Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colours and just done a flat color - I can do texture later. andesite, diorote & their varients still need to be changed, red sandstone & varients I have recolored from default same as coarse dirt.
Shaders: BSL/default
Local difficulty: 3.50
Current location: Storage, Main home
Current XP: 27
Data packs:: Kingdoms datapack (Supplied by Welsknight from the Hermitcraft series), smelt rotten flesh to leather/anti-enderman griefing
AN ICY ADVENTURE!!
I was doing one of my nostalgia trips - taking a copy of the world and seeing how far back in Beta I could go (1.4 btw), when I got an idea to go travelling in the actual world in a direction I don't think I've gone before. Now, I've gone south from my main home shoreline, but I don't think I've ever gone in that direction from the back of Mount DOOOooom. North would across the ocean from the back of Mount DOOOooom, across the bridge to the multiplayer house shrine. So in Beta I found a good amount of clay on the way to the desert I had to initially cross, and it was still there to this day! In beta, after the desert, was lots of plains, in modern day - lots of forests and eventually a dark oak forest.
As I was going past a mass sand mountain something almost escaped my eye! I thought I saw cobble!, and I know it wasn't me who put it there!
The loot was a bit meh, but it was nice to find it anyway.
Like I said I found lots of forests and a dark oak forest, also a very strange chunk border with a very small Jungle! I was about to give up when I saw something peaking in the distance.
the chunk border btw:
Iceberg, right ahead! I had found icebergs in my eight year old world! Settling on one particular iceberg, I spent the day and night gathering up blue ice with my silk touch pick. I also slept the night there in case I died, which was fortunate given what I had in mind after all the exploring in that area I did. I decided I wasn't leaving until I got my trident! Death did become me however. With normal drowned I got into a very routine motion under the water of swiping them and knocking them back, then swimming up to them and repeating. With the drowned with tridents however it was more block, (With the shield), swipe, block, swipe etc.. The first two times I died though, and many holding tridents never dropped them.
They say three times the charm and on the third series of tries, he dropped his trident! I was left with half a heart it was that close, so I almost met my maker again - but I got him and I got my trident! So far it just has mending and loyalty on it.
Happy, I returned home. (I did build a portal from here thinking I might be able to get more magma blocks in a different region but look where my portal spawned:)
Back to building work
Once home I gathered my brick blocks and began my small, modest little build on the newly opened Chunk Plaza station. It's a W.I.P. but I feel the front is a little flat, maybe I should have another fake window like round the back? For the first time also I varied my roof, using slabs instead of stairs and using full blocks here and there to add variety.
front:
back:
I also applied this technique to the lower roofs outside my main home:
Before they slanted down quote plainly:
After:
I think the stone-brick ones still need a variant color, maybe mossy stone-brick stairs/ston-ebrick, or something else, but this might have to wait until 1.14. Perhaps a smooth stone slab under-hang also.
The church also had a little very subtle extra aesthetic on the outside:
before:
after:
Inside I stripped the giant dark oak beams too, and gave the windows inside window sills.
There was also the little stone-brick bridge by the Chunk Plaza, it never went all the way back to the edge of the chunk wall which was remedied with an arch underneath that went through to the mini reservoir thing. More recently though I started adding the odd stone-brick stair to the flat sides creating little pockets, and mixed in a few mossy stone-brick and cracked stone bricks here and there as well as vines and reed and lily pads in the water.
I have also built the same glass/concrete roof shelter above the other end of the minecart tunnel by Chunk Plaza Station, since this photo however I have built it all the way across. I also transformed the empty space above the iron farm into a mass farm, and moved the villagers up there - and it still works , iron golems still spawn and they're breeding like mad up there! The dirt beams and lighting are temporary - they will be proper beams and hanging glowstone.
I also cleared out the industrial smelters just by storage and after a little while empty, decided to turn it into an iron treasury to store all the iron. Used the blue ice to create a basic boat tunnel in the nether to take me to the nether fortress on the way to the 1.13 chunk portal. Now has safer passage up to that point. (The fortress)
Mesa tunnel!
It took a bit of along break but is very much back in progress! Last time I was on a section where the x co-ordinate had to get to -1095 and I left it at -700. On Sunday I took it to -900, on Monday I finished it off at -1095, on Tuesday I did the next short tunnel and on Wednesday began the next corridor which is another long one - from X -11XX to -15XX something. After that, I have one more corridor to do and I'm at the mesa!
I cleared a cave underneath the x -1095 corridor because of noises, went mining, found a zombie dungeon and converted it so I can fix my tools somewhere nearer, found more gold for powered rails, got over a stack more of iron at least, and 23 diamonds on a mining expedition. (I also found a skeleton dungeon but didn't convert it)
I'm nearly at the mesa! but gold is still short in supply. After losing my sword weeks ago (There was a breach at my main mob grinder and in panic at the outbreak of mobs I accidentally chucked my really decent sword - with mending also; at a creeper which blew it up), I went through my mending efficiency shovel now - because I wasn't paying attention! Although I should be close to getting a new one soon but am not looking forward to the grind of villager trading for that mending book. I still don't have enough decent books for a decent sword either.
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Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colous and just done a flat color - I can do texture later. andesite, diorote & their variants still need to be changed, red sandstone & varients I have recolored from default same as coarse dirt.
Shaders: BSL/default
Current location: Main home
Current XP: 31
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather
Grinding for Gold
Since my last update on my blog, I have been fairly busy, some weeks I've only been playing lightly; others more heavily. Whilst overseas from Mount DOOOooom at my Multiplayer home shrine (A re-creation from one from the Beta era), I became inspired to build some of my other multiplayer homes from long ago as well and create a little village. This comes about after finding a nice server to play on and over the last month I have been gradually playing more Multiplayer than I was - which was non existent.
Eventually I will build my current home from this server as well, but right now I'm building replicas of the old ones - not matter how bad they might have been in the past.
To build the first one, I of course had to demolish the old wheat farm that had been there for many years, but it was very basic so it was no real loss. The second home is one of my favorites and happiest times on multiplayer, on a server I was very happy on for a long while.
I also restructured the top of the bridge from Mount DOOOooom to the multilplayer shrine Island (As it will now be known, now there will be multiple buildings.) Originally it featured cobble slabs bit it didn't look good. It still needs work. I also thickened the columns at the side of the bridge.
After taming a zombie villager I decided to get my villagers in the trading hall breeding again (After accidentally killing one.) I fed my only farmer, I fed the two suspended villagers above the farm - nothing. I can never remember how many doors it takes and was reluctant to put any around the glass of the suspended villagers. I put 4 in - one in each corner and nothing. I put two on the twos wide sides all around (Bringing the total to 12 in total) and before I knew it they were at it like rabbits once again and I was seeing baby villagers all over the place - baby armorers, nitwits and butchers and a few white coats. (Mainly cartographers as it turns out though one did have Impaling I)
I have also been grinding for gold for the powered rails needed for the tunnel to the old mesa biome. I didn't make the one with all the obsidian though, I went for the slightly less efficient turtle egg system. After digging up to the Nether's bedrock level and then up to almost level y=250, I created the platform - completely out of netherrack almost, and made the center hole placing a turtle egg (I got before hand) and plonked it on the single column I had used to block up to that point (With ladders up the nerf pole). There are two factors though.
It can be very slow, plus the trapdoors around the edge they are supposed to walk over to get to the egg, they get stuck on occasionally. What I found works, after removing the trapdoors, is using a bow to shoot any pigmen lingering on the edge from below on the hopper platform. Anger them enough - especially hitting them on the way down and it literally rains pigmen. I also have a netherrack shack (Which only leaves one block to stand on inside behind a fence gate) to fall back in to. Today I got over 30 xp levels twice (40 the first time and made a Unbreaking II/III/sweeping edge II, Bane of anthropods II spider sword - even if it is gold, and enough xp on go #2 to repair it fully.
Last night I also added a few more furnishing details to the old dining room - I watch far too many renovation to old property shows
before:
after:
Today after finding out the egg in the gold farm was gone I went to get more and traveled back to the 1.13 chunk again. I bred every single turtle there and waited for each egg to hatch and grow - apart from 2 eggs left. With each generation that grew up, I set a load free back into the ocean but to get down to those 2 eggs left it took many in-game days of waiting and growing and collecting (Scutes). I will return for the last two eggs eventually and when they've grown up I will set all but two turtles free.
I got just over a stack of scutes approximately enough for 12 helmets and spent a bit more time at the gold farm. With setting each generation of turtle free - the nearby lagoon is packed with turtles now.
As of earlier when I got off before this post I now only have 1 & 1/2 lengths of tunnel left (To the mesa) to finish with power rails for the base line. I completed all they way there and had done 1/2 way of the return trip, but by the last session before this post - just 1 & 1/2 lengths of tunnels left to put rails down on.
I'll probably do some more building to have a rest-bite from the turtles and and rails and gold grinding, perhaps continue the current multiplayer house I'm working on re-creating in this single player world.
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Turtles... you've reminded me that I have yet to update from 1.12. You can use them to make a gold farm? Something else I've yet to accomplish, and now I wonder how many ways there are to do so. I've considered doing the platform in space approach, but I've also seen some users who create overworld obsidian portal farms. Do you have screenshots of this turtle approach? Still drafting ideas... but, turtles are not yet on that list.
Side note: I haven't played multiplayer in at least four years, but I imagine that by finding the right server, the experience of building with others can enhance one's appreciation for the artistic possibilities in this game. Do you find this assertion somewhat accurate? I recall only one private server that I played on, many years ago, that was ultimately shut down. I liked it at first, but too many command blocks started to take over survival and compromised the experience for me. Maybe I'm just an old soul.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Turtles... you've reminded me that I have yet to update from 1.12. You can use them to make a gold farm? Something else I've yet to accomplish, and now I wonder how many ways there are to do so. I've considered doing the platform in space approach, but I've also seen some users who create overworld obsidian portal farms. Do you have screenshots of this turtle approach? Still drafting ideas... but, turtles are not yet on that list.
Side note: I haven't played multiplayer in at least four years, but I imagine that by finding the right server, the experience of building with others can enhance one's appreciation for the artistic possibilities in this game. Do you find this assertion somewhat accurate? I recall only one private server that I played on, many years ago, that was ultimately shut down. I liked it at first, but too many command blocks started to take over survival and compromised the experience for me. Maybe I'm just an old soul.
I can do you one better - this is the tutorial I followed:
[video][/video]
<span style="font-family: helvetica, arial, sans-serif;">When I replaced the missing egg I went to the 1.13 chunk (As the gold farm is on the way to it) and silk touched about 5 eggs and 5 on one spot. Not sure if it makes a difference or not but it is a cheaper alternative to getting all that obsidian</span>
For the multiplayer stuff - sometimes. On one of the old ones mentioned (Where I was happiest) I would say so. I stopped for years because of all the pvp/mini-games dictated servers, i'd rather bi in a place where I can help build and share experiences, it's fine to be into the other stuff - that's just not me. Due to this I really enjoy the Hermicraft Youtube series which I only found last season.
