I can appreciate why someone would prefer this way of building ships, but I think that it'd be both much better and much simpler to have modular ships, maybe something like requiring docks or drydocks to build larger ships, which would be assembled out of premade parts (hull, sails, etc.)
While this offers a lot of opportunity for creativity, I think that the complexity of the system is a bit too much. Also, I'm not sure how much can actually be done with using regular blocks to build a structure such as a ship. It won't be a smooth structure, and engineering such a thing to be aesthetically pleasing, floatable and also maintaining the other functions of a ship could be a bit too much, methinks. Having a design interface that's able to modularize the parts of the ship that you're building via crafting and then stick them together via a crafting-like system would allow for both more creative construction and better fun in piloting them around, imo. The same goes for Airships or Submarines or whatever.
@Blue Vision You literally don't know what you're talking about, I've seen awesome "blocky" ships. It's nice to know that mystify thought of something like my old proposition here in the forum and actually made it make sense
I can appreciate why someone would prefer this way of building ships, but I think that it'd be both much better and much simpler to have modular ships, maybe something like requiring docks or drydocks to build larger ships, which would be assembled out of premade parts (hull, sails, etc.)
While this offers a lot of opportunity for creativity, I think that the complexity of the system is a bit too much. Also, I'm not sure how much can actually be done with using regular blocks to build a structure such as a ship. It won't be a smooth structure, and engineering such a thing to be aesthetically pleasing, floatable and also maintaining the other functions of a ship could be a bit too much, methinks. Having a design interface that's able to modularize the parts of the ship that you're building via crafting and then stick them together via a crafting-like system would allow for both more creative construction and better fun in piloting them around, imo. The same goes for Airships or Submarines or whatever.
The thing it, this will be utterly intuitive to the average user. You make it look like a boat, and it will work decently. It allows the people who like to get down into the design and optimize every detail to do so, it allows the people who like to design things aesthetically pleasing to make pretty ships, it allows the people who don't really care to throw it together however they feel like. Anything made out of wood will float, even a solid block, since the density of wood is low enough that it will float. Hence, designing a ship to float is not an issue. You start making it more boat-shaped, and it starts working better. I have seen some truly impressive ships made in creative, and this is a way to allow ships like that to actually function.
Furthermore, the actual gameplay dynamics of these ships would be more interesting. Say we get cannons. If somebody shoots a cannonball at one of these ships, it creates a hole. A hole starts to let in water. People on board the ship now have to scramble to fix the hole, and bail out the water. If they shoot your sails, they become less effective(potentially drastically so), and the ships maneuverability is crippled. You want to armour your ship? get some iron blocks and stick them on. place them where and how you want. Decide that a certain part of your ship is too vulnerable? Reinforce it. You can customize your ship, even as you are sailing. You can do it with bases, you should be able to do it with ships. Want more cannons? Find more room on your ship. Want to create a redstone enabled ship? the wire up some redstone on your ship.
With a modular design, what can you get? Hit points on your ship? Hit them with 3 cannonballs and they break? All the buildings in minecraft are built by the players. Strengths and weaknesses in their design are inherent to the design. Some people make simple dirt huts, others make aesthetically pleasing buildings, other make strong fortressing. Some people make aesthetically pleasing fortresses. I want that same potential to exist for ships. A ship big enough for multiple people to walk around on needs real design to it. I want players to be able to control that design, not just pick out pre-made designs.
Why should a pre-made entity be any funner to drive than one you made yourself? If you want a fast ship, you can build a fast ship, and zip around the ocean. If you want a battlecruiser, you make a battlecruiser, and go dominate the ocean.
And if you think blocks look bad, why are you playing minecraft? The blockyness is part of the aesthetic. Hills are blocky, people are blocky, its minecraft. People still manage to make things that are not only aesthetically pleasing, but impressive to look at. If you simply have a modular ship design, nobody is going to go "Ohh, he has an awesome ship". Nobody will be impressed by your creative design from selecting the wide sails and the narrow hull.
Granted, I would prefer a modular ship design to the current, simple boats(not that they don't have their place), but I fail to see why you would want mere modular boats instead of the full potential this system could offer.
If you'll actually be able to build such a thing using this system, then go ahead. But if you're going to build smaller sized ships, like galleys or sailboats, I think you'll see the design intuitiveness drop. Maybe I'm not seeing something that you are, but I can't see it working as nicely.
Again, I think that a design coming through sticking a premade sail onto a premade boat would be more elegant and more intuitive for players than that design you show. There would be different pieces that fit together in a logical manner, and you'd be able to expand it as you want, as big as you want. I just don't think that the traditional block design of the game would do this form of transportation as much justice as it could.
