How would you go about making a rail system that mobs cant get into?
My station is inside my fortress, and I'd like to have my rail system out in the open (once clear of the fortress) but every method I can think of has a flaw (especially now spiders climb fences).
You could always make it elevated. Or if you don't care about a view, just make the fences tall enough that the spider can't fall down on you, only walk on top of you.
1) Elevation. Place the rails 2 squares above ground level. Add a lip on that second level to avoid spiders climbing up
= Rails
[] [] [] []
[] []
[] [] [] []
2) Moat. Water or Lava. Lava has the added bonus of lighting the tracks without the use of a torch and killing the mobs outright, and a moat in general can be better since you only have to dig down, not build up. Build Moat 3 squares down to avoid them swimming back out.
= Water or Lava
[] [] [] [] [] []
3) Tunnel. Dig your rails down 3 squares and light significantly. Make the stations contained within small buildings locked by door.
grass is ground and cobble+stick is the rail, since spiders don't actually have anything to climb on, they can't get up. Also too high for creepers to blow up on sight and if you add stuff on the side you can stop skeletons, but you move too fast to be shot anyway.
Rollback Post to RevisionRollBack
I am not a pirate, I don't like disclosing paid info, yet.
Supercalafragilisticpneumonoultramicroscopicvolcanoconiosis.
A disease which is caused by silica dust from volcanos which is very Mary Poppins-ish.
1) Elevation. Place the rails 2 squares above ground level. Add a lip on that second level to avoid spiders climbing up
= Rails
[] [] [] []
[] []
[] [] [] []
2) Moat. Water or Lava. Lava has the added bonus of lighting the tracks without the use of a torch and killing the mobs outright, and a moat in general can be better since you only have to dig down, not build up. Build Moat 3 squares down to avoid them swimming back out.
= Water or Lava
[] [] [] [] [] []
3) Tunnel. Dig your rails down 3 squares and light significantly. Make the stations contained within small buildings locked by door.
And those are just the obvious ones.
You're forgetting one thing about spiders: they don't just climb, they jump too. I think its 2 or 3 blocks they can jump. Walls need to be 4+ blocks high for total protection.
Of course, you could just elevate your tracks by 10+ blocks and then you don't even have to worry about mobs even seeing you. Nice view that way as well.
You're forgetting one thing about spiders: they don't just climb, they jump too. I think its 2 or 3 blocks they can jump. Walls need to be 4+ blocks high for total protection.
Of course, you could just elevate your tracks by 10+ blocks and then you don't even have to worry about mobs even seeing you. Nice view that way as well.
I knew they jumped, I just wasn't aware of the actual distance. The entire thing is scalable, though. If it turns out Zombies can swim in 3-deep water but not 4-deep, then make the water 4-deep. If a Spider can jump across a 2-wide moat but not a 3-wide, make it a 3-wide.
The tunnel option seems like the best one, though. You can use the materials you obtained from digging the tunnel to build the station buildings or use them as bridges for water crossings (unless you just want to go under the seabed outright).
I use stack fences three blocks high every nine blocks for my rails and the spots are too few and far between for spiders to even care enough to try to climb up.
All of the ones I have built above ground are elevated, and lit up with torches every 8 blocks, plus they are completely enclosed in glass (except for my first one, which used cobblestones at the layer just above the tracks, 2 layers of glass, then a cobblestone ceiling.)
It means I have had to harvest a hell of a lot of sand, plus use a lot of coal to smelt it, not to mention all the iron for the tracks. I have pretty much levelled every beach within 200 blocks of my house and a good portion of an entire desert biome to the NW as well. 8 blocks of glass are needed for each track section, looking somewhat like this:
[] []
[] []
[] []
[] []
[] []
Since torches cannot be placed on glass, I would put a cobblestone at the second layer above the tracks where I needed to put a torch.
I have built 5 minecart lines since starting my current world; one goes to my spawn point, the second runs underground to a branch mine NE of my house. The last 3 are on the surface. No 3 goes to an area above and to the S of the branch mine; I eventually plan on expanding it. The 4th runs south, and the 5th, which is the longest at just over 1000 tracks, goes north and far to the west. Only the 5th one uses the pattern shown above. The 4th one is similar, using 10 glass blocks per track section, while the 3rd uses 8, but is only 2 blocks high.
grass is ground and cobble+stick is the rail, since spiders don't actually have anything to climb on, they can't get up. Also too high for creepers to blow up on sight and if you add stuff on the side you can stop skeletons, but you move too fast to be shot anyway.
