The cherub is a passive mob that lives in the sky and shoots beneficial effects at the player. I got the idea when I was reading this thread, but I thought that cherubs would be too different to continue the discussion over there.
Edit: Thanks to everyone for adding ideas and suggestions. Updates to this thread are in Goldenrod.
The cherub has no attacks. The cherub's code can detect when the player or a passive mob is injured, and the cherub shoots healing effects at any injured mob that it detects within range (cherubs can see 24 blocks). Cherubs heal villagers first, then iron golems, then other cherubs, then players, then animals. A cherub's effects last 8 seconds, and there is a 16-second cooldown. The healing effect is based on the Regeneration potion effect, which grants 1 HP/2.5 seconds.
A cherub can't fly, but it doesn't take falling damage either.
Iron golems defend cherubs as if they were villagers. Zombies eat cherubs. Cherubs are slow, but they try to get away from zombies if they can. Cherubs don't drop loot or experience orbs. Killing a cherub angers iron golems, but the cherubs themselves don't care about being killed. You can't put a lead on a cherub.
Cherubs have a tiny chance to spawn if there is land above cloud level, or y=128. If a new villager is born at that height, the new villager has a chance of being a cherub.
The cherub has 8 HP, which is equivalent to 4 hearts.
I actually really like this idea. Except how they spawn because that is silly. Just some things I would change:
Remove the requirement for them to spawn at the top of the world. The first reason is that even if you build a big platform up at the world height, you couldn't make Villagers breed up there because you can't make Villager Houses that high. The doors would be below the height limit and it just would not work. The second reason is it requires a ton of work to get them, and you have to cover your world in a big shadow just to get them.
Instead, I would just make them very rare spawns, and like Blue Madness said, give them an extra chance to spawn on Villager death.
Next, A slight change to their model. I would make them hover one block off the ground, but otherwise I like it.
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A cherub... right. Making them rare does not make them balanced. Having a mob which essentially heals you for free... is overpowered. Also, having a cooldown is illogical; why would the cherub be counting seconds to heal you?
A cherub... right. Making them rare does not make them balanced. Having a mob which essentially heals you for free... is overpowered. Also, having a cooldown is illogical; why would the cherub be counting seconds to heal you?
In Minecraft, you heal for free just by standing around.
I don't know, one can explain a cooldown in a lot of different ways. I didn't want to complicate the model with a bow, but maybe that's how long it takes for the cherub to draw and pull another arrow. I mean, it can't possibly have a great deal of arm strength. In fact, I'd have a harder time justifying a machine-gun cherub that shoots constantly.
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I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
A cherub... right. Making them rare does not make them balanced. Having a mob which essentially heals you for free... is overpowered. Also, having a cooldown is illogical; why would the cherub be counting seconds to heal you?
Basically what this guy here said.
I don't really find it that needed, as beneficial effects like healing of even potion effects for free are overpowered. Sure you can stand still and heal. But you'll need to find food and a shelter to even do so first. You can't just heal in the middle of the dungeon while you're running away from zombies. No support.
Actually you don't. When you regen health your hunger gets depleted. You lose one hunger for half a heart of health.
Close. There is a hidden value called Food Exhaustion. It starts at 4 and goes down to 0 based on your actions, and every time it hits 0 it resets to 4 and you lose 1 Hunger. Regenerating HP costs 3 Food Exhaustion, so it is more like regenerating 1 HP costs 3/4 of a Hunger Point. Which is not a lot considering you can have 64 pieces of Steak in your pocket.
But honestly, I don't think it this is too unbalanced, considering he never said how much it heals over time. For example, if the effect lasts 8 seconds, but you only gain 1 HP every 4 seconds, then it is half as good as regenerating through Hunger, because you can only get the effect every 16 seconds. Plus if the effect misses, it misses.
Also, who said that they don't despawn? Sure most passive mobs don't despawn now, but Cherubs could considering their powers. That way if you want to keep one around you first need to be lucky enough to see one (the current way to get them makes them basically impossible to get. You need to build a giant square at world height cloaking your world in shadows, so I choose to ignore that and use my own values that I gave above), then you need a Name Tag to make it permanent. And then if you did make it permanent, you cannot use Leads on it so if it was far from where you want it you are in for a long task of moving it.
Finally, we don't know how much HP it has. It could have like 4 HP or something like that, meaning they die quickly. It doesn't say whether or not they can heal themselves, but even if they can a Zombie is already right next to them so their healing effect might not be enough to save them.
The idea isn't like some little healbot that follows you around giving you infinite HP. From how it sounds it would be something you keep at a base to give you passive healing while you are working in addition to your Hunger regen, or something to keep Villagers safe while you are away. The main problem is some slight balance issues and the fact we don't have enough information as far as stats go.
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I just don't like the idea honestly. Also note your model resembles a putto, not a cherub. A cherub is represented as an angelic being with the face of an ox, eagle, lion, and man, with four wings. Furthermore, if a being has wings, it typically flies. Of course there are exceptions I guess. It's a very creative idea, but I personally don't think it belongs in game. Villagers do need some form of aid besides Iron Golems, but I don't believe this is the proper solution.
Oh, that's okay. Let me help you. The need it fills is to help villagers heal and help the player heal a bit.
And the need obsidian weapons fills is to give players obsidian weapons.
I read the OP. I know what the suggestion does.
But I don't see a problem in minecraft. If it isn't broken, do not fix it. And minecraft is humming along just fine.
And the need obsidian weapons fills is to give players obsidian weapons.
I read the OP. I know what the suggestion does.
