries all the way on to the super smelter room. via a spiral staircase at the end of said new corridor.
EDIT: The last of the new town hall pictures:
Closed old thread
16yrs+ only
MAJOR UPDATE on the first page!
Brought up to date, now establishing at the beginning the four different sections the world could be split into if looked at. New town hall now included, glass walkway excluded in last section (After it's removal) and hopefully no errors due this forum's software!
Closed old thread
16yrs+ only
End of the rainbow?
I'm not sure where to go next.








The world has officially reached 12 years old, but where to go pushing ahead?. One of the things that has changed over the years is building for purpose rather than aesthetics. I got to a point several years ago where I found if I build thing just to look nice I'd end up never visiting those places. I don't like building for the sake of just building something. So I started only building for purporse otherwise the world would be much more fuller by now. You won't find any 2D art or rollacoasters here. At the same time I've never wanted to make it a whole city as everyone does that. Only few do varied buildings not just generic box skyscrapers.
That said there are always projects that always need finishing to keep me busy.
1. The Chunk Plaza.
The spartments in the block to the right, still need doing inside. Currently I'm changing the 2015 wool on the outside to stripped mangrove logs (To make it look more aged) and adding a few more details. The public inn to it's left needs doing inside as does McDunky's next door. Only the lower floor of McDunky's has an interior, but I did finally do the upper floor's inner walls earlier this year. In the green apartment block there's an entry floor interior and one apartment I started doing interiors but many more need doing as does the inside of the final corner building to it's left covering the last chunk error border.
2. The Guardian Base.
Still lots of building to do, need to renovate the grounds as well as decide what to do with the outer sand walls. (Everyone does glass), I want to do something interesting still.
Then there is the latest project over the last few months...
3. The Town Hall
Since July I've been building this. Still needs some outside work (Granite/polished granite texturing, hanging baskets & decoration) but inside, it's devided into three floors each has it's floor, ceiling with log timbers and lighting now. The top floor with the high elevated roof having rafters. I've also started putting villagers inside the building and the ajoining building to the town hall's left has become their home. Currently employing: 4 villagers.
This has kept me busy the last three months on/off.
All these things as well as other general stuff to be done - like large areas of the castle still need texturing, more work on the bridge to the SMP territory (A tribute to my old beta SMP homes), as well as eventually moving the brick farm inside the town hall back into my main home. (I have a place dug out off a naturally dug stair case down to a mine - of which has been renovated itself into a proper stair well down like my main one in the main home.)
I've also modernized the lighting in the main minecrat tunnel.
From it's 2015 hanging glowstone:
To something a bit more modern:
I like to play my world - if not every day, then every other day or at least a few times a week, and have done for the last 12 years. whilst there's plenty of aesthetics I can do - detailing, plating, pathways etc, I'm happiest whilst doing big projects. I'm not one of these that likes gold farms and iron farms, the later I gave up after 1.13. I'm more into world building these days and telling a story of the world through it's buildings and areas.
Far behind the bee dome and the old alpha watch tower, there are some mountains that the back of are less than desirable:
floaty:
And mainly..
After...
All offending chunk errors have been levelled. Thankfully these were all relativley minor ones and so could be removed easily with a bit of hard work.
So where now?
Do I keep doing these projects and try to finish them, but then what? Have I finally run out of ideas?
Closed old thread
16yrs+ only
Hey leangreen, regarding the writer's block, I have some thoughts that may help!
It's like you said - you don't build without purpose. But purposeful doesn't always have to mean practical. I love the fact that Minecraft can be used for storytelling, so maybe that's a direction you can continue to dive deeper into. In fact, it's the storytelling aspect that has kept me motivated over the years, too. The things is - most people build the same farms and generally progress through the game the same way. What makes each experience unique is the story you tell through your world. Maybe the builds reflect aspects of your real life. Or if you're not into that, maybe there is a deep lore you've embedded underneath the fabric of the content itself that matches a story you've always wanted to tell. Anything goes, really.
I've managed to still be wholly invested in Minecraft, but not because of the game itself. Ideas, whether practical or not, don't always need to be material (i.e. a new gift shop, church, farm, etc.). They can be thematic, too, i.e. a monument honoring the ancient history of the chunk error, or perhaps a dispute between residents at the Chunk Plaza over what will occupy the plaza's real estate. Maybe you host an in-universe event at the homestead, like a holiday party or grand opening of the town hall. If you're into activism or there is something you are passionate about in real life, maybe there is an appropriate way to channel that into your world - this is a big one I do a lot. In real-life I am vegetarian nearly vegan, but I wasn't when I started the world. So part of the story in my world involved making the move towards more humane treatment of the animals. Another example is a parkour course I built as a lgbt+ pride symbol. Right now, I'm trying to focus on themes of natural conservation, which has been a big theme for me recently (this topic has been used as a source of conflict among my characters, giving me more material to work with). These are just some ideas that might be helpful, as they have been for me!
