In short, lasers.
In lengthier shortness: beams of light acting like redstone among other things.
I've seen a suggestion like this, but it wasn't exactly what i was thinking.
Effectively, Spectral Beams are a simple beam of light that hold different effects, such as being able to activate objects just like a button/leaver/push-pad, or damage mobs.
NOTE: Vertical beams being ironed out (how should Spectral Prism placement work for 12 directions? Comment). For the purpose of saving time later, I have set up the post to include details for vertical beams.
Types of Blocks
The Spectral Prism:
[] []
[] This gives you 6 Spectral prisms
The Spectral Prism reflects a beam 90*, and are cheaper to produce than Spectral Blocks. When placed, it points so that a beam coming from you will hit it and go right. If you are directly above it to the point the game has trouble deciding on a direction (good luck trying to accomplish this), it follows the South-West rule.
The Spectral Block:
[] This is the crafting recipe. 8 glass blocks gives you 4 Spectral Blocks
Spectral Blocks are the main block used in Spectral Technology. Though more expensive to obtain compared to Spectral Prisms, they contain a single inventory slot in which you can place items. When an item is placed inside (no crafting involved), it will display the 3D block/item inside the center of the block (because it is glass). The following are the types of Spectral Blocks that can be formed:
Forms of Spectral Blocks
*The normal "Spectral Block"
+
The torch emits the normal beam for 15 blocks. Beams are interrupted by any mob/player. Alternatively, doing so with glowstone dust will cause the block to emit a beam that is not interrupted by mob/players.
Additionally, a redstone torch will emit an enhanced beam which reacts to reflecting blocks differently. Enhanced beams travel for 30 blocks.
If the block is connected to a redstone circuit that is NOT powered, it will emit a beam. It will emit a beam only if connected to an unpowered redstone circuit. This is to make it so the default state of the beam is off (thus avoiding a ton of issues with redstone, and probably avoiding lots of lag). This block is not capable of being affected by a lever/switch/push-pad/button directly, but only through redstone.
The reflecting "Spectral Block"
+ [glass]
This will reflect any normal beam that hits it in all 6 directions for an additional 15 blocks, and any enhanced beam that hits the block will be turned to a harmful beam (and vice versa) for an additional 30 blocks, but it will not split into 4 directions.
*The Bridge "Spectral Beam"
+
This will create a solid beam from the block in any unblocked 4 directions (this beam cannot go vertical). The beam will travel for 20 blocks and will stop if it hits anything other than a Spectral Block or Glass block. Light will still travel through this block, and the graphic for the beam would be a light purple block (think the portal block, but a full cube and lighter tint).
This block can be controlled by a lever/switch/push-pad/button or redstone. NOTE: A l/s/pp/b can be connected to a block adjacent to the Bridge Spectral Block.
The bridge beam cannot pass through translucent blocks, such as water.
*Instead of using the color of wool, you use the correct dye*
The Coloring "Spectral Block"
+
This modifies the color of any beam that passes through. Just place the dye of your choice inside, and any beam (I mean any, including harmful beams) will change color. Be careful next time you decide to walk through the "teal" beam that passes in front of someone's door. Or you could discourage people from entering your house by coloring your harmless normal beam red.
The beam will also travel an additional 1 block for the cost of passing through this Spectral block.
The Color Receiving "Spectral block"
( + ) + [Redstone Dust]
OK, so you want color specific activation blocks. This is where things start to get more complex. To make a Spectral Block that will only activate when the corresponding colored beam hits it, you must craft a normal Spectral Block with the dye you wish. This will give you a translucent Spectral Block tinted the color that it accepts. But you must place Redstone Dust into its inventory for it to work. When this block is destroyed, it will drop a Spectral Block, the dye you used, and whatever was inside it.
Any beam, but the accepted colored beam, will simply pass through this block. No effect, not even to the beam. If the block is activated, any object adjacent to the Color Receiving block will act as if it is powered (doors will open, redstone will activate, redstone torches will switch on/off...etc)
*Means the beam being created will be interrupted by mobs/players
Types of Beams
Normal Beam
Teal in color, it deals no damage, and will be interrupted by mobs/players blocking its path.
