Villagers don't have the same shape as Steve so giving them armor would require a lot more coding than giving zombies and skeleton armor required.
And having a stupid villager wearing armor won't make it surfive anyway. It wil ltake longer for them to die but die they will. The player with a diamond armor is okay because he can regenerate but put an hungry player in diamond armor armor in the middle of a pack of zombies and you'll see that he ain't immune to death at all.
What needs to be done is not giving villagers armor, but fixing the villagers and zombie capabilities and AI in the first place.
- Zombies should NEVER be able to "sometimes" attack through doors or diagonally "through the diagonal of block in corners".
- At sunup, villagers should WAIT a bit before going outside. At least until they don't hear any more zombies around.
- At sundown, villagers should rush inside to safety A BIT BEFORE the night actually comes.
- EVERY village building MUST have a door.
- EVERY village building MUST have a torch inside. No mob should spawn inside the buildings! Buildings with access to the roof must also have lighting ion the roof.
- More lighting overall inside the village (woolen lamp posts, torches on the outside of buildings).
- Inside the villages limits, and a bit around it's periphery, ZERO caves and tunnels are able to cross through the dirt or ground.
- Better village defenses around all or at least around part of the village periphery : Fences, moats, walls, etc. This at least forces zombies to make a detour giving the villagers more time to get to safety.
- Permanent Zombies (i.e. zombies holding an item or wearing equipment, or renamed with a name tag) should stop aggroing villagers and move away from the village after 5 minutes have passed. And they don't come back by themselves.
- Tamed wolves and cats as part of villager's defenses, supplementing iron golems . Those aren't tamable by the player. They would be breedable, but the newly bred animals are "owned" by the village, not the player.
- Better villager-to-house mapping so that villagers don't tend to all cram up together inside the same few buildings, close to it's door.
- Better villager AI so they don't constantly go in and out of buildings almost non-stop, and open doors only when it is safe to go to the other side.
- Better villager breeding limits so that each building allows at least 1 villager population (currently, 3 doors = 1 villager, and not all buildings have one door! Which makes lots of "ghost towns" very easily).
- More iron golems. Faster iron golems.
yep that sound great
Rollback Post to RevisionRollBack
English is not my first language, sorry for any spelling and/or grammar mistakes
Only if you could give them swords and/or bows. Otherwise, the armor doesn't really help. If the villagers are in a situation where zombies can even reach them, they're finished no matter what armor you give them (unless it's thorns III protection IV ).
Oh yeah, and someone mentioned that they don't have the same shape as Steve. Well, they could fix that. I thought NPCs would be like having AI-controlled players in the game and was sorely disappointed.
They should just make villager soldiers to defend in the absence (or in co-operation) of Iron Golems. Plus, they should have a spawn rate of 1 per villager.
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If yu kännat ried ðis, Ei fiell bäd for yu. Biekös ðis is whöt English wüld lük leik if wie häd held antu äur Germänik lingwistik ruts. Diel wiþ it.
They should just make villager soldiers to defend in the absence (or in co-operation) of Iron Golems. Plus, they should have a spawn rate of 1 per villager.
This would do it. Iron golems are really bad at protecting villagers, especially because they can't fit into the villagers' houses. And come on, if you attack a village, none of the villagers put up a fight! It's really lame.
This would do it. Iron golems are really bad at protecting villagers, especially because they can't fit into the villagers' houses. And come on, if you attack a village, none of the villagers put up a fight! It's really lame.
I agree with him. And I also think that you should be the one to arm them
Rollback Post to RevisionRollBack
English is not my first language, sorry for any spelling and/or grammar mistakes
What better way? Well, you could build a wall around the village at day, and put torches. Then go far enough away at night that you can't see the chunk that it's in until you finish the wall. See? When you can't see the chunk, nothing will spawn there. It's really simple. Then when you're finished with the wall, they have permanent protection that can't be broken through! Much better idea, IMO.
No support.
Villagers don't have the same shape as Steve so giving them armor would require a lot more coding than giving zombies and skeleton armor required.
And having a stupid villager wearing armor won't make it surfive anyway. It wil ltake longer for them to die but die they will. The player with a diamond armor is okay because he can regenerate but put an hungry player in diamond armor armor in the middle of a pack of zombies and you'll see that he ain't immune to death at all.
What needs to be done is not giving villagers armor, but fixing the villagers and zombie capabilities and AI in the first place.
- Zombies should NEVER be able to "sometimes" attack through doors or diagonally "through the diagonal of block in corners".
- At sunup, villagers should WAIT a bit before going outside. At least until they don't hear any more zombies around.
