Something went wrong with the original post. Here is the suggestion.
Suggestion basics:-
Hardcore mode option at time of death to save world in 'ghost' mode.
Ghost mode allows for visiting hardcore worlds after player death.
Ghost mode does not allow interaction with blocks or devices (i.e. no digging or placing)
Ghost mode is purely for re-visiting or showing off hardcore worlds.
No unmodified way of restoring world from viewable to playable.
Background:-
Every now and then it's great to turn the game to hardcore and see how much can be achieved. So off we set with the intent to achieve a pre selected objective, but it's minecraft, and the pull to build wierd and cool things is simply to great to deny. Alas it's hardcore and the chance for it all to go away is... well, inevitable really.
Hardcore is awesome because of the 'loose-your-world' consequence of demise. I believe this suggestion retains a very high consequence while allowing player content to be saved in a veiwable mode if desired. Yes, it is true that hardcore worlds can be saved and re-opened as survival or creative through some level of software trickery, or even backed up from points of "wow look what I built" but that takes away the high consequence of no longer being able to play the world and again makes death nothing more than a bit of 'cut and paste' bother.
Suggestion basics:-
- Hardcore mode option at time of death to save world in 'ghost' mode.
- Ghost mode allows for visiting hardcore worlds after player death.
- Ghost mode does not allow interaction with blocks or devices (i.e. no digging or placing)
- Ghost mode is purely for re-visiting or showing off hardcore worlds.
- No unmodified way of restoring world from viewable to playable.
Background:-Every now and then it's great to turn the game to hardcore and see how much can be achieved. So off we set with the intent to achieve a pre selected objective, but it's minecraft, and the pull to build wierd and cool things is simply to great to deny. Alas it's hardcore and the chance for it all to go away is... well, inevitable really.
Hardcore is awesome because of the 'loose-your-world' consequence of demise. I believe this suggestion retains a very high consequence while allowing player content to be saved in a veiwable mode if desired. Yes, it is true that hardcore worlds can be saved and re-opened as survival or creative through some level of software trickery, or even backed up from points of "wow look what I built" but that takes away the high consequence of no longer being able to play the world and again makes death nothing more than a bit of 'cut and paste' bother.