Normal Beam [Untouchable]
Is the exact same as the Normal Beam, but it cannot be blocked by mobs/players. Technically, the term "normal beam" includes this type.
Enhanced Beam
Orange in color, it deals no damage, but lasts an additional 15 blocks for a total span of 30 blocks. It reacts differently to Reflecting Blocks than Normal Beams.
Harmful/Laser Beam
A dull red in color, this beam deals 1 heart/second to mobs/player in its path. The beam goes through mobs/players, therefor being untouchable. This beam also lights any flammable object in its path on fire (adjacent blocks are safe, as long as they don't block the beam).
Bridge Beam
A solid, block-like beam. It will: stop water/lava, be an obstacle for mobs/players, allow light to pass and travel 20 blocks. The beam will not travel through solid blocks or non-solid objects (paintings, signs, sugar-cane...etc), nor can it be reflected by anything. You cannot place blocks inside the beam, but can place blocks on it.
Colored Beam
When a beam is colored, it retains its effects. The only change is that it is a different color. Color Receiving Blocks are able to accept a certain color to get power. However, you must use a Coloring Block to set the color (so a teal normal beam must be colored teal to be recognized as such...etc)
Things to note:
-A Spectral Block takes 6 seconds to destroy with your bare hands. Unless some kind of glass cutter is created, there are no tools that can break it faster
-Swords are exempt from the above rule (they break the block 1.5? times faster), but they take on double durability damage
-The beam will horizontally and vertically (vertical issues being ironed out)
-All beams are light sources. Normal beams have a light value of 7, enhanced/harmful beams: 5, colored/bridge beams: 3
-You cannot turn off a Spectral Block's beam with a push-pad/button/lever/redstone circuit unless specified in the above descriptions
-A beam will reverse the state of any redstone torch it passes by. This will not effect the beam
-No beam can activate a push-pad/button
-Glass blocks add 1 length for any beam that hits it. It will not reflect the beam
-Translucent blocks (ice, water...etc (not leaves, they burn/die) count as 2 blocks when a beam passes through
-Any beam (other then the laser beam and bridge beam) will destroy leaf blocks. Laser beams catch them on fire, while bridge beams do nothing
-Signs/paintings/flowers/sugar-cane/crops and other non-block objects do not effect beams
-To change a minecart track, a beam must hit the block it is placed on. The beam will pass by if it hits a block containing a track
-While objects such as doors and tracks can be 16/31 blocks away from a normal beams origin, to reflect a beam the Spectral Block must be the 15th or 30th block
-The beam itself acts as a non-solid block (like a flower/mushroom) allowing 2 beams to cross with no effect
-The Bridge Beam is a solid block, and will act as a normal block when active. Mob will see through it, but arrows will not pass through (Creepers will still detonate, Skeletons will still shoot, Zombies will still... grumble, and Spiders will try to climb around it (damn Spiders))
-Beam emitting blocks act as solid blocks, not allowing beams to pass. However, light will
-Spectral Blocks are stack-able up to 64 blocks
-You can cross up to 4 non-bridge beams simultaneously. Why would you? I don't know, but having 4 Spectral Blocks in a cross (where 2 beams follow the same line as the beam opposite to it) will allow you to do so. Useless fact for you. It is also possible to cross 6 beams, including the vertical axis
-Beams do not instantly appear. They grow to the total length they can reach (~1 block/tick). Similarly, beams will "decay" if you block the source
Reference Diagrams
Here are a few sample patterns. All examples, except the last one, are top-down views although it is possible for beams to go vertical. Legend:
[] Is air
Is the Spectral Block being demonstrated (said in the description)
Is a reflecting Block
Or other colored wool is the beam
or Are Coloring Blocks of green and orange respectively
[ ] or [ ] Are Coloring Receiving Blocks of green and orange respectively
Basic:
[] [] [] [] [] [] [] []
[] [] [] [] [] [] [] []
[]
[] [] [] [] [] [] [] []
[] [] [] [] [] [] [] []
The touchable Normal Beam is emitted, and proceeds to the Reflection Block, at which point it splits until it hits the pig in the way and stops.
[] [] [] [] [] [] [] [] [] [] [] []
The Enhanced Beam demonstrated here proceeds to the Reflecting block, but instead of splitting, it switches into a harmful beam and hits another reflecting block that switches it back.
