mushroom stew is unstackable and gives less hunger points and saturation than beef or pork
they are easily replaced for decoration by the large variety of flowers in the 1.7 update.
This is my suggestion on how mushrooms can get back in the game.
Various Improvements
Mushroom soup will now be made with two of any edible mushrooms (this includes two of the same type). The hunger stats for the two mushrooms will combine and the soup created will replenish hunger according to those stats.
Mushrooms will be shown off center to the block they're on, same as tall grass.
Feeding a pig any mushroom will cause it to search for more mushrooms of that type for 30 seconds.
Better Farming and Growing
The way that minecraft currently grows mushrooms is quite complicated so many do not fully understand it. In order to improve on it, we must first understand it. Basically every tick a mushroom is given two 1/100 chances to spread to any random space (including inside blocks) in a 3x3x3 cube around the mushroom; though sometimes it will spread 2 blocks away. This depends on several factors:
If the block to be spread to is below or above the level the block the mushroom is on, there will be ¼ chance of it spreading there. However if it’s on the same level, there will be a ½ chance.
The light level must be below 13.
There must be less than 5 mushrooms in a 9x9 area around the original mushroom.
Obviously this makes farming extremely slow, but prevents mushrooms from getting spammed everywhere. It doesn't need to be that slow though if mushroom's are prevented from overspreading by the less than 5 mushrooms per 9x9 rule. Here's an alternative that will give the best of both worlds: (I'm not sure about these numbers, please do let me know if they are unbalanced)
Every tick a mushroom is given a 1/80 chance to spread to a random air block in a 3x3x3 cube around the mushroom. This depends on several factors:
The light level must be below 13
There must be less than 5 mushrooms in a 5x5 area around the mushroom.
Huge Mushrooms - WIP
Only some mushrooms can become huge mushrooms through bonemeal. For now this will include: brown mushrooms, red mushroom, glowstools and bell caps although there will be more to come. Huge mushrooms will have the same drop rate as current, with each one dropping about 2-25 mushrooms of its kind.
New types of Mushrooms
*Take note that one hunger point means half of one of the hunger bar’s chops.
* Currently minor updating all mushrooms. Ones not updated have been marked.
Not Updated Brown Mushroom
This old time classic is the perfect find for a hungry first-timer. Each brown mushroom will restore 2 hunger points when made into stew.
Red Mushroom
These old time favourites top your favourite brown mushroom when it comes to eating by giving 4 hunger points. However, there’s a catch. There's a 40% chance of you becoming nauseous after eating one.
Shelf Fungus
A clear sign that are you deep within the clutches of the foreboding roofed forest is the appearance of a strange mushroom that grows on trees. The shelf fungus is however a welcome sight among many travellers. Not only can it be used as a platform to have a breath of fresh air, but smelting it will also produce a tough leather. There are reports of this mushroom also appearing in oak forests, taigas and jungles, but only rarely.
Not Updated Death Cap
Oh look, a delicious brown mushroom. Wrong! That’s no mushroom, that’s a death cap. Even pulling this deceiving but rare mushroom out of the ground will cause paralysis (slowness VI) and poison III. But don’t worry! An experienced mushroom gatherer can easily identify the death cap by its white stem and faint spots on the cap.
Orange Fungus
This easily spotted fungus can be found growing on many trees in the forest. Don't touch it though as it contains toxins that will slow down both your walking and breaking speed. Take it back home however, and you can brew it to create mining fatigue potions. It has also been recently discovered that adding a fermented spider eye to this concoction will create a potion that will hasten your mining speed!
Bell Cap
The bell cap is a very special mushroom found only in cold biomes. Many travellers have noticed an unusual sound like a faint bell ringing when nearing this mushroom, although this has been dismissed as pure hallucination by most town folk. It is quite possible though as placing the bell cap next to a noteblock will change the note sound to that of a bell.
Truffles
The truffle is well known across the lands for its extravagant taste. It is also infamous for its rarity. Each truffle will fill up 16 hunger points when added to a stew; however its saturation value is only 1.2 due to its small size. It is wise to save these delicacies though, as villagers are willing to pay quite a high price for them.
