Then don't complain. That's your choice to not go outside. I go outside and fight the creepers, what a concept. Though I do think it would be interesting I see it as a bit of an annoyance to those whom love to build. I would hate having to keep replacing my doors and walls, and I only build from wood for common structures as it is renewable. (Yes, i do know there is a buttload of stone about, but something about nonrenewable gets me.) I also enjoy the look of wood structures, and feel it poor that I be punished for preferring the look of a wood fort over that of a cobblestone fort, and the wood doors over iron.
i do agree that there needs to be a way of either making going out a night worth the effort, or having staying home become hazardous.
I really think that this is an interesting idea. Right now, the only differences between day and night is that you can hardly see in the night without light sources, and there are monsters roaming around. Right now, Night is only ideal for farming monster drops. However, what if there were more things that you could do that are only exclusive to the night time? Like a special ore that glows at night, but in the day, acts as normal stone? I don't know... I can't really think of anything in particular at the moment, but I think this is something that could merit some brainstorming in its own thread.
My opinion is there should be a special kind of zombie that destroys everything from stone to weaker. this way you have to venture out and kill this type before he lets in all the normal zombies. This gives more safety in houses while still adding an element of danger.
Rollback Post to RevisionRollBack
Quote from mjcabooseblu »
Muncher is right, listen to him, he can cure the blind and make paraplegics walk.
Because zombies are reanimated flesh, their bodies are constantly decaying, muscles included, thus although a zombie may easily kill/infect you, it has little to none collateral damage-power whatever.
It should also be possible to weld these doahs, so as to restore their structural integrity. Then, when the doors finally do go down, everybody tosses in grenades and shoots in that direction with mad abandon - but they don't expect the fleshpound...
Rollback Post to RevisionRollBack
The inquisitors were torturing Harry.
First, Ignatius used the rock.
Then Billy asked Harry if he wanted to read his BDSM blog. Harry was so surprised that his pants flew right off. He was wearing women's underpants. The inquisitors were wearing them, too.
Because zombies are reanimated flesh, their bodies are constantly decaying, muscles included, thus although a zombie may easily kill/infect you, it has little to none collateral damage-power whatever.
Read the Zombie Survival Guide and you will see why your comment makes no sense.
news flash! Zombies don't exist! We can't argue over their strength because they don't exist!
The arguments are intended in a theoretical manner, in the case zombies did exist, scientifically speaking, this is how they would work. We can and will argue about their strengths and weaknesses because unlike in real like, in a game (I.E. Minecraft) we have the option/privilege of being able to encounter, and slay, said zombies.
While this may be well and good for those who are sitting in their massive castle, it would downright suck for anyone who is just starting out and has yet to locate any Iron or possibly even coal. I've had more than a few games where finding any resources other than maybe stone took me a few days of digging around. Ore and coal placements are just too random and often require digging deep to find reasonable quantities and usually aren't something you can get a hold of on your first day. Having a zombie break down a door to let in a half-dozen creepers, some skeletons, and a spider for good measure also doesn't strike me as being "fun".
I would have to vote "no" for it being some normal game mechanic. Maybe fun for some sort of multi-player mode, but if people really want to fight off hordes of stuff invading their bases, all they need to do is make their base surrounded by dark passages and leave the door open, or find a dungeon somewhere, make a hallway leading from the spawner, and just wait for the fun to come find them.
Really though, spawns probably shouldn't be allowed to break any tiles since it would mean that things could just tunnel their way to you no matter where you are since enemies just home in on you even when there are 20 tiles of rock and a sizable.
breaking though stone seems more annoying then anything, wood i get, glass i get, dirt i can understand. but as it stands now the undead and creepers seem to know where i am in my base even when they cannot see me. i hear them above me walkign as i walk, i have had them follow me from my main door, to my light house ( a good 2 minute walk, and im underground) and sure enough he takes a little longer but the same creeper has folloed me to hell and back.
i do agree that there needs to be a way of either making going out a night worth the effort, or having staying home become hazordas.
also as a side note, i do not like the fact they would attack light. i have alot of structures that i currently dont have connected to my base, so at night i cant get to safly, i also have my very bright, very big, becon tower (used to locate my base from anywhere within render distence) plus i add torches to things i build for both light and look, to have to repair my entire base every night because they attack it would drive me to never building another above ground object.