[] [] [] [] [] []
[] [] [] [] [] [] [] [] []
Another normal beam, but this time it hits multiple Reflection Blocks that split it. This also shows the Spectral Prism, and how it reflects in only 2 directions.
The Bridge Beam is demonstrated here by going above the mob pit. Don't want that sheep in your base?
[] [] [] []
[] [] [] [] [] []
[] [] [] [] [] []
[] [] [] [] [] []
[] [] []
[] []
Problem solved. No more will your floating base need a physical bridge so you can access it. When active, the "bridge" travels to the other side of the hole, creating a walkable bridge. However, when inactive, it retracts and allows anything that gravity affects fall, like the sheep. As an added bonus, that damn skeleton can't shoot at you through it (although it will still try).
PS: For the sake of being lazy/tired, assume that a lever was switched off. Note that the block is only affected through redstone wiring.
Examples of color changing:
[ ]
A Normal Beam is emitted and hits a GREEN Coloring Block which colors the following beam Green. When it hits the Color Receiving Block, you get power (or, in this case, diamonds)
[ ]
Same example as above, but the Orange Beam is unable to activate the Green Color Receiving Block, and thus passes right through.
The graphics for coloring beams/blocks would probably be a bit more complex then other blocks, but I think having a translucent 16x16 (and 3x16 for beams) tile of each achievable color would work as an overlay.
Additional Notes
The addition of this will allow for new puzzles, traps and, possibly, light shows.
I do know that this has characteristics that are unreal to light/lasers, but for simplicity/fun in the game, I have made appropriate adjustments.
If you have ideas, go ahead and suggest them. Comments/criticism/questions are always welcomed (trolls and rage posts are not).
I like this idea a lot except for the damaging beam. It would have to be really nerfed. Also this is great for light houses or Signaling! One blink by land two if by sea kinda thing.
Rollback Post to RevisionRollBack
Quote from mjcabooseblu »
Muncher is right, listen to him, he can cure the blind and make paraplegics walk.
I like this idea a lot except for the damaging beam. It would have to be really nerfed. Also this is great for light houses or Signaling! One blink by land two if by sea kinda thing.
Why would the damaging beam need to be nerfed? 1 heart/second is pretty low especially since you can see the beam, plus the fact its a straight line.
I'm thinking of how redstone could be integrated with this. It could turn on/off the beam. Then again, that would be redundant, as the main reason for this is activating/deactivating objects.
Thanks for the comments.
I like this idea a lot except for the damaging beam. It would have to be really nerfed. Also this is great for light houses or Signaling! One blink by land two if by sea kinda thing.
Why would the damaging beam need to be nerfed? 1 heart/second is pretty low especially since you can see the beam, plus the fact its a straight line.
I'm thinking of how redstone could be integrated with this. It could turn on/off the beam. Then again, that would be redundant, as the main reason for this is activating/deactivating objects.
Thanks for the comments.
Oh durr Never mind about the nerfing. I did'nt see the 1 heart per second. Also a smart player can just put a block in front of it.
Rollback Post to RevisionRollBack
Quote from mjcabooseblu »
Muncher is right, listen to him, he can cure the blind and make paraplegics walk.
I like this idea a lot except for the damaging beam. It would have to be really nerfed. Also this is great for light houses or Signaling! One blink by land two if by sea kinda thing.
Why would the damaging beam need to be nerfed? 1 heart/second is pretty low especially since you can see the beam, plus the fact its a straight line.
I'm thinking of how redstone could be integrated with this. It could turn on/off the beam. Then again, that would be redundant, as the main reason for this is activating/deactivating objects.
Thanks for the comments.
Oh durr Never mind about the nerfing. I did'nt see the 1 heart per second. Also a smart player can just put a block in front of it.
A smarter crafter/creator would make it so you couldn't block the beam
Finally, I'll be able to make a dance club! Laser light show anyone?
Plus, we could have security systems that detect when someone is piling blocks over our castle walls!
The only detection system would be the harmful beam. The beams are not effected by mobs/players
I apologize, good sir, but I will have to disagree with this proposal slightly.
