A summary of what has been written so far: the addition of a Block-grid entity, that is not bound to the 1*1*1 motion restraint of the current Minecraft. This grid would maintain the blocky look of the game, but allow the blocks to be moved around, thus allowing the creation of falling trees, airships, seafaring vessels, and land vehicles.
the [] blocks are the entity's unfilled blocks.
[] [] [] [] []
[] [] [] []
[] [] [] []
[]
[] []
as a demo for a boat.
This would also allow the construction of giant floating fortresses, however if you want a floating island you need a Block, such as a Control block, is this block, where the placement of redstone es will prevent it from moving in a certain direction. For example
overhead
[] []
[] []
that would allow an object to fall down, but not slide over in any direction. If you wanted to create a zeppelin, you would place an Engine block, with a redstone torch in the direction you want it to go, and power from anywhere on the same level. If you then hit a switch, the redstone will activate the engine to keep going the direction it's going in, as marked by the torch.
Not specifically different from this though, just with rounded corners and edges because we really don't want those catching on everything.
the [] blocks are the entity's unfilled blocks.
[] [] [] [] []
[] [] [] []
[] [] [] []
[]
[] []
as a demo for a boat.
This would also allow the construction of giant floating fortresses, however if you want a floating island you need a Block, such as a Control block, is this block, where the placement of redstone es will prevent it from moving in a certain direction. For example
overhead
[] []
[] []
that would allow an object to fall down, but not slide over in any direction. If you wanted to create a zeppelin, you would place an Engine block, with a redstone torch in the direction you want it to go, and power from anywhere on the same level. If you then hit a switch, the redstone will activate the engine to keep going the direction it's going in, as marked by the torch.