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Last night I also added a few more furnishing details to the old dining room - I watch far too many renovation to old property shows
before:
after:
I highly approve of this change, and would like to complement you on the stylish ceiling work! Glow stone is so large, I think end rods and torches make better chandeliers.
I highly approve of this change, and would like to complement you on the stylish ceiling work! Glow stone is so large, I think end rods and torches make better chandeliers.
Thanks! They may change to lanterns when we get the stable 1.14 release. Years ago I raised the ceiling but there's grass and paths on the outside directly above it so I can't do it again as like last time I've have to put another layer to cover and it'll be too much of a build up of land. It'd look funny land wise on the outside.
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Pre-disclaimer: I meant to put this up yesterday but I copied page #1 into a word document and have slowly been editing in new pictures where required and changing a bit of the wording when needed. IE - no "stairs down to storage" as there are none any more, and generally replacing any pictures I thought needed replacing. Which is now done to keep it fresh.
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colors and just done a flat color - I can do texture later. andesite, diorote & their variants still need to be changed, red sandstone & variants I have recolored from default same as coarse dirt.
Shaders: BSL/default
Current location: Lookout Mountain
Current XP: 41
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather
Distracting myself?
I'm not sure where I got the idea from, maybe I've been watching too much Hermitcraft, but - I got this idea in my head to go on a collection mission. I had this idea in my head to get one of every dye and a stack of sand and gravel for each dye and make concrete of every color! I would take the gravel from storage but taking the sand would leave me a little short, so I went to a desert across the ocean from the back of Mount DOOOooom to collect.With my efficiency IV shovel I easily collected 16 stacks of sand, along with the dyes and gravel both from storage I then realized my error, that I needed 16 of each dye not 1 as it would only going to give me 8 blocks of each color.
Correcting my mistake as I went along making the concrete powder I completed the task and converted it into solid concrete, almost taking out my efficiency IV pickaxe mining it back.
I also got a similar desire for glass something I always also need alot of, especially as I use a lot of light grey glass which doubles as a substitute for default glass. I would also need some of it for another mini-project I had been mulling over for over a week now. Once again I collected 16 stacks of sand from said desert again and converted it in the kelp fueled furnaces in both storage and the underground food farm.
The mini project
Something that has been bothering me for a while whenever I do screenshots for a "gallery" of the world is discovering the observation platform on Lookout Mountain is made of wool! I NEVER build in wool! The only exceptions are the 3D art of my skin's head and the walls to the bunny enclosure and that's it! I can only assume when I built it 2 years ago the textures were different and I used the wrong block!
So instead of just replacing blocks I decided to tear it down and start again - bigger better and more durable. Mostly the same but with a slightly different top half. To achieve this, I actually took 2 blocks height of the mountain so it was flatter, this would enable me to create a much bigger circle and thus bigger version. The inside was very cramped as it was.
Currently:
Ironically I've now run out of light blue glass and white concrete (Using both the two stacks of powder and 2 & 1/2 of solid concrete). I did re-design this on the creative copy first, but there are some changes, the lower level was going to be a snow block ceiling and changed back to glass like the original building and re-locating the spiral stair way to the upper level.
I also took the opportunity to clear some of the melons and pumpkins from their farms to trade for emeralds at my villager far for mending books. As I actually bother to wear diamond armor now I wanted mending on them, first just the helmet and chest plate because the mending villager actually run out! I traded something else and it was enough to renew the mending book trade however so I got mending for all. Apart from the trousers (Projectile Protection IV) the rest only have very basic level 1 enchants - aqua infinity and feather falling, nothing on the chest, but I guess that could change.
I do want another adventure to get another trident as I have a riptide II book I want to use. Also turtle update: all eggs have hatched in the 1.13 chunk and grown up. Most have been released and only 4/5 remain in the pen. The small water lagoon neighboring it is still ridiculous with the amount of turtles now!😂
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colors and just done a flat color - I can do texture later. andesite, diorote & their variants still need to be changed, red sandstone & variants I have recolored from default same as coarse dirt.
Shaders: Chocapic13 V6 High
Current location: Glass tunnel, outside villager hall.
Current XP: 40
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather
Mini-Project overload?
Leaving off exactly where I was last time I put the last glass blocks of the roof of the new look Observatory platform on Lookout Mountain on Wednesday this week. In the first picture I did replicate the blue stripe in the upper roofing but found it too distracting, after considering grey or light grey (Also after some experimentation on the creative copy!) - I replaced it with the same light blue glass as the very top of the roof to let even more light in.
As it was:
With blue stripe on lower rim of upper roof:
final:
For now I'm not showing interior screenshots as this is just the bare bones of the building, inside I will be adding detail with quarts stairs to the upper roof and a couple of beams. I am yet undecided about having the lower birch platform around the outside of the base like the old one.
Then came another project but it was a big one! - or at least it would be a big change for the sky-line. so I backed up in case I did not like what I was about to do.
This next one has come about with something I have been unhappy about over the last couple of years - the top of the mountain home. For years it's been a sore point. In Beta - release first it had a cobble wall around it which was fine, then there was two weeks where I built it up again in cobble (Still in beta days/late beta) and it looked like an airport hangar. Only to have to do a role-back that would go back 2 weeks and undo it all. Before it's current state there was a wooden hut up there leading into the (Then) upper rear lounge - now the bathroom. The mountain top being safely borded off with oak fencing.
For years now it's had the enclosed look with a low brick wall with embedded railings and leaf blocks behind that. The problem was not what that looked like however but more the very flat mountain up to it. I started to dig into the wall and added spruce log supports, embedding the wall back by one - but even then I didn't like the wall looking supported by stilts.
As we go round the wall you can see what I mean about the flatness of the mountain below it:
If I had done the "stilts" all around it still would have looked funny so I decided to do something very very drastic.
I decided to strip of the leaf, brick and railing blocks; and shave of 1 - 2 blocks of the top and build up walls using concrete. To add to this it would be capped off with a large staggered roof.
Before from afar:
Works:
The two log pillars to the right of the top of the waterfall/balcony have since been removed.
inside:
Currently there are no plans for what is now a lofty attic, a spare bedroom? - who knows. In the far shot you can see windows and shutters were added. There still needs a lot of detailing to be done especially with dark oak stairs. maybe columns on the outside of the walls for depth..
But wait, there's more...
For a very long time - at least a few years I've been considering a better entrance to the tunnel leading to the horse & donkey barn, I've just never been sure how to do it.
As it was just plain and ugly:
After:
Repeated at the other end also.
Currently I have just finished the bare bones of another project, project: renovate glass tunnel. The one by the villager trading hall. I went to my creative copy and added stone-brick stairs to the "Rings" made of stone brick, but still they didn't look good. I tried making them "More circular", it failed. I ended up making a much more half - circular tunnel over all which meant tearing down the entire build.
I would be using this configuration all the way around for the new build:
old build:
works:
Inside the tunnel will be seating and potted plants. This is far from finished however, there will be concrete overlays over the to of the glass - not all the way round but as stagnated intervals, once I get more white concrete. To achieve this so far, I went to the desert and dug 16 stacks of sand and fired them into glass, I have approximately just 1 & 1/2 stacks of default clear glass left, that's how much glass it took! As well as the white glass sides/roof/ there's also the light blue glass floor with a 4 wide light grey glass (Re-used from old build) all the way round!
Now that this wider glass pathway round exists, it means I need to re-center the doors to the villager hall to line up with the middle of the floor. I sense a new upgrade to the entrance coming and it's going to be redstone related (Basic of course.)
I also:
*Extended one side of the observation platform after removal of stairs to mountain top.
*Re-mapped frames of my world map to include new mountain top roof/extended observation room/observatory look-out and new W.I.P. glass tunnel.
*Changed the outside window to the kitchen area of the V.I.P. room, as it looked pathetic. (More prominent block overhang, inset grey concrete around window. See here. Also added blue banners as curtain to certain windows of main sitting are to re-fresh the room.
*Changed all grey wool walls of bedroom to grey concrete.
*Moved snow golems to lower chasm (Sealed off from rest of cave beyond walls) in their room so I can have a line of isolated snow golems separated by glass and just shovel underneath them.
*Traded a respiration III book from my trading hall to add to my diamond helmet.
*Now we are in spring officially,. these will be the last screenshots using my winter pack.
**There will be no April/easter D/L release this year as I have to feel I've done enough to warrant it. There may be a summer release however.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colors and just done a flat color - I can do texture later. andesite, diorote & their variants still need to be changed, red sandstone & variants I have recolored from default same as coarse dirt.
Shaders: Chocapic13 V6 High Current location: he Chunk Plaza. Current XP:8
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather
Long, long sessions
Usually when I play I will do a couple of hours then have a break and either do more later or not, lately however I have been having very extra long sessions where I have gotten into a mindset on whatever I'm working on and have just forgotten time! I guess that's never a bad thing though. Continuing with the glass via-link tunnel, I started adding the white concrete to accent the glass (Whilst fighting phantoms at night!) and grabbed as much quartz as I had to add quartz stairs so it's not so blocky. At both entrances and inside the tunnel where the concrete showed.
More quartz seating areas will be added once I re-stock on quartz which means another trip to the nether. If you're very eagle eyed you might have noticed from where I took the screenshot in the first picture that something else has changed, hence another reason I need more quartz! With the new wide glass flooring to the tunnel and throughout it, the old exterior entrance to the trading hall didn't line up any more. It wasn't centered, it was also never even more than a passing thought before.
As it was:
So of course, those two stone brick stumps and iron doors entrance has to change and modernize in line with the new tunnel build and be centered with the new glass floor. So it was time to modernize and add something a bit more secure!:
Iron block piston doors. Also because of the over-hang, I raised the other one round the corner leading down to the art gallery up a block so it's all aligned. Due to all the glass used and retained glass from the old build I had to split my glass double chest in storage into two - neutrals and colors. Neutrals being Black, grey, light grey and white and clear (+ panes) and the other being the rest of the colored glass in a separate double chest.
I also cleared my iron farm and started placing iron blocks in the future industrial kitchen at McDunky's at the Chunk Plaza.
The other thing I have been considering doing for a very long time is clearing the ice to the right of the ocean. I had a basic silk touch pick with mending - but I needed a little extra.. So I gathered my beacon and then with 50 odd xp levels enchanted a book (Something I've been doing a lot of lately for my armor) and put a high efficiency on a book. I did have to waste a couple of basic efficiencies on stone tools to get it - third time of trying.
This is the area I wanted to clear before work began, including maps:
During and after:
I now have a double chest & 1/2 of ice. (Though some of it since has repaired ice around the Half-way House) With this world being so old, the biomes have changed. It was because of this ice we got a single line plank block across the ocean with minecart rails (Beta+), then a minecart tunnel underneath the bridge before finally the modern one we have now more further to the right beneath the water which connects back with the old one remaining. (The underground bit, the bit underneath the bridge having been demolished years ago.)
House-keeping
*Bringing back the remains of the old observatory lookout at Look-Out Mountain - aka more glass and a LOT of white wool, I utilized it to complete the entire roof in the library including the extension - there was that much wool. No more stone/dirt ceilings anywhere. (Apart from a very small patch at the very, very back top corner at the very back of the library because I ran out.
