Can I just ask a very important question: Why do boats break?
Why is that a thing that happens? That's not realistic.
Excuse me? Try paddling your canoe down some rapids into a rock and then try to tell me boats cannot break.
As for boats breaking randomly, that has never happened to me. I've broken boats crashing into lillypads, unfortunate timing with squids, and hitting the shore. The closest thing that I've experienced was a bit of lag when I was moving slightly faster than the chunks were loading and I crashed into an island before it visually loaded in front of me.
I think the only reason boats break is to discourage players from just ramming into shorelines at top speed after crossing bodies of water. Which makes sense from a realism perspective. Ramming a boat into a meter high shore wall at top speed (talking 17 - 22 kph here) would usually cause a boat damage and the rider injury. A shallower incline (common on most real world beaches) would, depending on speed and design of the boat, beach the boat, similar to running a boat over half slabs at the water's edge in Minecraft.
A boat breaking when hitting a lilypad, or barely glancing the edge of a wall at speed, or bumping a wall when drifting slowly, or when lagging while turning a corner around a landmass, etc, should NOT happen.
I would rather the buggy behavior of boats breaking be handled properly than just eliminating boat breaking altogether, or just having a sturdier boat for most purposes that can still break under high speed direct hits than eliminating boat breaking altogether.
However.... boats not breaking would not kill Minecraft, and I'd rather have indestructable boats than boats that act like they are made of paper mache or glass.
Okay,
1. I think you missed the point. Asking if you can not have your boat explode in the middle of nowhere is a reasonable request.
2. You bring up the "challenging" card again. If I made a game where your horse died if it touched a plant when travelling around, you would probably not like that feature.
3. Your diamond analogy was pretty off. Just because boats are not expensive to make doesn't mean having to remake them over and over and over and over again is justified, which will happen due to the boat exploding at the slightest hint of an obstruction.
I support, simply because sailing in Minecraft is not fun, nor challenging, it is simply annoying. Unlike minecarts, which are tedious to work with at a basic level but can be greatly improved with powered rail and the like, boats have no upgrade that make them tolerable. If we can't remove the exploding feature, then at least give us the option to, say, make different tiers of boats. That could be fun to work with, for example since diamond is the highest tier, it would be an uber fast boat that was hard to break, and a gold boat would be even faster, but breaks as easy as wood.
Okay,
1. I think you missed the point. Asking if you can not have your boat explode in the middle of nowhere is a reasonable request.
2. You bring up the "challenging" card again. If I made a game where your horse died if it touched a plant when travelling around, you would probably not like that feature.
3. Your diamond analogy was pretty off. Just because boats are not expensive to make doesn't mean having to remake them over and over and over and over again is justified, which will happen due to the boat exploding at the slightest hint of an obstruction.
I support, simply because sailing in Minecraft is not fun, nor challenging, it is simply annoying. Unlike minecarts, which are tedious to work with at a basic level but can be greatly improved with powered rail and the like, boats have no upgrade that make them tolerable. If we can't remove the exploding feature, then at least give us the option to, say, make different tiers of boats. That could be fun to work with, for example since diamond is the highest tier, it would be an uber fast boat that was hard to break, and a gold boat would be even faster, but breaks as easy as wood.
I agree with More boat tier but not for unbreakable Boats..
Its seem too OP For me
Would you honestly like the game less if you never broke a boat again?
You still don't see the point. A lot of people who have commented on this have stated that they would like it if the boats were TWEAKED, not completely remade to never get destroyed. Boats crashing and getting destroyed is a real thing, and should happen in Minecraft as one of the few realistic things about it. Breaking if they tap the shore? No. Going just a little too fast? Absolutely, because in real life, going just a little too fast can be devastating to a boat that size.
Let me state again: They should NOT be remade to NEVER get destroyed. They SHOULD be remade to get destroyed less easily. Until then, YOU should stop whining about it and begin approaching shores more cautiously so they DON'T break. Just think about it: I'm not sure about the randomly breaking, but otherwise it's your own fault.
I like how you open a post that completely ducks my question by telling me that I'm missing the point.
Boats being fragile is just one of many really annoying ideas they got early on. Remember when they were gonna make spawn rates increase with depth so monsters would spawn on bedrock in full daylight? They decided not to do it because it was too annoying. Remember when they were talking about making torches eventually go out and need relighting? They decided against it for the same reason.