I don't believe we as humans ever run out of ideas, not fully, at least. I find that creative roadblocks occur when we exhaust our energy within a given set of parameters. In your case, maybe it's true that the parameters are simply Minecraft itself. But if you still enjoy Minecraft, then perhaps the parameters are that you have been playing from the same angle for a long time, and maybe it's time to switch things up a bit. Only speaking from my own experience - for years I just played Minecraft purely from a practical perspective, building farms and progressing, no real story, and I wanted a cool base. But once I started introducing things into the world like lore, games (like scavenger hunts, parkour, etc.), history and legends molded by the natural generation/structures, worldbuilding through retconning the world's origins, using the game as a tool to discreetly discuss real social issues, things like that - new ideas began to erupt, and continue to this day. I likely wouldn't still be playing had it not been for changing the angle from which I played. Maybe it can help you, too!
Hope some of this helps.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now published is the Season 3 FINALE of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Thanks Joey,
I think maybe adding more lore, or just adding to the history via what I build and tell the history of the world. I think I may have found my next big project, an old idea, but huge and ambitious tying two areas together via transport.
It's funny about nthe veganism thing though as we are very similar. I personally don't consider myself officially vegan or vegatarian irl, but I rarely touch meat myself, which has ended up being a thing in the game. Several years ago Mojang brought in a rule that if you keep killing the animals they take longer to spawn back/no longer spawn in that immediate area.. At the time, I hated that, but it did have it's effect and made me stop killing the cows, pigs and chickens etc.
In a way it's been resposible for the way I eat in the game and had done for many a years, and still holds to today on a diet (In-game) or baked potatoes for restoring 2 food hunches, carrots for one hunch and melon for the half food hunches.
Closed old thread
16yrs+ only
The Winter Project
As I have said before, I am happiest when I am building big projects, and boy have I picked another big one for this winter. The last and final link in the transport system but with a difference. This one (Which I had an idea for at least 6 months+ ago) is to link the very end of the Chunk Plaza development where this time last year I built this building on the end to hide the last of the chunk error wall:
Well, with a little clearing I planned to build a new station right next door to it, to continue that line, but not a minecart line an ice boat line. The only other one is underground next to the entrance to the underwater minecart tunnel, and that goes to the trading hall. This will be the first overground ice boat track, and will run from the very end of the Chunk Plaza development to the barns behind the neighbouring mountain next to my home-in-a-mountain.
It will of course have to travel through two mountains, but it will be a high speed ride if I need it, and be the final link in the transport network.
Works Part #1:
I said in another thread here the block I use least is red sandstone, last used in 2015 as stairs for the old roof for the church. Even then it was re-coloured a steely blue. After finding something to base it on from irl however, a large prportion will be red sandstone with granite and polished ganite, stained glass and regular terracota. There will be some red terracotta wall inserts inside, but this is one building that is positivley concrete free for once!
Works Part #2:
This build so far has not been without it's incidents.
When the upper floor windows were more done I had my shulkers up to and I ended up losing one somehow with a dozen stacks of granite, a few stacks of red standstone stairs and some daylight sensors. I don't know what happened. I can only assume that maybe I accidently picked the shulker; used my water bucket to do a clutch drop and didn't pick it up like I thought I had. After 3 - 4 days of looking everywhere (Even in silly places) I had to admit defeat and use a new shulker and get even more granite and red sandstone but it was (Especially with the granite) a big loss and a set back.
Before going on a terracota run today (I came back with a full shulker of it), I accidently set off a raid and lost my main elytra wings. I thought I was being safe going from the Chunk Plaza development, to the halfway House via the main Chunk Plaza station, and from there via the monorail back to the castle and the portal to avoid any villagers. Completley forgot I have some now in the new towm hall.
Got killed by vexes, had slept in the new building from last year at the end of the Chunk Plaza Development so didn't have to run far, and thought I had picked up everything. Apparently not. It wasn't until I was at my guardian farm bring back quartz stored there (For daylight sensors) that I realized I had no wings. So now I am on my very last spare pair and got ripped off for mending, but had to take it as villager traders weren't playing nicely.
Today, I put daylight sensors on the redstone lamps I had installed with a few new ones on the monolithic centre piece now built and am shaping out the back of the build.
Works Part #3:
As you can see from the last picture it has two wings either side and a big centre area before the ice track. All dirt on the upper wings will be red sandstone smooth & regular mixed. There's still got to be some low roof top segments on top with roofs to come yet, as well as lampposts and flower planters outside. As well as the whole ice track to yet.
So this has been my November and keeping me busy.