*I also finally changed the dirt/stone ceiling of the seldom seen office into snow blocks like everywhere else, fixed some missing green wool underneath furniture "legs" and fixed up some of the lighting. As seen here. Old basic oak trapdoors were also replaced with spruce ones.
*The melon pumpkin farm was also updated from a very old design to something very Mumbo Jumbo-ish. It's a bit more efficient but I've still kept it small mainly due to space. It does however now feed into the mountain and after clearly watching too much of a certain hermit on Hermitcraft, uses a water and ice stream to transport the product all the way back into upper storage!
*I also had to spontaneously get rails to return the trapped villagers to the top of the villagers farm. I was breaking glass to give them potatoes and all three escaped. Leading to a rather horrendous night trying get them back in, not get hurt by zombies and fight phantoms! Fun ensued. The same three never got back in but did fall back into the villager farm below, so three other ones were transported up.
The final exterior Of The Chunk Plaza?
The biggest news however, is that I was playing around in my creative copy and have finally come up with a look for the outside of the future hotel at the end of the Chunk Plaza that I like. Both colors and design have been holding this back forever which is why I did McDunky's kitchen next door. (Still W.I.P.)
To give you an idea, the window placement has changed to begin with. I created window holes with no real idea how I wanted it to look. So they just had a single column of wall between them, where as now they have a three column wall space between each window to allow for the "Girders". First it was to be black girders with an inset color as there was already enough white and red along the plaza, then with the re-think I chose dark grey concrete (After dismissing light grey). With the black girders it was to be a cyan/light blue inset color but I thought it would be too much. When it went to dark grey girders, I'll just say I've chosen an inset color that will really pop.
With the new window placement corrected, I will have a girder effect around the windows all the way up for one column, the next will be girder-less but with window sills, then girders again and so on.
The old window placement.
So far, the last picture including work done today:
This was to be the original planned length of the build, but I have since decided that on the bare left side of the remaining chunk wall I will have another column of girder-less windows, then mirror the two columns of ones with girders (With an in-between without) and the very far left side mimicking the two space + column edge on the far right side. With the the color I have chosen for the inset color, I feel like I am finally making head way on getting the exteriors to the chunk plaza done! This could finally be the final year! For exteriors anyway!
Right now I have 3 stacks of dark grey concrete left, a very broken my efficiency pick I need to fix and get some levels as a bonus after my fall from a great height - one of the very top floor windows from a spider through a one hole gap somehow through the wall!! Grrr.
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The Meaning of Life, the Universe, and Everything.
Join Date:
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Member Details
Oooo, I really like how you made a build out of the cliffs you'll get from new terrain generation. That's really creative. I might have to steal that for my world xD
Oooo, I really like how you made a build out of the cliffs you'll get from new terrain generation. That's really creative. I might have to steal that for my world xD
Sure, no problem, thanks!
It's been a long project - started Dec 2015 into January 2016 then nothing for the rest of the year and then not really picking up again until winter 2017! There are other chunk walls but they're further enough away that I don't have to see them, this one has always bugged me.
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Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colors and just done a flat color - I can do texture later. andesite, diorote & their variants still need to be changed, red sandstone & variants I have recolored from default same as coarse dirt.
Shaders:Chocapic13 V6 High Current location: Minecart tunnel of St. Primus Station
Armor:
Helm: Aqua Affinity, Respiration III, Mending Chest: Projectile Protection II, Mending Legs: Blast Protection IV, Mending Feet: Feather Falling II, Protection III, Depth Strider I, Mending
Weapons/Tools:
Bow: Power V, Unbreaking III, Flame, Mending
Sword: Knockback II, SMite IV, Mending (Also sword #2: Bane of Anthropods IV)
Trident: Loyalty III, Mending
Pick #1: Efficiency IV, Mending
Pick #2: Efficiency III, Silk Touch, Unbreaking III, Mending
Axe: Efficiency IV, Unbreaking III, Mending
Shovel 1:Efficiency IV Unbreaking III, Mending, Fortune II #2: Silk Toucj, Efficiewncy IV, Mending
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather
Fives across the board
The last time the church got any major update was really when it was converted from a small little church, into the large building we see today. "I always said I needed to add more detail eventually" and I guess that time finally happened. Although I started with the framing the outside stained glass windows, what actually spurned this mini-project was wanting to build out around the altar inside.
Let us start with the windows first however:
At the moment I have a temporary birch tree farm right in front of the church, just so I have it on site directly next to the building as I need a LOT of it! Currently I have been working on the inside windows, but I also need to do the ones round the back.
On to the altar, and you'll see from the first picture, how the rebuild altar (When the building was expanded) looks very lonely on it's own. So I wanted to surrounded it with some columns and arches.
The jungle altar looked very lonely against the flat back wall:
works:
More shapes than arches, still needs work. The use of alternating blocks was an after thought after the initial build when it was just "Too much birch" so I threw some sandstone & variants + stripped birch logs into the mix to vary it. I will also be considering lighting and redoing it so it looks less "Torch spammy" with more possible glowstone in the walk way up to the altar covered by an iron trapdoor so it blends in and light still shines through the holes.
Another project that wasn't planned but found itself, was the entrance to the main minecart ride to the Chunk Plaza station. Remember when I dug the alternate parallel tunnel towards it and created that nice glass & concrete canopy on the outside of the mountain?
from last year:
Now consider the very start of the tunnel, apart from the diorote wall preceding it it hasn't really changed much in years and has always been very simple:
It was time to change this old outdated entrance and mimic & incorporate the canopy of last years buildwith a bit of added concrete/glass struts at the entrance.
*When I was sourcing materials to make the concrete, stone bricks represented light grey concrete and cobble for dark grey concrete as placeholders
The dark grey/light grey transition from last years's canopy to this one would be removed as I needed the dark grey concrete elsewhere. Two more canopy ideas came to mind in somewhere that hasn't been touched on the overground in years...
We're going back to the days of when the first underwater minecart tunnel went directly underneath the bridge and then underground by the church, taking the original line from over the top of the low mountain (follow the shoreline), by Mount DOOOooom to beneath it.
This glass "In the mountain" either side has remained untouched for many years! I knew one day it would change,from 2015 onwards it always bugged me when I passed this way.
Canopy time!:
I had to widen the tunnel here before doing the canopy, just a little as that would be "Phase B"
This is why I needed the dark grey concrete as the canopies color gets progressively darker towards Mount DOOOooom. Dark grey accent on one side then black on the other directly by DOOOOooom.
Phase B
As mentioned in the last lot of screenshots, this is what I'm also currently working on, the tunnel widths are inconsistent due to age and time it was built. Parts are 5 wide but at bends and corners it goes to just three and stays that way in the last stretch to DOOOooom. So I wanted to make it all consistently 5 wide across the board (Hence the title!) Digging out the walls where needed was easy and I had the coarse dirt already at DOOOooom to lay underneath the tracks from St Primus station to DOOOooom when I relayed/realigned them following the widening of the tunnel.
I have also re-done the red wool strip from the areas mentioned and stone-bricked up the top half of the tunnel again. I shall e using a different block for the low walls and looking to see how I can also improve things. Eventually from the new dark grey canopy back to the church, the sky lights (Which also need to be re-aligned) will change to green glass blocks to blend into the grass up top.
screenshots:
So I have been a busy boy!
Also:
*All maps updated, main and one at Mount DOOOoom - to account for new canopy, DOOOooom's needed a lot of updating for the new canopies, the new glass tunnel link back home, the huge mountain top roof now and the new observatory lookout point in recent months.
*The pumpkin/melon farm is double stacked up, currently now with two rows.
*A new water stream now goes from the carrot/potato farm into the basement storage! After replanting and retracting the trapdoors back down the left overs can be now be chucked directly into a stream to go where mentioned. (I had fun working out where that ended up, not on the original side I chose!)
*Repair work done to a balcony at Mount DOOOooom after using a creative copy of the world for snapshots and noticing it whilst taking screenshots at the back of DOOOooom (nostalgia). Not sure if it was a creeper of lightening but there was a big hole in the balcony which is now fixed.
The next update - won't be an update. It will be some news however, on May 10th!
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Originally i decided to not do one for April as usual and was going to wait until the summer, in light of the upcoming 10th anniversary of Minecraft however - not only was it the perfect time but I also think I've done enough/plenty to warrant another release! Still in the process of uploading at the moment. I have worked feverishly this week to get all these "little jobs" done whether it's replacing a block that's being griefed by lightening or a placement block for something that was missing or just getting around to doing all those small little jobs I've been meaning to!!
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*This will be the penultimate update before this forum goes into archive mode on June 16th 2019.
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colors and just done a flat color - I can do texture later. andesite, diorote & their variants, red sandstone & variants I have recolored from default same as coarse dirt.
Shaders:
Armor:
Helm: Aqua Affinity, Respiration III, Mending Chest: Projectile Protection II, Mending Legs: Blast Protection IV, Mending Feet: Feather Falling II, Protection III, Depth Strider I, Mending
Weapons/Tools:
Bow: Power IV, Flame, Punch I, Unbreaking III Mending
Sword: Knockback II, Smite IV, Mending (Also sword #2: Bane of Anthropods IV)
Trident: Loyalty III, Mending
Pick #1: Efficiency IV, Mending
Pick #2: Efficiency III, Silk Touch, Unbreaking III, Mending
Axe: Efficiency IV, Unbreaking III, Mending
Shovel: Silk Touch, Efficiency IV, Mending
Data packs:: anti-Enderman griefing
Moving Forward
Since the latest release of my world download on May 10th, one of the first things I did was think of beautifying certain areas and utilizing some of the new blocks. I had already designated a test area to do this on the beach front of St. Primus church, where it looked very lack luster and the borders along where it hits the water very straight. My initial idea however was to create a custom "rock" on the grass land using stone, grass, gravel and the new stone stairs and slabs. Also a log that may have drifted onto the shore line.
Before: (ICK)
After:
The shoreline still needs a little work however, as it looks a bit jigsaw-y. I shall have to go round the back of Mount DOOOoom to see how I did it there, but yeah it still needs a little tidying up before it's to my liking, but you get the idea.
I also re-aligned two sets of stairs going down from the back of the main home onto the shoreline as they have (For years) been just a very straight, steep line of stairs down. If you know or are to know anything about me, then it's how I've come to hate straight, steep stairs. I prefer to embed them, stagger them and have them twist a little and turn.
Either side of the birch trees n the middle. (Sorry for the HUD, must've forgot to take it off):
After:
Speaking of birch trees, I've just chopped all of them down in the immediate vicinity of the home. I'm not sure whether it was in BETA or not, but years ago I wanted things to be different to normal so replaced many oak trees in the immediate area with birch trees, as it has been a staple for years since. The more I beautify however, the more I now got to thinking it just looks too fake and artificial and there are places like near the exterior kennel entrance where the uniformed placing now looks just ugly and icky to me. So I have chopped all the birch trees down!