- At sundown, villagers should rush inside to safety A BIT BEFORE the night actually comes.
- EVERY village building MUST have a door.
- EVERY village building MUST have a torch inside. No mob should spawn inside the buildings! Buildings with access to the roof must also have lighting ion the roof.
- More lighting overall inside the village (woolen lamp posts, torches on the outside of buildings).
- Inside the villages limits, and a bit around it's periphery, ZERO caves and tunnels are able to cross through the dirt or ground.
- Better village defenses around all or at least around part of the village periphery : Fences, moats, walls, etc. This at least forces zombies to make a detour giving the villagers more time to get to safety.
- Permanent Zombies (i.e. zombies holding an item or wearing equipment, or renamed with a name tag) should stop aggroing villagers and move away from the village after 5 minutes have passed. And they don't come back by themselves.
- Tamed wolves and cats as part of villager's defenses, supplementing iron golems . Those aren't tamable by the player. They would be breedable, but the newly bred animals are "owned" by the village, not the player.
- Better villager-to-house mapping so that villagers don't tend to all cram up together inside the same few buildings, close to it's door.
- Better villager AI so they don't constantly go in and out of buildings almost non-stop, and open doors only when it is safe to go to the other side.
- Better villager breeding limits so that each building allows at least 1 villager population (currently, 3 doors = 1 villager, and not all buildings have one door! Which makes lots of "ghost towns" very easily).
- More iron golems. Faster iron golems.
Absolutely what Ouatcheur said. Villagers definitely need a lot of work.
Villagers don't have the same shape as Steve so giving them armor would require a lot more coding than giving zombies and skeleton armor required.
And having a stupid villager wearing armor won't make it surfive anyway. It wil ltake longer for them to die but die they will. The player with a diamond armor is okay because he can regenerate but put an hungry player in diamond armor armor in the middle of a pack of zombies and you'll see that he ain't immune to death at all.
What needs to be done is not giving villagers armor, but fixing the villagers and zombie capabilities and AI in the first place.
- Zombies should NEVER be able to "sometimes" attack through doors or diagonally "through the diagonal of block in corners".
- At sunup, villagers should WAIT a bit before going outside. At least until they don't hear any more zombies around.
- At sundown, villagers should rush inside to safety A BIT BEFORE the night actually comes.
- EVERY village building MUST have a door.
- EVERY village building MUST have a torch inside. No mob should spawn inside the buildings! Buildings with access to the roof must also have lighting ion the roof.
- More lighting overall inside the village (woolen lamp posts, torches on the outside of buildings).
- Inside the villages limits, and a bit around it's periphery, ZERO caves and tunnels are able to cross through the dirt or ground.
- Better village defenses around all or at least around part of the village periphery : Fences, moats, walls, etc. This at least forces zombies to make a detour giving the villagers more time to get to safety.
- Permanent Zombies (i.e. zombies holding an item or wearing equipment, or renamed with a name tag) should stop aggroing villagers and move away from the village after 5 minutes have passed. And they don't come back by themselves.
- Tamed wolves and cats as part of villager's defenses, supplementing iron golems . Those aren't tamable by the player. They would be breedable, but the newly bred animals are "owned" by the village, not the player.
- Better villager-to-house mapping so that villagers don't tend to all cram up together inside the same few buildings, close to it's door.
- Better villager AI so they don't constantly go in and out of buildings almost non-stop, and open doors only when it is safe to go to the other side.
- Better villager breeding limits so that each building allows at least 1 villager population (currently, 3 doors = 1 villager, and not all buildings have one door! Which makes lots of "ghost towns" very easily).
- More iron golems. Faster iron golems.
These are good ideas but to stop them from bunching up in houses their AI should make them go to the same house every day
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You're so amazing that this creeper cowers in fear >:D
Villagers don't have the same shape as Steve so giving them armor would require a lot more coding than giving zombies and skeleton armor required.
And having a stupid villager wearing armor won't make it surfive anyway. It wil ltake longer for them to die but die they will. The player with a diamond armor is okay because he can regenerate but put an hungry player in diamond armor armor in the middle of a pack of zombies and you'll see that he ain't immune to death at all.
What needs to be done is not giving villagers armor, but fixing the villagers and zombie capabilities and AI in the first place.
- Zombies should NEVER be able to "sometimes" attack through doors or diagonally "through the diagonal of block in corners".
- At sunup, villagers should WAIT a bit before going outside. At least until they don't hear any more zombies around.
- At sundown, villagers should rush inside to safety A BIT BEFORE the night actually comes.