Here is my own proposal, which you will find follows your own. albeit with subtle changes:
Part 1: Redstone Integration
These 'spectral beams' of which you are proposing shall be able to be integrated into Redstone Circuitry, via a block being used as a transmitter or converter, most likely glass in this case. Each beam would only count as a single block worth for evaluating the purpose as to how far the power output travels. Example:
= Spectral Block.
= Beam.
= Converter block, placed next to the block with Redstone Wire, so that the Converter will capture the Beam and channel it.
= Redstone Wire.
In the above situation, the power source would fire the spectral beam, which would then channel into the Glass. The total power output for that beam would count as 1 block. The Redstone Wire would then be powered, and in the above scenario, the total power output would span for 4 blocks worth (one for each Redstone Wire as per normal). I
If the beam were to be reflected, the reflected beam would count as a further block. Here's an example, from a bird's-eye view.
With this connection to Redstone Wire now apparent, it would make sense for such a thing as these spectral beams being interrupted. Thus comes inthe idea of 'tripwires', which would allow for much more complex and intricate trap structures to be created. The simple way of working it could be as such:
When a mob moves into the spectrum of one such beam, the power flow from the powersource is interrupted, and thus the Redwire Circuit which the beam is connected to is deactivated momentarily. In most cases, a moment is all a trap needs. One such (written) example would be the connection of a spectral beam hitting glass, albeit somewhat hidden (as all view perspectives but the beam's entrance to the glass converter would be covered in blocks), which thus activates a sequence of Redstone Wires. The power channeling through the wires would keep a trap held in place. When one walks past the spectral beam, the power channeling is interrupted momentarily which then disables the Redstone Wire, ergo activating the trap.
Thank you kindly for your patience in reading this, that is my two cents. Otherwise, the idea is quite impressive and would add a nice depth to Minecraft.
Hell. Yes. SOOO many things can be done with this. Maybe if the beam hits glass it transfers the energy through the glass? You could make tripwires that way, a torch on means the beam hasn't been tripped, torch off means a beam has been tripped.
Rollback Post to RevisionRollBack
Quote from TurtleeyMC »
I wouldn't pee my pants.
I would explode them with a fiery explosion of ****.
In lengthier shortness: beams of light acting like redstone among other things.
I've seen a suggestion like this, but it wasn't exactly what i was thinking.
Effectively, Spectral Beams are a simple beam of light that hold different effects, such as being able to activate objects just like a button/leaver/push-pad, or damage mobs.
NOTE: Vertical beams being ironed out (how should Spectral Prism placement work for 12 directions? Comment). For the purpose of saving time later, I have set up the post to include details for vertical beams.
Types of Blocks
The Spectral Prism:
[] []
[] This gives you 6 Spectral prisms
The Spectral Prism reflects a beam 90*, and are cheaper to produce than Spectral Blocks. When placed, it points so that a beam coming from you will hit it and go right. If you are directly above it to the point the game has trouble deciding on a direction (good luck trying to accomplish this), it follows the South-West rule.
The Spectral Block:
[] This is the crafting recipe. 8 glass blocks gives you 4 Spectral Blocks
Spectral Blocks are the main block used in Spectral Technology. Though more expensive to obtain compared to Spectral Prisms, they contain a single inventory slot in which you can place items. When an item is placed inside (no crafting involved), it will display the 3D block/item inside the center of the block (because it is glass). The following are the types of Spectral Blocks that can be formed:
Forms of Spectral Blocks
*The normal "Spectral Block"
+
The torch emits the normal beam for 15 blocks. Beams are interrupted by any mob/player. Alternatively, doing so with glowstone dust will cause the block to emit a beam that is not interrupted by mob/players.
Additionally, a redstone torch will emit an enhanced beam which reacts to reflecting blocks differently. Enhanced beams travel for 30 blocks.
If the block is connected to a redstone circuit that is NOT powered, it will emit a beam. It will emit a beam only if connected to an unpowered redstone circuit. This is to make it so the default state of the beam is off (thus avoiding a ton of issues with redstone, and probably avoiding lots of lag). This block is not capable of being affected by a lever/switch/push-pad/button directly, but only through redstone.