In their place I will be bringing back the oaks, and some of which will be custom. I've only ever done one custom oak tree recently this year, where the old coca bean farm used to be outside before moving underground. I was very pleased with that one, and although it's not perfect (Custom trees aren't my specialty), there is still plenty of room for improvement! Placement will also be more scattered "here and there", no uniform.
The last big change was to the old part of the underground minecart tunnel to St. Primus church, just after the underwater part to St. Primus station and on to Mount DOOOooom. I had already widened the tunnel if you recall, so it was 5 blocks width everywhere not just in parts. All that was left was to change the lower wall to a new block. Since then however on my creative copy of the world, I came up with a design that not just made it look a little better, but a lot more prettier.
Examples of before:
After:
I also added the back color to the hotel front at the Chunk Plaza Hotel:
Adventure time!!!
One of the things I obviously wanted to do with 1.14 was get some bamboo to make scaffolding. but this would require some serious travelling across the nether for this old 8 & 1/2 year old world. I already planned this trip in my creative copy, although when I came to do it in the actual world I did stray a little from the designated path - but just a little. I found, getting my X co-ordinate to 500+ wasn't enough for the over-world, at 1000+ there were a lot of spruce trees and snow everywhere. At 1500+ nothing but Savannas far as the eye can see! I did find on my way back to the portal however a mooshroom biome, which to find in this old of a world is amazing! So I marked the co-ordinates with a screenshot. It took to X: 2000+ to get somewhere further enough in the overworld. Even then I still had to journey a little to find a jungle.
When it came to doing it in survival, as mentioned I did stray a little from the designated way which meant more paths across vast oceans of lava below which is always fun when your shifting and watching for ghasts. By X: 1500 I was glad of the break. My efficiency IV pick only last to just after X: 500 due to all the tunneling and it was iron picks from then on. When getting the mycellium I spawned in a cave rather than on a tree (Creative copy) and got the subspace achievement, which I knew of but didn't actually know how you did it never having looked it up. (I also came out near diamonds and broke out the fortune pick). Digging up from the portal I eventually came up into the ocean so used the excess of the netherrack to make a scaffold tower up and light it knowing I've have to find my way back.
Dodgy start after going through the portal and meeting a creeper.
I survived this with just half a heart left. I always run from the portal after previous similar experiences and slammed the doors shut the creeper, but in my panic double shut it - so it was back open allowing the creeper through. With all the running/jumping simultaneously in panic, how I didn't jump into lava I'll never know! #luckytobealive
Fun with ghasts also:
should do the trick!:
Got a stack of this mycelium:
Upon my return I carried on the next day IRL to the X: 2000 mark and made a new portal through to the ocean where I would have to boat the jungle containing bamboo, and not lots of it either just sparse shoots. I only needed some however to grown my own. Made a friend before boating back, getting very lost for days before finding my scaffold of cobble in the ocean as I forgot to take a screenshot of the coordinates. (Yes I had to dig up from underground again after the portal through.)
Excuse me?! Ya turn ya back for one second...
back home:
I also got another stack of quartz in the Nether (Trying to repair my pick), all birch tree work was done after returning home. Chopped down last night, beginning to replant today. The journey back through the nether was a lot more peaceful and uneventful without all the mining, and no encounters thankfully. Before hand I also moved some villagers back to the old villager trading hall who have multiplied and currently have 1 golem outside and 4 inside. After having the iron farm in 1.13 however I strangely don't have the heart to kill these iron golems.
Hopefully if I have enough content, the next update before the forum archives will be June 12th.
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Well, well, well. I thought this was going to be the last update on here, but at the last hour we have been saved, So I guess the updates will continue here as long as I'm permitted.
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colors and just done a flat color - I can do texture later. andesite, diorote & their variants, red sandstone & variants I have recolored from default same as coarse dirt.
Shaders: Chocapic13 V6 High Armor:
Helm: Aqua Affinity, Respiration III, Blast Protection III Mending
Chest: Projectile Protection II, Blast Protection IV, Mending
Legs: Blast Protection IV, Mending
Feet: Feather Falling II, Protection III, Depth Strider I, Mending
Weapons/Tools:
Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
Crossbow: Piecing II
Trident: Loyalty III, Impaling I Mending
Sword: Knockback II, Smite V, Mending
Sword #2: Bane of Anthropods IV
Pick #1: Efficiency IV, Mending
Pick #2: Efficiency III, Silk Touch, Unbreaking III, Mending
(Stored: Fortune III diamond pick
Axe: Efficiency IV, Unbreaking III, Mending
Shovel: Silk Touch, Efficiency IV, Mending
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
The Bells of Mount DOOOooom
In the original towers of Mount DOOOooom pre-corner towers my roofs were very simple made out of netherrack blocks. It was to be netherrack stairs but when I found this was going to be too expensive the time you melt the Netherrack, then convert the netherbricks to make the stairs... I just stuck to Netherack blocks. When the four corner towers came along in 2014, they were topped with a simple spruce roof, but one that when in and back out in corners to avoid the old triangular look. They were made to fit the shape of the top of the towers resulting in a very flattened looking pyramid type design:
That was back in 2015, since then I've tried experimenting with roofs with mixed results, mixing in slabs and blocks. But I was about to take these old roofs to a whole other new level. I googled medieval roofs looking at paintings and illustrations and tried to stay away from minecraft ones as I didn't want to get influenced by other people's designs. After failing to find something I liked I went to my creative copy and started designing and got creative. I used the concept of an A-frame roof in the spruce log supports - that being two ascending blocks then two straight vertical blocks stacked and repeat. That was just for the frame however, upon which I would build upon, experimenting, free-handing and coming up with something quite unique:
The scaffolding goes up!
Making a hole...
What I've ended up with is a very bell shaped roof - hence the title, but it's probably one of the most interesting roofs I've ever done. When designing it in the creative copy trying to do the bits between the sides diagonally wasn't easy. If I thought that was bad, trying to then do the same on the opposite side and mirroring it, was a nightmare! I think when I came to do it in Survival I only made two mistakes. I am currently working on the second right hand front tower now but have had a few days off after having an existential nightmare! The diagonal side bits weren't lining up, one side looked like it had a bigger gap than the other,; and I had to keep checking my work as I couldn't see what was going wrong. The next day - having slept on it, I realized the bottom row of dark oak stairs on the right side were one block higher than they should've been throwing the opposite side out. (Which I was actually doing right as it turns out.)
In the last pictures you may just see that I have also added spruce log bands around the tower, changed the roofing and window sills to Dark Oak and made the roof canopies more pointier and have changed the balcony flooring from spruce planks to spruce/dark oaks logs and dark Oak planks adding a ix to freshen up. For along time I have felt the spruce logs/planks/fencing were to light against the dark cobblestone, these new roofs gave me an excuse to change things up.
I also had visitors.
Things still aren't lining up though, hence the break as it was becoming headache inducing.
At the Half-way House, the kitchen got a major improvement also.
original:
after:
The first question was what was the furnishings going to be, at first I said jungle wood related but then deciding the floow would be better in Jungle planks, I changed my mind as I didn't want it to blend into each other. I basically reversed it instead of the birch floor I used a mix of jungle planks and stripped wood and changed the jungle furnishings around to oak. The stripped jungle logs surrounds around the fridge and oven (now smoker) make it feel more homely and country. Chests both in this kitchen and in the lobby were changed to barrels as they look like rustic cupboards.
Also - welcome Blofeld to the kitty family!! Seen indoors with Uno.
On the outside of the minecart station that leads to the Chunk Plaza station, I also created a little area in the bare grass land with a tree that will be a custom when done:
before:
after:
Also back home, I have always found it inconvenient that if I want to load up a donkey with supplies, the nearest I can get to storage is leaving him by the kennel entrance and running back and fort with supplies. So after experimenting on the creative copy again, I have created a direct under-ass from the right of the kennel entrance outside into a narrow corridor leading to a platform by the bubble elevator to the bunny pen.
I also found in creative this strange shaft by the kennel entrance, and sure enough it was there in the survival world too until I filled it in!:
I'm not sure why it was there but it must've been there unknown for a very, very long time unnoticed. All filled in now!
Work also begun on decoration for the long minecart tunnel to the Mesa, staring with the stone corridor and into the sand/sandstone 2nd corridor.
I will probably make the floor coarse dirt again but in between the columns I will add dirt as I want to make it look like the side of a mountain between each pillar:
Sandstone corridor with pesky visitor!:
The floor will be sand/sandstone eventually. There is another part of the tunnel that will be like this but rather than repeat myself it will be enhanced with orange and blue (Concrete?) blocks taking styling tips from a desert pyramid theme.
Finally I went to the 1.14 chunk again and in many directions trying to find a village, but no joy, I was hoping they would have beetroot farms, the one plantation that stops my underground farm being fulfilled. I have pinched two Llamas though after there lead broke away from a wandering trader and named them Larry and Barry with two more tied up. (They will be Gary and Harry). I've also been adding enchants these last few days going for God armor, got a piercing I then a II for a badly damaged catapult I received after fighting Pillagers at Mount DOOOooom. Have a Feather Falling IV/IV enchant but don't have enough xp to apply them to my boots yet, plus a Level IV Aqua Infinity. I be grinding!
Another wandering trader did pass buy and actually sold beetroot seeds! So I scrambled to put my enderchest down and grab my emeralds and last cand fill the empty farmland spots at the very back of the underground farm!
Sad news to end on, when i went to my 1.14 chunk, despite the villager hall being well lit up and fine as long as I've been in that chunk, as soon as I returned only two were left - as zombie villagers. Despite creating another potion of weakness and missing one twice with two potions, only one lived to tell the tale as a converted villager. Currently he has moved to the library (With a lectern) where he has a full time librarian job.
As for the ones being temporarily held in the chunk error:
The only ones left are i the former iron farm, which is where I was (literally just above at ground level on the second floor). I came back down and they were gone full zombie mode. Apart from the ones in the old iron farm, i think I'm done with villagers now. The old trading hall back home is being converted and has had the farm removed, what I'll convert it into - I've no idea. Let along the bigger hall next door connecting it to the library.
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Is that what barrels look like? Guess I've been living under a rock (I still haven't updated past 1.12, and to be honest I don't know much about what's beyond 1.12).
I share your sentiments about the bell-shaped roofs. It's nice to come up with your own design and try to replicate that the old school way, and I think you've done a good job of that here. The shape is most certainly interesting, and I wonder how long it took you to fully conceptualize. Using a creative copy is smart for playing with new ideas (saves so much time!) in that regard. Speaking of such ideas, the blue/orange stylistic approach sounds appropriate. How long is that tunnel? I imagine it must be a rather therapeutic activity installing its architecture, if you catch my drift.
Yeah, disregarding villagers sounds like a prime means of reducing frustration and anxiety in general. I hate villagers (for more reasons than one).
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Is that what barrels look like? Guess I've been living under a rock (I still haven't updated past 1.12, and to be honest I don't know much about what's beyond 1.12).
I share your sentiments about the bell-shaped roofs. It's nice to come up with your own design and try to replicate that the old school way, and I think you've done a good job of that here. The shape is most certainly interesting, and I wonder how long it took you to fully conceptualize. Using a creative copy is smart for playing with new ideas (saves so much time!) in that regard. Speaking of such ideas, the blue/orange stylistic approach sounds appropriate. How long is that tunnel? I imagine it must be a rather therapeutic activity installing its architecture, if you catch my drift.