Now look at the boat thing again. If they had the same level of prescience then, NOBODY would EVER start a thread suggesting that boats should break when you hit the shore. It wouldn't even occur to you. Boat breaking is what we used to call a 'sacred cow,' which is a clumsy and unattractive mechanic that's kept in the game purely because it's old.
By the way, OP, that random boat exploding bug is due to server side lag. The server thinks you're 100 blocks ahead but the client thinks otherwise.
Which would be fine and dandy if I wasn't playing single player. It's mind-numbing that there's lag between the server and the client when they're the same machine.
So I'm doing some mapping, I'm sailing to the corner of a large map, it's all open water. I get to the corner to turn around and head back when suddenly my boat explodes. I'm in open ocean, there's no lily pads, no squid, nothing to collide with, my boat just exploded for no reason a hundred meters out. So I swim the rest of the way back, and there on the shore are the pieces of my boat. The game just decided to fast-forward the lifespan of my boat and leave me stranded in the ocean.
Can I just ask a very important question: Why do boats break?
Why is that a thing that happens? That's not realistic. Nobody goes fishing with two or three boats in their backpack 'just in case.' I can't see how it could possibly be a game balance issue, it's 5 wood. You crash and you need 2 more wood, what a burden.
Boat breaking should never have been implemented in the first place and it needs to be removed ASAP. It adds nothing to the gameplay but annoyance. Boats should be the same as mine carts; right click to get in, left click to reduce it to an item.
The issue here is the "Sprite Collision" Coding Mechanics for Boats.
I am going Full Speed in Deep Water (6+ Blocks Deep) following the Oceanic Shorelines on my Single-Player Worlds for the purpose of Mapping the Oceanic Shorelines in my Game World.
I am 6+ Blocks away from any Shoreline; then, suddenly !!!BAM!!! my Boat explodes and I'm like "???WHAT???". I look around; and, there is nothing for my Boat to collide with. The Game System registers a "Boat Collision" with a Shoreline Feature that is beyond my Avatar's Attack Range.
Obviously, my Boat has been previously damaged from bumping into Squids and Lilly Pads and Shorelines after Jumping out of the Boat.
I swim to Shore to Craft another Boat; and, there is the Boat Drops in the Water near where I get on Dry Land.
This issue also applies to "Sprite Collisions" with Lilly Pads. Even though I am going slow trying to avoid Collision, 3+ Water Blocks away from my Boat is a Lilly Pad that the Game System says that my Boat Collided with; and, that Lilly Pad is to the Port, or to the Starboard, of my Boat; and, not to the Bow of my Boat.
I would have no problem if there were Icebergs in the Game System, and the Icebergs have 1 Block Deep Underwater Bulges that extends 6+ Blocks from the Iceberg Edge; but, Minecraft don't have Icebergs.
My Boat isn't even in 1 Block Deep Water when the Game System registers a Shoreline Collision, or a Lilly Pad Collision, with my Boat.
In a recent Game Session, I lost 5 Boats (1 on Water +4 in the Backpack) within 30 Minutes due to "Boat Collisions" with Objects beyond my Avatar's Attack Range.
Everything else has one...Tools...Armor...Horses...so...?Why don't Boats have a Durability Bar?
If our Boats had a Durability Bar; then, the Players will be able to mitigate the occurrence of Unexpected, and Ill-Timed, Boat Destruction.
Of course, there is already a Game System Mechanic that helps Players determine how badly damaged one's Boat is...the Boat Controls gets laggy; and, the Game System starts behaving like the Computer System is experiencing Server Lag.
The problem is...if the Player has explored 1/4 of a Tier-4 Map Area; then, the Game System starts experiencing Server Lag as well.
So...the Player really doesn't know if one is reaching the Game System Memory Maximum; or, if the Boat is heavily damaged; or, some other Game System Mechanic Feature has kicked in; whenever, the Game System starts having Lag Issues.
IMO, neither the boat not the lilypad should break. Let's assume, for the sake of discussion, that the boat in question is on the order of a small canoe. Maybe not in materials, but in terms of size, draft, etc., it's on that order of magnitude. Now, as it happens, I own such a canoe (though it's not wooden) and I paddle it through lilypads all the time. When you run a canoe over a lilypad, neither the canoe nor the lilypad breaks; the lilypad gets pushed underwater, and pops up again behind you.
I suppose they could be something more like Victoria amazonica; the size would be right, although the appearance is totally different. That would justify breaking the lilypad itself, as the Victorias are very fragile. They're just big leaves, after all.
