Minecraftian scientists have been preparing for the future and have been trying to make it come faster and we are proud to bring the playerbase a fully functional two way canal that makes mobs and items travel down the same canal up to a desired location(limited location choice), but the mobs and items end up in two different locations if desired; I call this (alternate) because theres a similar canal that gets mobs somewhere on Igmur that I can't find the link to it, and I think that the other trap can't get chickens if i remember it right but can be easily edited to get spiders
to get to the chase, the mob canal's dimensions are 2x2xX, X being the length of the canal excluding borders, and the part where items go can be very large
the following is the side view of the structure of the canal, where is source water, is runoff and is a sign(ladders and torches untested) and is whatever you want, preferably cobblestone, but it can be dirt if you're cheap or early in the game, or obsidian if you've been playing that map for a few months
This is mirrored at the second Y coordinate, and at the seventh tile of runoff from the first water source block, the water, instead of going further downwards, actually goes up to the next block because of the strange mechanics of fluids in minecraft, producing no extra runoff because of the sign above it. Mobs will always swim to the topmost Z coordinate in water and in lava
only the 2 topmost Z coordinates(and all X coordinates) are required for the part that transports mobs, and the rest is for transporting items.
the part where the items are transported is trivial as you build it, except for the third topmost layer of z coordinates, which just happened to work when I had tried it, but below is a diagram at the bottom of the runoff water drop anyway, from top-down view, where is where the water comes from the end of the water sources runoff from the mob canal
and you just end up spacing out the two streams appropriately and after the spacing you want has been satisfied, then you; also those are the directions that the streams will go in, unless you make the one that is going up in the diagram go down, in which case the water would be going right in relation to the direction of the water flow in the mob canal. You don't want the item canal to go in the same direction as the mob canal or else it won't be a two-way canal and the items will only go below where the mobs go. Obviously you can just mirror that design at the bottom so that it goes the other way, but after testing it myself, I cant get the two separating item canals to merge. I recommend that you merge them at the collection point.
A use for this would be I guess in RNG traps(a series of traps that have a chance to kill mobs, but all do damage to them) that could be made in the future or just for transporting every mob including those #%(@ING chickens and excluding ghasts to a mob trap that guarantees kills, such as an extremely simple falling trap, where the collection point is at the bottom. Also the way down to the item canal doesn't have to stair more than thrice, but it might have to more than once, I won't have to bother to test this, though after the stairing, you can make it so that the items fall as far down as you please, even to the in-game "void"(but then you wouldn't get the items)
Note to readers: I probably can't edit my post for clearness nor grammar or post anything at all ITT or in any topic or even view anything other than the titles of topics, because of the 502 bad gateway error. Yes, its seemingly that bad.
EDIT: I can view topics now, just my ^)#@ing luck
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its because the real thrill of minecraft is the first night. its like dating. nobody likes the relationship 2 years in.