Yeah, disregarding villagers sounds like a prime means of reducing frustration and anxiety in general. I hate villagers (for more reasons than one).
Thanks Joey.:)
Even in the creative copy when designing them it probably took 1 - 2 hours. There are little indented logs behind the roof canopies that were never originally intended but because I used slabs also, there was an air gap behind them. So i used the spruce log as an accent:
(Creative copy)
I'm please to say though I've just finished the second front tower roof just now! I'm noticing some slight differences in the side diagonal bits but I'm more likely to go and correct the first roof. When I do them I have to get into a "Zone" and do them in a block so the pattern is in my head and I can repeat it easily. Though I still use my creative screenshots as references.
To give you an idea how long the tunnel to the mesa is, let's just say it's almost 12 tunnel lengths as it's quite far away! After this sandstone part, the next one is one of the very, very long stretches. I haven't decided what I'll do for that bit yet, maybe a fake mineshaft.
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World is looking great! Love all the new 1.14 blocks!
Sorry to hear about your villagers. Very disheartening. Quite a shame.
Is that Watership Down map art I saw? I've so far not worked up the courage to watch that movie.
That's strange, I saw Joey's post but not yours in between, oh well.
Thank-you. That is indeed Watership Down, you should definitely give it a go! Despite scarring me as a kid it remains a favorite of mine and led me to reading the novel too.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colours and just done a flat color - I can do texture later. andesite, diorote & their varients still need to be changed, red sandstone & varients I have recolored from default same as coarse dirt.
Shaders: BSL/default
Local difficulty: 3.50
Current location: Storage, Main home
Current XP: 27
Data packs:: Kingdoms datapack (Supplied by Welsknight from the Hermitcraft series), smelt rotten flesh to leather/anti-enderman griefing
AN ICY ADVENTURE!!
I was doing one of my nostalgia trips - taking a copy of the world and seeing how far back in Beta I could go (1.4 btw), when I got an idea to go travelling in the actual world in a direction I don't think I've gone before. Now, I've gone south from my main home shoreline, but I don't think I've ever gone in that direction from the back of Mount DOOOooom. North would across the ocean from the back of Mount DOOOooom, across the bridge to the multiplayer house shrine. So in Beta I found a good amount of clay on the way to the desert I had to initially cross, and it was still there to this day! In beta, after the desert, was lots of plains, in modern day - lots of forests and eventually a dark oak forest.
As I was going past a mass sand mountain something almost escaped my eye! I thought I saw cobble!, and I know it wasn't me who put it there!
The loot was a bit meh, but it was nice to find it anyway.
Like I said I found lots of forests and a dark oak forest, also a very strange chunk border with a very small Jungle! I was about to give up when I saw something peaking in the distance.
the chunk border btw:
Iceberg, right ahead! I had found icebergs in my eight year old world! Settling on one particular iceberg, I spent the day and night gathering up blue ice with my silk touch pick. I also slept the night there in case I died, which was fortunate given what I had in mind after all the exploring in that area I did. I decided I wasn't leaving until I got my trident! Death did become me however. With normal drowned I got into a very routine motion under the water of swiping them and knocking them back, then swimming up to them and repeating. With the drowned with tridents however it was more block, (With the shield), swipe, block, swipe etc.. The first two times I died though, and many holding tridents never dropped them.
They say three times the charm and on the third series of tries, he dropped his trident! I was left with half a heart it was that close, so I almost met my maker again - but I got him and I got my trident! So far it just has mending and loyalty on it.
Happy, I returned home. (I did build a portal from here thinking I might be able to get more magma blocks in a different region but look where my portal spawned:)
Back to building work
Once home I gathered my brick blocks and began my small, modest little build on the newly opened Chunk Plaza station. It's a W.I.P. but I feel the front is a little flat, maybe I should have another fake window like round the back? For the first time also I varied my roof, using slabs instead of stairs and using full blocks here and there to add variety.
back:
I also applied this technique to the lower roofs outside my main home:
After:
I think the stone-brick ones still need a variant color, maybe mossy stone-brick stairs/ston-ebrick, or something else, but this might have to wait until 1.14. Perhaps a smooth stone slab under-hang also.
The church also had a little very subtle extra aesthetic on the outside:
after:
Inside I stripped the giant dark oak beams too, and gave the windows inside window sills.
There was also the little stone-brick bridge by the Chunk Plaza, it never went all the way back to the edge of the chunk wall which was remedied with an arch underneath that went through to the mini reservoir thing. More recently though I started adding the odd stone-brick stair to the flat sides creating little pockets, and mixed in a few mossy stone-brick and cracked stone bricks here and there as well as vines and reed and lily pads in the water.
I also cleared out the industrial smelters just by storage and after a little while empty, decided to turn it into an iron treasury to store all the iron. Used the blue ice to create a basic boat tunnel in the nether to take me to the nether fortress on the way to the 1.13 chunk portal. Now has safer passage up to that point. (The fortress)
Mesa tunnel!
It took a bit of along break but is very much back in progress! Last time I was on a section where the x co-ordinate had to get to -1095 and I left it at -700. On Sunday I took it to -900, on Monday I finished it off at -1095, on Tuesday I did the next short tunnel and on Wednesday began the next corridor which is another long one - from X -11XX to -15XX something. After that, I have one more corridor to do and I'm at the mesa!
I cleared a cave underneath the x -1095 corridor because of noises, went mining, found a zombie dungeon and converted it so I can fix my tools somewhere nearer, found more gold for powered rails, got over a stack more of iron at least, and 23 diamonds on a mining expedition. (I also found a skeleton dungeon but didn't convert it)
I'm nearly at the mesa! but gold is still short in supply. After losing my sword weeks ago (There was a breach at my main mob grinder and in panic at the outbreak of mobs I accidentally chucked my really decent sword - with mending also; at a creeper which blew it up), I went through my mending efficiency shovel now - because I wasn't paying attention! Although I should be close to getting a new one soon but am not looking forward to the grind of villager trading for that mending book. I still don't have enough decent books for a decent sword either.
That's pretty much it for now!
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The latest world download for 1.13.2 is now live, see page #1.![:) :)](https://media.minecraftforum.net/avatars/0/14/635356669596273706.png)
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16yrs+ only
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colous and just done a flat color - I can do texture later. andesite, diorote & their variants still need to be changed, red sandstone & varients I have recolored from default same as coarse dirt.
Shaders: BSL/default
Current location: Main home
Current XP: 31
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather
Grinding for Gold
Since my last update on my blog, I have been fairly busy, some weeks I've only been playing lightly; others more heavily. Whilst overseas from Mount DOOOooom at my Multiplayer home shrine (A re-creation from one from the Beta era), I became inspired to build some of my other multiplayer homes from long ago as well and create a little village. This comes about after finding a nice server to play on and over the last month I have been gradually playing more Multiplayer than I was - which was non existent.
Eventually I will build my current home from this server as well, but right now I'm building replicas of the old ones - not matter how bad they might have been in the past.
To build the first one, I of course had to demolish the old wheat farm that had been there for many years, but it was very basic so it was no real loss. The second home is one of my favorites and happiest times on multiplayer, on a server I was very happy on for a long while.
I also restructured the top of the bridge from Mount DOOOooom to the multilplayer shrine Island (As it will now be known, now there will be multiple buildings.) Originally it featured cobble slabs bit it didn't look good. It still needs work. I also thickened the columns at the side of the bridge.
After taming a zombie villager I decided to get my villagers in the trading hall breeding again (After accidentally killing one.) I fed my only farmer, I fed the two suspended villagers above the farm - nothing. I can never remember how many doors it takes and was reluctant to put any around the glass of the suspended villagers. I put 4 in - one in each corner and nothing. I put two on the twos wide sides all around (Bringing the total to 12 in total) and before I knew it they were at it like rabbits once again and I was seeing baby villagers all over the place - baby armorers, nitwits and butchers and a few white coats. (Mainly cartographers as it turns out though one did have Impaling I)
I have also been grinding for gold for the powered rails needed for the tunnel to the old mesa biome. I didn't make the one with all the obsidian though, I went for the slightly less efficient turtle egg system. After digging up to the Nether's bedrock level and then up to almost level y=250, I created the platform - completely out of netherrack almost, and made the center hole placing a turtle egg (I got before hand) and plonked it on the single column I had used to block up to that point (With ladders up the nerf pole). There are two factors though.
It can be very slow, plus the trapdoors around the edge they are supposed to walk over to get to the egg, they get stuck on occasionally. What I found works, after removing the trapdoors, is using a bow to shoot any pigmen lingering on the edge from below on the hopper platform. Anger them enough - especially hitting them on the way down and it literally rains pigmen. I also have a netherrack shack (Which only leaves one block to stand on inside behind a fence gate) to fall back in to. Today I got over 30 xp levels twice (40 the first time and made a Unbreaking II/III/sweeping edge II, Bane of anthropods II spider sword - even if it is gold, and enough xp on go #2 to repair it fully.
Last night I also added a few more furnishing details to the old dining room - I watch far too many renovation to old property shows
before:
after:
Today after finding out the egg in the gold farm was gone I went to get more and traveled back to the 1.13 chunk again. I bred every single turtle there and waited for each egg to hatch and grow - apart from 2 eggs left. With each generation that grew up, I set a load free back into the ocean but to get down to those 2 eggs left it took many in-game days of waiting and growing and collecting (Scutes). I will return for the last two eggs eventually and when they've grown up I will set all but two turtles free.
I got just over a stack of scutes approximately enough for 12 helmets and spent a bit more time at the gold farm. With setting each generation of turtle free - the nearby lagoon is packed with turtles now.
As of earlier when I got off before this post I now only have 1 & 1/2 lengths of tunnel left (To the mesa) to finish with power rails for the base line. I completed all they way there and had done 1/2 way of the return trip, but by the last session before this post - just 1 & 1/2 lengths of tunnels left to put rails down on.
I'll probably do some more building to have a rest-bite from the turtles and and rails and gold grinding, perhaps continue the current multiplayer house I'm working on re-creating in this single player world.
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Turtles... you've reminded me that I have yet to update from 1.12. You can use them to make a gold farm? Something else I've yet to accomplish, and now I wonder how many ways there are to do so. I've considered doing the platform in space approach, but I've also seen some users who create overworld obsidian portal farms. Do you have screenshots of this turtle approach? Still drafting ideas... but, turtles are not yet on that list.
Side note: I haven't played multiplayer in at least four years, but I imagine that by finding the right server, the experience of building with others can enhance one's appreciation for the artistic possibilities in this game. Do you find this assertion somewhat accurate? I recall only one private server that I played on, many years ago, that was ultimately shut down. I liked it at first, but too many command blocks started to take over survival and compromised the experience for me. Maybe I'm just an old soul.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I can do you one better - this is the tutorial I followed:
For the multiplayer stuff - sometimes. On one of the old ones mentioned (Where I was happiest) I would say so. I stopped for years because of all the pvp/mini-games dictated servers, i'd rather bi in a place where I can help build and share experiences, it's fine to be into the other stuff - that's just not me. Due to this I really enjoy the Hermicraft Youtube series which I only found last season.
