So I'm doing some mapping, I'm sailing to the corner of a large map, it's all open water. I get to the corner to turn around and head back when suddenly my boat explodes. I'm in open ocean, there's no lily pads, no squid, nothing to collide with, my boat just exploded for no reason a hundred meters out. So I swim the rest of the way back, and there on the shore are the pieces of my boat. The game just decided to fast-forward the lifespan of my boat and leave me stranded in the ocean.
Can I just ask a very important question: Why do boats break?
Why is that a thing that happens? That's not realistic. Nobody goes fishing with two or three boats in their backpack 'just in case.' I can't see how it could possibly be a game balance issue, it's 5 wood. You crash and you need 2 more wood, what a burden.
Boat breaking should never have been implemented in the first place and it needs to be removed ASAP. It adds nothing to the gameplay but annoyance. Boats should be the same as mine carts; right click to get in, left click to reduce it to an item.
I'm kinda with EnderCreeper168. I don't see much of a problem with them... Well except for 2 things:
1) Even the tiniest little tap will destroy the boat.
2) They are made with 5 full planks of wood, but break into enough to make a wooden hoe... Waste of materials right there.
I do wish changes would be made to it though:
1) Making them a little easier to steer.
2) Greatly increasing the impact force needed to break one.
3) Making the boat drop more than just 2 planks and sticks when it gets destroyed... Seriously that is a ridiculous waste of wood. You don't even get 5 items back, only 4!
I, on the other hand, agree with SMA11784. Boats shouldn't break so easy or at random. Yes, if you smash into a rock, they should break just like a real boat. But it's all too easy to be stranded out in the middle of nowhere, especially if your boat breaks at random for no reason at all. Or at least leave wood boats as is and create sturdy iron boats, and also create a powered boat (like you would create a powered minecart).
It makes boating harder in a crappy, unrealistic way. That'd be like giving all ores a 5% chance of exploding like TNT. Yeah, it makes the game harder, but it makes no sense whatsoever.
Complaining about boats is kind of a perennial thing, I bring it up now because I'm running into a lot of bugs emerging from the confluence of single player lag with these balsa wood boats. Just now I'm in a boat approaching the shore slowly, I manage to park right next to the beach, I get out, I'm trying to step up out of the water and I'm getting a clipping bug, and a second later my boat explodes. The boat I had successfully parked shattered because I tried to walk near it.
You could spend a lot of time and effort ferretting out each and every one of these boat damage bugs... OR you could just remove boat damage entirely and save all of us, players and developers, a lot of trouble.
It makes boating harder in a crappy, unrealistic way. That'd be like giving all ores a 5% chance of exploding like TNT. Yeah, it makes the game harder, but it makes no sense whatsoever.
Complaining about boats is kind of a perennial thing, I bring it up now because I'm running into a lot of bugs emerging from the confluence of single player lag with these balsa wood boats. Just now I'm in a boat approaching the shore slowly, I manage to park right next to the beach, I get out, I'm trying to step up out of the water and I'm getting a clipping bug, and a second later my boat explodes. The boat I had successfully parked shattered because I tried to walk near it.
You could spend a lot of time and effort ferretting out each and every one of these boat damage bugs... OR you could just remove boat damage entirely and save all of us, players and developers, a lot of trouble.
ok so you are saying that you should be able to ram a boat full speed into a cliff and not break anything
Rollback Post to RevisionRollBack
If you liked what i said, don't be afraid to give me a
ok so you are saying that you should be able to ram a boat full speed into a cliff and not break anything
Sure. Why not? You can ram full speed minecart into diamond and nothing happens, so why not a boat?
The only reason you're defending this mistake is because you're used to it. If boats were invincible like minecarts and they said, "Yeah, we're gonna make them stupidly fragile so if you graze anything you lose your boat," you'd be up in arms because it's a dumb change that adds nothing.
It's pretty realistic for a wooden boat to break when smashed into a wall at a high velocity.
Not a rowboat being paddled by one guy. Imagine someone in a kayak rowing so hard that their boat explodes around them.
A boat never breaking is horrible and unrealistic, but a minecart slamming at 100 KPH into a wall of obsidian and just stopping dead unscathed is perfectly fine. Clearly you've never seen a car crash.