Those were just 2 examples, you can make it look like anything. You could make it a floating wood house if you wanted. It would be a slow, clunky boat, but you could do it. Unless you try to do something silly like make a stone boat.
How is "Build something out of wood" non-intuitive? If its boatshaped, even better. It should be more intuitive than crafting; instead of placing items in specific places so it kinda looks like what you want to create, you place blocks in the world in whatever shape you want. You don't even need a sail(though it helps), you aren't restricted arbitrarily. How can it be any more intuitive than"put some wood down". This isn't built on a crafting grid, you just build it, like you build a house.
Those were just 2 examples, you can make it look like anything. You could make it a floating wood house if you wanted. It would be a slow, clunky boat, but you could do it. Unless you try to do something silly like make a stone boat.
How is "Build something out of wood" non-intuitive? If its boatshaped, even better. It should be more intuitive than crafting; instead of placing items in specific places so it kinda looks like what you want to create, you place blocks in the world in whatever shape you want. You don't even need a sail(though it helps), you aren't restricted arbitrarily. How can it be any more intuitive than"put some wood down". This isn't built on a crafting grid, you just build it, like you build a house.
Yes, I realize that.
But, because this game mechanic doesn't actually exist, our opinions will be based on our own imaginings of how this system will actually work. You may imagine it to work perfectly fine, but I feel that the system you describe to float a boat could very well end up being awkward and a dead end. But I haven't made a boat using this system, so I wouldn't know.
If this mechanic can work fine, then I'm okay with it. It'd actually be pretty cool.
Its just like building anything else in minecraft, except it moves when you are done. There is the added ability of determining its properties from its structure., but that is transparent to the players. It literally is as simple as "build a boat".
If this mechanic can work fine, then I'm okay with it. It'd actually be pretty cool.
Don't worry about IF it can work. Programming has no limits besides lag. There are far better physics engines out there, and there is no reason for Notch to be unable to program one.
This, if implemented correctly, with correct activation of grid-entities and good physics (although not necessarily accurate), could become a feature point of minecraft. You first strove for resources, then you strove for a house. Now you strive for the best ship to explore and conquer with. It's as creative and diverse as making a base: You can use any material, you can team up and you can make it to efficiency, aesthetics or simplicity.
--Summary of this thread--
Suggestion: Moveable entities made from blocks, created by the player without crafting, real-time.
Uses: Varied, from making fluent graphics to warships and transport.
How: Drag and buoyancy added to active objects to make them interact with the world as expected. Fluent water added, or at least the ability to interact with creations.
--End Summary--
If this thread hasn't been sent to Notch already, do so now. If he replied, what did he actually say?
Suggestion: Moveable entities made from blocks, created by the player without crafting, real-time.
Uses: Varied, from making fluent graphics to warships and transport.
How: Drag and buoyancy added to active objects to make them interact with the world as expected. Fluent water added, or at least the ability to interact with creations.
--End Summary--
If this thread hasn't been sent to Notch already, do so now. If he replied, what did he actually say?
Notch is a busy guy this month. He will get to this topic when he has time.
And despite the few "flaws" I fully support this idea as it has more uses than what has been planned here.
Imagen a working water mill. Flags that move in the breeze. Better castle defenses like two walls moving towards each other. Pit falls, Dead falls, Drop gates, and cars, if someone would invent the wheel...
This is a really amazing idea and what I had hoped boats would have from the start. It has a few issues but could be hammed down to something great :smile.gif:
Great suggestion, Mystify. All that needs to be changed is how big the oceans are to allow long sailing trips and deeper ocean floors.
I don't understand the people saying its not "minecrafty" although I suspect they're intimidated by the way you describe it. Its just building a boat in minecraft. Pretty simple.
Also I purpose this would get rid of the current boat and you could instead just build a raft. You can't put it in your pocket either.
While this offers a lot of opportunity for creativity, I think that the complexity of the system is a bit too much. Also, I'm not sure how much can actually be done with using regular blocks to build a structure such as a ship. It won't be a smooth structure, and engineering such a thing to be aesthetically pleasing, floatable and also maintaining the other functions of a ship could be a bit too much, methinks. Having a design interface that's able to modularize the parts of the ship that you're building via crafting and then stick them together via a crafting-like system would allow for both more creative construction and better fun in piloting them around, imo. The same goes for Airships or Submarines or whatever.
The thing it, this will be utterly intuitive to the average user. You make it look like a boat, and it will work decently. It allows the people who like to get down into the design and optimize every detail to do so, it allows the people who like to design things aesthetically pleasing to make pretty ships, it allows the people who don't really care to throw it together however they feel like. Anything made out of wood will float, even a solid block, since the density of wood is low enough that it will float. Hence, designing a ship to float is not an issue. You start making it more boat-shaped, and it starts working better. I have seen some truly impressive ships made in creative, and this is a way to allow ships like that to actually function.