Closed old thread
16yrs+ only
The Winter Update
Since the last update,, all exterior building work has been done bar the roof of the top of the insert roof builds. I had to re-do a number of windows after making a mistake with still having 2 blocks between some windows instead of 3. Theides, even round the back (Last picture of last post was done and work has moved internally, albeit at a slower pace.
In December I also did a small extension with the neighbouring office building as there is still a visible chunk error round one side:
I have also extended one side of the apartment block out slightly (Only by 4/5 blocks) as well as replacing the 2015 red wool with stripped mangrove logs as if the paint on the "Girders" has aged and darkened a little. With the extension, it means losing a little of the once extended brick shop next door, but it was empty anyway.









It also meant I could upgrade that exterior of the brick building as well whilst I was at it. I came up with a design that also incorporated copper blocks. So now after the work has been done it has now officially been christaned as The Boat Shed" for boat and fishing rod hire.
Currently I am also renovating the board walk, the original birch plank with jungle plank border was originally laid in the early winter of 2014, before I actually began work on the Chunk Plaza development, one of the first things to go down as it was previously just against the water, so I needed a base board walk to go up and down. This time I'm going for a spruce plank boardwalk with dark oak stairs trim on the outer edge in the water, stripped spruce logs dividers on the main boardwalk.
SPRING PLANS
In the spring I'll be making a few more changes/improvements that will hopefully help me concentrate work insiode the Chunk Plaza development all the way along.
Including:
extending the hotel back into this corner:
This will be moving the far left entrance to around this corner and having that as the stairwell. The old stairwell will be new kitchen space for the apartments on that left side of the hotel! These mounds will also be levelled:
A fence (My custom style ones) will line the path along the office block path and the mounds levelled for a walkway round the side of the hotel with a blocked off bin site at the end. I also plan to take the grey girders of the hotel over the top of the roof as well.
Inside I plan to have a dining hall behind these walls:
Including knocking down this in between wall:
Those stairs won't exist, and that back wall pushed right back because of the slight extension back/new stairwell. I hope this will be enough to get me motivated to do more inside work.
I also have more of a pattern plan for the top of the office block:
Once the boardwalk is done I expect some of these to be started even though I will need tonne more grey and lime green concrete. The boardwalk will also not be having the trees brought back, but fairly equally placed lamposts. Especially as the board walk now has a lot of boating platforms and is becoming more of a marina type area.
Lastly I've been using a new shaderpack (A branch off from Complimentary) called Rethinking Voxels, which had harsher shadows and nicer luminescent lighting (Like on redstone torches.) Also thinking of actually using a resource pack for the first time in many years, as right now I use default with only a few minor changes. (Less speckled diorite, one square dark oak trapdoor and normal coloured terracotta).
It's only a consideration how ever but I love what it does to stairs
Closed old thread
16yrs+ only
That's sick!
Official planning permission has been submitted to do something about the little utilised spawn area.
Also the surrounding area connecting to the Halfway House. Back in Alpha/Beta days this area wasn't even a consideration not on singleplayer, if you were on a server in Beta (Like I was back then), then use but not for my main single-player world at least. In the last several years a tacky gold block with a sign on an obsidian block was placed threre but that is all.
At the moment, the current route is occupied by old birch, oak and spruce tree farms with one or two jungle trees. these tree farms are selomly never used however and could be utilised at a future date. Possibilities of retaining the latter farm of spruces and jungles a a potential green belt area should be considered as a small number of sheep and a few cows also occupy this site.
The other side of this land (Which once was cut up by a chunk generation error) also needs to be lanscaped out so it looks more natural (As was started many years ago), as the straight edge on the back facing side is still visible from that side and will be an eyesore with future plans.
Travelling from the suspected spawn point has been more of a parkour adventure, as not only is there the spruce/jungle island but also a sizable sand island before it with smaller sand lumps in thye water to jump across from.
Plans are for a new bell tower to be built around the spawn point with a connecting pathway to the first shoreline and a new bridge to be constructed connecting to the sand island and then possibly onto the nature reserve island. Possibly with a small building, but more of a landmark than a functional build. Could this lead to further expansion into the icy biomes?
The following image is conceptial, from a COPY of my world.
There is no timeframe set as yet, as I am committed to doing the inside of the hotel apartments first, and the interiors od the Chun Plaza development in general. However,there is a possibility this could run parralell to that in the forthcoming spring.
Closed old thread
16yrs+ only
It's great to see Players who take pride in what they're doing, the World looks great...
Reading your Thread really gives me that itch to start playing again.
Great stuff,
All the best...Ian
ᛁᚨᚾ ᚷᛖᛞᛞᛖᛋ
Thank-you so much Ian!
Closed old thread
16yrs+ only
One thing I have been keeping to myself, as I wasn't sure if it was going to be permanent, was my world has now moved into a forge version. This also means going from 1.19.1 to 1.19.3, but I'm not concerened about the chat thing as I prefer to play alone, not on servers and have done for many years. (Been there done that.)
