The grass is there because the river is it's own separate biome. This can only be fixed if rivers are generated without being their own biome, or if they can be coded to have the same ground cover as the surrounding land.
Personally, I think they would look better if they generated with a sand, gravel, or dirt cover up to a few blocks above the sea level to make a beach. (Not the entire biome because rivers constantly go above the sea limit, making valley like terrain.) But the blocks above that limit would still be grass, so making it adopt the surrounding biome's ground cover and grass color is still a viable idea.
Perhaps if it was just dirt it would look a little more aesthetically pleasing.
However, this is currently impossible because rivers are a separate 'layer' in the minecraft base code. They generate with their own shores.
Well, they could change the generation from generating Grass at the surface to just generate Dirt. That way if it is in biomes like this it would stay Dirt and any other biome the Grass would spread to it eventually.
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The grass is there because the river is it's own separate biome. This can only be fixed if rivers are generated without being their own biome, or if they can be coded to have the same ground cover as the surrounding land.
Personally, I think they would look better if they generated with a sand, gravel, or dirt cover up to a few blocks above the sea level to make a beach. (Not the entire biome because rivers constantly go above the sea limit, making valley like terrain.) But the blocks above that limit would still be grass, so making it adopt the surrounding biome's ground cover and grass color is still a viable idea.
I know WHY its doing that, but I think there should be 2 types of rivers, Desert type (made out of sand for ones like Mesas amd Deserts) and the normal one
To some extent (admittedly very little) Minecraft tries for a degree of realism, I think in terrain generation more than anything else. Having grass generate on the banks of desert rivers is realistic. It's what one would expect. Think of a river as a linear oasis.
The ultimate example, of course, is the Nile: the narrow area ("the black land") along the Nile, which was flooded annually by the river and could be irrigated, was the home of one of the oldest civilizations, while the area away from it ("the red land") was essentially barren desert. But that's true of most rivers in deserts: as a source of water, and oftentimes silt, they provide a climate very different from the desert only a few miles -- or yards -- away. Grass, bushes, even trees, can grow along desert rivers.
So there should be grass along desert rivers, just like there is in the real world.
To some extent (admittedly very little) Minecraft tries for a degree of realism, I think in terrain generation more than anything else. Having grass generate on the banks of desert rivers is realistic. It's what one would expect. Think of a river as a linear oasis.
The ultimate example, of course, is the Nile: the narrow area ("the black land") along the Nile, which was flooded annually by the river and could be irrigated, was the home of one of the oldest civilizations, while the area away from it ("the red land") was essentially barren desert. But that's true of most rivers in deserts: as a source of water and, oftentimes silt they provide a climate very different from the desert only a few miles -- or yards -- away. Grass, bushes, even trees, can grow along desert rivers.
So there should be grass along desert rivers, just like there is in the real world.
Yes, but look at where the grass is. It's a smooth coast by the river, the grass isn't on the steep slope in the terrain. Grass alongside rivers in Minecraft might look better if the grass was on a flat area before the steep incline. (beaches in Minecraft are guilty of this too)
I actually do like grass being next to rivers in deserts, but I don't think there's enough of it to look good, and the river biome grass color doesn't look good in a desert.
To some extent (admittedly very little) Minecraft tries for a degree of realism, I think in terrain generation more than anything else. Having grass generate on the banks of desert rivers is realistic. It's what one would expect. Think of a river as a linear oasis.
The ultimate example, of course, is the Nile: the narrow area ("the black land") along the Nile, which was flooded annually by the river and could be irrigated, was the home of one of the oldest civilizations, while the area away from it ("the red land") was essentially barren desert. But that's true of most rivers in deserts: as a source of water and, oftentimes silt they provide a climate very different from the desert only a few miles -- or yards -- away. Grass, bushes, even trees, can grow along desert rivers.
So there should be grass along desert rivers, just like there is in the real world.
Personally, I think they would look better if they generated with a sand, gravel, or dirt cover up to a few blocks above the sea level to make a beach. (Not the entire biome because rivers constantly go above the sea limit, making valley like terrain.) But the blocks above that limit would still be grass, so making it adopt the surrounding biome's ground cover and grass color is still a viable idea.
https://soundcloud.com/slimy-4
However, this is currently impossible because rivers are a separate 'layer' in the minecraft base code. They generate with their own shores.
Well, they could change the generation from generating Grass at the surface to just generate Dirt. That way if it is in biomes like this it would stay Dirt and any other biome the Grass would spread to it eventually.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
The ultimate example, of course, is the Nile: the narrow area ("the black land") along the Nile, which was flooded annually by the river and could be irrigated, was the home of one of the oldest civilizations, while the area away from it ("the red land") was essentially barren desert. But that's true of most rivers in deserts: as a source of water, and oftentimes silt, they provide a climate very different from the desert only a few miles -- or yards -- away. Grass, bushes, even trees, can grow along desert rivers.
So there should be grass along desert rivers, just like there is in the real world.
Some examples:
https://upload.wikim..._River_edit.jpg
http://www.touregypt...egypt/nile7.jpg
http://www.cepolina....esert-river.jpg
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Yes, but look at where the grass is. It's a smooth coast by the river, the grass isn't on the steep slope in the terrain. Grass alongside rivers in Minecraft might look better if the grass was on a flat area before the steep incline. (beaches in Minecraft are guilty of this too)
I actually do like grass being next to rivers in deserts, but I don't think there's enough of it to look good, and the river biome grass color doesn't look good in a desert.
https://soundcloud.com/slimy-4
Agreed. Plants only die in deserts because there isn't enough water. If there's water it makes sense to keep grass there.