Furthermore, the actual gameplay dynamics of these ships would be more interesting. Say we get cannons. If somebody shoots a cannonball at one of these ships, it creates a hole. A hole starts to let in water. People on board the ship now have to scramble to fix the hole, and bail out the water. If they shoot your sails, they become less effective(potentially drastically so), and the ships maneuverability is crippled. You want to armour your ship? get some iron blocks and stick them on. place them where and how you want. Decide that a certain part of your ship is too vulnerable? Reinforce it. You can customize your ship, even as you are sailing. You can do it with bases, you should be able to do it with ships. Want more cannons? Find more room on your ship. Want to create a redstone enabled ship? the wire up some redstone on your ship.
With a modular design, what can you get? Hit points on your ship? Hit them with 3 cannonballs and they break? All the buildings in minecraft are built by the players. Strengths and weaknesses in their design are inherent to the design. Some people make simple dirt huts, others make aesthetically pleasing buildings, other make strong fortressing. Some people make aesthetically pleasing fortresses. I want that same potential to exist for ships. A ship big enough for multiple people to walk around on needs real design to it. I want players to be able to control that design, not just pick out pre-made designs.
Why should a pre-made entity be any funner to drive than one you made yourself? If you want a fast ship, you can build a fast ship, and zip around the ocean. If you want a battlecruiser, you make a battlecruiser, and go dominate the ocean.
And if you think blocks look bad, why are you playing minecraft? The blockyness is part of the aesthetic. Hills are blocky, people are blocky, its minecraft. People still manage to make things that are not only aesthetically pleasing, but impressive to look at. If you simply have a modular ship design, nobody is going to go "Ohh, he has an awesome ship". Nobody will be impressed by your creative design from selecting the wide sails and the narrow hull.
Granted, I would prefer a modular ship design to the current, simple boats(not that they don't have their place), but I fail to see why you would want mere modular boats instead of the full potential this system could offer.
Wasn't built by me, but I sure as hell could make something like it too
Also, how would you steer your creations?
For a small ship, the design can be as simple as :
side view:
[] [] []
[] []
[] []
[]
top view
[]
[]
bottom view
[]
[]
As a very small example.
OR even simpler:
side
top
instant raft
How is "Build something out of wood" non-intuitive? If its boatshaped, even better. It should be more intuitive than crafting; instead of placing items in specific places so it kinda looks like what you want to create, you place blocks in the world in whatever shape you want. You don't even need a sail(though it helps), you aren't restricted arbitrarily. How can it be any more intuitive than"put some wood down". This isn't built on a crafting grid, you just build it, like you build a house.
Maybe later...
the statement wasn't geared at you mystify, It was geared at Bluevision or did I misunderstand you?
Either way I know that thing was just an example for bluevision
But, because this game mechanic doesn't actually exist, our opinions will be based on our own imaginings of how this system will actually work. You may imagine it to work perfectly fine, but I feel that the system you describe to float a boat could very well end up being awkward and a dead end. But I haven't made a boat using this system, so I wouldn't know.
If this mechanic can work fine, then I'm okay with it. It'd actually be pretty cool.
Don't worry about IF it can work. Programming has no limits besides lag. There are far better physics engines out there, and there is no reason for Notch to be unable to program one.
This, if implemented correctly, with correct activation of grid-entities and good physics (although not necessarily accurate), could become a feature point of minecraft. You first strove for resources, then you strove for a house. Now you strive for the best ship to explore and conquer with. It's as creative and diverse as making a base: You can use any material, you can team up and you can make it to efficiency, aesthetics or simplicity.
--Summary of this thread--
Suggestion: Moveable entities made from blocks, created by the player without crafting, real-time.
Uses: Varied, from making fluent graphics to warships and transport.
How: Drag and buoyancy added to active objects to make them interact with the world as expected. Fluent water added, or at least the ability to interact with creations.
--End Summary--
If this thread hasn't been sent to Notch already, do so now. If he replied, what did he actually say?
A simple suggestion on geology here.
~~~
Slaves of the Coal Mine
An interesting Novel to pass the time.
Notch is a busy guy this month. He will get to this topic when he has time.
And despite the few "flaws" I fully support this idea as it has more uses than what has been planned here.
Imagen a working water mill. Flags that move in the breeze. Better castle defenses like two walls moving towards each other. Pit falls, Dead falls, Drop gates, and cars, if someone would invent the wheel...
I don't understand the people saying its not "minecrafty" although I suspect they're intimidated by the way you describe it. Its just building a boat in minecraft. Pretty simple.
Also I purpose this would get rid of the current boat and you could instead just build a raft. You can't put it in your pocket either.
You heard that, green and red.