Ah, here's something interesting: While I was looking around for some images of said water lily, I found this:
I'm a little unclear on who the person posing in the boat is, but notice two important things:
One, it's a pretty primitive sort of boat, but it certainly hasn't exploded upon touching some of the world's largest lilypads. Two, the lilypads seem to be surviving the experience; note the ones being pushed underwater by the boat.
Our boats, by the way, require 5 cubic meters of wooden planks to construct. That is not a small, fragile item. Even assuming a fair bit of waste, that's still easily on a par with a real canoe. It's not unreasonable to expect a MC boat to have the same durability as a RL canoe, which can not only touch lilypads without exploding but run whitewater, be dragged up on shore, and so on. In fact, I can't think of any real-life boat that is as fragile as a MC boat, including inflatable toys; that thing's not a boat, that's a soap bubble.
I assume Azreef is referring to the damage caused by exploding creepers. I wouldn't actually call that annoying, though. It's a part of their attack form. It does something. It makes creepers more of a threat than they would be if they just did damage, like zombies.
What is the benefit of having boats fall apart for no reason? The only reason given here is that it makes the game harder. But, as I said, randomly doing 5 hearts of damage to players would do that, too, and make no less sense than boats that disintegrate when they touch the shore. If you would have more fun if the game was harder, you always have the option to increase the difficulty level (and perhaps they should add a new extra-hard difficulty for people who think hard is too easy).
Creepers damaging the landscape has a benefit, not to the player of course, but to the game experience: you have to take substantial steps to protect against creepers so they don't blow up your stuff. (me, I build fences ... lots of fences) It requires a certain amount of strategic thinking to deal with. Boats coming apart, though? That just requires you to carry extra boats. It doesn't change how the game works, because you've put a half-dozen spares in your pockets. It doesn't require any strategic thinking, or any more planning than "do I have my extra boats with me?" That's why it's just annoying, not challenging.
Boats aren't a high-value item; you can make four boats from a typical tree, and trees are a renewable resource; that tree you chopped down for boat building will drop at least one sapling which you can plant where the tree was and, next time you need boats, it'll be a whole new tree. So the exploding boats don't put a rare resource at risk, requiring careful thought as to whether you're going to accept the hazard of losing it if you paddle across a swamp. They don't require much time; trees grow when you're doing other things, and you can craft a bunch of boats in moments. So even if you consider time as a resource, that's not an issue.
The only thing that the disintegrating boats do is annoy players for no good reason. In real life, you'd probably want to tie your boat up to a dock, or maybe put it in a boathouse to keep the rain out. In Minecraft, you can build a dock, but you can't actually use it; you have to jump out before the boat touches anything, break the boat, and put it in a chest on the dock instead. That's just ... silly.
Hm. Tying boats to docks. We should be able to attach leads to boats, so we can tether them to things. A non-exploding boat tied to a dock would be a good thing.
(all this talk of boats has made me want to take my canoe out ...)
ONE
If that woman isn't careful, she will tip that canoe over.
As far as I am concerned, in Minecraft a Tipped-Over Boat = Destroyed Boat.
Moving fast through those Lilly Pads in that Canoe will result in a Tipped-Over Canoe.
TWO
Creepers destroying the Landscape does provide my Avatar benefits.
I don't have to actively mine for Dirt or Sand or Stone or Wood. I just pick up what's been Dropped by the Creeper's Explosion.
THREE
Boat Breakage does require the Player to strategize the use of one's Resources upon Starting A Venture away from one's Base Site; and, to strategize the use of one's Resources While Venturing away from one's Base Site; if, one is short on Resources and/or aren't near any Forests.
FOUR
For a Boat to Break from a Lilly Pad Collision, the Boat must already be Seriously Damaged; or, the Boat has Collided with the Lilly Pad at High Speed.
Alot of things do Damage Boats:
- Sharp Turns at High Speeds
- Collision with Squid
- Collision with Lilly Pads
- Collision with Water-Borne Monsters
- Collision with Water-Borne Farm Animals
- Damage from Player's Attacks
- Damage from Monsters' Attacks
- High Speed in 1 Block Deep Water
- Collision with Shorelines
Boat Speed multiplies the Damage Factor done to the Boat; thus, a Slow-Moving Boat will take less Damage compared to a Fast-Moving Boat from the same Damage Circumstance.