But I don't see a problem in minecraft. If it isn't broken, do not fix it. And minecraft is humming along just fine.
It solves the following problem: there's no way to know how much damage a villager has (also applies to farm animals, but to a lesser degree since animals are less valuable). Possible solutions:
villager health bar.
villagers regain health naturally.
villagers grunt in pain if they need healing, so the player can heal them.
iron golems heal villagers.
the villager priest heals other villagers
a new rare mob has a healing function.
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I think you are going to love my Survival Let's Play series on YouTube! It's called Spaceboot1's Garden. I make pretty things.
It solves the following problem: there's no way to know how much damage a villager has (also applies to farm animals, but to a lesser degree since animals are less valuable). Possible solutions:
villager health bar.
villagers regain health naturally.
villagers grunt in pain if they need healing, so the player can heal them.
iron golems heal villagers.
the villager priest heals other villagers
a new rare mob has a healing function.
If you need villagers to stick around, just use a splash potion of health. I do it all the time; it's never been a problem.
Edit: Thanks to everyone for adding ideas and suggestions. Updates to this thread are in Goldenrod.
The cherub has no attacks. The cherub's code can detect when the player or a passive mob is injured, and the cherub shoots healing effects at any injured mob that it detects within range (cherubs can see 24 blocks). Cherubs heal villagers first, then iron golems, then other cherubs, then players, then animals. A cherub's effects last 8 seconds, and there is a 16-second cooldown. The healing effect is based on the Regeneration potion effect, which grants 1 HP/2.5 seconds.
A cherub can't fly, but it doesn't take falling damage either.
Iron golems defend cherubs as if they were villagers. Zombies eat cherubs. Cherubs are slow, but they try to get away from zombies if they can. Cherubs don't drop loot or experience orbs. Killing a cherub angers iron golems, but the cherubs themselves don't care about being killed. You can't put a lead on a cherub.
Cherubs have a tiny chance to spawn if there is land above cloud level, or y=128. If a new villager is born at that height, the new villager has a chance of being a cherub.
The cherub has 8 HP, which is equivalent to 4 hearts.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
Remove the requirement for them to spawn at the top of the world. The first reason is that even if you build a big platform up at the world height, you couldn't make Villagers breed up there because you can't make Villager Houses that high. The doors would be below the height limit and it just would not work. The second reason is it requires a ton of work to get them, and you have to cover your world in a big shadow just to get them.
Instead, I would just make them very rare spawns, and like Blue Madness said, give them an extra chance to spawn on Villager death.
Next, A slight change to their model. I would make them hover one block off the ground, but otherwise I like it.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
In Minecraft, you heal for free just by standing around.
I don't know, one can explain a cooldown in a lot of different ways. I didn't want to complicate the model with a bow, but maybe that's how long it takes for the cherub to draw and pull another arrow. I mean, it can't possibly have a great deal of arm strength. In fact, I'd have a harder time justifying a machine-gun cherub that shoots constantly.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
Stay fluffy~
Basically what this guy here said.
I don't really find it that needed, as beneficial effects like healing of even potion effects for free are overpowered. Sure you can stand still and heal. But you'll need to find food and a shelter to even do so first. You can't just heal in the middle of the dungeon while you're running away from zombies.
No support.
Actually you don't. When you regen health your hunger gets depleted. You lose one hunger for half a heart of health.
Close. There is a hidden value called Food Exhaustion. It starts at 4 and goes down to 0 based on your actions, and every time it hits 0 it resets to 4 and you lose 1 Hunger. Regenerating HP costs 3 Food Exhaustion, so it is more like regenerating 1 HP costs 3/4 of a Hunger Point. Which is not a lot considering you can have 64 pieces of Steak in your pocket.
But honestly, I don't think it this is too unbalanced, considering he never said how much it heals over time. For example, if the effect lasts 8 seconds, but you only gain 1 HP every 4 seconds, then it is half as good as regenerating through Hunger, because you can only get the effect every 16 seconds. Plus if the effect misses, it misses.
Also, who said that they don't despawn? Sure most passive mobs don't despawn now, but Cherubs could considering their powers. That way if you want to keep one around you first need to be lucky enough to see one (the current way to get them makes them basically impossible to get. You need to build a giant square at world height cloaking your world in shadows, so I choose to ignore that and use my own values that I gave above), then you need a Name Tag to make it permanent. And then if you did make it permanent, you cannot use Leads on it so if it was far from where you want it you are in for a long task of moving it.
Finally, we don't know how much HP it has. It could have like 4 HP or something like that, meaning they die quickly. It doesn't say whether or not they can heal themselves, but even if they can a Zombie is already right next to them so their healing effect might not be enough to save them.
The idea isn't like some little healbot that follows you around giving you infinite HP. From how it sounds it would be something you keep at a base to give you passive healing while you are working in addition to your Hunger regen, or something to keep Villagers safe while you are away. The main problem is some slight balance issues and the fact we don't have enough information as far as stats go.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
English is not my first language, sorry for any spelling and/or grammar mistakes
Oh, that's okay. Let me help you. The need it fills is to help villagers heal and help the player heal a bit.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
And the need obsidian weapons fills is to give players obsidian weapons.
I read the OP. I know what the suggestion does.
But I don't see a problem in minecraft. If it isn't broken, do not fix it. And minecraft is humming along just fine.
It solves the following problem: there's no way to know how much damage a villager has (also applies to farm animals, but to a lesser degree since animals are less valuable). Possible solutions:
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
If you need villagers to stick around, just use a splash potion of health. I do it all the time; it's never been a problem.