Powder bags would (in a bit of a misnomer) be composed of entirely gunpowder.
They would not do explosive damage at all(except to set off other explosives), but would have twice the "push" on entities as opposed to TNT.
Also, when ignited by anything, it goes off immediately.
Why would we use this? Well....
#Detonators: When you want your explosive set off NOW.(Not for mines though-the gunpowder might just launch you clear of the TNT explosion!)
#More powerful and safer(to operate) cannons:
#Traps: Push your enemies off that cliff!
And why would we not?
#No block or entity damage
#Mines:Again, the gunpowder explosion might blow you clear of the TNT explosion.
Sorry though its a bag, it sounds unrealistic, to the nature of a medieval-themed video game. I personatly do not like this idea, but i do like the idea of powering-off TnT.
Sorry though its a bag, it sounds unrealistic, to the nature of a medieval-themed video game. I personatly do not like this idea, but i do like the idea of powering-off TnT.
Partial Support
I don't think they'd add TNT in the first place if it's medivial.
They would not do explosive damage at all(except to set off other explosives), but would have twice the "push" on entities as opposed to TNT.
Also, when ignited by anything, it goes off immediately.
Why would we use this? Well....
#Detonators: When you want your explosive set off NOW.(Not for mines though-the gunpowder might just launch you clear of the TNT explosion!)
#More powerful and safer(to operate) cannons:
#Traps: Push your enemies off that cliff!
And why would we not?
#No block or entity damage
#Mines:Again, the gunpowder explosion might blow you clear of the TNT explosion.
= leather not armor
and is this a block or item? i say item.
Partial Support
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I don't think they'd add TNT in the first place if it's medivial.
...Why would we need a stronger TNT, as opposed to a explosive that just pushes hard?