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I highly approve of this change, and would like to complement you on the stylish ceiling work! Glow stone is so large, I think end rods and torches make better chandeliers.
PMC's Pumpkin Carving Solo Contest Entry
Thanks! They may change to lanterns when we get the stable 1.14 release. Years ago I raised the ceiling but there's grass and paths on the outside directly above it so I can't do it again as like last time I've have to put another layer to cover and it'll be too much of a build up of land. It'd look funny land wise on the outside.
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Pre-disclaimer: I meant to put this up yesterday but I copied page #1 into a word document and have slowly been editing in new pictures where required and changing a bit of the wording when needed. IE - no "stairs down to storage" as there are none any more, and generally replacing any pictures I thought needed replacing. Which is now done to keep it fresh.![:) :)](https://media.minecraftforum.net/avatars/0/14/635356669596273706.png)
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colors and just done a flat color - I can do texture later. andesite, diorote & their variants still need to be changed, red sandstone & variants I have recolored from default same as coarse dirt.
Shaders: BSL/default
Current location: Lookout Mountain
Current XP: 41
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather
Distracting myself?
I'm not sure where I got the idea from, maybe I've been watching too much Hermitcraft, but - I got this idea in my head to go on a collection mission. I had this idea in my head to get one of every dye and a stack of sand and gravel for each dye and make concrete of every color! I would take the gravel from storage but taking the sand would leave me a little short, so I went to a desert across the ocean from the back of Mount DOOOooom to collect.With my efficiency IV shovel I easily collected 16 stacks of sand, along with the dyes and gravel both from storage I then realized my error, that I needed 16 of each dye not 1 as it would only going to give me 8 blocks of each color.
Correcting my mistake as I went along making the concrete powder I completed the task and converted it into solid concrete, almost taking out my efficiency IV pickaxe mining it back.
I also got a similar desire for glass something I always also need alot of, especially as I use a lot of light grey glass which doubles as a substitute for default glass. I would also need some of it for another mini-project I had been mulling over for over a week now. Once again I collected 16 stacks of sand from said desert again and converted it in the kelp fueled furnaces in both storage and the underground food farm.
The mini project
Something that has been bothering me for a while whenever I do screenshots for a "gallery" of the world is discovering the observation platform on Lookout Mountain is made of wool! I NEVER build in wool! The only exceptions are the 3D art of my skin's head and the walls to the bunny enclosure and that's it! I can only assume when I built it 2 years ago the textures were different and I used the wrong block!
So instead of just replacing blocks I decided to tear it down and start again - bigger better and more durable. Mostly the same but with a slightly different top half. To achieve this, I actually took 2 blocks height of the mountain so it was flatter, this would enable me to create a much bigger circle and thus bigger version. The inside was very cramped as it was.
Currently:
Ironically I've now run out of light blue glass and white concrete (Using both the two stacks of powder and 2 & 1/2 of solid concrete). I did re-design this on the creative copy first, but there are some changes, the lower level was going to be a snow block ceiling and changed back to glass like the original building and re-locating the spiral stair way to the upper level.
I also took the opportunity to clear some of the melons and pumpkins from their farms to trade for emeralds at my villager far for mending books. As I actually bother to wear diamond armor now I wanted mending on them, first just the helmet and chest plate because the mending villager actually run out! I traded something else and it was enough to renew the mending book trade however so I got mending for all. Apart from the trousers (Projectile Protection IV) the rest only have very basic level 1 enchants - aqua infinity and feather falling, nothing on the chest, but I guess that could change.
I do want another adventure to get another trident as I have a riptide II book I want to use. Also turtle update: all eggs have hatched in the 1.13 chunk and grown up. Most have been released and only 4/5 remain in the pen. The small water lagoon neighboring it is still ridiculous with the amount of turtles now!😂
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16yrs+ only
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colors and just done a flat color - I can do texture later. andesite, diorote & their variants still need to be changed, red sandstone & variants I have recolored from default same as coarse dirt.
Shaders: Chocapic13 V6 High
Current location: Glass tunnel, outside villager hall.
Current XP: 40
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather
Mini-Project overload?
Leaving off exactly where I was last time I put the last glass blocks of the roof of the new look Observatory platform on Lookout Mountain on Wednesday this week. In the first picture I did replicate the blue stripe in the upper roofing but found it too distracting, after considering grey or light grey (Also after some experimentation on the creative copy!) - I replaced it with the same light blue glass as the very top of the roof to let even more light in.
With blue stripe on lower rim of upper roof:
final:
For now I'm not showing interior screenshots as this is just the bare bones of the building, inside I will be adding detail with quarts stairs to the upper roof and a couple of beams. I am yet undecided about having the lower birch platform around the outside of the base like the old one.
Then came another project but it was a big one! - or at least it would be a big change for the sky-line. so I backed up in case I did not like what I was about to do.
This next one has come about with something I have been unhappy about over the last couple of years - the top of the mountain home. For years it's been a sore point. In Beta - release first it had a cobble wall around it which was fine, then there was two weeks where I built it up again in cobble (Still in beta days/late beta) and it looked like an airport hangar. Only to have to do a role-back that would go back 2 weeks and undo it all. Before it's current state there was a wooden hut up there leading into the (Then) upper rear lounge - now the bathroom. The mountain top being safely borded off with oak fencing.
For years now it's had the enclosed look with a low brick wall with embedded railings and leaf blocks behind that. The problem was not what that looked like however but more the very flat mountain up to it. I started to dig into the wall and added spruce log supports, embedding the wall back by one - but even then I didn't like the wall looking supported by stilts.
As we go round the wall you can see what I mean about the flatness of the mountain below it:
If I had done the "stilts" all around it still would have looked funny so I decided to do something very very drastic.
I decided to strip of the leaf, brick and railing blocks; and shave of 1 - 2 blocks of the top and build up walls using concrete. To add to this it would be capped off with a large staggered roof.
Before from afar:
Works:
The two log pillars to the right of the top of the waterfall/balcony have since been removed.
inside:
Currently there are no plans for what is now a lofty attic, a spare bedroom? - who knows. In the far shot you can see windows and shutters were added. There still needs a lot of detailing to be done especially with dark oak stairs. maybe columns on the outside of the walls for depth..
But wait, there's more...
For a very long time - at least a few years I've been considering a better entrance to the tunnel leading to the horse & donkey barn, I've just never been sure how to do it.
After:
Repeated at the other end also.
![](https://i.imgur.com/Z0hrucg.png)
Currently I have just finished the bare bones of another project, project: renovate glass tunnel. The one by the villager trading hall. I went to my creative copy and added stone-brick stairs to the "Rings" made of stone brick, but still they didn't look good. I tried making them "More circular", it failed. I ended up making a much more half - circular tunnel over all which meant tearing down the entire build.
I would be using this configuration all the way around for the new build:
works:
Inside the tunnel will be seating and potted plants. This is far from finished however, there will be concrete overlays over the to of the glass - not all the way round but as stagnated intervals, once I get more white concrete. To achieve this so far, I went to the desert and dug 16 stacks of sand and fired them into glass, I have approximately just 1 & 1/2 stacks of default clear glass left, that's how much glass it took! As well as the white glass sides/roof/ there's also the light blue glass floor with a 4 wide light grey glass (Re-used from old build) all the way round!
Now that this wider glass pathway round exists, it means I need to re-center the doors to the villager hall to line up with the middle of the floor. I sense a new upgrade to the entrance coming and it's going to be redstone related (Basic of course.)
I also:
*Extended one side of the observation platform after removal of stairs to mountain top.
*Re-mapped frames of my world map to include new mountain top roof/extended observation room/observatory look-out and new W.I.P. glass tunnel.
*Changed the outside window to the kitchen area of the V.I.P. room, as it looked pathetic. (More prominent block overhang, inset grey concrete around window. See here. Also added blue banners as curtain to certain windows of main sitting are to re-fresh the room.
*Changed all grey wool walls of bedroom to grey concrete.
*Moved snow golems to lower chasm (Sealed off from rest of cave beyond walls) in their room so I can have a line of isolated snow golems separated by glass and just shovel underneath them.
*Traded a respiration III book from my trading hall to add to my diamond helmet.
*Now we are in spring officially,. these will be the last screenshots using my winter pack.
**There will be no April/easter D/L release this year as I have to feel I've done enough to warrant it. There may be a summer release however.
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16yrs+ only
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colors and just done a flat color - I can do texture later. andesite, diorote & their variants still need to be changed, red sandstone & variants I have recolored from default same as coarse dirt.
Shaders: Chocapic13 V6 High
Current location: he Chunk Plaza.
Current XP:8
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather
Long, long sessions
Usually when I play I will do a couple of hours then have a break and either do more later or not, lately however I have been having very extra long sessions where I have gotten into a mindset on whatever I'm working on and have just forgotten time! I guess that's never a bad thing though. Continuing with the glass via-link tunnel, I started adding the white concrete to accent the glass (Whilst fighting phantoms at night!) and grabbed as much quartz as I had to add quartz stairs so it's not so blocky. At both entrances and inside the tunnel where the concrete showed.
More quartz seating areas will be added once I re-stock on quartz which means another trip to the nether. If you're very eagle eyed you might have noticed from where I took the screenshot in the first picture that something else has changed, hence another reason I need more quartz! With the new wide glass flooring to the tunnel and throughout it, the old exterior entrance to the trading hall didn't line up any more. It wasn't centered, it was also never even more than a passing thought before.
![](https://i.imgur.com/vzehVjf.png)
As it was:
So of course, those two stone brick stumps and iron doors entrance has to change and modernize in line with the new tunnel build and be centered with the new glass floor. So it was time to modernize and add something a bit more secure!:
Iron block piston doors. Also because of the over-hang, I raised the other one round the corner leading down to the art gallery up a block so it's all aligned. Due to all the glass used and retained glass from the old build I had to split my glass double chest in storage into two - neutrals and colors. Neutrals being Black, grey, light grey and white and clear (+ panes) and the other being the rest of the colored glass in a separate double chest.
I also cleared my iron farm and started placing iron blocks in the future industrial kitchen at McDunky's at the Chunk Plaza.
The other thing I have been considering doing for a very long time is clearing the ice to the right of the ocean. I had a basic silk touch pick with mending - but I needed a little extra.. So I gathered my beacon and then with 50 odd xp levels enchanted a book (Something I've been doing a lot of lately for my armor) and put a high efficiency on a book. I did have to waste a couple of basic efficiencies on stone tools to get it - third time of trying.
This is the area I wanted to clear before work began, including maps:
During and after:
I now have a double chest & 1/2 of ice. (Though some of it since has repaired ice around the Half-way House) With this world being so old, the biomes have changed. It was because of this ice we got a single line plank block across the ocean with minecart rails (Beta+), then a minecart tunnel underneath the bridge before finally the modern one we have now more further to the right beneath the water which connects back with the old one remaining. (The underground bit, the bit underneath the bridge having been demolished years ago.)