The reflecting "Spectral Block"
+ [glass]
This will reflect any normal beam that hits it in all 6 directions for an additional 15 blocks, and any enhanced beam that hits the block will be turned to a harmful beam (and vice versa) for an additional 30 blocks, but it will not split into 4 directions.
*The Bridge "Spectral Beam"
+
This will create a solid beam from the block in any unblocked 4 directions (this beam cannot go vertical). The beam will travel for 20 blocks and will stop if it hits anything other than a Spectral Block or Glass block. Light will still travel through this block, and the graphic for the beam would be a light purple block (think the portal block, but a full cube and lighter tint).
This block can be controlled by a lever/switch/push-pad/button or redstone. NOTE: A l/s/pp/b can be connected to a block adjacent to the Bridge Spectral Block.
The bridge beam cannot pass through translucent blocks, such as water.
*Instead of using the color of wool, you use the correct dye*
The Coloring "Spectral Block"
+
This modifies the color of any beam that passes through. Just place the dye of your choice inside, and any beam (I mean any, including harmful beams) will change color. Be careful next time you decide to walk through the "teal" beam that passes in front of someone's door. Or you could discourage people from entering your house by coloring your harmless normal beam red.
The beam will also travel an additional 1 block for the cost of passing through this Spectral block.
The Color Receiving "Spectral block"
( + ) + [Redstone Dust]
OK, so you want color specific activation blocks. This is where things start to get more complex. To make a Spectral Block that will only activate when the corresponding colored beam hits it, you must craft a normal Spectral Block with the dye you wish. This will give you a translucent Spectral Block tinted the color that it accepts. But you must place Redstone Dust into its inventory for it to work. When this block is destroyed, it will drop a Spectral Block, the dye you used, and whatever was inside it.
Any beam, but the accepted colored beam, will simply pass through this block. No effect, not even to the beam. If the block is activated, any object adjacent to the Color Receiving block will act as if it is powered (doors will open, redstone will activate, redstone torches will switch on/off...etc)
*Means the beam being created will be interrupted by mobs/players
Types of Beams
Normal Beam
Teal in color, it deals no damage, and will be interrupted by mobs/players blocking its path.
Normal Beam [Untouchable]
Is the exact same as the Normal Beam, but it cannot be blocked by mobs/players. Technically, the term "normal beam" includes this type.
Enhanced Beam
Orange in color, it deals no damage, but lasts an additional 15 blocks for a total span of 30 blocks. It reacts differently to Reflecting Blocks than Normal Beams.
Harmful/Laser Beam
A dull red in color, this beam deals 1 heart/second to mobs/player in its path. The beam goes through mobs/players, therefor being untouchable. This beam also lights any flammable object in its path on fire (adjacent blocks are safe, as long as they don't block the beam).
Bridge Beam
A solid, block-like beam. It will: stop water/lava, be an obstacle for mobs/players, allow light to pass and travel 20 blocks. The beam will not travel through solid blocks or non-solid objects (paintings, signs, sugar-cane...etc), nor can it be reflected by anything. You cannot place blocks inside the beam, but can place blocks on it.
Colored Beam
When a beam is colored, it retains its effects. The only change is that it is a different color. Color Receiving Blocks are able to accept a certain color to get power. However, you must use a Coloring Block to set the color (so a teal normal beam must be colored teal to be recognized as such...etc)
Things to note:
-A Spectral Block takes 6 seconds to destroy with your bare hands. Unless some kind of glass cutter is created, there are no tools that can break it faster
-Swords are exempt from the above rule (they break the block 1.5? times faster), but they take on double durability damage
-The beam will horizontally and vertically (vertical issues being ironed out)
-All beams are light sources. Normal beams have a light value of 7, enhanced/harmful beams: 5, colored/bridge beams: 3
-You cannot turn off a Spectral Block's beam with a push-pad/button/lever/redstone circuit unless specified in the above descriptions
-A beam will reverse the state of any redstone torch it passes by. This will not effect the beam
-No beam can activate a push-pad/button
-Glass blocks add 1 length for any beam that hits it. It will not reflect the beam
-Translucent blocks (ice, water...etc (not leaves, they burn/die) count as 2 blocks when a beam passes through
-Any beam (other then the laser beam and bridge beam) will destroy leaf blocks. Laser beams catch them on fire, while bridge beams do nothing
-Signs/paintings/flowers/sugar-cane/crops and other non-block objects do not effect beams
-To change a minecart track, a beam must hit the block it is placed on. The beam will pass by if it hits a block containing a track
-While objects such as doors and tracks can be 16/31 blocks away from a normal beams origin, to reflect a beam the Spectral Block must be the 15th or 30th block
-The beam itself acts as a non-solid block (like a flower/mushroom) allowing 2 beams to cross with no effect
-The Bridge Beam is a solid block, and will act as a normal block when active. Mob will see through it, but arrows will not pass through (Creepers will still detonate, Skeletons will still shoot, Zombies will still... grumble, and Spiders will try to climb around it (damn Spiders))
-Beam emitting blocks act as solid blocks, not allowing beams to pass. However, light will
-Spectral Blocks are stack-able up to 64 blocks
-You can cross up to 4 non-bridge beams simultaneously. Why would you? I don't know, but having 4 Spectral Blocks in a cross (where 2 beams follow the same line as the beam opposite to it) will allow you to do so. Useless fact for you. It is also possible to cross 6 beams, including the vertical axis
-Beams do not instantly appear. They grow to the total length they can reach (~1 block/tick). Similarly, beams will "decay" if you block the source
Reference Diagrams
Here are a few sample patterns. All examples, except the last one, are top-down views although it is possible for beams to go vertical.
Legend:
[] Is air
Is the Spectral Block being demonstrated (said in the description)
Is a reflecting Block
Or other colored wool is the beam
or Are Coloring Blocks of green and orange respectively
[ ] or [ ] Are Coloring Receiving Blocks of green and orange respectively
Basic:
[] [] [] [] [] [] [] []
[] [] [] [] [] [] [] []
[]
[] [] [] [] [] [] [] []
[] [] [] [] [] [] [] []
The touchable Normal Beam is emitted, and proceeds to the Reflection Block, at which point it splits until it hits the pig in the way and stops.
Basic [Untouchable]:
[] [] [] [] [] [] [] []
[] [] [] [] [] [] [] []
[] [] [] [] [] [] [] []
[] [] [] [] [] [] [] []
The same instance above, but with an Untouchable Beam. The pig is unable to block your beams path.
Basic Enhanced:
[] [] [] [] [] [] [] [] [] [] [] []
[] [] [] [] [] [] [] [] [] [] [] []
The Enhanced Beam demonstrated here proceeds to the Reflecting block, but instead of splitting, it switches into a harmful beam and hits another reflecting block that switches it back.
Advanced path:
[] [] [] [] [] [] []
[] [] []
[] [] [] [] [] [] [] []
[] [] [] [] [] [] [] []
[] [] [] [] [] [] [] []
[] [] [] [] [] []
[] [] [] [] [] [] [] [] []
Another normal beam, but this time it hits multiple Reflection Blocks that split it. This also shows the Spectral Prism, and how it reflects in only 2 directions.
Bridge Beam Demonstration (Side view):
[] [] [] []
[] [] [] [] [] []
[] [] [] [] [] []
[] [] [] [] []
[] [] []
The Bridge Beam is demonstrated here by going above the mob pit. Don't want that sheep in your base?
[] [] [] []
[] [] [] [] [] []
[] [] [] [] [] []
[] [] [] [] [] []
[] [] []
[] []
Problem solved. No more will your floating base need a physical bridge so you can access it. When active, the "bridge" travels to the other side of the hole, creating a walkable bridge. However, when inactive, it retracts and allows anything that gravity affects fall, like the sheep. As an added bonus, that damn skeleton can't shoot at you through it (although it will still try).
PS: For the sake of being lazy/tired, assume that a lever was switched off. Note that the block is only affected through redstone wiring.
Examples of color changing:
[ ]
A Normal Beam is emitted and hits a GREEN Coloring Block which colors the following beam Green. When it hits the Color Receiving Block, you get power (or, in this case, diamonds)
[ ]
Same example as above, but the Orange Beam is unable to activate the Green Color Receiving Block, and thus passes right through.
The graphics for coloring beams/blocks would probably be a bit more complex then other blocks, but I think having a translucent 16x16 (and 3x16 for beams) tile of each achievable color would work as an overlay.