Again, you're only defending this mistake because you're used to it. If it wasn't in the game from the beginning, you would never miss it. You would never say to yourself, "Gee, I wish this boat I just built would collapse into not enough pieces to rebuild it when I hit the beach a little too hard." From a gameplay standpoint, it is a mistake that we are grossly overdue to correct.
I can tell from real life experience that boats aren't really that sturdy, especially boats made of wood. It's pretty realistic for a wooden boat to break when smashed into a wall at a high velocity.
Yeah, but not for a boat to break when it touches a lilypad.
Realism is not an issue in Minecraft. If it was, we wouldn't be able to hang blocks of stone in mid-air or put hundreds of chests inside a chest exactly the same size as the ones we're putting in it. We wouldn't be able to carry millions of pounds of gold in our pockets, either, let alone fill a chest with more gold than has been mined in the entire history of the real world. And I'm still trying to figure out how you can make wool out of string, but you can't make string out of wool. Minecarts are made of iron, yes, but so are cars (well, steel, which is even stronger), but if you let a car roll down a 45 degree hill into a stone wall, I guarantee you that you're not going to use it for anything but scrap afterwards. So "minecarts should be able to smash into stone walls at top speed because they're made of iron" just doesn't wash. And let's not even get into how you can carry 2,304 cubic meters of gold but not 37 shovels. IRL, you can in fact carry 37 shovels, though they'd be a bit awkward, but just try moving 19,282 kilograms.
Therefore "it's realistic to have boats disintegrate under such-and-such circumstances" is not a valid argument in Minecraft terms, even if those circumstances were something more dire than touching a lilypad. If there's a reason to have boats explode on contact with lilypads, the shore, squids, and bad dreams, realism isn't it. The reason, instead, has to be gameplay.
So how does having your boat disintegrate when it touches something improve gameplay? It makes it more annoying, yes, but I wouldn't call being annoyed in a game a good thing. You can argue that it makes the game harder, and that's a good thing, but having you take 5 hearts of damage at random times for no reason at all would also make the game harder, and I don't think anyone is arguing in favor of adding that. It doesn't add any actual challenge to the game -- wood is easy to get and you can just carry a few spare boats. It's just annoying for no good reason.
So I support the idea that Minecraft boats should be as durable as real-life wooden boats, which can not only brush into lilypads and squids without disintegrating but can also grind over rocks, be dragged up on shore, and so on. If having boats break apart if crashed into things too hard (unlike minecarts) is important, then triggering the boat-disintegrate event if the boat speed is 50% or more of its maximum would work. But this idea that boats fall apart if you blow on them is just annoying.
Annoyance isn't challenge; annoyance is just annoyance.
I don't agree with the OP entirely, but I do agree that Boats are too fragile. If I were to change it, I would say they would not break if colliding with Lily Pads or blocks broken by a Shovel like Dirt or Sand. If it is a Squid or a block broken by an Axe like Logs or Planks, it won't break it unless you hit it at 66% of max speed or higher. For everything else, if you are going 33% of max speed or higher it breaks.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Boats break because it's wooden. It's sort of like a raft that falls apart. I think that boats breaking in Minecraft is like boats sinking in real life. It just makes the game more challenging.
I don't agree with the OP entirely, but I do agree that Boats are too fragile. If I were to change it, I would say they would not break if colliding with Lily Pads or blocks broken by a Shovel like Dirt or Sand. If it is a Squid or a block broken by an Axe like Logs or Planks, it won't break it unless you hit it at 66% of max speed or higher. For everything else, if you are going 33% of max speed or higher it breaks.
A health bar for boats sort of thing could be good, like a horse with the horse hearts on it.
Minecraft was never meant to be realistic. Unrealistic aspects of the game like its gravity, makes it unique. So, while these features of the game will not occur in real life, it is what makes the game special.
A health bar for boats sort of thing could be good, like a horse with the horse hearts on it.
Hmm... Not a bad idea. Could also be applied to Minecarts for speed or likelihood of derailing.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
PSN:
Can't you read? I said I only play PC Minecraft
Member Details
Getting rid of boats breaking in the middle of the ocean for no other reason other than it can, I support. However, getting rid of boats breaking when they hit a shoreline, mobs, or blocks, I do not support.
