1. A Food that restores 20% Hunger and has an 80% chance of providing food poisoning.2. Healing your dogs
My Suggested Idea For Rotten Flesh
When cooked in a furnace it turns into Tough Flesh(or any name along those lines). Tough flesh can be crafted into leather by placing a row of 3 in a crafting table(just like sugar to paper). It would yield 2 Leather for every 3 Tough Flesh.
Why I Think This Would Be A Good Idea
For an item so easily obtained it has very few uses. I think by adding this process it would not harm the current balance but would instead be beneficial without nerfing leather.
A Situation Where This Would Be Benefical
You are out exploring when your armor breaks. You have items such as cobblestone and wood from your trip so far, along with some rotten flesh from the zombie horde you just fought off. To survive this trip you will need some weak armor so you make a furnace and cook your flesh then turn the Tough flesh into leather that then becomes some weak armor.
Edit: -This is not meant to be a replacement for cows, this is just a way to turn your rotten flesh into something useful. Plus it would be more efficient to kill cows as this method would require furnace fuel to create. Plus not everyone has cows to farm, hostile mobs are much for common than peaceful ones.
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I only see a need for this because leather is ridiculously hard to get for being so low-tier (iron armor is easier to get than leather armor, for god's sake). I kind of like rotten flesh as-is (it's my primary food source until I can get a decent amount of wheat or until I get a harvest of potatoes/carrots) and I feel like there are better ways to make leather less of a rarity, but why not? It's not the best way since it devalues cows (which in it's own right isn't too bad because cows devalue pigs) but it's still a way.
Tough flesh seems like a waste of an item, though. Just make 9 flesh (or maybe 8 flesh + 1 of something else... not sure what) = 1 leather.
A new low-tier metal is implemented called "chromium" that spawns somewhat rarely in every biome at every height in coal-sized veins, being less common as you get deeper in the world and mineable with a wooden pick. It makes tools and armor in between wood and gold and maybe aesthetic jewlery items as well, but that's not the point. You can combine a chromium ingot with gunpowder and receive "chromium sulfate", an item used to tan.
Cows and sheep will drop cow and sheep hides on death instead of leather and wool respectively. Sheep hides can be crafted into one wool, and sheep and cow hides can be used to craft hide armor (identical to chain armor except with different appearance terrible enchantability). Cows can drop 1-2 of their hides and sheep only drop 0-1 (if it drops no hide it drops wool instead).
Craft 4 (or maybe 6) rotten flesh with 1 chromium sulfate, and you get 1 leather.
Craft 1 hide with 1 chromium sulfate, and you get 3 leather.
Just going off on a tangent here. I don't really want a new mineral like this unless gold jewelry were implemented as then you could easily implement chromium jewelry (which is used to plate jewelry IRL since it's very shiny and doesn't tarnish easily like silver does). I'd suggest using wood and a bucket of water, but that would imply you can easily get more iron therefore making leather armor still worthless for practical purposes.
I mean we can already normally gather leather. In my opinion, this would NOT be the best reason to give cauldronsrotten flesh a use. Too expensive as well. I would prefer to eating it, or feeding it to my wolves. Besides, can't we just throw surplus of rotten flesh into lava or cactus. No support
The concept is slightly different, but the idea is exactly the same. And my opinion also remains the same.
Do you guys not realize leather has other uses besides armor? This idea seems kind of op-ish yet underpowered at the same time.... Leather isn't really that vital early game anyway and the method of getting leather from cows is still functioning correctly.
Well, this isn't too bad. I've seen this sorta thing in a game before, so it isn't that 'outlandish'
Thing I see issues with is Tough Flesh. How about instead of Smelting it, we also use the Cane-Paper recipe. Basically 9 flesh=1 leather. 3 flesh-1 tough, 3 tough-1 leather.
I like the idea, but I agree with both Raffilcagon and Jragon14. If both of their ideas were to be implemented into yours, you would have my full support. If not, I may think it was a bit broken, but like I said I think the overall idea gives rotten flesh more of a purpose, and this pleases me.
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How would this impact the game? Cows would become absolete as zombies are much more common and you can use them to make leather now. Pigs drop pork chops that, when cooked, restore 8 hunger. The fun of exploring to find cows to farm for leather will be ruined if, all of a sudden, zombies are a new source.
Leather to me implies something made from skin. Converting something rotten into something useful seems like more trouble than it is worth when cows are fairly easy to come across (except for deserts).
Rotten flesh seems only suitable for feeding animals - maybe it should be used to feed or hunt for something else besides wolves or dogs (like bait for fish...)
Sorry but I just can't see rotten flesh being turned into leather. And on top of that, its way to easy to get rotten flesh.
Maybe if we applied the same concept for leather being turned into tough leather since its already not easy to get?