Beacon tower...
Zombie beacon tower...
ZOMBIES HAVE TAKEN OVER THE BEACON TOWER AND ARE FORMING AN ARMY AS WE SPEAK! Notch, I just got an idea for zombie survival's story.
Rollback Post to RevisionRollBack
"I am a floating tree with limbs living in Antarctica. Screw logic."-floatingmagictree
Because what's the alternative? The big scary monsters being absolutely powerless to hurt you if you take the time to build a dirt wall around yourself.
Notch said he'd rather make the game too hard than too easy. So far, he hasn't really come through in that regard.
Sometimes dirt and sand is about all you get when you start out and is the only thing in reasonable quantities that doesn't require tunneling in the dark.
You also don't seem to realize that monsters can detect you through walls and even as much as a dozen blocks away through solid stone. You also don't seem to realize that this would make many common structures that people use and are rather fond of being completely useless as soon as a zombie comes along to let in their friends. People don't generally build their structures with absolutely no windows or any light escaping because it makes those structures very hard to find in the fading light. People also like things like tree farms, critter pits, and farmland which usually benefits from being spaces that are well lit and open to the sky.
Making zombies break blocks would not make the game too hard since people would just build floating forts that can only be entered through a hole in the bottom that is filled with a column of dirt that must be removed to leave or regain entry, but would block off all attackers and be safe from everything. What it would do rather would be to severely limit peoples abilities to create structures they want instead of structures which must be rebuilt every day or which are just impervious to whatever the latest bit is. Today it's zombies beating down your walls and doors, tomorrow it's flying dragons that spit lava tiles and explode on contact with any wall.
In the same token, you could just prevent players from building or creating anything, and call it "hard" and see just how long they last, but we kinda had that version already in early versions of survival mode. I'd rather see difficulty added through more meaningful and clustered, less random, placements of materials, expanded dungeons with traps, or other significant additions rather than something lazy and destructive like this which is just solved by changing basic building behavior and forces people to be less free to create neat stuff. Maybe something like this would work for a multi-player mode, but most people playing this game play it for its sandbox elements and would be very upset over a change like this. As mentioned, if you want excitement, go outside at night, or find a dungeon. Leave our beloved houses and forts alone.
completely off topic, but I know how you feel TecmagDiams. There's a weird feeling I get about non-renewable resources (despite vast, VAST quantity of them) which is why I'm so stingy with my iron use. However, keep in mind that cobblestone IS a renewable resource thanks to the many designs of cobblestone generators (I have a very fine one next to my base, not that I need it with how much mining I do). Don't be afraid to add some stone accents to your house if it's going to make it look good (smooth OR cobble, use trees [also renewable, as you said] to reforge the cobble).
On topic, perhaps zombies simply have the advantage of opening doors? They could be announced by a *WHAM...WHAM... CRASH!* sound effect of them beating on the door in question. Maybe this even deconstructs the door, but doesn't destroy it.
I suggest this because I can't imagine a scenario where making a particular block mob-destructable would add difficulty to the game, as a player can simply not use that block in his hovel-buildings. Sure, it might pose a temporary hurdle when they're just starting out, but it's not a problem well into the game, and it's just going to be annoying if they're trying to build a wood hut for fun later on.
Zombies should be able to break dirt, glass, leaves, wooden planks, doors, etc.
You heard that, green and red.
Then don't complain. That's your choice to not go outside. I go outside and fight the creepers, what a concept. Though I do think it would be interesting I see it as a bit of an annoyance to those whom love to build. I would hate having to keep replacing my doors and walls, and I only build from wood for common structures as it is renewable. (Yes, i do know there is a buttload of stone about, but something about nonrenewable gets me.) I also enjoy the look of wood structures, and feel it poor that I be punished for preferring the look of a wood fort over that of a cobblestone fort, and the wood doors over iron.
But-but...THE SUN. IT BURNS!!!!!!
MineScience - viewtopic.php?f=25&t=166560
Dragonator - viewtopic.php?f=25&t=141803
Sand Skiffs - viewtopic.php?f=25&t=233346
= Best case scenario.