Bear in the mind that these boats are barely bigger than a cow, and were made with two hammers, two saws, two pairs of pliers, and no nails whatsoever. Of course they're going to be complete garbage at what they do, especially considering that the bottom is probably about half a plank in thickness.
So I'm doing some mapping, I'm sailing to the corner of a large map, it's all open water. I get to the corner to turn around and head back when suddenly my boat explodes. I'm in open ocean, there's no lily pads, no squid, nothing to collide with, my boat just exploded for no reason a hundred meters out. So I swim the rest of the way back, and there on the shore are the pieces of my boat. The game just decided to fast-forward the lifespan of my boat and leave me stranded in the ocean.
Can I just ask a very important question: Why do boats break?
Why is that a thing that happens? That's not realistic. Nobody goes fishing with two or three boats in their backpack 'just in case.' I can't see how it could possibly be a game balance issue, it's 5 wood. You crash and you need 2 more wood, what a burden.
Boat breaking should never have been implemented in the first place and it needs to be removed ASAP. It adds nothing to the gameplay but annoyance. Boats should be the same as mine carts; right click to get in, left click to reduce it to an item.
Concerning the issue with it breaking randomly in the ocean: this is a desync issue. Over time, your character will be positioned at a different location than the boat actually is, even though you don't see a visual difference as far as you and your boat go. If you use a map while boating, you can observe the desync occurring.
The boat supersedes your location, so if you curve around a small island in the middle of the ocean, the boat is far behind you and heading straight for the land. Once it collides, it will break (which is then the suggestion). Just wanted to point out why that happens, and you can find a bug report regarding this here: https://bugs.mojang.com/browse/MC-2931
So I'm doing some mapping, I'm sailing to the corner of a large map, it's all open water. I get to the corner to turn around and head back when suddenly my boat explodes. I'm in open ocean, there's no lily pads, no squid, nothing to collide with, my boat just exploded for no reason a hundred meters out. So I swim the rest of the way back, and there on the shore are the pieces of my boat. The game just decided to fast-forward the lifespan of my boat and leave me stranded in the ocean. Its Squid..you hit it and it dead..that why you dont see anything
Can I just ask a very important question: Why do boats break? To avoid OP
Why is that a thing that happens? That's not realistic. Nobody goes fishing with two or three boats in their backpack 'just in case.' I can't see how it could possibly be a game balance issue, it's 5 wood. You crash and you need 2 more wood, what a burden. There got Hovering Dirt,Zombie,Zombie Pigman,Caveman Squidward and you ask for Realism?Dude,THis is Minecraft and not a Logic is Necessary here..
I Broke my Diamond Sword!Why i dont get the Diamond Back!
Boat breaking should never have been implemented in the first place and it needs to be removed ASAP. It adds nothing to the gameplay but annoyance. Boats should be the same as mine carts; right click to get in, left click to reduce it to an item.
Creeper is annoying and its Not removed..Minecart?Wanna get it back?Just punch them..
Nothing?Do you ever play Minigame that using Boats?
I didn't take that into consideration, I'll admit. I'd rather have lilypads break in those circumstances, though.
IMO, neither the boat not the lilypad should break. Let's assume, for the sake of discussion, that the boat in question is on the order of a small canoe. Maybe not in materials, but in terms of size, draft, etc., it's on that order of magnitude. Now, as it happens, I own such a canoe (though it's not wooden) and I paddle it through lilypads all the time. When you run a canoe over a lilypad, neither the canoe nor the lilypad breaks; the lilypad gets pushed underwater, and pops up again behind you.
I suppose they could be something more like Victoria amazonica; the size would be right, although the appearance is totally different. That would justify breaking the lilypad itself, as the Victorias are very fragile. They're just big leaves, after all.
Ah, here's something interesting: While I was looking around for some images of said water lily, I found this:
I'm a little unclear on who the person posing in the boat is, but notice two important things:
One, it's a pretty primitive sort of boat, but it certainly hasn't exploded upon touching some of the world's largest lilypads. Two, the lilypads seem to be surviving the experience; note the ones being pushed underwater by the boat.