The Boat's Current Durability Rating also multiplies the Boat's Collision Range; thus, an Undamaged Boat will have a Collision Range of 1 Block; while, a Boat that is 90% Damaged will have a Collision Range of 6+ Blocks.
The Boat's Speed also multiplies the Boat's Collision Range; thus, a Minimum-Speed Boat will have a Collision Range of 1; while, a Maximum-Speed Boat will have a Collision Range of 6+.
All Boat Collision Range Factors are added together; thus, a Heavily Damaged Boat that is at Maximum Speed will have a Higher Collision Range than an Undamaged Boat that is at Minimum Speed.
All Boat Damage Factors are added together; thus, an Undamaged Boat that is at Maximum Speed and making a Sharp Turn and collides with a Shoreline will suffer more Damage than a Heavily Damage Boat that is at Minimum Speed and Colliding with a Lilly Pad.
I just don't know what the Numbers are that is being used within the Code; or, what Mathematical Formula is being used for determining Boat Collision Range and Boat Collision Damage.
I am sure that Lilly Pads don't cause as much damage as Stone Shorelines.
I am sure that Sand Shorelines don't cause as much Damage as Stone Shorelines.
FIVE Minecraft Harbors are basically Land Structures that have 3 Land Sides and 1 Water Side and are 1 Water Block Deep.
Minecraft Harbors are designed to prevent Boats from floating away when bumped by an Avatar, or Monster, or Animal.
You can move a Boat backwards; but, only at extremely slow speeds; otherwise, the Boat will Whip About pointing the Bow towards the direction it is going.
Jumping Out Of Boats is a tricky thing; especially if, you are trying to make the Boat go in a Specific Direction, at a Specific Speed, from the "Abandon Ship" Movement.
I can't determine what Factors into the Game System Calculations concerning the Boat's Speed & Direction as the result of Avatar Jumping From The Boat.
I sometimes can get the Boat to consistently go straight when my Avatar Jumps From The Boat; but, the Speed is variable. Then after awhile, the Boat doesn't go straight when my Avatar Jumps From The Boat.
So, Minecraft Harbors can be a Good Thing, and can be a Bad Thing, for Boats.
I used to make Harbors in Version 1.5.2 and in Demo 1.6.2; but, I haven't made Harbors since Version 1.7.2.
As far as I am concerned, in Minecraft a Tipped-Over Boat = Destroyed Boat.
In Minecraft, a tipped-over boat would make more sense as a boat dropped as an item, not a boat broken into a few planks and sticks. You can still turn over a tipped-over boat so you can use it again.
I hate boat breaking. I don't like losing resources. I also hate creepers. If the game was too easy, it wouldn't be fun. Thus, I don't think that boat breaking needs to be removed. To put aside realism, if your boat crashes into a solid block, it breaks apart. This makes sense. It makes you careful when heading into shore. It can be avoided by putting down soul sand on the shore so you boat remains an entity instead of breaking. If you look at how minecarts look in texture, model, and movement, the boat seems much more fragile, so it would make sense when colliding into solid land. The key here is not realism, but what makes sense in the game. Granted, boats should not break when colliding with lily pads or squids, since lily pads are just soft plant matter, and squids are soft and squishy (much more so than any other mob).
The bug (MC-2931) about boats and players going out of sync is still a bug, not an intended feature. Obviously Mojang never wanted that to be in the game.
I think boats should break into their item form when being broken from lighter collisions, while high speed collisions would still destroy the boat into wood and sticks.
There is a very nice mod that I installed recently called PickBoat. All it does is keep your boat from breaking. I recommend you install this until boat breaking is fixed in Minecraft. (And I do mean "fixed" — a solid wooden boat should not be torn to shreds by a single lily pad.)
So I'm doing some mapping, I'm sailing to the corner of a large map, it's all open water. I get to the corner to turn around and head back when suddenly my boat explodes. I'm in open ocean, there's no lily pads, no squid, nothing to collide with, my boat just exploded for no reason a hundred meters out. So I swim the rest of the way back, and there on the shore are the pieces of my boat. The game just decided to fast-forward the lifespan of my boat and leave me stranded in the ocean.
This happened to me too, and I agree its annoying, however I think its a glitch and I think it got fixed.
Can I just ask a very important question: Why do boats break?
I don't know. One could say it adds a challenge to the player to be more careful when porting, which is a challenge I don't mind to be honest, just as long as it doesn't do that glitch you were talking about earlier.
