Here’s a question: how do you deal with wanting to delete and start over again? I always start a new world and get quite far but then become unhappy with my original base build and wanting to restart. I’m probably the furthest into any world so far - about 50 hours- and feeling like I want to already. It doesn’t make sense since I could just start a new base 1000 blocks away with all my Upgraded items but as a perfectionist I still want to do it.
Thing is, it's different for everyone. Although I have lots of worlds, I have about just 5 that I continue to work on that are now quite old - all of them. That's to do with terrain generation however and the desire to want to build by inspired by the land, which I've not felt since BETA 1.8/RELEASE. Although we've had more biomes once you go travelling they're not diverse enough, one savanna for example is pretty much the same as another and so on and so on for every biome.
Getting into specifics, instead of restarting each time maybe stick with it and keep makeing the original even better, the very best it can be. Upping sticks in the same world could be an option, but set your own rules like taking little to nothing with you instead of what you have, naybe try that?
Changed blocks: Terracotta, andesite, diorote & their variants, red sandstone & variants (Blue as if it's been in a kilm),coarse dirt and Dark Oak trapdoors
Shaders: Chocapic13 V6 High Armor:
Diamond Helm: Aqua Affinity, Respiration III, Blast Protection III, Protection III, Fire Protection IV, Mending
Netherite Chest: Projectile Protection II, Blast Protection IV, Protection III, Fire Protection IV, Mending
Netherite Legs: Blast Protection IV, Protection III, Fire Protection IV, Mending
Diamond Feet: Feather Falling IV, Protection III, Depth Strider I, Mending
Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
Crossbow: Piecing IV, Mending
Trident: Loyalty III, Impaling I, Channeling Mending
(STORED Trident #2: Riptide II, Mending)
Netherite Sword : Smite IV, Looting II, Smite V, Knockback II.
Diamond Pick #1: Efficiency V, Unbreaking III, Mending.
Diamond Pick #2: Efficiency III, Unbreaking III, Silk Touch, Mending
(Stored: Fortune III diamond pick with Mending)
Diamond Axe: Efficiency IV, Unbreaking III, Sharpness III, Mending
Diamond Shovel: Silk Touch, Efficiency V, Unbreaking III, Mending
Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates hud, fast leaf decay
Resetting the Nether. Now in 1.16.3
It is done. When my PC crashed I had 6 months of work to re-do, but I did it. Little jobs here and there, bigger things latetly to get back to where I was and more Recently though, I decided I would upgrade to 1.16.3 after not wantng to, and just see how it goes. Honey and bees in 1.15 held no interest me and although I loved the new nether, it was best off for a newer world than this old one. However, with all the work I've done to catch up and then my own stuff since it just made me realise something. I've always updated this world, gone through different versions and wjhat it may bring as well as facing challenges (Link chunk errors), and that's what I need, a challenge.
I don't have the best super diamond gear from 1..14.2, but it has multiple enhantements so it's almost that, I want to be challenged by somehting like the now more vicious piglins and overly agressive Zoglins in the neather where gold armor is weak and my diamond gear may not be enough. By resetting the Nether I will lose all my ice roads leading to other chunks and the gold farm probablly won't work, but I need that. I wanted to see where my existing portals would spawn in a new nether without the luxuries of past versions..
So with that I upgraded my world from 1.14.2 to 1.16.3..
As well as some recent work, I have just been having fun (Sometimes frustations at the piglins and zoglins) collecting new materials from the new Nether. My portals spawned in a small cutt of corner of the soul sand valley and from the cliff top of one (From the main portal in my home) I could see the other portal down below, just past a netehr ravine and a bit further down. So I linked them up with a simple block stairway down for now, just digging a safe route down from the main one to the lower one which comes out in the overworld at my castle, Mount DOOOooom.
I have also been using some of the materials to "Halloween up" my immediate area. Though to get to a warped forest, I did have to build a long sky-bridge across the nether past the next crimson forest that joined onto a partial warped forest/Basalt delta Area.
Over at the Chunk Plaza development, when last there, I was laying the last "basic birch" flooring in the last of all 14 apartments of the hotel. Shortly I will begin the interiors phase. I have also been making crop fields slowlt nearby, and would like a windmill near there in these newly formed fields (When done) eventually.
I have also extended the main boardwalk out to the lighthouse, but to do so I had to do the promised improvements to the lighthouse I've been wanting to do for a while. This means changing the white terracotta (pink) to white concrete, so If someone did want to see it in the default they could. I did this along time ago with the exterior walls of the main home.I also added a few extra floors at the top of the lighthouse for height and am slowly trying to add a bit of a gradient.
After this I have extended the boardwalk from the back of the well to connect with the lighthouse, in the same style. I have also upgraded the existing boardwalk outside the maincart staion entrance (To the oriental garden) to match the main board walk also and have linked that to the new path to the lighthouse.
Plans have stated to do an international dock, they were going to be at the Chunk Plaza Development but I felt it was just the wrong place. So I've moved it closer to home and it will be off the back of the lighthouse. Across the water in the undeveloped land, I will be fixing the corroded shore (Corroded by various Minecraft versions) into more of a slipway, just for aesthetics.
With the reversion of Andesite back from a basalt looking block back to default, there are still areas sucj as the minecart tunnel to the 0 tick bambo farm (Which I'm guessing doesn't work in 1.16.3) that still need rennovation, In the armory I did change this (Another is in the minecart tunnel from the back of the science lab) but the walls are pretty basic blackstone right now to retain that black look. I do really like the polished blackstone texture though.