I have a few ideas for new gamerules, to give mapmakers and normal players alike more power
Just in case you don't know what gamerules are, here's a quote from the Minecraft Wiki: "Game Rules allow players and command blocks to adjust several base settings." In other words, gamerules are a set of commands that change the way each individual world works.
/gamerule enablePvp (True or false) Enables or disables PvP.
/gamerule enableFallDamage (True or false) Enables or disables fall damage.
/gamerule doMobSpawning (ID of mob*)(True or false) Enables or disables a particular mob to spawn. This gamerule already exists in vanilla Minecraft, but it doesn't have the individual mob selection.
/gamerule blockBreak (ID of block*) (True or false)Enables or disables that particular block to get mined, broken, griefed, etc.
/gamerule blockPlace (ID of block*) (True or false) Enables or disables that particular block to get placed.
/gamerule enableChat (True or false) Enables or disables chat.
/gamerule playerDamage (True or false) Enables or disables ALL damage that players can take.
/gamerule doIceMelt (True or false) Enables or disables ice melting. (Suggested by scorpionius)
/gamerule doLeafDecay (True or false) Enables or disables leaf decay.
/gamerule plantGrowth (True or false) Enables or disables all plant growth. (Suggested by Xannot)
/gamerule tntGriefing (True or false) Enables or disables block damage from ender crystals, TNT, bed bombs, and other explosions not mob-created. (Suggested by SiennaReborn21)
/gamerule doItemDurability (True or false) Enables or disables durability on tools, weapons, and armor. (Suggested by lovemooshroom1)
/gamerule itemBan (ID of item*) (True or false) Bans the ID of the item from the game. You can't use it, craft it, or have it in your inventory.
/gamerule enableDimensions (End/Nether) (True or false) Enables or disables the Nether/End.
/gamerule chatCharacterLimit (Character limit) Sets the chat character limit. (Would be very helpful for servers and spam) (Suggested by EmeraldsInCactus)
/gamerule doCritical (True or false) Enables or disables critical hits (Hits that deal more damage) (Suggested by EmeraldsInCactus)
/gamerule gamemode (survival/creative/adventure/spectator)(True or false) (Suggested by
Please tell me if the names should change, any gamerule ideas you may have, and support if you like If you do support, please hit the reputation button, that's the easiest way to know.
NOTE: On the gamerules with the "*" you can use "all" or "none"
Banner: (Feel free to make one, mine's not great, and it's outdated)
Copy this into your signature: (Thanks to hi9580 for making it directly take you to this topic when clicked!)
I fully support this, perhaps even more.
I would praise for something like this to be implemented in Minecraft!
Just a suggestion though, some of the player-based rules could actually be player specific. For example; only disabling fall damage for a certain player (i.e. when they reach a certain area).
I fully support this, perhaps even more.
I would praise for something like this to be implemented in Minecraft!
Just a suggestion though, some of the player-based rules could actually be player specific. For example; only disabling fall damage for a certain player (i.e. when they reach a certain area).
Thanks! That's a good idea, I'm trying to think of how that would work. The only problem with that is, gamerules are meant to affect all gameplay in the entire world. But I like the idea a lot! Is this how you pictured it?
/gamerule fallDamage (Player) (True or false)
I thought of a few ideas for the "break" and "place" gamerules. If you want ALL blocks to not be placed, you type "all" instead of the ID of the block...example:
/gamerule blockPlace all false
That would make it so you can't place ANYTHING, and it would be a ton easier then going through each block's ID one at a time. This would also work for mobSpawn, killEntity, and others.
I have one other idea I'd like to share with you guys. What if the gamerule "fastBreak" worked for certain block ID's? That way you could only make a certain type of block mine that fast.
That would make it so you can't place ANYTHING, and it would be a ton easier then going through each block's ID one at a time. This would also work for mobSpawn, killEntity, and others.
that would make everything a lot faster. I really want to see these commands in the game!
Reading through a block of solid text is both boring and hard on the eyes.
This is why, both in literature and in computer coding, it was realized that you need page breaks, paragraphs, and just different spacing to break up separate ideas and subjects.
While i support the idea, the OP needs breaks between each individual command so that it's easier to read, and thus, digest.
Being that you usually need privilege to make maps, i don't have any complaint for map makers, but, i do like to actually be able to read through a list of suggestions without having to highlight stuff with the mouse.
Reading through a block of solid text is both boring and hard on the eyes.
This is why, both in literature and in computer coding, it was realized that you need page breaks, paragraphs, and just different spacing to break up separate ideas and subjects.
While i support the idea, the OP needs breaks between each individual command so that it's easier to read, and thus, digest.
Being that you usually need privilege to make maps, i don't have any complaint for map makers, but, i do like to actually be able to read through a list of suggestions without having to highlight stuff with the mouse.
I support this. I'd upvote it, but I've reached my daily quota. XP
Maybe another gamerule you could add would be "/gamerule tntGriefing (true or false)". It would enable/disable blocks being destroyed by explosions caused by tnt, beds in nether/end, ender crystals, and other explosions not caused by mobs.