Why is that a thing that happens? That's not realistic. Nobody goes fishing with two or three boats in their backpack 'just in case.' I can't see how it could possibly be a game balance issue, it's 5 wood. You crash and you need 2 more wood, what a burden.
Realism is an invalid argument for it's Minecraft, the land of the illogical such as floating dirt.
Considering that it's just "5 wood" I don't see much of a problem renewing your boat is, so it's not technically a burden if it can be easily resorted.
Boat breaking should never have been implemented in the first place and it needs to be removed ASAP. It adds nothing to the gameplay but annoyance. Boats should be the same as mine carts; right click to get in, left click to reduce it to an item.
All I see is someone who got mad at this glitch (and who wouldn't have :p) that got fixed, and considering it got fixed theres no reasion to back up your suggestion, so No Support. Even though I agree with you, that glitch was annoying.
This idea is one of the best I've heard. Also, they should fix the problem where when you get out of the boat after a while it starts to drift away or make an item like a moor to stop this cause it is obnoxious
This idea is one of the best I've heard. Also, they should fix the problem where when you get out of the boat after a while it starts to drift away or make an item like a moor to stop this cause it is obnoxious
The fact that boats don't instantly stop when you get out seems reasonable. The boats don't go on their own. They either continue moving and slowly come to a stop, or you are pushing them when you're getting out.
As for boats breaking randomly, that has never happened to me. I've broken boats crashing into lillypads, unfortunate timing with squids, and hitting the shore. The closest thing that I've experienced was a bit of lag when I was moving slightly faster than the chunks were loading and I crashed into an island before it visually loaded in front of me.
A boat breaking when hitting a lilypad, or barely glancing the edge of a wall at speed, or bumping a wall when drifting slowly, or when lagging while turning a corner around a landmass, etc, should NOT happen.
I would rather the buggy behavior of boats breaking be handled properly than just eliminating boat breaking altogether, or just having a sturdier boat for most purposes that can still break under high speed direct hits than eliminating boat breaking altogether.
However.... boats not breaking would not kill Minecraft, and I'd rather have indestructable boats than boats that act like they are made of paper mache or glass.
Partial Support.
Okay,
1. I think you missed the point. Asking if you can not have your boat explode in the middle of nowhere is a reasonable request.
2. You bring up the "challenging" card again. If I made a game where your horse died if it touched a plant when travelling around, you would probably not like that feature.
3. Your diamond analogy was pretty off. Just because boats are not expensive to make doesn't mean having to remake them over and over and over and over again is justified, which will happen due to the boat exploding at the slightest hint of an obstruction.
I support, simply because sailing in Minecraft is not fun, nor challenging, it is simply annoying. Unlike minecarts, which are tedious to work with at a basic level but can be greatly improved with powered rail and the like, boats have no upgrade that make them tolerable. If we can't remove the exploding feature, then at least give us the option to, say, make different tiers of boats. That could be fun to work with, for example since diamond is the highest tier, it would be an uber fast boat that was hard to break, and a gold boat would be even faster, but breaks as easy as wood.
Would you honestly like the game less if you never broke a boat again?
This idea is necessary for my survival!
My YouTube channel!
Unity programming tutorials!
I agree with More boat tier but not for unbreakable Boats..
Its seem too OP For me
Do you Even read the 'Get The Rose Back' Topic..
Because of the small change..It create the World War 3..
"No,This wasn't my last post."
You still don't see the point. A lot of people who have commented on this have stated that they would like it if the boats were TWEAKED, not completely remade to never get destroyed. Boats crashing and getting destroyed is a real thing, and should happen in Minecraft as one of the few realistic things about it. Breaking if they tap the shore? No. Going just a little too fast? Absolutely, because in real life, going just a little too fast can be devastating to a boat that size.
Let me state again: They should NOT be remade to NEVER get destroyed. They SHOULD be remade to get destroyed less easily. Until then, YOU should stop whining about it and begin approaching shores more cautiously so they DON'T break. Just think about it: I'm not sure about the randomly breaking, but otherwise it's your own fault.
I for one think they are too fragile. it takes away from the fun of the game for me. I just broke like 3 boats going a short distance.
I like how you open a post that completely ducks my question by telling me that I'm missing the point.