Our boats, by the way, require 5 cubic meters of wooden planks to construct. That is not a small, fragile item. Even assuming a fair bit of waste, that's still easily on a par with a real canoe. It's not unreasonable to expect a MC boat to have the same durability as a RL canoe, which can not only touch lilypads without exploding but run whitewater, be dragged up on shore, and so on. In fact, I can't think of any real-life boat that is as fragile as a MC boat, including inflatable toys; that thing's not a boat, that's a soap bubble.
Creeper is annoying and its Not removed..Minecart?Wanna get it back?Just punch them...
I assume Azreef is referring to the damage caused by exploding creepers. I wouldn't actually call that annoying, though. It's a part of their attack form. It does something. It makes creepers more of a threat than they would be if they just did damage, like zombies.
What is the benefit of having boats fall apart for no reason? The only reason given here is that it makes the game harder. But, as I said, randomly doing 5 hearts of damage to players would do that, too, and make no less sense than boats that disintegrate when they touch the shore. If you would have more fun if the game was harder, you always have the option to increase the difficulty level (and perhaps they should add a new extra-hard difficulty for people who think hard is too easy).
Creepers damaging the landscape has a benefit, not to the player of course, but to the game experience: you have to take substantial steps to protect against creepers so they don't blow up your stuff. (me, I build fences ... lots of fences) It requires a certain amount of strategic thinking to deal with. Boats coming apart, though? That just requires you to carry extra boats. It doesn't change how the game works, because you've put a half-dozen spares in your pockets. It doesn't require any strategic thinking, or any more planning than "do I have my extra boats with me?" That's why it's just annoying, not challenging.
Boats aren't a high-value item; you can make four boats from a typical tree, and trees are a renewable resource; that tree you chopped down for boat building will drop at least one sapling which you can plant where the tree was and, next time you need boats, it'll be a whole new tree. So the exploding boats don't put a rare resource at risk, requiring careful thought as to whether you're going to accept the hazard of losing it if you paddle across a swamp. They don't require much time; trees grow when you're doing other things, and you can craft a bunch of boats in moments. So even if you consider time as a resource, that's not an issue.
The only thing that the disintegrating boats do is annoy players for no good reason. In real life, you'd probably want to tie your boat up to a dock, or maybe put it in a boathouse to keep the rain out. In Minecraft, you can build a dock, but you can't actually use it; you have to jump out before the boat touches anything, break the boat, and put it in a chest on the dock instead. That's just ... silly.
Hm. Tying boats to docks. We should be able to attach leads to boats, so we can tether them to things. A non-exploding boat tied to a dock would be a good thing.
(all this talk of boats has made me want to take my canoe out ...)
IMO, neither the boat not the lilypad should break. Let's assume, for the sake of discussion, that the boat in question is on the order of a small canoe. Maybe not in materials, but in terms of size, draft, etc., it's on that order of magnitude. Now, as it happens, I own such a canoe (though it's not wooden) and I paddle it through lilypads all the time. When you run a canoe over a lilypad, neither the canoe nor the lilypad breaks; the lilypad gets pushed underwater, and pops up again behind you.
I suppose they could be something more like Victoria amazonica; the size would be right, although the appearance is totally different. That would justify breaking the lilypad itself, as the Victorias are very fragile. They're just big leaves, after all.
Ah, here's something interesting: While I was looking around for some images of said water lily, I found this:
I'm a little unclear on who the person posing in the boat is, but notice two important things: I am Sorry because my English is not good as yours..My English is bad sometimes..
One, it's a pretty primitive sort of boat, but it certainly hasn't exploded upon touching some of the world's largest lilypads. Two, the lilypads seem to be surviving the experience; note the ones being pushed underwater by the boat.
Our boats, by the way, require 5 cubic meters of wooden planks to construct. That is not a small, fragile item. Even assuming a fair bit of waste, that's still easily on a par with a real canoe. It's not unreasonable to expect a MC boat to have the same durability as a RL canoe, which can not only touch lilypads without exploding but run whitewater, be dragged up on shore, and so on. In fact, I can't think of any real-life boat that is as fragile as a MC boat, including inflatable toys; that thing's not a boat, that's a soap bubble. Dont take So seriously...Sometime,Realism Make games more bored and Not challenging
I assume Azreef is referring to the damage caused by exploding creepers. I wouldn't actually call that annoying, though. It's a part of their attack form. It does something. It makes creepers more of a threat than they would be if they just did damage, like zombies. That Was a sarcasm..