Glowstool
Glowstools can occasionally be found underground as natural light sources. These mushrooms are simply there to create ambience and can also be used for a wide range of decorations. Sometimes large forms of this mushroom can also be found.
Conical Mushroom
These small mushrooms can occasionally be found in clusters above and below ground. They are often nicknamed as ‘miner’s morsels’ since many a time has a miner been saved from starvation by these fungi. Each mushroom cluster will fill up 5 hunger points in a mushroom soup with a saturation value of 2.4.
Not Updated Chanterelle
One of the most sought after mushrooms due to its rich fruity taste as well as brilliant colour. Don’t waste this beauty straight away though. By cooking the chanterelle, it will go from restoring 3 hunger points to restoring 6. There are also rumors that if you combine this mushroom with gold, it will create a golden chanterelle, although the uses of this prize are yet to be confirmed.
Not Updated Sporebomb
More reason to watch your step in the nether! These toxic sporebombs will belch out a cloud of its foul spores right into your face if you happen to step on it. Not only does this cloud your vision for a short while, but it will also spawn fire around it and set you alight! However, take a silk touch pick to it and its yours, although I don't know what you'd want to do with it...
If anyone would like to suggest different types of mushrooms or uses for them, please feel free to as it gives me new ideas and inspiration for this suggestion.
Also, here is a banner if anyone wants to use it . Just copy paste the link into your signature as an image and link it to this post.http://imageshack.us...7/5878/6926.png
These seem very functional and fit the theme. They are also not overpowered as the rarity of the truffle and such keeps them from being super-easy exp. Support!
I think death cap should poison when you break it, not when you pick it up. And when you eat it it could give the same effects as pufferfish. (poison IV, nausea and Hunger III)
Stacking mushroom stew would be OP because of mooshrooms.
EXP should not be meansured in levels, going from level 0 to 5 is less EXP than going from level 35 to level 40.
(Would it be 5 levels if you have 0 levels before eating it.)
Not too bad but does not really add any value to mushrooms. Perhaps mushrooms boost various potion effects; maybe they can add side effects to potions; maybe you could throw them onto players.
Though I think the death cap should give Wither Effect at the highest possible rank instead of killing you instantly when you eat it.
But that's only my opinion.
Though I think the death cap should give Wither Effect at the highest possible rank instead of killing you instantly when you eat it.
But that's only my opinion.
These seem very functional and fit the theme. They are also not overpowered as the rarity of the truffle and such keeps them from being super-easy exp. Support!
This looks like a very good idea, very well thought out.
I completely agree that the Mushrooms need more uses, as they are becoming more and more of less worth of collecting. This would add a lot of variety to the game, and a reason to explore more. Especially Truffles would definitely be worth of exploring, because as you said, you could trade them with Villagers for high price, they restore your hunger and bring experience points. The Orange Fungus and Glow Cap would add a lot to forests and caves. Total support.
Wow thanks for all the support guys! I didn't think people would be this interested in mushrooms. Don't forget I need some ideas for more types of mushrooms .
I think death cap should poison when you break it, not when you pick it up. That's what I meant, I must have worded it wrong. And when you eat it it could give the same effects as pufferfish. (poison IV, nausea and Hunger III) Perhaps, but I would rather give it a higher chance of killing you. Stacking mushroom stew would be OP because of mooshrooms. That's a good point, I'll change it back to not stacking. EXP should not be meansured in levels, going from level 0 to 5 is less EXP than going from level 35 to level 40. (Would it be 5 levels if you have 0 levels before eating it.) Support. Ah, ok I'll fix that, thanks.
I've always wanted some more uses for mushrooms, but for some reason the bioluminescent mushroom seems more Nether-y to me (I blame Hexxit). And I agree with joona--the exp should have an amount (such as 50 exp or something), and not a level. Either way, I support this idea.
Yeh that's probably hexxit . Although I will probably change the texture of the glow caps sometime as it could be done a bit better.
Not bad but I feel that each mushroom would have to have its of larger version.
I think it would be alright with only some having larger versions, otherwise there would have to be a huge increase in the number of blocks as well as some of the mushrooms, such as truffles becoming increasingly overpowered. Thanks for your opinion though.
