once i had 7 diamond and 6 iron, i realllllllly hate odd numbers so i threw a diamond out and it landed it lava...but i didnt go crazy because at least they were even!
Mae it snow, pile up dirt under you, and look. There will be dottedlines where chunks end, at least for me. i don't care if you can't make it snow, DO ET!
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Quote from NuclearDemon »
There are 10 kinds of people who understand binary.
Those who do.
And those that don't.
If you hold f3 it tells you your x,y, and z axis and chunks are 16x16 so just divide x and z by 16?
I dont get it...
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Quote from icecruiser »
once i had 7 diamond and 6 iron, i realllllllly hate odd numbers so i threw a diamond out and it landed it lava...but i didnt go crazy because at least they were even!
The numbers to the right of the "c:(90) and c:(5)" indicate your x and z coordinates within the chunk. These numbers range from 0 to 15. When you cross over from 15<->0 along either the x or z axis you enter a new chunk.
The "c:" indicates which chunk you are in along each axis.
I dont get it...
Press F3. Find the numbers labeled X, Y, and Z. You know division? I hope so. Divide them by 16. BAM.
You will actually want to take the modulus, every multiple of 16 is a new chunk boundary.
The numbers to the right of the "c:(90) and c:(5)" indicate your x and z coordinates within the chunk. These numbers range from 0 to 15. When you cross over from 15<->0 along either the x or z axis you enter a new chunk.
The "c:" indicates which chunk you are in along each axis.
...
He scream