What is the benefit of having boats fall apart for no reason? The only reason given here is that it makes the game harder. But, as I said, randomly doing 5 hearts of damage to players would do that, too, and make no less sense than boats that disintegrate when they touch the shore. If you would have more fun if the game was harder, you always have the option to increase the difficulty level (and perhaps they should add a new extra-hard difficulty for people who think hard is too easy). Benefit?More challenging..and you can make SOme Minigames with it. Here the Example of the Minigame that Involve the Boat Breaking http://www.minecraftforum.net/topic/1900877-minigame-boat-bow-battles/
Creepers damaging the landscape has a benefit, not to the player of course, but to the game experience: you have to take substantial steps to protect against creepers so they don't blow up your stuff. (me, I build fences ... lots of fences) It requires a certain amount of strategic thinking to deal with. Boats coming apart, though? That just requires you to carry extra boats. It doesn't change how the game works, because you've put a half-dozen spares in your pockets. It doesn't require any strategic thinking, or any more planning than "do I have my extra boats with me?" That's why it's just annoying, not challenging. And why would that Be annoying?Boat using 4 plank..not 4 Diamonds..
Boats aren't a high-value item; you can make four boats from a typical tree, and trees are a renewable resource; that tree you chopped down for boat building will drop at least one sapling which you can plant where the tree was and, next time you need boats, it'll be a whole new tree. So the exploding boats don't put a rare resource at risk, requiring careful thought as to whether you're going to accept the hazard of losing it if you paddle across a swamp. They don't require much time; trees grow when you're doing other things, and you can craft a bunch of boats in moments. So even if you consider time as a resource, that's not an issue. Yes,i agree that Boat is Easy to made
The only thing that the disintegrating boats do is annoy players for no good reason. In real life, you'd probably want to tie your boat up to a dock, or maybe put it in a boathouse to keep the rain out. In Minecraft, you can build a dock, but you can't actually use it; you have to jump out before the boat touches anything, break the boat, and put it in a chest on the dock instead. That's just ... silly. The Hovering Dirt isn't Silly?
Hm. Tying boats to docks. We should be able to attach leads to boats, so we can tether them to things. A non-exploding boat tied to a dock would be a good thing. Punching Boat and store it save more time and i bet 70% Minecraft more love to store them in chest to avoid to being Destroyed by Creeper or Stolen by Anothe player in Multiplayer..
(all this talk of boats has made me want to take my canoe out ...) So,You support this Suggestion or not?
Overall..Nice Discussion but Remember,Sometime Realism Kill games(Sometimes make it better but not for Minecraft)
Can I just ask a very important question: Why do boats break?
Why is that a thing that happens? That's not realistic. Nobody goes fishing with two or three boats in their backpack 'just in case.' I can't see how it could possibly be a game balance issue, it's 5 wood. You crash and you need 2 more wood, what a burden.
Boat breaking should never have been implemented in the first place and it needs to be removed ASAP. It adds nothing to the gameplay but annoyance. Boats should be the same as mine carts; right click to get in, left click to reduce it to an item.
1) Even the tiniest little tap will destroy the boat.
2) They are made with 5 full planks of wood, but break into enough to make a wooden hoe... Waste of materials right there.
I do wish changes would be made to it though:
1) Making them a little easier to steer.
2) Greatly increasing the impact force needed to break one.
3) Making the boat drop more than just 2 planks and sticks when it gets destroyed... Seriously that is a ridiculous waste of wood. You don't even get 5 items back, only 4!
so i would have to say....
If you liked what i said, don't be afraid to give me a
Support!
It makes boating harder in a crappy, unrealistic way. That'd be like giving all ores a 5% chance of exploding like TNT. Yeah, it makes the game harder, but it makes no sense whatsoever.
Complaining about boats is kind of a perennial thing, I bring it up now because I'm running into a lot of bugs emerging from the confluence of single player lag with these balsa wood boats. Just now I'm in a boat approaching the shore slowly, I manage to park right next to the beach, I get out, I'm trying to step up out of the water and I'm getting a clipping bug, and a second later my boat explodes. The boat I had successfully parked shattered because I tried to walk near it.
