The title states it. I always like hitting things as I am running, knowing I won't break anything but still hearing the noises of things being hit. When I have cactus, I place instead of hit, knowing it won't be placed unless it was on sand. I was wrong. In the water, I got cactus to be placed on dirt. This only worked in the water, and I am not positive if it will grow. But here are some pics.
This is the setup in which I found it
This is the close up
Hopefully it will be fixed, don't know if this is new or old, but interesting nonetheless.
Yeah, Notch said theres gunna be some bugs, also like how you can put a sapling on sand if theres snow of top of it, and probably the same with cactus too.
Yeah, this is really old, lots of glitches with the water, e.g. 3+ chests next to each other and cactus on any material. Although, this glitch is good for very compact storage.
Suck My Blowfish, I was doing some testing with this (before I found this topic) and when a cactus is placed against another cactus while in water the first cactus gets destroyed.
Also, a new way to autoharvest cacti, if a cactus grows it refreshes the cactus in water, making it get destroyed. Along with the newly grown cactus. Sadly it's a one go thing, no auto-farming (like the other method) after the first time.
Yeah Crock, it is kind of like the redstone water flow glitch, if you put down a block next to the cactus it updates the cactus. The cactus then realizes that it is in water somehow and can't swim, so it decides to turn itself into item form and float away. Or something like that.
Also, to much dismay, doors have no special effects in water.
Yeah Crock, it is kind of like the redstone water flow glitch, if you put down a block next to the cactus it updates the cactus. The cactus then realizes that it is in water somehow and can't swim, so it decides to turn itself into item form and float away. Or something like that.
Also, to much dismay, doors have no special effects in water.
Except that it doesn't sound nearly as nonsensical from a coding standpoint. Making blocks only update when blocks they're directly touching do is a great resource saver, even though it doesn't always make sense. Sand, for example, should probably check to make sure it isn't in midair when it's first generated instead of then it's broken.
Sand, for example, should probably check to make sure it isn't in midair when it's first generated instead of then it's broken.
That's due to the order in which things are done. The world isn't generated in a single pass. caves and such happen after the sand is already there. There was some discussion somewhere....
This is the setup in which I found it
This is the close up
Hopefully it will be fixed, don't know if this is new or old, but interesting nonetheless.
My football team is the Russian bears on unicycles.
Oh, well at least I know now. I enjoyed the above comments as well.
Did you really need to say bro? >_< J/k ;-)
Also, a new way to autoharvest cacti, if a cactus grows it refreshes the cactus in water, making it get destroyed. Along with the newly grown cactus. Sadly it's a one go thing, no auto-farming (like the other method) after the first time.
Also, to much dismay, doors have no special effects in water.
That's due to the order in which things are done. The world isn't generated in a single pass. caves and such happen after the sand is already there. There was some discussion somewhere....
waterLAVA!!!Imagine the insane damage.