I have now a slightly moddded version, but lightly modded, specially picked with more aesthetic or qulaity of life improvvements than anything OP:
One thing I worry about with some of these is not being able to go back to default at some point if I choose. Part of me thinks maybe this is a way to go after 12+ years however.. Also because I have things like Macaw's doors/trapdoors/fens n gates/windows, don't mean I have to use or craft them. (I believe I have paladin's furniture tirned off now or just won't use it as I've always prefered making my own.)
I did add a extra conrete one today (Slabs and stairs), but didn't think that I am using a resource pack now that I really LOVE, so although nice they are default colours and don't really bland well. So I shall not be using this after all.
I did end up making an alternate route for the new beta spawn project bridge and decided I liked it more than the other route in the "What have you done recently" thread:
I also ended up starting to fill the dinning room in the hotel today, which was not on the agenda, but I went with it.
In other news the villager trader emplyees of the town hall now boasts around 17 or so. Saw a baby in there the other day, so they're definetly multiplying.
I do get tempted by crafting some of these new things however, but I would never add anything I consider too heavy like buildcraft mods or thaum/industrial/craft. Little things like more baby varieties of the agressive mobs, falling leaves from trees are much more my thing. Keeping it light.
Closed old thread
16yrs+ only
Not sure about the Bridge route tbh... would look more realistic if it was Straight North with a cross section from middle above the small Island going East, looking from the perspective of your snapshot. Just saying
ᛁᚨᚾ ᚷᛖᛞᛞᛖᛋ
Not really an update, more of a general musing about the world.
Still not found a block palete for the hotel kitchens that really makes me want to push on, and I'm hesistant to start the new bridge leading to the new bell tower/bell tower itself as, if I start that now I'm worried it's too soon and I'll run out of more ideas.
In the meantime I did dig out all of the abandoned ice station grass floor, (Not really abandoned just lazy to get back to it!), and put down a very basic smooth stone floor that will "Do for now", no doubt I will change it when I get more inspired, but it had to be done.
As mentioned I am in a lightly modded Fabric 1.19.4 version and still cannot see me updating to 1.20. Only the cherry trees and their blossom layer interest me (Not the planks) and I have no interest in aercheology or armor tints. Bookcases are limited and the hanging signs too small. As worst I could always find a mod to "Mod them in" if I so wished.
I'm very much into creting lore for my world and making it a bit more immersive, so I went on my COPY of the world where I test build the larger builds, and see what I could do to improve some areas or make additional additions.
So far I came up with:
Just pushing it a little futher to really enrich these areas. not are very major things. A small distraction for now whilst I chew things over. I never reguard this world as a "City" as much as often some refer to it as, maybe a small town.. Again, I never want to build things for the sake of it.
Closed old thread
16yrs+ only
Just a small lil' update. I've got a couple of extras for the list to do with the diorite problem.
Y'see, back when I used my own resource pack; I used photoshop to add a white overlay over the texture of diorite. This didn't make it invisible by any means but alot.less.speckled, and very feint to the eye. Now I'm using the Alacrity resource pack full time, I'm not keen on their diorite, hence the pool wall surroundings getting refurnished soon. This will also apply to the low perimeter walls and also lends itself greatly to this area, the station at the back of the science lab:
I've already come up with a suitable colour replacement, but it will be a wall only change, mostly. The floor and cauldron ceiling will stay. There is also the very old glowstone notice board down the far end though:
Behind this wall and notice board is a walkthrough corridor area to the outside world. I plan to knock through and just have it all open and have the extra space as a seating/waiting room area as well as a walk through. I will have to raise the grass ceiling level through there, but it's at a place outside where you hardly see, a bit of waste scrubland you'd never really notice, so this raising of the ceiling won't even be noticable outside.
The diorite continues as mentioned in the low wall perimeter outside the private garden, maily above the big stone brick corner wall:
And this is where the most change has to happen.
There's a strip of grass one block higher than the rest of the private garden and the different levels are easy to hide with just a wrap around stone wall which I did years ago, improving it from the vastly high cobble fort walls, Now I'm looking to get rid of these stone brick walls altogether, and find a way to make it flow better in this corner..
I present to you, the plan..
*The further most stairs lead into the house but that bit of the mountain just sticks out and always has and it just doesn't look good, so I'm going to take it right, right back so it's open at the top of those stairs.
*The next stairs up to the private garden will be more staggered and the wall above gone, as well as all low walls.
*As shown I will also have another set of receeding/staggered stairs up with some more of my "Home meade" fencing.
*With all the stonebrick walls gone the infinite water can be pushed into that corner all round creating an much open space with flowing stairs that look more natural set in the landscape and not envoloped by giant stone walls.
Also the new bridge is going well:
Closed old thread
16yrs+ only
the best pictures in the world!!!