- EVERY village building MUST have a door.
- EVERY village building MUST have a torch inside. No mob should spawn inside the buildings! Buildings with access to the roof must also have lighting ion the roof.
- More lighting overall inside the village (woolen lamp posts, torches on the outside of buildings).
- Inside the villages limits, and a bit around it's periphery, ZERO caves and tunnels are able to cross through the dirt or ground.
- Better village defenses around all or at least around part of the village periphery : Fences, moats, walls, etc. This at least forces zombies to make a detour giving the villagers more time to get to safety.
- Permanent Zombies (i.e. zombies holding an item or wearing equipment, or renamed with a name tag) should stop aggroing villagers and move away from the village after 5 minutes have passed. And they don't come back by themselves.
- Tamed wolves and cats as part of villager's defenses, supplementing iron golems . Those aren't tamable by the player. They would be breedable, but the newly bred animals are "owned" by the village, not the player.
- Better villager-to-house mapping so that villagers don't tend to all cram up together inside the same few buildings, close to it's door.
- Better villager AI so they don't constantly go in and out of buildings almost non-stop, and open doors only when it is safe to go to the other side.
- Better villager breeding limits so that each building allows at least 1 villager population (currently, 3 doors = 1 villager, and not all buildings have one door! Which makes lots of "ghost towns" very easily).
- More iron golems. Faster iron golems.
Those ideas aren't bad, but the no caves one wouldn't work.
Villagers don't have the same shape as Steve so giving them armor would require a lot more coding than giving zombies and skeleton armor required.
And having a stupid villager wearing armor won't make it surfive anyway. It wil ltake longer for them to die but die they will. The player with a diamond armor is okay because he can regenerate but put an hungry player in diamond armor armor in the middle of a pack of zombies and you'll see that he ain't immune to death at all.
What needs to be done is not giving villagers armor, but fixing the villagers and zombie capabilities and AI in the first place.
- Zombies should NEVER be able to "sometimes" attack through doors or diagonally "through the diagonal of block in corners".
- At sunup, villagers should WAIT a bit before going outside. At least until they don't hear any more zombies around.
- At sundown, villagers should rush inside to safety A BIT BEFORE the night actually comes.
- EVERY village building MUST have a door.
- EVERY village building MUST have a torch inside. No mob should spawn inside the buildings! Buildings with access to the roof must also have lighting ion the roof.
- More lighting overall inside the village (woolen lamp posts, torches on the outside of buildings).
- Inside the villages limits, and a bit around it's periphery, ZERO caves and tunnels are able to cross through the dirt or ground.
- Better village defenses around all or at least around part of the village periphery : Fences, moats, walls, etc. This at least forces zombies to make a detour giving the villagers more time to get to safety.
- Permanent Zombies (i.e. zombies holding an item or wearing equipment, or renamed with a name tag) should stop aggroing villagers and move away from the village after 5 minutes have passed. And they don't come back by themselves.
- Tamed wolves and cats as part of villager's defenses, supplementing iron golems . Those aren't tamable by the player. They would be breedable, but the newly bred animals are "owned" by the village, not the player.
- Better villager-to-house mapping so that villagers don't tend to all cram up together inside the same few buildings, close to it's door.
- Better villager AI so they don't constantly go in and out of buildings almost non-stop, and open doors only when it is safe to go to the other side.
- Better villager breeding limits so that each building allows at least 1 villager population (currently, 3 doors = 1 villager, and not all buildings have one door! Which makes lots of "ghost towns" very easily).
- More iron golems. Faster iron golems.
As long as we can keep the wolves & cats we already have & there's an alternate color scheme for a village's, fine by me.
yep that sound great
English is not my first language, sorry for any spelling and/or grammar mistakes
Oh yeah, and someone mentioned that they don't have the same shape as Steve. Well, they could fix that. I thought NPCs would be like having AI-controlled players in the game and was sorely disappointed.
No. I think they're supposed to be weak, so that would defeat the purpose.
And yes, I am still the Master of Disaster.
This would do it. Iron golems are really bad at protecting villagers, especially because they can't fit into the villagers' houses. And come on, if you attack a village, none of the villagers put up a fight! It's really lame.
I agree with him. And I also think that you should be the one to arm them
English is not my first language, sorry for any spelling and/or grammar mistakes
No support.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
Absolutely what Ouatcheur said. Villagers definitely need a lot of work.
These are good ideas but to stop them from bunching up in houses their AI should make them go to the same house every day
Those ideas aren't bad, but the no caves one wouldn't work.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc