I believe Minecraft should include a "Fast-Paced" game mode, which makes a number of changes to the game that causes the gameplay to be more (as the title suggests,) fast-paced. This game mode can be selected upon loading up any world.
These are the ways "Fast-Paced" would differ from ordinary Minecraft.
1: All mobs and the player are 30% faster.
Ever been rushed by a zombie, and just didn't have any time to think before it sprinted right up to you and shot your head off? Yeah, me neither. Everything just happens so painfully slow in this game, in gets boring very quickly. I can hardly even stand the slow, boring battles against zombies, spiders, skeletons, slimes, magma cubes, and creepers. Furthermore, this could allow the player to get from place to place rather fast.
2: The hunger bar is removed.
The infamous hunger bar is known for nearly ruining survival mode by evening out food consumed for all players. Basically, independent of the player's skill, you need to eat a certain amount of food in order to survive. Eating food should be a penalty for getting hurt, not simply for existing. With the hunger bar, sprinting would also be removed. This is no big loss, considering #1 on this list.
3: All damage is multiplied by 1.2
It all go back to the slow, stupid battles against monsters. Is there really any added value to hitting a zombie three times with a diamond sword instead of two? Is there something about slowly getting killed by monsters in the middle of the night that just tickles your funny bone? Let's face it, pinning a skeleton in a corner and beating the crap out of it simply isn't too enjoyable.
4: The bow shoots quickly the way it did in earlier updates.
Didn't you used to love the bow? I mean, it was the closest thing there was, in Minecraft, to actually having a machine gun, without having to have a ludicrous, out-of-place steel monster. It was never overpowered because it didn't deal much damage, but it was always fun to use. We need the machine bow back in this game mode because, quite frankly, it was completely awesome. I'm sure a lot of old-time players would appreciate the nostalgia as well.
These are the ways "Fast-Paced" would differ from ordinary Minecraft.
1: All mobs and the player are 30% faster.
Ever been rushed by a zombie, and just didn't have any time to think before it sprinted right up to you and shot your head off? Yeah, me neither. Everything just happens so painfully slow in this game, in gets boring very quickly. I can hardly even stand the slow, boring battles against zombies, spiders, skeletons, slimes, magma cubes, and creepers. Furthermore, this could allow the player to get from place to place rather fast. That's your preference but alright.
2: The hunger bar is removed.
The infamous hunger bar is known for nearly ruining survival mode by evening out food consumed for all players. Basically, independent of the player's skill, you need to eat a certain amount of food in order to survive. Eating food should be a penalty for getting hurt, not simply for existing. With the hunger bar, sprinting would also be removed. This is no big loss, considering #1 on this list. Ruined the game for ALL players? Are you serious? It would take quite a bit of work to remove all refrences in the code for hunger just for a game mode.
3: All damage is multiplied by 1.2
It all go back to the slow, stupid battles against monsters. Is there really any added value to hitting a zombie three times with a diamond sword instead of two? Is there something about slowly getting killed by monsters in the middle of the night that just tickles your funny bone? Let's face it, pinning a skeleton in a corner and beating the crap out of it simply isn't too enjoyable. How would adding bigger numbers fix this problem? Adding bigger damage numbers doesn't make mobs threatening, it makes them cheap. They could of just given skeletons bigger damage numbers but instead they made them shoot faster.If you can pin a mob in a corner beat the crap out of them, you've just gotten too good for Minecraft.
4: The bow shoots quickly the way it did in earlier updates.
Didn't you used to love the bow? I mean, it was the closest thing there was, in Minecraft, to actually having a machine gun, without having to have a ludicrous, out-of-place steel monster. It was never overpowered because it didn't deal much damage, but it was always fun to use. We need the machine bow back in this game mode because, quite frankly, it was completely awesome. I'm sure a lot of old-time players would appreciate the nostalgia as well. It sounds to me like you should just downgrade. This would again, require a bunch more reworking with the code for a game mode.
Thank you for reading this, and good day to you.