Additional Notes
The addition of this will allow for new puzzles, traps and, possibly, light shows.
I do know that this has characteristics that are unreal to light/lasers, but for simplicity/fun in the game, I have made appropriate adjustments.
If you have ideas, go ahead and suggest them. Comments/criticism/questions are always welcomed (trolls and rage posts are not).
Hints&Tips Informative Guides for Minecraft
♣♦♠♥
Former King of Alesgan
Why would the damaging beam need to be nerfed? 1 heart/second is pretty low especially since you can see the beam, plus the fact its a straight line.
I'm thinking of how redstone could be integrated with this. It could turn on/off the beam. Then again, that would be redundant, as the main reason for this is activating/deactivating objects.
Thanks for the comments.
Hints&Tips Informative Guides for Minecraft
But i do think that beams would make a great addition! I can already think of new puzzles!
"I am a floating tree with limbs living in Antarctica. Screw logic."-floatingmagictree
Oh durr Never mind about the nerfing. I did'nt see the 1 heart per second. Also a smart player can just put a block in front of it.
I am strongly for this.
I concur. Coherent light beam puzzles? Lasers? All good stuff.
A smarter crafter/creator would make it so you couldn't block the beam
Hints&Tips Informative Guides for Minecraft
Plus, we could have security systems that detect when someone is piling blocks over our castle walls!
The only detection system would be the harmful beam. The beams are not effected by mobs/players
Hints&Tips Informative Guides for Minecraft
We could use this for light shows, security systems, weapons, a way to send messages over long distances (Morse code!), and much more...
♣♦♠♥
Former King of Alesgan
You heard that, green and red.
I was tempted to bump this aswell, but double posting isn't my style.
Also, trying to think of other ways to promote this. Ideas?
Hints&Tips Informative Guides for Minecraft
Just add the thread topic to your sig saying what it is and maybe an example, it's what I'm currently doing for the Arquebus thread
I apologize, good sir, but I will have to disagree with this proposal slightly.
Here is my own proposal, which you will find follows your own. albeit with subtle changes:
Part 1: Redstone Integration
These 'spectral beams' of which you are proposing shall be able to be integrated into Redstone Circuitry, via a block being used as a transmitter or converter, most likely glass in this case. Each beam would only count as a single block worth for evaluating the purpose as to how far the power output travels. Example:
= Spectral Block.
= Beam.
= Converter block, placed next to the block with Redstone Wire, so that the Converter will capture the Beam and channel it.
= Redstone Wire.
In the above situation, the power source would fire the spectral beam, which would then channel into the Glass. The total power output for that beam would count as 1 block. The Redstone Wire would then be powered, and in the above scenario, the total power output would span for 4 blocks worth (one for each Redstone Wire as per normal). I
If the beam were to be reflected, the reflected beam would count as a further block. Here's an example, from a bird's-eye view.
[] [] [] [] [] [] [] [] [] [] []
[] [] [] [] []
[] [] [] [] [] [] [] [] [] [] [] []
[] [] [] [] [] [] [] [] [] [] [] []
[] [] [] [] []
[] [] [] [] [] [] [] [] [] [] []
The above scenario would count as using 6 power: One for each reflected beam, and one for each Redstone Wire.
-----------------------------------------------------
Part 2: Tripwires
With this connection to Redstone Wire now apparent, it would make sense for such a thing as these spectral beams being interrupted. Thus comes inthe idea of 'tripwires', which would allow for much more complex and intricate trap structures to be created. The simple way of working it could be as such:
When a mob moves into the spectrum of one such beam, the power flow from the powersource is interrupted, and thus the Redwire Circuit which the beam is connected to is deactivated momentarily. In most cases, a moment is all a trap needs. One such (written) example would be the connection of a spectral beam hitting glass, albeit somewhat hidden (as all view perspectives but the beam's entrance to the glass converter would be covered in blocks), which thus activates a sequence of Redstone Wires. The power channeling through the wires would keep a trap held in place. When one walks past the spectral beam, the power channeling is interrupted momentarily which then disables the Redstone Wire, ergo activating the trap.
Thank you kindly for your patience in reading this, that is my two cents. Otherwise, the idea is quite impressive and would add a nice depth to Minecraft.