Boats being fragile is just one of many really annoying ideas they got early on. Remember when they were gonna make spawn rates increase with depth so monsters would spawn on bedrock in full daylight? They decided not to do it because it was too annoying. Remember when they were talking about making torches eventually go out and need relighting? They decided against it for the same reason.
Now look at the boat thing again. If they had the same level of prescience then, NOBODY would EVER start a thread suggesting that boats should break when you hit the shore. It wouldn't even occur to you. Boat breaking is what we used to call a 'sacred cow,' which is a clumsy and unattractive mechanic that's kept in the game purely because it's old.
Which would be fine and dandy if I wasn't playing single player. It's mind-numbing that there's lag between the server and the client when they're the same machine.
The issue here is the "Sprite Collision" Coding Mechanics for Boats.
I am going Full Speed in Deep Water (6+ Blocks Deep) following the Oceanic Shorelines on my Single-Player Worlds for the purpose of Mapping the Oceanic Shorelines in my Game World.
I am 6+ Blocks away from any Shoreline; then, suddenly !!!BAM!!! my Boat explodes and I'm like "???WHAT???". I look around; and, there is nothing for my Boat to collide with. The Game System registers a "Boat Collision" with a Shoreline Feature that is beyond my Avatar's Attack Range.
Obviously, my Boat has been previously damaged from bumping into Squids and Lilly Pads and Shorelines after Jumping out of the Boat.
I swim to Shore to Craft another Boat; and, there is the Boat Drops in the Water near where I get on Dry Land.
This issue also applies to "Sprite Collisions" with Lilly Pads. Even though I am going slow trying to avoid Collision, 3+ Water Blocks away from my Boat is a Lilly Pad that the Game System says that my Boat Collided with; and, that Lilly Pad is to the Port, or to the Starboard, of my Boat; and, not to the Bow of my Boat.
I would have no problem if there were Icebergs in the Game System, and the Icebergs have 1 Block Deep Underwater Bulges that extends 6+ Blocks from the Iceberg Edge; but, Minecraft don't have Icebergs.
My Boat isn't even in 1 Block Deep Water when the Game System registers a Shoreline Collision, or a Lilly Pad Collision, with my Boat.
In a recent Game Session, I lost 5 Boats (1 on Water +4 in the Backpack) within 30 Minutes due to "Boat Collisions" with Objects beyond my Avatar's Attack Range.
!!! THIS ISSUE MUST GET FIXED !!!
Everything else has one...Tools...Armor...Horses...so...?Why don't Boats have a Durability Bar?
If our Boats had a Durability Bar; then, the Players will be able to mitigate the occurrence of Unexpected, and Ill-Timed, Boat Destruction.
Of course, there is already a Game System Mechanic that helps Players determine how badly damaged one's Boat is...the Boat Controls gets laggy; and, the Game System starts behaving like the Computer System is experiencing Server Lag.
The problem is...if the Player has explored 1/4 of a Tier-4 Map Area; then, the Game System starts experiencing Server Lag as well.
So...the Player really doesn't know if one is reaching the Game System Memory Maximum; or, if the Boat is heavily damaged; or, some other Game System Mechanic Feature has kicked in; whenever, the Game System starts having Lag Issues.
Already suggested here.
I didn't find that Threat in my Search for "Breaking Boats".
ONE
If that woman isn't careful, she will tip that canoe over.
As far as I am concerned, in Minecraft a Tipped-Over Boat = Destroyed Boat.
Moving fast through those Lilly Pads in that Canoe will result in a Tipped-Over Canoe.
TWO
Creepers destroying the Landscape does provide my Avatar benefits.
I don't have to actively mine for Dirt or Sand or Stone or Wood. I just pick up what's been Dropped by the Creeper's Explosion.
THREE
Boat Breakage does require the Player to strategize the use of one's Resources upon Starting A Venture away from one's Base Site; and, to strategize the use of one's Resources While Venturing away from one's Base Site; if, one is short on Resources and/or aren't near any Forests.
FOUR
For a Boat to Break from a Lilly Pad Collision, the Boat must already be Seriously Damaged; or, the Boat has Collided with the Lilly Pad at High Speed.
Alot of things do Damage Boats:
- Sharp Turns at High Speeds
- Collision with Squid
- Collision with Lilly Pads
- Collision with Water-Borne Monsters
- Collision with Water-Borne Farm Animals
- Damage from Player's Attacks
- Damage from Monsters' Attacks
- High Speed in 1 Block Deep Water
- Collision with Shorelines
Boat Speed multiplies the Damage Factor done to the Boat; thus, a Slow-Moving Boat will take less Damage compared to a Fast-Moving Boat from the same Damage Circumstance.