I think you are just being nostalgic, this is a HUGE amount of work for one game mode. And this would make survival mode obsolete. No support.
This isn't something that warrants its own gamemode for vanilla. These seem more like mod things, and I'm sure the "hunger is removed" part was just a personal preference of yours as it has little to do with the "fast-paced" thing.
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fast pace to me sounds more like a day night cycle :/ quicker and mobs spawn in higher light levels. but you didnt suggest that and i dont support this. no support.
Fast paced mode sounds more like "Beta 2#" Time to bust out the bold responses.
I think you are just being nostalgic, this is a HUGE amount of work for one game mode. And this would make survival mode obsolete. No support.
Honestly, I don't think it would take too much work. I mean, sure programming is tough, but most of the changes I describe are simply settings adjustments. It would also be well worth it because of all of the new players it would attract.
Honestly, I don't think it would take too much work. I mean, sure programming is tough, but most of the changes I describe are simply settings adjustments. It would also be well worth it because of all of the new players it would attract.
Work doesn't matter. The idea itself is just plain stupid
I believe Minecraft should include a "Fast-Paced" game mode, which makes a number of changes to the game that causes the gameplay to be more (as the title suggests,) fast-paced. This game mode can be selected upon loading up any world.
These are the ways "Fast-Paced" would differ from ordinary Minecraft.
1: All mobs and the player are 30% faster.
Ever been rushed by a zombie, and just didn't have any time to think before it sprinted right up to you and shot your head off? Yeah, me neither. Everything just happens so painfully slow in this game, in gets boring very quickly. I can hardly even stand the slow, boring battles against zombies, spiders, skeletons, slimes, magma cubes, and creepers. Furthermore, this could allow the player to get from place to place rather fast. I think this is opinion... but alright.
2: The hunger bar is removed.
The infamous hunger bar is known for nearly ruining survival mode by evening out food consumed for all players. Basically, independent of the player's skill, you need to eat a certain amount of food in order to survive. Eating food should be a penalty for getting hurt, not simply for existing. With the hunger bar, sprinting would also be removed. This is no big loss, considering #1 on this list. The hunger bar was made to balance the game. If you don't want hunger bars, go to the launcher and get a beta version before the hunger bar was added.
3: All damage is multiplied by 1.2
It all go back to the slow, stupid battles against monsters. Is there really any added value to hitting a zombie three times with a diamond sword instead of two? Is there something about slowly getting killed by monsters in the middle of the night that just tickles your funny bone? Let's face it, pinning a skeleton in a corner and beating the crap out of it simply isn't too enjoyable. Some people like slow battles. It gives players more time to think and react. And, that last sentence is sheer opinion.
4: The bow shoots quickly the way it did in earlier updates.
Didn't you used to love the bow? I mean, it was the closest thing there was, in Minecraft, to actually having a machine gun, without having to have a ludicrous, out-of-place steel monster. It was never overpowered because it didn't deal much damage, but it was always fun to use. We need the machine bow back in this game mode because, quite frankly, it was completely awesome. I'm sure a lot of old-time players would appreciate the nostalgia as well. In one of the sentences, yet another opinion. Some players, including me, still think the bow is overpowered. Anyone with a trigger finger would EASILY annihilate you.
Thank you for reading this, and good day to you.
Responses in Bold.
You want nostalgia. Honestly, this whole idea is selfish... you're taking away everything you didn't like, and putting it into a new gamemode. Even though, yes, it is in a new gamemode, and players don't have to choose it directly, it is still selfish.
I love hunger bars. The game's food system was stupid before that update in my opinion, and it makes It more balanced and interesting.
No it is not infamous for ruining survival mode. It saved it.
I believe Minecraft should include a "Fast-Paced" game mode, which makes a number of changes to the game that causes the gameplay to be more (as the title suggests,) fast-paced. This game mode can be selected upon loading up any world. Just because you think that it should be in the game, doesn't mean other people do.
These are the ways "Fast-Paced" would differ from ordinary Minecraft.
1: All mobs and the player are 30% faster.
