We already have some biome specific structures, mobs, and blocks. But i think we need more. Since 1.7 it is a little bit more hard to find different biomes, so, once your in a biome i think that their should be at least 1 biome specific mob (like ocelot in jungles. 1 biome specific block (like podzol in mega tagia.) And 1 rare (or kind of rare) biome specific structure (like temples in the jungle.) And i am also suggesting that all biomes can have small villages, that will give bigger rewards if you give them things from far off biomes. It would be a cool little economy system (even though most of the villagers will still trade you the normal things.) BTW, i am NOT including sub-biomes in this suggestion. I actually think that would be to much! Well thats what i gotta say. Hope you can support!
Edit: You want examples? I'll give you guys examples.
First though.... Lets talk about the trading economy: Lets say you trade or obtain a biome specific item, (like lets say cocoa beans.) If you try trading it to a savanna village, or tundra village, it will be worth a lot more than it seems.
See the point of that is to encourage exploration, it rewards you. And like i said before, all main biomes will have a new village that is just as rare as a plains village. Mostly smaller though.
Okay, okay examples
Savanna-
New biome specific mob: Elephant. Can drop 1-4 leather. Semi rare. Can be ridden with a saddle but not the fastest animal. Can run over mobs and has about 45 health. Neutral, if attacked will charge.
Also drops 1-2 ivory that can be traded in non-savanna villages for somthing good.
New biome specific Structure: Konerac. Its a big temple that has base that is a square prism, but the top goes into a cylinder sprial. Made entirely out of stained clay. It is bigger than a pyramid, and has about 3 chest hidden inside of it.
New biome specific block- Pottery block. Found in Konerac temples. They are vases and such. Can be set down for decor, or traded wit hnon-savanna villages for something good. Appeared to be made out of stained clay.
Desert-
New biome specific mob: Cobra. Hostile mob that has 10 life. Not very rare. Does 3 damage per attack plus 1/3 venum damage for 5 seconds. Drops snake skin, can be traded in non-desert village for something good. Also drops 1 snake fang, that can be "added" to a melee weapon to make it poisen an enemy for 1/3 health. (Last 3 seconds.)
New biome specific strucure: Already has one (pyramid.)
New biome specific block: Already has some (chiseled sandstone found in pyramids.
But you need to suggest exactly what these new things are, and I would expect a Void Walker to know that.
My idea is that i want to add things you can only find in specific biomes. I was using blocks as an example. The new things are going to be things that you find in other biomes, except these ones you only find in this specific biome.
My idea is that i want to add things you can only find in specific biomes. I was using blocks as an example. The new things are going to be things that you find in other biomes, except these ones you only find in this specific biome.
And those things are...
We are asking you to tell us what we can only find in certain biomes! You can't just say: "Add more biome specific things" You have to say "I think that you should add tar to swamps" Give us at least 5 examples.
If we think this is vague, then it's because this is vague. In the suggestions section, you can't just go saying "Hey, I want a new mob. There should be a new mob added." Instead, what you should say is "I've thought of another mob. This will look like -insert something- and it will deal -insert something- damage. This will spawn in -insert something- light level, etc."
What I'm getting to is that you should actually say what you want added instead of saying it vaguely.
About the trading thing.
That'd be like getting cocoa beans from a jungle village, then going to a, lets say, extreme hills village.
You'd then be rewarded for bringing them cocoa beans?
I think that's a cool idea, but maybe a little difficult to work.
Now that i think of it, i dont really need to add more examples.
Okay then! You are just suggesting what you have written down! Nothing else.
Assume we have no imagination at all, and state out everything you imagine.
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I have a new account called "Mushroomsock" now, so please do not send me PMs.
Okay then! You are just suggesting what you have written down! Nothing else.
Assume we have no imagination at all, and state out everything you imagine.
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I'm not sure about the economy idea but pretty much everything else I agree with. But the idea of having a biome specific block or mob for every biome seems a bit much. Maybe every biome can have just one or two things that are unique about them. For instance, instead of the pottery block in the savanna, it could just have the elephants and the bigger temples. Maybe we don't need the cobra and we just leave deserts as is. Now, the biomes you would naturally want to explore could maybe just get one thing while the biomes you would go into sometimes get two and the ones you would never go into unless you were looking for something specific get three.
My examples would be that the jungles have enough stuff (the jungle temples, cocoa, and ocelots) while the tundra is almost barren so, special igloo villages would spawn there that would give better trades, a special mob, the snow bear that would have maybe 40 hearts of health and would do about 15 damage and would drop bear fur that you could make into nine leather or you could use it for decoration (bear skin rugs?) and maybe you could find certain icicles in the caves below a tundra that would make a potion of freezing. The potion of freezing would act like a combination of slowness and poison and would give every mob a bluish tint.
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Oh hey. Looks like you're reading my signature. That's nice. If you thought I was going to put something funny here, I'm not. I will however put a link to my suggestion about gold tools. I think it's fairly popular. It would be nice if it was added. Just click the link and look at it. Please? I'm desperate. http://www.minecraft...-arent-useless/
Since 1.7 it is a little bit more hard to find different biomes, so, once your in a biome i think that their should be at least 1 biome specific mob (like ocelot in jungles.
1 biome specific block (like podzol in mega tagia.)
And 1 rare (or kind of rare) biome specific structure (like temples in the jungle.)
And i am also suggesting that all biomes can have small villages, that will give bigger rewards if you give them things from far off biomes. It would be a cool little economy system (even though most of the villagers will still trade you the normal things.)
BTW, i am NOT including sub-biomes in this suggestion. I actually think that would be to much!
Well thats what i gotta say. Hope you can support!
Edit: You want examples? I'll give you guys examples.
First though....
Lets talk about the trading economy:
Lets say you trade or obtain a biome specific item, (like lets say cocoa beans.) If you try trading it to a savanna village, or tundra village, it will be worth a lot more than it seems.
See the point of that is to encourage exploration, it rewards you. And like i said before, all main biomes will have a new village that is just as rare as a plains village. Mostly smaller though.
Okay, okay examples
Savanna-
New biome specific mob: Elephant. Can drop 1-4 leather. Semi rare. Can be ridden with a saddle but not the fastest animal. Can run over mobs and has about 45 health. Neutral, if attacked will charge.
Also drops 1-2 ivory that can be traded in non-savanna villages for somthing good.
New biome specific Structure: Konerac. Its a big temple that has base that is a square prism, but the top goes into a cylinder sprial. Made entirely out of stained clay. It is bigger than a pyramid, and has about 3 chest hidden inside of it.
New biome specific block- Pottery block. Found in Konerac temples. They are vases and such. Can be set down for decor, or traded wit hnon-savanna villages for something good. Appeared to be made out of stained clay.
Desert-
New biome specific mob: Cobra. Hostile mob that has 10 life. Not very rare. Does 3 damage per attack plus 1/3 venum damage for 5 seconds. Drops snake skin, can be traded in non-desert village for something good. Also drops 1 snake fang, that can be "added" to a melee weapon to make it poisen an enemy for 1/3 health. (Last 3 seconds.)
New biome specific strucure: Already has one (pyramid.)
New biome specific block: Already has some (chiseled sandstone found in pyramids.
Give us a few examples of actual things, rather than "one new biome specific block".
I have a new account called "Mushroomsock" now, so please do not send me PMs.
But you need to suggest exactly what these new things are, and I would expect a Void Walker to know that.
And those things are...
We are asking you to tell us what we can only find in certain biomes! You can't just say: "Add more biome specific things" You have to say "I think that you should add tar to swamps" Give us at least 5 examples.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
What I'm getting to is that you should actually say what you want added instead of saying it vaguely.
We don't care that you want something; we care to know what you want in particular.
Stay fluffy~
That'd be like getting cocoa beans from a jungle village, then going to a, lets say, extreme hills village.
You'd then be rewarded for bringing them cocoa beans?
I think that's a cool idea, but maybe a little difficult to work.
Okay then! You are just suggesting what you have written down! Nothing else.
Assume we have no imagination at all, and state out everything you imagine.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
My examples would be that the jungles have enough stuff (the jungle temples, cocoa, and ocelots) while the tundra is almost barren so, special igloo villages would spawn there that would give better trades, a special mob, the snow bear that would have maybe 40 hearts of health and would do about 15 damage and would drop bear fur that you could make into nine leather or you could use it for decoration (bear skin rugs?) and maybe you could find certain icicles in the caves below a tundra that would make a potion of freezing. The potion of freezing would act like a combination of slowness and poison and would give every mob a bluish tint.
http://www.minecraft...-arent-useless/