The Boat's Current Durability Rating also multiplies the Boat's Collision Range; thus, an Undamaged Boat will have a Collision Range of 1 Block; while, a Boat that is 90% Damaged will have a Collision Range of 6+ Blocks.
The Boat's Speed also multiplies the Boat's Collision Range; thus, a Minimum-Speed Boat will have a Collision Range of 1; while, a Maximum-Speed Boat will have a Collision Range of 6+.
All Boat Collision Range Factors are added together; thus, a Heavily Damaged Boat that is at Maximum Speed will have a Higher Collision Range than an Undamaged Boat that is at Minimum Speed.
All Boat Damage Factors are added together; thus, an Undamaged Boat that is at Maximum Speed and making a Sharp Turn and collides with a Shoreline will suffer more Damage than a Heavily Damage Boat that is at Minimum Speed and Colliding with a Lilly Pad.
I just don't know what the Numbers are that is being used within the Code; or, what Mathematical Formula is being used for determining Boat Collision Range and Boat Collision Damage.
I am sure that Lilly Pads don't cause as much damage as Stone Shorelines.
I am sure that Sand Shorelines don't cause as much Damage as Stone Shorelines.
FIVE
Minecraft Harbors are basically Land Structures that have 3 Land Sides and 1 Water Side and are 1 Water Block Deep.
Minecraft Harbors are designed to prevent Boats from floating away when bumped by an Avatar, or Monster, or Animal.
You can move a Boat backwards; but, only at extremely slow speeds; otherwise, the Boat will Whip About pointing the Bow towards the direction it is going.
Jumping Out Of Boats is a tricky thing; especially if, you are trying to make the Boat go in a Specific Direction, at a Specific Speed, from the "Abandon Ship" Movement.
I can't determine what Factors into the Game System Calculations concerning the Boat's Speed & Direction as the result of Avatar Jumping From The Boat.
I sometimes can get the Boat to consistently go straight when my Avatar Jumps From The Boat; but, the Speed is variable. Then after awhile, the Boat doesn't go straight when my Avatar Jumps From The Boat.
So, Minecraft Harbors can be a Good Thing, and can be a Bad Thing, for Boats.
I used to make Harbors in Version 1.5.2 and in Demo 1.6.2; but, I haven't made Harbors since Version 1.7.2.
In Minecraft, a tipped-over boat would make more sense as a boat dropped as an item, not a boat broken into a few planks and sticks. You can still turn over a tipped-over boat so you can use it again.
I hate boat breaking. I don't like losing resources. I also hate creepers. If the game was too easy, it wouldn't be fun. Thus, I don't think that boat breaking needs to be removed. To put aside realism, if your boat crashes into a solid block, it breaks apart. This makes sense. It makes you careful when heading into shore. It can be avoided by putting down soul sand on the shore so you boat remains an entity instead of breaking. If you look at how minecarts look in texture, model, and movement, the boat seems much more fragile, so it would make sense when colliding into solid land. The key here is not realism, but what makes sense in the game. Granted, boats should not break when colliding with lily pads or squids, since lily pads are just soft plant matter, and squids are soft and squishy (much more so than any other mob).
The bug (MC-2931) about boats and players going out of sync is still a bug, not an intended feature. Obviously Mojang never wanted that to be in the game.
I think boats should break into their item form when being broken from lighter collisions, while high speed collisions would still destroy the boat into wood and sticks.
This happened to me too, and I agree its annoying, however I think its a glitch and I think it got fixed.
I don't know. One could say it adds a challenge to the player to be more careful when porting, which is a challenge I don't mind to be honest, just as long as it doesn't do that glitch you were talking about earlier.
Realism is an invalid argument for it's Minecraft, the land of the illogical such as floating dirt.
Considering that it's just "5 wood" I don't see much of a problem renewing your boat is, so it's not technically a burden if it can be easily resorted.
All I see is someone who got mad at this glitch (and who wouldn't have :p) that got fixed, and considering it got fixed theres no reasion to back up your suggestion, so No Support. Even though I agree with you, that glitch was annoying.
BA
The fact that boats don't instantly stop when you get out seems reasonable. The boats don't go on their own. They either continue moving and slowly come to a stop, or you are pushing them when you're getting out.