Spiders jump 3 blocks high.
Rollback Post to RevisionRollBack
Alpha account user (woot woot) and Builder on The Voxel Box
As you can see, it is 100% mob proof and you won't suffocate. The slab is see-through although the sky turns dark. Plus, it puts to use all the cobblestone obtained from mining, so you don't have to level beaches and deserts. The only problem is that it doesn't look too fancy on the outside .-.
My station is inside my fortress, and I'd like to have my rail system out in the open (once clear of the fortress) but every method I can think of has a flaw (especially now spiders climb fences).
Is the only option a glass tunnel now?
That solves the spider problem.
1) Elevation. Place the rails 2 squares above ground level. Add a lip on that second level to avoid spiders climbing up
= Rails
[] [] [] []
[] []
[] [] [] []
2) Moat. Water or Lava. Lava has the added bonus of lighting the tracks without the use of a torch and killing the mobs outright, and a moat in general can be better since you only have to dig down, not build up. Build Moat 3 squares down to avoid them swimming back out.
= Water or Lava
[] [] [] [] [] []
3) Tunnel. Dig your rails down 3 squares and light significantly. Make the stations contained within small buildings locked by door.
And those are just the obvious ones.
[]
[]
grass is ground and cobble+stick is the rail, since spiders don't actually have anything to climb on, they can't get up. Also too high for creepers to blow up on sight and if you add stuff on the side you can stop skeletons, but you move too fast to be shot anyway.
Supercalafragilisticpneumonoultramicroscopicvolcanoconiosis.
A disease which is caused by silica dust from volcanos which is very Mary Poppins-ish.
You're forgetting one thing about spiders: they don't just climb, they jump too. I think its 2 or 3 blocks they can jump. Walls need to be 4+ blocks high for total protection.
Of course, you could just elevate your tracks by 10+ blocks and then you don't even have to worry about mobs even seeing you. Nice view that way as well.
[] [] [] []
[] []
[] [] [] [] []
[] [] [] [] []
[] [] [] [] []
Where Iron bar is a Minecart.
You could use something other than clean stone, but I've used this with an arch design and it looks really nice.
I knew they jumped, I just wasn't aware of the actual distance. The entire thing is scalable, though. If it turns out Zombies can swim in 3-deep water but not 4-deep, then make the water 4-deep. If a Spider can jump across a 2-wide moat but not a 3-wide, make it a 3-wide.
The tunnel option seems like the best one, though. You can use the materials you obtained from digging the tunnel to build the station buildings or use them as bridges for water crossings (unless you just want to go under the seabed outright).
By which, I mean like this.
[] [] [] [] [] [] [] [] []
[] [] [] [] [] [] [] [] []
[] [] [] [] [] [] [] [] []
With the Iron being rails, the sticks being fences.
It means I have had to harvest a hell of a lot of sand, plus use a lot of coal to smelt it, not to mention all the iron for the tracks. I have pretty much levelled every beach within 200 blocks of my house and a good portion of an entire desert biome to the NW as well. 8 blocks of glass are needed for each track section, looking somewhat like this:
[] []
[] []
[] []
[] []
[] []
Since torches cannot be placed on glass, I would put a cobblestone at the second layer above the tracks where I needed to put a torch.
I have built 5 minecart lines since starting my current world; one goes to my spawn point, the second runs underground to a branch mine NE of my house. The last 3 are on the surface. No 3 goes to an area above and to the S of the branch mine; I eventually plan on expanding it. The 4th runs south, and the 5th, which is the longest at just over 1000 tracks, goes north and far to the west. Only the 5th one uses the pattern shown above. The 4th one is similar, using 10 glass blocks per track section, while the 3rd uses 8, but is only 2 blocks high.
Spiders jump 3 blocks high.
Where stick is minecart. Your head can actually pass through glass whilst in a minecart.
As you can see, it is 100% mob proof and you won't suffocate. The slab is see-through although the sky turns dark. Plus, it puts to use all the cobblestone obtained from mining, so you don't have to level beaches and deserts. The only problem is that it doesn't look too fancy on the outside .-.