= Worst case scenario.
I really think that this is an interesting idea. Right now, the only differences between day and night is that you can hardly see in the night without light sources, and there are monsters roaming around. Right now, Night is only ideal for farming monster drops. However, what if there were more things that you could do that are only exclusive to the night time? Like a special ore that glows at night, but in the day, acts as normal stone? I don't know... I can't really think of anything in particular at the moment, but I think this is something that could merit some brainstorming in its own thread.
SHOULD break down some blocks except for
First, Ignatius used the rock.
Then Billy asked Harry if he wanted to read his BDSM blog. Harry was so surprised that his pants flew right off. He was wearing women's underpants. The inquisitors were wearing them, too.
They realized that they were all men of the lord.
- 30 Hs
Read the Zombie Survival Guide and you will see why your comment makes no sense.
The arguments are intended in a theoretical manner, in the case zombies did exist, scientifically speaking, this is how they would work. We can and will argue about their strengths and weaknesses because unlike in real like, in a game (I.E. Minecraft) we have the option/privilege of being able to encounter, and slay, said zombies.
I would have to vote "no" for it being some normal game mechanic. Maybe fun for some sort of multi-player mode, but if people really want to fight off hordes of stuff invading their bases, all they need to do is make their base surrounded by dark passages and leave the door open, or find a dungeon somewhere, make a hallway leading from the spawner, and just wait for the fun to come find them.
Really though, spawns probably shouldn't be allowed to break any tiles since it would mean that things could just tunnel their way to you no matter where you are since enemies just home in on you even when there are 20 tiles of rock and a sizable.
Beacon tower...
Zombie beacon tower...
ZOMBIES HAVE TAKEN OVER THE BEACON TOWER AND ARE FORMING AN ARMY AS WE SPEAK! Notch, I just got an idea for zombie survival's story.
"I am a floating tree with limbs living in Antarctica. Screw logic."-floatingmagictree
This would be absolutely excellent.
Sometimes dirt and sand is about all you get when you start out and is the only thing in reasonable quantities that doesn't require tunneling in the dark.
You also don't seem to realize that monsters can detect you through walls and even as much as a dozen blocks away through solid stone. You also don't seem to realize that this would make many common structures that people use and are rather fond of being completely useless as soon as a zombie comes along to let in their friends. People don't generally build their structures with absolutely no windows or any light escaping because it makes those structures very hard to find in the fading light. People also like things like tree farms, critter pits, and farmland which usually benefits from being spaces that are well lit and open to the sky.
Making zombies break blocks would not make the game too hard since people would just build floating forts that can only be entered through a hole in the bottom that is filled with a column of dirt that must be removed to leave or regain entry, but would block off all attackers and be safe from everything. What it would do rather would be to severely limit peoples abilities to create structures they want instead of structures which must be rebuilt every day or which are just impervious to whatever the latest bit is. Today it's zombies beating down your walls and doors, tomorrow it's flying dragons that spit lava tiles and explode on contact with any wall.
In the same token, you could just prevent players from building or creating anything, and call it "hard" and see just how long they last, but we kinda had that version already in early versions of survival mode. I'd rather see difficulty added through more meaningful and clustered, less random, placements of materials, expanded dungeons with traps, or other significant additions rather than something lazy and destructive like this which is just solved by changing basic building behavior and forces people to be less free to create neat stuff. Maybe something like this would work for a multi-player mode, but most people playing this game play it for its sandbox elements and would be very upset over a change like this. As mentioned, if you want excitement, go outside at night, or find a dungeon. Leave our beloved houses and forts alone.
On topic, perhaps zombies simply have the advantage of opening doors? They could be announced by a *WHAM...WHAM... CRASH!* sound effect of them beating on the door in question. Maybe this even deconstructs the door, but doesn't destroy it.
I suggest this because I can't imagine a scenario where making a particular block mob-destructable would add difficulty to the game, as a player can simply not use that block in his hovel-buildings. Sure, it might pose a temporary hurdle when they're just starting out, but it's not a problem well into the game, and it's just going to be annoying if they're trying to build a wood hut for fun later on.
(I like parentheses)