My idea is that primed TNT should act like mob entities - they have health, and receive knockback.
First, health. TNT should explode when it "dies". What would this change? First, you can quickly detonate TNT with a sword. This could allow simple TNT cannons, in which you place two blocks of TNT next to each other, quickly light them and smack one to send the other flying. Another effect would be for short range cannons or dropping TNT on heads, the fall damage could induce instant detonation, making it harder to dodge.
Second, knockback. TNT receive 2x knockback. With knocking back, you would be able to beat away TNT as you back away, allowing you to possibly escape death. Second, with a good enough knockback weapon, you would be able to hit enemies at short range by lighting the explosive and batting the TNT towards the victim. As they take more knockback, a skilled player might be able to use this to his advantage in a battle. Third, in custom maps and stuff, a special high knockback item would allow some fun mini-games or close escapes. If you spawned a piece of primed TNT with high enough delay, you could play a very dangerous game of pong with it!
Just to clarify:
Primed TNT will not be affected by potions and effects, nor will it be pushed.
The health will be relatively high, enough to take a hit from an iron sword.
It will not be hurt by any fire related damage, including explosions, fire and lava.
You will still be able to make TNT cannons, although some maps may be messed up.
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Why Minecraft mobs should NEVER have multiple attacks:
- No other PC mobs do. - Mob behaviour is intended to be simple.
Why you should NOT name new "special ability" weapons as "XXX Swords":
- No other swords have special abilities. - Make a new kind of weapon.
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First, health. TNT should explode when it "dies". What would this change? First, you can quickly detonate TNT with a sword. This could allow simple TNT cannons, in which you place two blocks of TNT next to each other, quickly light them and smack one to send the other flying. Another effect would be for short range cannons or dropping TNT on heads, the fall damage could induce instant detonation, making it harder to dodge.
Second, knockback. TNT receive 2x knockback. With knocking back, you would be able to beat away TNT as you back away, allowing you to possibly escape death. Second, with a good enough knockback weapon, you would be able to hit enemies at short range by lighting the explosive and batting the TNT towards the victim. As they take more knockback, a skilled player might be able to use this to his advantage in a battle. Third, in custom maps and stuff, a special high knockback item would allow some fun mini-games or close escapes. If you spawned a piece of primed TNT with high enough delay, you could play a very dangerous game of pong with it!
Just to clarify:
Primed TNT will not be affected by potions and effects, nor will it be pushed.
The health will be relatively high, enough to take a hit from an iron sword.
It will not be hurt by any fire related damage, including explosions, fire and lava.
You will still be able to make TNT cannons, although some maps may be messed up.
- No other PC mobs do. - Mob behaviour is intended to be simple.
Why you should NOT name new "special ability" weapons as "XXX Swords":
- No other swords have special abilities. - Make a new kind of weapon.