House-keeping
*Bringing back the remains of the old observatory lookout at Look-Out Mountain - aka more glass and a LOT of white wool, I utilized it to complete the entire roof in the library including the extension - there was that much wool. No more stone/dirt ceilings anywhere. (Apart from a very small patch at the very, very back top corner at the very back of the library because I ran out.
*I also finally changed the dirt/stone ceiling of the seldom seen office into snow blocks like everywhere else, fixed some missing green wool underneath furniture "legs" and fixed up some of the lighting. As seen here. Old basic oak trapdoors were also replaced with spruce ones.
*The melon pumpkin farm was also updated from a very old design to something very Mumbo Jumbo-ish. It's a bit more efficient but I've still kept it small mainly due to space. It does however now feed into the mountain and after clearly watching too much of a certain hermit on Hermitcraft, uses a water and ice stream to transport the product all the way back into upper storage!
*I also had to spontaneously get rails to return the trapped villagers to the top of the villagers farm. I was breaking glass to give them potatoes and all three escaped. Leading to a rather horrendous night trying get them back in, not get hurt by zombies and fight phantoms! Fun ensued. The same three never got back in but did fall back into the villager farm below, so three other ones were transported up.
The final exterior Of The Chunk Plaza?
The biggest news however, is that I was playing around in my creative copy and have finally come up with a look for the outside of the future hotel at the end of the Chunk Plaza that I like. Both colors and design have been holding this back forever which is why I did McDunky's kitchen next door. (Still W.I.P.)
To give you an idea, the window placement has changed to begin with. I created window holes with no real idea how I wanted it to look. So they just had a single column of wall between them, where as now they have a three column wall space between each window to allow for the "Girders". First it was to be black girders with an inset color as there was already enough white and red along the plaza, then with the re-think I chose dark grey concrete (After dismissing light grey). With the black girders it was to be a cyan/light blue inset color but I thought it would be too much. When it went to dark grey girders, I'll just say I've chosen an inset color that will really pop.
With the new window placement corrected, I will have a girder effect around the windows all the way up for one column, the next will be girder-less but with window sills, then girders again and so on.
So far, the last picture including work done today:
This was to be the original planned length of the build, but I have since decided that on the bare left side of the remaining chunk wall I will have another column of girder-less windows, then mirror the two columns of ones with girders (With an in-between without) and the very far left side mimicking the two space + column edge on the far right side. With the the color I have chosen for the inset color, I feel like I am finally making head way on getting the exteriors to the chunk plaza done! This could finally be the final year! For exteriors anyway!
Right now I have 3 stacks of dark grey concrete left, a very broken my efficiency pick I need to fix and get some levels as a bonus after my fall from a great height - one of the very top floor windows from a spider through a one hole gap somehow through the wall!! Grrr.
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Oooo, I really like how you made a build out of the cliffs you'll get from new terrain generation. That's really creative. I might have to steal that for my world xD
kalCM's Survival World (Infdev to Official Release) (Survival Journal)
Minecraft Youtube Let's Play Channel (Minecraft Infdev to Official Release Series)
The Minecraft Journey - Infdev to Official Release (Series 1) - This was done by me under a different Minecraft account.
The Minecraft Journey - Infdev to Official Release (Series 2) (May 2018- April 2020)
Sure, no problem, thanks!
It's been a long project - started Dec 2015 into January 2016 then nothing for the rest of the year and then not really picking up again until winter 2017! There are other chunk walls but they're further enough away that I don't have to see them, this one has always bugged me.![:) :)](https://media.minecraftforum.net/avatars/0/14/635356669596273706.png)
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16yrs+ only
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colors and just done a flat color - I can do texture later. andesite, diorote & their variants still need to be changed, red sandstone & variants I have recolored from default same as coarse dirt.
Shaders:Chocapic13 V6 High
Current location: Minecart tunnel of St. Primus Station
Armor:
Chest: Projectile Protection II, Mending
Legs: Blast Protection IV, Mending
Feet: Feather Falling II, Protection III, Depth Strider I, Mending
Weapons/Tools:
Sword: Knockback II, SMite IV, Mending (Also sword #2: Bane of Anthropods IV)
Trident: Loyalty III, Mending
Pick #1: Efficiency IV, Mending
Pick #2: Efficiency III, Silk Touch, Unbreaking III, Mending
Axe: Efficiency IV, Unbreaking III, Mending
Shovel 1:Efficiency IV Unbreaking III, Mending, Fortune II #2: Silk Toucj, Efficiewncy IV, Mending
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather
Fives across the board
The last time the church got any major update was really when it was converted from a small little church, into the large building we see today. "I always said I needed to add more detail eventually" and I guess that time finally happened. Although I started with the framing the outside stained glass windows, what actually spurned this mini-project was wanting to build out around the altar inside.
Let us start with the windows first however:
At the moment I have a temporary birch tree farm right in front of the church, just so I have it on site directly next to the building as I need a LOT of it! Currently I have been working on the inside windows, but I also need to do the ones round the back.
On to the altar, and you'll see from the first picture, how the rebuild altar (When the building was expanded) looks very lonely on it's own. So I wanted to surrounded it with some columns and arches.
works:
More shapes than arches, still needs work. The use of alternating blocks was an after thought after the initial build when it was just "Too much birch" so I threw some sandstone & variants + stripped birch logs into the mix to vary it. I will also be considering lighting and redoing it so it looks less "Torch spammy" with more possible glowstone in the walk way up to the altar covered by an iron trapdoor so it blends in and light still shines through the holes.
![](https://i.imgur.com/rwPkzBg.png)
Another project that wasn't planned but found itself, was the entrance to the main minecart ride to the Chunk Plaza station. Remember when I dug the alternate parallel tunnel towards it and created that nice glass & concrete canopy on the outside of the mountain?
from last year:
Now consider the very start of the tunnel, apart from the diorote wall preceding it it hasn't really changed much in years and has always been very simple:
It was time to change this old outdated entrance and mimic & incorporate the canopy of last years buildwith a bit of added concrete/glass struts at the entrance.
*When I was sourcing materials to make the concrete, stone bricks represented light grey concrete and cobble for dark grey concrete as placeholders
The dark grey/light grey transition from last years's canopy to this one would be removed as I needed the dark grey concrete elsewhere. Two more canopy ideas came to mind in somewhere that hasn't been touched on the overground in years...
We're going back to the days of when the first underwater minecart tunnel went directly underneath the bridge and then underground by the church, taking the original line from over the top of the low mountain (follow the shoreline), by Mount DOOOooom to beneath it.
This glass "In the mountain" either side has remained untouched for many years! I knew one day it would change,from 2015 onwards it always bugged me when I passed this way.
Canopy time!:
I had to widen the tunnel here before doing the canopy, just a little as that would be "Phase B"
This is why I needed the dark grey concrete as the canopies color gets progressively darker towards Mount DOOOooom. Dark grey accent on one side then black on the other directly by DOOOOooom.
Phase B
As mentioned in the last lot of screenshots, this is what I'm also currently working on, the tunnel widths are inconsistent due to age and time it was built. Parts are 5 wide but at bends and corners it goes to just three and stays that way in the last stretch to DOOOooom. So I wanted to make it all consistently 5 wide across the board (Hence the title!) Digging out the walls where needed was easy and I had the coarse dirt already at DOOOooom to lay underneath the tracks from St Primus station to DOOOooom when I relayed/realigned them following the widening of the tunnel.
I have also re-done the red wool strip from the areas mentioned and stone-bricked up the top half of the tunnel again. I shall e using a different block for the low walls and looking to see how I can also improve things. Eventually from the new dark grey canopy back to the church, the sky lights (Which also need to be re-aligned) will change to green glass blocks to blend into the grass up top.
screenshots:
So I have been a busy boy!
Also:
*All maps updated, main and one at Mount DOOOoom - to account for new canopy, DOOOooom's needed a lot of updating for the new canopies, the new glass tunnel link back home, the huge mountain top roof now and the new observatory lookout point in recent months.
*The pumpkin/melon farm is double stacked up, currently now with two rows.
*A new water stream now goes from the carrot/potato farm into the basement storage! After replanting and retracting the trapdoors back down the left overs can be now be chucked directly into a stream to go where mentioned. (I had fun working out where that ended up, not on the original side I chose!)
*Repair work done to a balcony at Mount DOOOooom after using a creative copy of the world for snapshots and noticing it whilst taking screenshots at the back of DOOOooom (nostalgia). Not sure if it was a creeper of lightening but there was a big hole in the balcony which is now fixed.
The next update - won't be an update. It will be some news however, on May 10th!
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WARNING! This is a 1.8GB file!.
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*This will be the penultimate update before this forum goes into archive mode on June 16th 2019.
Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colors and just done a flat color - I can do texture later. andesite, diorote & their variants, red sandstone & variants I have recolored from default same as coarse dirt.
Shaders:
Armor:
Chest: Projectile Protection II, Mending
Legs: Blast Protection IV, Mending
Feet: Feather Falling II, Protection III, Depth Strider I, Mending
Weapons/Tools:
Sword: Knockback II, Smite IV, Mending (Also sword #2: Bane of Anthropods IV)
Trident: Loyalty III, Mending
Pick #1: Efficiency IV, Mending
Pick #2: Efficiency III, Silk Touch, Unbreaking III, Mending
Axe: Efficiency IV, Unbreaking III, Mending
Shovel: Silk Touch, Efficiency IV, Mending
Data packs:: anti-Enderman griefing
Moving Forward
Since the latest release of my world download on May 10th, one of the first things I did was think of beautifying certain areas and utilizing some of the new blocks. I had already designated a test area to do this on the beach front of St. Primus church, where it looked very lack luster and the borders along where it hits the water very straight. My initial idea however was to create a custom "rock" on the grass land using stone, grass, gravel and the new stone stairs and slabs. Also a log that may have drifted onto the shore line.
After:
The shoreline still needs a little work however, as it looks a bit jigsaw-y. I shall have to go round the back of Mount DOOOoom to see how I did it there, but yeah it still needs a little tidying up before it's to my liking, but you get the idea.
I also re-aligned two sets of stairs going down from the back of the main home onto the shoreline as they have (For years) been just a very straight, steep line of stairs down. If you know or are to know anything about me, then it's how I've come to hate straight, steep stairs. I prefer to embed them, stagger them and have them twist a little and turn.
Either side of the birch trees n the middle. (Sorry for the HUD, must've forgot to take it off):
After:
Speaking of birch trees, I've just chopped all of them down in the immediate vicinity of the home. I'm not sure whether it was in BETA or not, but years ago I wanted things to be different to normal so replaced many oak trees in the immediate area with birch trees, as it has been a staple for years since. The more I beautify however, the more I now got to thinking it just looks too fake and artificial and there are places like near the exterior kennel entrance where the uniformed placing now looks just ugly and icky to me. So I have chopped all the birch trees down!
In their place I will be bringing back the oaks, and some of which will be custom. I've only ever done one custom oak tree recently this year, where the old coca bean farm used to be outside before moving underground. I was very pleased with that one, and although it's not perfect (Custom trees aren't my specialty), there is still plenty of room for improvement! Placement will also be more scattered "here and there", no uniform.