You could spend a lot of time and effort ferretting out each and every one of these boat damage bugs... OR you could just remove boat damage entirely and save all of us, players and developers, a lot of trouble.
ok so you are saying that you should be able to ram a boat full speed into a cliff and not break anything
If you liked what i said, don't be afraid to give me a
Sure. Why not? You can ram full speed minecart into diamond and nothing happens, so why not a boat?
The only reason you're defending this mistake is because you're used to it. If boats were invincible like minecarts and they said, "Yeah, we're gonna make them stupidly fragile so if you graze anything you lose your boat," you'd be up in arms because it's a dumb change that adds nothing.
Partial support.
1,500 posts! Hello, Void Walker.
Not a rowboat being paddled by one guy. Imagine someone in a kayak rowing so hard that their boat explodes around them.
A boat never breaking is horrible and unrealistic, but a minecart slamming at 100 KPH into a wall of obsidian and just stopping dead unscathed is perfectly fine. Clearly you've never seen a car crash.
Again, you're only defending this mistake because you're used to it. If it wasn't in the game from the beginning, you would never miss it. You would never say to yourself, "Gee, I wish this boat I just built would collapse into not enough pieces to rebuild it when I hit the beach a little too hard." From a gameplay standpoint, it is a mistake that we are grossly overdue to correct.
Yeah, but not for a boat to break when it touches a lilypad.
Realism is not an issue in Minecraft. If it was, we wouldn't be able to hang blocks of stone in mid-air or put hundreds of chests inside a chest exactly the same size as the ones we're putting in it. We wouldn't be able to carry millions of pounds of gold in our pockets, either, let alone fill a chest with more gold than has been mined in the entire history of the real world. And I'm still trying to figure out how you can make wool out of string, but you can't make string out of wool. Minecarts are made of iron, yes, but so are cars (well, steel, which is even stronger), but if you let a car roll down a 45 degree hill into a stone wall, I guarantee you that you're not going to use it for anything but scrap afterwards. So "minecarts should be able to smash into stone walls at top speed because they're made of iron" just doesn't wash. And let's not even get into how you can carry 2,304 cubic meters of gold but not 37 shovels. IRL, you can in fact carry 37 shovels, though they'd be a bit awkward, but just try moving 19,282 kilograms.
Therefore "it's realistic to have boats disintegrate under such-and-such circumstances" is not a valid argument in Minecraft terms, even if those circumstances were something more dire than touching a lilypad. If there's a reason to have boats explode on contact with lilypads, the shore, squids, and bad dreams, realism isn't it. The reason, instead, has to be gameplay.
So how does having your boat disintegrate when it touches something improve gameplay? It makes it more annoying, yes, but I wouldn't call being annoyed in a game a good thing. You can argue that it makes the game harder, and that's a good thing, but having you take 5 hearts of damage at random times for no reason at all would also make the game harder, and I don't think anyone is arguing in favor of adding that. It doesn't add any actual challenge to the game -- wood is easy to get and you can just carry a few spare boats. It's just annoying for no good reason.
So I support the idea that Minecraft boats should be as durable as real-life wooden boats, which can not only brush into lilypads and squids without disintegrating but can also grind over rocks, be dragged up on shore, and so on. If having boats break apart if crashed into things too hard (unlike minecarts) is important, then triggering the boat-disintegrate event if the boat speed is 50% or more of its maximum would work. But this idea that boats fall apart if you blow on them is just annoying.
Annoyance isn't challenge; annoyance is just annoyance.
Are you old enough that I can buy you a drink?
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Partial Support.........
A health bar for boats sort of thing could be good, like a horse with the horse hearts on it.
Minecraft was never meant to be realistic. Unrealistic aspects of the game like its gravity, makes it unique. So, while these features of the game will not occur in real life, it is what makes the game special.
Hmm... Not a bad idea. Could also be applied to Minecarts for speed or likelihood of derailing.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Bear in the mind that these boats are barely bigger than a cow, and were made with two hammers, two saws, two pairs of pliers, and no nails whatsoever. Of course they're going to be complete garbage at what they do, especially considering that the bottom is probably about half a plank in thickness.
Concerning the issue with it breaking randomly in the ocean: this is a desync issue. Over time, your character will be positioned at a different location than the boat actually is, even though you don't see a visual difference as far as you and your boat go. If you use a map while boating, you can observe the desync occurring.