If you support, please vote up top!!
I have a few ideas for new gamerules, to give mapmakers and normal players alike more power
Just in case you don't know what gamerules are, here's a quote from the Minecraft Wiki: "Game Rules allow players and command blocks to adjust several base settings." In other words, gamerules are a set of commands that change the way each individual world works.
If you want to see the gamerules that already exist in Minecraft, go to this link: http://minecraft.gam...rule#Game_Rules
List of gamerules that would be added:
/gamerule enablePvp (True or false) Enables or disables PvP.
/gamerule enableFallDamage (True or false) Enables or disables fall damage.
/gamerule doMobSpawning (ID of mob*)(True or false) Enables or disables a particular mob to spawn. This gamerule already exists in vanilla Minecraft, but it doesn't have the individual mob selection.
/gamerule blockBreak (ID of block*) (True or false)Enables or disables that particular block to get mined, broken, griefed, etc.
/gamerule blockPlace (ID of block*) (True or false) Enables or disables that particular block to get placed.
/gamerule enableChat (True or false) Enables or disables chat.
/gamerule playerDamage (True or false) Enables or disables ALL damage that players can take.
/gamerule doIceMelt (True or false) Enables or disables ice melting. (Suggested by scorpionius)
/gamerule doLeafDecay (True or false) Enables or disables leaf decay.
/gamerule plantGrowth (True or false) Enables or disables all plant growth. (Suggested by Xannot)
/gamerule tntGriefing (True or false) Enables or disables block damage from ender crystals, TNT, bed bombs, and other explosions not mob-created. (Suggested by SiennaReborn21)
/gamerule doItemDurability (True or false) Enables or disables durability on tools, weapons, and armor. (Suggested by lovemooshroom1)
/gamerule itemBan (ID of item*) (True or false) Bans the ID of the item from the game. You can't use it, craft it, or have it in your inventory.
/gamerule enableDimensions (End/Nether) (True or false) Enables or disables the Nether/End.
/gamerule chatCharacterLimit (Character limit) Sets the chat character limit. (Would be very helpful for servers and spam) (Suggested by EmeraldsInCactus)
/gamerule doCritical (True or false) Enables or disables critical hits (Hits that deal more damage) (Suggested by EmeraldsInCactus)
/gamerule gamemode (survival/creative/adventure/spectator)(True or false) (Suggested by
Please tell me if the names should change, any gamerule ideas you may have, and support if you like If you do support, please hit the reputation button, that's the easiest way to know.
NOTE: On the gamerules with the "*" you can use "all" or "none"
Banner: (Feel free to make one, mine's not great, and it's outdated)
Copy this into your signature: (Thanks to hi9580 for making it directly take you to this topic when clicked!)
Supports so far: 308!!!
Support
gg dice
This is quite true, though they should all be true|false, not some being allow|deny.
Stay fluffy~
Indeed, this. Better to keep them uniform.
Most of those are configurable in the server settings, so why not put them as commands? Support.
Support.
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
Thanks everyone! Yeah, it probably should be true or false, I'll change that.
And Scorpionius, the ice gamerule is a good idea, I'll ad that
I would praise for something like this to be implemented in Minecraft!
Just a suggestion though, some of the player-based rules could actually be player specific. For example; only disabling fall damage for a certain player (i.e. when they reach a certain area).
Thanks! That's a good idea, I'm trying to think of how that would work. The only problem with that is, gamerules are meant to affect all gameplay in the entire world. But I like the idea a lot! Is this how you pictured it?
/gamerule fallDamage (Player) (True or false)
I thought of a few ideas for the "break" and "place" gamerules. If you want ALL blocks to not be placed, you type "all" instead of the ID of the block...example:
/gamerule blockPlace all false
That would make it so you can't place ANYTHING, and it would be a ton easier then going through each block's ID one at a time. This would also work for mobSpawn, killEntity, and others.
I have one other idea I'd like to share with you guys. What if the gamerule "fastBreak" worked for certain block ID's? That way you could only make a certain type of block mine that fast.
that would make everything a lot faster. I really want to see these commands in the game!
Support
Support!
I'm sorry the gamerules are all bunched up--I'll fix that when I get back from a trip.
What do you mean?
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
This is why, both in literature and in computer coding, it was realized that you need page breaks, paragraphs, and just different spacing to break up separate ideas and subjects.
While i support the idea, the OP needs breaks between each individual command so that it's easier to read, and thus, digest.
Being that you usually need privilege to make maps, i don't have any complaint for map makers, but, i do like to actually be able to read through a list of suggestions without having to highlight stuff with the mouse.
Maybe another gamerule you could add would be "/gamerule tntGriefing (true or false)". It would enable/disable blocks being destroyed by explosions caused by tnt, beds in nether/end, ender crystals, and other explosions not caused by mobs.