The last big change was to the old part of the underground minecart tunnel to St. Primus church, just after the underwater part to St. Primus station and on to Mount DOOOooom. I had already widened the tunnel if you recall, so it was 5 blocks width everywhere not just in parts. All that was left was to change the lower wall to a new block. Since then however on my creative copy of the world, I came up with a design that not just made it look a little better, but a lot more prettier.
After:
I also added the back color to the hotel front at the Chunk Plaza Hotel:
Adventure time!!!
One of the things I obviously wanted to do with 1.14 was get some bamboo to make scaffolding. but this would require some serious travelling across the nether for this old 8 & 1/2 year old world. I already planned this trip in my creative copy, although when I came to do it in the actual world I did stray a little from the designated path - but just a little. I found, getting my X co-ordinate to 500+ wasn't enough for the over-world, at 1000+ there were a lot of spruce trees and snow everywhere. At 1500+ nothing but Savannas far as the eye can see! I did find on my way back to the portal however a mooshroom biome, which to find in this old of a world is amazing! So I marked the co-ordinates with a screenshot. It took to X: 2000+ to get somewhere further enough in the overworld. Even then I still had to journey a little to find a jungle.
When it came to doing it in survival, as mentioned I did stray a little from the designated way which meant more paths across vast oceans of lava below which is always fun when your shifting and watching for ghasts. By X: 1500 I was glad of the break. My efficiency IV pick only last to just after X: 500 due to all the tunneling and it was iron picks from then on. When getting the mycellium I spawned in a cave rather than on a tree (Creative copy) and got the subspace achievement, which I knew of but didn't actually know how you did it never having looked it up. (I also came out near diamonds and broke out the fortune pick). Digging up from the portal I eventually came up into the ocean so used the excess of the netherrack to make a scaffold tower up and light it knowing I've have to find my way back.
I survived this with just half a heart left. I always run from the portal after previous similar experiences and slammed the doors shut the creeper, but in my panic double shut it - so it was back open allowing the creeper through. With all the running/jumping simultaneously in panic, how I didn't jump into lava I'll never know! #luckytobealive
Fun with ghasts also:
should do the trick!:
Got a stack of this mycelium:
Upon my return I carried on the next day IRL to the X: 2000 mark and made a new portal through to the ocean where I would have to boat the jungle containing bamboo, and not lots of it either just sparse shoots. I only needed some however to grown my own. Made a friend before boating back, getting very lost for days before finding my scaffold of cobble in the ocean as I forgot to take a screenshot of the coordinates. (Yes I had to dig up from underground again after the portal through.)
Excuse me?!
Ya turn ya back for one second...
back home:
I also got another stack of quartz in the Nether (Trying to repair my pick), all birch tree work was done after returning home. Chopped down last night, beginning to replant today. The journey back through the nether was a lot more peaceful and uneventful without all the mining, and no encounters thankfully. Before hand I also moved some villagers back to the old villager trading hall who have multiplied and currently have 1 golem outside and 4 inside. After having the iron farm in 1.13 however I strangely don't have the heart to kill these iron golems.
Hopefully if I have enough content, the next update before the forum archives will be June 12th.
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Well, well, well. I thought this was going to be the last update on here, but at the last hour we have been saved, So I guess the updates will continue here as long as I'm permitted.
Resource Pack: Mostly default
Shaders: Chocapic13 V6 High
Armor:
Weapons/Tools:
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub
![](https://i.imgur.com/bZvbZzK.png)
The Bells of Mount DOOOooom
In the original towers of Mount DOOOooom pre-corner towers my roofs were very simple made out of netherrack blocks. It was to be netherrack stairs but when I found this was going to be too expensive the time you melt the Netherrack, then convert the netherbricks to make the stairs... I just stuck to Netherack blocks. When the four corner towers came along in 2014, they were topped with a simple spruce roof, but one that when in and back out in corners to avoid the old triangular look. They were made to fit the shape of the top of the towers resulting in a very flattened looking pyramid type design:
That was back in 2015, since then I've tried experimenting with roofs with mixed results, mixing in slabs and blocks. But I was about to take these old roofs to a whole other new level. I googled medieval roofs looking at paintings and illustrations and tried to stay away from minecraft ones as I didn't want to get influenced by other people's designs. After failing to find something I liked I went to my creative copy and started designing and got creative. I used the concept of an A-frame roof in the spruce log supports - that being two ascending blocks then two straight vertical blocks stacked and repeat. That was just for the frame however, upon which I would build upon, experimenting, free-handing and coming up with something quite unique:
Making a hole...
What I've ended up with is a very bell shaped roof - hence the title, but it's probably one of the most interesting roofs I've ever done. When designing it in the creative copy trying to do the bits between the sides diagonally wasn't easy. If I thought that was bad, trying to then do the same on the opposite side and mirroring it, was a nightmare! I think when I came to do it in Survival I only made two mistakes. I am currently working on the second right hand front tower now but have had a few days off after having an existential nightmare! The diagonal side bits weren't lining up, one side looked like it had a bigger gap than the other,; and I had to keep checking my work as I couldn't see what was going wrong. The next day - having slept on it, I realized the bottom row of dark oak stairs on the right side were one block higher than they should've been throwing the opposite side out. (Which I was actually doing right as it turns out.)
In the last pictures you may just see that I have also added spruce log bands around the tower, changed the roofing and window sills to Dark Oak and made the roof canopies more pointier and have changed the balcony flooring from spruce planks to spruce/dark oaks logs and dark Oak planks adding a ix to freshen up. For along time I have felt the spruce logs/planks/fencing were to light against the dark cobblestone, these new roofs gave me an excuse to change things up.
I also had visitors.
Things still aren't lining up though, hence the break as it was becoming headache inducing.
At the Half-way House, the kitchen got a major improvement also.
after:
The first question was what was the furnishings going to be, at first I said jungle wood related but then deciding the floow would be better in Jungle planks, I changed my mind as I didn't want it to blend into each other. I basically reversed it instead of the birch floor I used a mix of jungle planks and stripped wood and changed the jungle furnishings around to oak. The stripped jungle logs surrounds around the fridge and oven (now smoker) make it feel more homely and country. Chests both in this kitchen and in the lobby were changed to barrels as they look like rustic cupboards.
![](https://i.imgur.com/zy6JmuZ.png)
![](https://i.imgur.com/0jPI2K5.png)
Also - welcome Blofeld to the kitty family!! Seen indoors with Uno.
On the outside of the minecart station that leads to the Chunk Plaza station, I also created a little area in the bare grass land with a tree that will be a custom when done:
after:
Also back home, I have always found it inconvenient that if I want to load up a donkey with supplies, the nearest I can get to storage is leaving him by the kennel entrance and running back and fort with supplies. So after experimenting on the creative copy again, I have created a direct under-ass from the right of the kennel entrance outside into a narrow corridor leading to a platform by the bubble elevator to the bunny pen.
I also found in creative this strange shaft by the kennel entrance, and sure enough it was there in the survival world too until I filled it in!:
I'm not sure why it was there but it must've been there unknown for a very, very long time unnoticed. All filled in now!
Work also begun on decoration for the long minecart tunnel to the Mesa, staring with the stone corridor and into the sand/sandstone 2nd corridor.
Sandstone corridor with pesky visitor!:
The floor will be sand/sandstone eventually. There is another part of the tunnel that will be like this but rather than repeat myself it will be enhanced with orange and blue (Concrete?) blocks taking styling tips from a desert pyramid theme.
Finally I went to the 1.14 chunk again and in many directions trying to find a village, but no joy, I was hoping they would have beetroot farms, the one plantation that stops my underground farm being fulfilled. I have pinched two Llamas though after there lead broke away from a wandering trader and named them Larry and Barry with two more tied up. (They will be Gary and Harry). I've also been adding enchants these last few days going for God armor, got a piercing I then a II for a badly damaged catapult I received after fighting Pillagers at Mount DOOOooom. Have a Feather Falling IV/IV enchant but don't have enough xp to apply them to my boots yet, plus a Level IV Aqua Infinity. I be grinding!
Another wandering trader did pass buy and actually sold beetroot seeds! So I scrambled to put my enderchest down and grab my emeralds and last cand fill the empty farmland spots at the very back of the underground farm!
Sad news to end on, when i went to my 1.14 chunk, despite the villager hall being well lit up and fine as long as I've been in that chunk, as soon as I returned only two were left - as zombie villagers. Despite creating another potion of weakness and missing one twice with two potions, only one lived to tell the tale as a converted villager. Currently he has moved to the library (With a lectern) where he has a full time librarian job.
As for the ones being temporarily held in the chunk error:
The only ones left are i the former iron farm, which is where I was (literally just above at ground level on the second floor). I came back down and they were gone full zombie mode. Apart from the ones in the old iron farm, i think I'm done with villagers now. The old trading hall back home is being converted and has had the farm removed, what I'll convert it into - I've no idea. Let along the bigger hall next door connecting it to the library.
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16yrs+ only
World is looking great! Love all the new 1.14 blocks!
Sorry to hear about your villagers. Very disheartening. Quite a shame.
Is that Watership Down map art I saw? I've so far not worked up the courage to watch that movie.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Is that what barrels look like? Guess I've been living under a rock (I still haven't updated past 1.12, and to be honest I don't know much about what's beyond 1.12).
I share your sentiments about the bell-shaped roofs. It's nice to come up with your own design and try to replicate that the old school way, and I think you've done a good job of that here. The shape is most certainly interesting, and I wonder how long it took you to fully conceptualize. Using a creative copy is smart for playing with new ideas (saves so much time!) in that regard. Speaking of such ideas, the blue/orange stylistic approach sounds appropriate. How long is that tunnel? I imagine it must be a rather therapeutic activity installing its architecture, if you catch my drift.
Yeah, disregarding villagers sounds like a prime means of reducing frustration and anxiety in general. I hate villagers (for more reasons than one).
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Thanks Joey.:)
Even in the creative copy when designing them it probably took 1 - 2 hours. There are little indented logs behind the roof canopies that were never originally intended but because I used slabs also, there was an air gap behind them. So i used the spruce log as an accent:
(Creative copy)
I'm please to say though I've just finished the second front tower roof just now! I'm noticing some slight differences in the side diagonal bits but I'm more likely to go and correct the first roof. When I do them I have to get into a "Zone" and do them in a block so the pattern is in my head and I can repeat it easily. Though I still use my creative screenshots as references.
![](https://i.imgur.com/2RHVr1y.png)
To give you an idea how long the tunnel to the mesa is, let's just say it's almost 12 tunnel lengths as it's quite far away! After this sandstone part, the next one is one of the very, very long stretches. I haven't decided what I'll do for that bit yet, maybe a fake mineshaft.
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That's strange, I saw Joey's post but not yours in between, oh well.
Thank-you. That is indeed Watership Down, you should definitely give it a go! Despite scarring me as a kid it remains a favorite of mine and led me to reading the novel too.![:) :)](https://media.minecraftforum.net/avatars/0/14/635356669596273706.png)
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16yrs+ only