Not too bad but does not really add any value to mushrooms. Perhaps mushrooms boost various potion effects; maybe they can add side effects to potions; maybe you could throw them onto players.
That is an idea, I would love to see mushrooms becoming largely involved in brewing. However, for now I am mainly focusing on improving and adding mushrooms but later on I might suggest some overall functions for the mushroom family.
Insanely good Idea, I think it would be cool if you could tame pigs to search for truffles, It would add a use to pigs too!!
That's a cool idea, I saw a similar thread awhile ago suggesting pigs be used as mushroom island seekers. I'll see if I can implement the idea into my thread. I'm thinking if you give a pig any mushroom, it will head for the nearest of that type of mushroom.
I like this idea. Support! Though I think the death cap should give Wither Effect at the highest possible rank instead of killing you instantly when you eat it. But that's only my opinion.
Thanks, there seem to be some different ideas for the death cap effects, so I think I'll add a poll to see what people prefer.
Wow thanks for all the support guys! I didn't think people would be this interested in mushrooms. Don't forget I need some ideas for more types of mushrooms .
Thanks for your points, I replied in bold.
Yeh that's probably hexxit . Although I will probably change the texture of the glow caps sometime as it could be done a bit better.
Thanks, I was thinking of making a banner myself, but if you want to make one, go right ahead. No harm in having a choice between two banners.
I think it would be alright with only some having larger versions, otherwise there would have to be a huge increase in the number of blocks as well as some of the mushrooms, such as truffles becoming increasingly overpowered. Thanks for your opinion though.
That is an idea, I would love to see mushrooms becoming largely involved in brewing. However, for now I am mainly focusing on improving and adding mushrooms but later on I might suggest some overall functions for the mushroom family.
That's a cool idea, I saw a similar thread awhile ago suggesting pigs be used as mushroom island seekers. I'll see if I can implement the idea into my thread. I'm thinking if you give a pig any mushroom, it will head for the nearest of that type of mushroom.
Thanks, there seem to be some different ideas for the death cap effects, so I think I'll add a poll to see what people prefer.
Also, the glowcaps would be amazing in building, the creepy ambient light a small blue mushroom can generate would be amazing.How about having glowcaps generating in the roofed forest rarely (just enough, not too much that mobs won't spawn)
This is awesome I want it in the game. You should seriously post this on Reddit. It would probably have a high chance of being added if you post it there.
Various Improvements
The way that minecraft currently grows mushrooms is quite complicated so many do not fully understand it. In order to improve on it, we must first understand it. Basically every tick a mushroom is given two 1/100 chances to spread to any random space (including inside blocks) in a 3x3x3 cube around the mushroom; though sometimes it will spread 2 blocks away. This depends on several factors:
Every tick a mushroom is given a 1/80 chance to spread to a random air block in a 3x3x3 cube around the mushroom. This depends on several factors:
Huge Mushrooms - WIP
Only some mushrooms can become huge mushrooms through bonemeal. For now this will include: brown mushrooms, red mushroom, glowstools and bell caps although there will be more to come. Huge mushrooms will have the same drop rate as current, with each one dropping about 2-25 mushrooms of its kind.
New types of Mushrooms
*Take note that one hunger point means half of one of the hunger bar’s chops.
* Currently minor updating all mushrooms. Ones not updated have been marked.
Not Updated
Brown Mushroom
This old time classic is the perfect find for a hungry first-timer. Each brown mushroom will restore 2 hunger points when made into stew.
Red Mushroom
These old time favourites top your favourite brown mushroom when it comes to eating by giving 4 hunger points. However, there’s a catch. There's a 40% chance of you becoming nauseous after eating one.
Shelf Fungus
A clear sign that are you deep within the clutches of the foreboding roofed forest is the appearance of a strange mushroom that grows on trees. The shelf fungus is however a welcome sight among many travellers. Not only can it be used as a platform to have a breath of fresh air, but smelting it will also produce a tough leather. There are reports of this mushroom also appearing in oak forests, taigas and jungles, but only rarely.
Not Updated
Death Cap
Oh look, a delicious brown mushroom. Wrong! That’s no mushroom, that’s a death cap. Even pulling this deceiving but rare mushroom out of the ground will cause paralysis (slowness VI) and poison III. But don’t worry! An experienced mushroom gatherer can easily identify the death cap by its white stem and faint spots on the cap.