The boat supersedes your location, so if you curve around a small island in the middle of the ocean, the boat is far behind you and heading straight for the land. Once it collides, it will break (which is then the suggestion). Just wanted to point out why that happens, and you can find a bug report regarding this here: https://bugs.mojang.com/browse/MC-2931
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
Creeper is annoying and its Not removed..Minecart?Wanna get it back?Just punch them..
Nothing?Do you ever play Minigame that using Boats?
I answer With Bold
No Support!
"No,This wasn't my last post."
IMO, neither the boat not the lilypad should break. Let's assume, for the sake of discussion, that the boat in question is on the order of a small canoe. Maybe not in materials, but in terms of size, draft, etc., it's on that order of magnitude. Now, as it happens, I own such a canoe (though it's not wooden) and I paddle it through lilypads all the time. When you run a canoe over a lilypad, neither the canoe nor the lilypad breaks; the lilypad gets pushed underwater, and pops up again behind you.
I suppose they could be something more like Victoria amazonica; the size would be right, although the appearance is totally different. That would justify breaking the lilypad itself, as the Victorias are very fragile. They're just big leaves, after all.
Ah, here's something interesting: While I was looking around for some images of said water lily, I found this:
I'm a little unclear on who the person posing in the boat is, but notice two important things:
One, it's a pretty primitive sort of boat, but it certainly hasn't exploded upon touching some of the world's largest lilypads. Two, the lilypads seem to be surviving the experience; note the ones being pushed underwater by the boat.
Our boats, by the way, require 5 cubic meters of wooden planks to construct. That is not a small, fragile item. Even assuming a fair bit of waste, that's still easily on a par with a real canoe. It's not unreasonable to expect a MC boat to have the same durability as a RL canoe, which can not only touch lilypads without exploding but run whitewater, be dragged up on shore, and so on. In fact, I can't think of any real-life boat that is as fragile as a MC boat, including inflatable toys; that thing's not a boat, that's a soap bubble.
I assume Azreef is referring to the damage caused by exploding creepers. I wouldn't actually call that annoying, though. It's a part of their attack form. It does something. It makes creepers more of a threat than they would be if they just did damage, like zombies.
What is the benefit of having boats fall apart for no reason? The only reason given here is that it makes the game harder. But, as I said, randomly doing 5 hearts of damage to players would do that, too, and make no less sense than boats that disintegrate when they touch the shore. If you would have more fun if the game was harder, you always have the option to increase the difficulty level (and perhaps they should add a new extra-hard difficulty for people who think hard is too easy).
Creepers damaging the landscape has a benefit, not to the player of course, but to the game experience: you have to take substantial steps to protect against creepers so they don't blow up your stuff. (me, I build fences ... lots of fences) It requires a certain amount of strategic thinking to deal with. Boats coming apart, though? That just requires you to carry extra boats. It doesn't change how the game works, because you've put a half-dozen spares in your pockets. It doesn't require any strategic thinking, or any more planning than "do I have my extra boats with me?" That's why it's just annoying, not challenging.
Boats aren't a high-value item; you can make four boats from a typical tree, and trees are a renewable resource; that tree you chopped down for boat building will drop at least one sapling which you can plant where the tree was and, next time you need boats, it'll be a whole new tree. So the exploding boats don't put a rare resource at risk, requiring careful thought as to whether you're going to accept the hazard of losing it if you paddle across a swamp. They don't require much time; trees grow when you're doing other things, and you can craft a bunch of boats in moments. So even if you consider time as a resource, that's not an issue.
The only thing that the disintegrating boats do is annoy players for no good reason. In real life, you'd probably want to tie your boat up to a dock, or maybe put it in a boathouse to keep the rain out. In Minecraft, you can build a dock, but you can't actually use it; you have to jump out before the boat touches anything, break the boat, and put it in a chest on the dock instead. That's just ... silly.
Hm. Tying boats to docks. We should be able to attach leads to boats, so we can tether them to things. A non-exploding boat tied to a dock would be a good thing.
(all this talk of boats has made me want to take my canoe out ...)
Overall..Nice Discussion but Remember,Sometime Realism Kill games(Sometimes make it better but not for Minecraft)
I answer in Bold.
"No,This wasn't my last post."