Ever been rushed by a zombie, and just didn't have any time to think before it sprinted right up to you and shot your head off? Yeah, me neither. Everything just happens so painfully slow in this game, in gets boring very quickly. I can hardly even stand the slow, boring battles against zombies, spiders, skeletons, slimes, magma cubes, and creepers. Furthermore, this could allow the player to get from place to place rather fast. What would be the point if everything moved faster? This doesn't really do much... If you really want this, hook a command block up to a clock, and...
/effect @e 1 8
2: The hunger bar is removed.
The infamous hunger bar is known for nearly ruining survival mode by evening out food consumed for all players. Basically, independent of the player's skill, you need to eat a certain amount of food in order to survive. Eating food should be a penalty for getting hurt, not simply for existing. With the hunger bar, sprinting would also be removed. This is no big loss, considering #1 on this list. This would just ruin the game for everyone...
3: All damage is multiplied by 1.2
It all go back to the slow, stupid battles against monsters. Is there really any added value to hitting a zombie three times with a diamond sword instead of two? Is there something about slowly getting killed by monsters in the middle of the night that just tickles your funny bone? Let's face it, pinning a skeleton in a corner and beating the crap out of it simply isn't too enjoyable. Just play on a harder difficulty. And also...
/effect @e[type=!Player] 5 8 8
4: The bow shoots quickly the way it did in earlier updates.
Didn't you used to love the bow? I mean, it was the closest thing there was, in Minecraft, to actually having a machine gun, without having to have a ludicrous, out-of-place steel monster. It was never overpowered because it didn't deal much damage, but it was always fun to use. We need the machine bow back in this game mode because, quite frankly, it was completely awesome. I'm sure a lot of old-time players would appreciate the nostalgia as well. Your opinion, and why only for this specific game mode? Seems a bit inconsistent.
Thank you for reading this, and good day to you. Your pleasure...
You want nostalgia. Honestly, this whole idea is selfish... you're taking away everything you didn't like, and putting it into a new gamemode. Even though, yes, it is in a new gamemode, and players don't have to choose it directly, it is still selfish.
I understand most of what you said, except for the part about "anyone with a trigger finger would easily annihilate you." I mean, the bow shoots at around 20 RPM tops. If you try to shoot it any faster than that, the arrows just nosedive into the ground.
I believe Minecraft should include a "Fast-Paced" game mode, which makes a number of changes to the game that causes the gameplay to be more (as the title suggests,) fast-paced. This game mode can be selected upon loading up any world.
These are the ways "Fast-Paced" would differ from ordinary Minecraft.
1: All mobs and the player are 30% faster.
Ever been rushed by a zombie, and just didn't have any time to think before it sprinted right up to you and shot your head off? Yeah, me neither. Everything just happens so painfully slow in this game, in gets boring very quickly. I can hardly even stand the slow, boring battles against zombies, spiders, skeletons, slimes, magma cubes, and creepers. Furthermore, this could allow the player to get from place to place rather fast. Opinions, opinions, opinions.
2: The hunger bar is removed.
The infamous hunger bar is known for nearly ruining survival mode by evening out food consumed for all players. Basically, independent of the player's skill, you need to eat a certain amount of food in order to survive. Eating food should be a penalty for getting hurt, not simply for existing. With the hunger bar, sprinting would also be removed. This is no big loss, considering #1 on this list. The hunger bar made the game more difficult and actually gave food a decent use. Removing it would be extremely pointless. If you don't like it, just get beta 1.7 on your profile.
3: All damage is multiplied by 1.2
It all go back to the slow, stupid battles against monsters. Is there really any added value to hitting a zombie three times with a diamond sword instead of two? Is there something about slowly getting killed by monsters in the middle of the night that just tickles your funny bone? Let's face it, pinning a skeleton in a corner and beating the crap out of it simply isn't too enjoyable. This will get OP pretty fast. Have you ever tried pinning a skeleton to a wall with only your bare fists? Try that with this gamemode.
4: The bow shoots quickly the way it did in earlier updates.
Didn't you used to love the bow? I mean, it was the closest thing there was, in Minecraft, to actually having a machine gun, without having to have a ludicrous, out-of-place steel monster. It was never overpowered because it didn't deal much damage, but it was always fun to use. We need the machine bow back in this game mode because, quite frankly, it was completely awesome. I'm sure a lot of old-time players would appreciate the nostalgia as well. Over-powered, players will abuse this. The new bow is balanced.
Thank you for reading this, and good day to you.
No support. When you think of a new gamemode, don't try to rehash old game mechanics. Actually be creative and think of something original before posting.
Buddy....
You might as well be suggesting a speed bar that can change speed and slowness of the game.
This suggestion to Minecraft is like saints row is to gta! Ridiculous!
You want nostalgia. Honestly, this whole idea is selfish... you're taking away everything you didn't like, and putting it into a new gamemode. Even though, yes, it is in a new gamemode, and players don't have to choose it directly, it is still selfish.
Selfishness: The desire to add in content to a popular game that would attract many new players and apeze the community as a whole.
These are the ways "Fast-Paced" would differ from ordinary Minecraft.
1: All mobs and the player are 30% faster.
Ever been rushed by a zombie, and just didn't have any time to think before it sprinted right up to you and shot your head off? Yeah, me neither. Everything just happens so painfully slow in this game, in gets boring very quickly. I can hardly even stand the slow, boring battles against zombies, spiders, skeletons, slimes, magma cubes, and creepers. Furthermore, this could allow the player to get from place to place rather fast.
2: The hunger bar is removed.
The infamous hunger bar is known for nearly ruining survival mode by evening out food consumed for all players. Basically, independent of the player's skill, you need to eat a certain amount of food in order to survive. Eating food should be a penalty for getting hurt, not simply for existing. With the hunger bar, sprinting would also be removed. This is no big loss, considering #1 on this list.
3: All damage is multiplied by 1.2
It all go back to the slow, stupid battles against monsters. Is there really any added value to hitting a zombie three times with a diamond sword instead of two? Is there something about slowly getting killed by monsters in the middle of the night that just tickles your funny bone? Let's face it, pinning a skeleton in a corner and beating the crap out of it simply isn't too enjoyable.
4: The bow shoots quickly the way it did in earlier updates.
Didn't you used to love the bow? I mean, it was the closest thing there was, in Minecraft, to actually having a machine gun, without having to have a ludicrous, out-of-place steel monster. It was never overpowered because it didn't deal much damage, but it was always fun to use. We need the machine bow back in this game mode because, quite frankly, it was completely awesome. I'm sure a lot of old-time players would appreciate the nostalgia as well.
Thank you for reading this, and good day to you.
Same with you, these are mod ideas. There is a HUGE difference between mod and game mode.
Learn it
I think you are just being nostalgic, this is a HUGE amount of work for one game mode. And this would make survival mode obsolete. No support.
Honestly, I don't think it would take too much work. I mean, sure programming is tough, but most of the changes I describe are simply settings adjustments. It would also be well worth it because of all of the new players it would attract.
Work doesn't matter. The idea itself is just plain stupid
Responses in Bold.
You want nostalgia. Honestly, this whole idea is selfish... you're taking away everything you didn't like, and putting it into a new gamemode. Even though, yes, it is in a new gamemode, and players don't have to choose it directly, it is still selfish.
Hoo, hah, hee, hey, hoo.
No it is not infamous for ruining survival mode. It saved it.
So yeah, another pointless game mode...
I understand most of what you said, except for the part about "anyone with a trigger finger would easily annihilate you." I mean, the bow shoots at around 20 RPM tops. If you try to shoot it any faster than that, the arrows just nosedive into the ground.
No support. When you think of a new gamemode, don't try to rehash old game mechanics. Actually be creative and think of something original before posting.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
You might as well be suggesting a speed bar that can change speed and slowness of the game.
This suggestion to Minecraft is like saints row is to gta! Ridiculous!
Huh. Who woulda thunk it?