Orange Fungus
This easily spotted fungus can be found growing on many trees in the forest. Don't touch it though as it contains toxins that will slow down both your walking and breaking speed. Take it back home however, and you can brew it to create mining fatigue potions. It has also been recently discovered that adding a fermented spider eye to this concoction will create a potion that will hasten your mining speed!
Bell Cap
The bell cap is a very special mushroom found only in cold biomes. Many travellers have noticed an unusual sound like a faint bell ringing when nearing this mushroom, although this has been dismissed as pure hallucination by most town folk. It is quite possible though as placing the bell cap next to a noteblock will change the note sound to that of a bell.
Truffles
The truffle is well known across the lands for its extravagant taste. It is also infamous for its rarity. Each truffle will fill up 16 hunger points when added to a stew; however its saturation value is only 1.2 due to its small size. It is wise to save these delicacies though, as villagers are willing to pay quite a high price for them.
Glowstool
Glowstools can occasionally be found underground as natural light sources. These mushrooms are simply there to create ambience and can also be used for a wide range of decorations. Sometimes large forms of this mushroom can also be found.
Conical Mushroom
These small mushrooms can occasionally be found in clusters above and below ground. They are often nicknamed as ‘miner’s morsels’ since many a time has a miner been saved from starvation by these fungi. Each mushroom cluster will fill up 5 hunger points in a mushroom soup with a saturation value of 2.4.
Not Updated
Chanterelle
One of the most sought after mushrooms due to its rich fruity taste as well as brilliant colour. Don’t waste this beauty straight away though. By cooking the chanterelle, it will go from restoring 3 hunger points to restoring 6. There are also rumors that if you combine this mushroom with gold, it will create a golden chanterelle, although the uses of this prize are yet to be confirmed.
Not Updated
Sporebomb
More reason to watch your step in the nether! These toxic sporebombs will belch out a cloud of its foul spores right into your face if you happen to step on it. Not only does this cloud your vision for a short while, but it will also spawn fire around it and set you alight! However, take a silk touch pick to it and its yours, although I don't know what you'd want to do with it...
If anyone would like to suggest different types of mushrooms or uses for them, please feel free to as it gives me new ideas and inspiration for this suggestion.
Also, here is a banner if anyone wants to use it . Just copy paste the link into your signature as an image and link it to this post.http://imageshack.us...7/5878/6926.png
1000% support!
-Support
Stacking mushroom stew would be OP because of mooshrooms.
EXP should not be meansured in levels, going from level 0 to 5 is less EXP than going from level 35 to level 40.
(Would it be 5 levels if you have 0 levels before eating it.)
Support.
And I agree with joona--the exp should have an amount (such as 50 exp or something), and not a level.
Either way, I support this idea.
Stay fluffy~
Baseball, then Minecraft.
Though I think the death cap should give Wither Effect at the highest possible rank instead of killing you instantly when you eat it.
But that's only my opinion.
what can I say? these geniuses have said all my ideas and more.
SUPPORT!!!
This! Support~
Thanks for your points, I replied in bold.
Yeh that's probably hexxit . Although I will probably change the texture of the glow caps sometime as it could be done a bit better.
Thanks, I was thinking of making a banner myself, but if you want to make one, go right ahead. No harm in having a choice between two banners.
I think it would be alright with only some having larger versions, otherwise there would have to be a huge increase in the number of blocks as well as some of the mushrooms, such as truffles becoming increasingly overpowered. Thanks for your opinion though.
That is an idea, I would love to see mushrooms becoming largely involved in brewing. However, for now I am mainly focusing on improving and adding mushrooms but later on I might suggest some overall functions for the mushroom family.
That's a cool idea, I saw a similar thread awhile ago suggesting pigs be used as mushroom island seekers. I'll see if I can implement the idea into my thread. I'm thinking if you give a pig any mushroom, it will head for the nearest of that type of mushroom.
Thanks, there seem to be some different ideas for the death cap effects, so I think I'll add a poll to see what people prefer.
That could also be an interesting concept.
This would make them much rarer and probably worth the hunt, assuming they can be home grown.
Stay fluffy~