With the recent snapshot, we've seen many more mountains. This is a very crappy thing to do. Adding mountains into minecraft in the first place was a bad idea. Think about it, an average mountain is probably about 12,000 feet, in minecraft, that's 4,000 blocks... Now, our mountains here from base to peak is about 60-80 blocks high... The highest mountain in minecraft is about 200 feet tall... There are buildings that dwarf these "mountains"... Now I realize 4,000 blocks is a bit insane, but I have an idea to fix this... WHat if there was an option to run on "classic" mountains and all that, so it's just the way it is now, and then for those of us with nice awesome computers, add an option that makes mountain biomes true mountains... Now, after the standard 256 blocks, there will be VERY few trees, no animals, and no flowers and all that, and after about 3,000 blocks, just replace everything with stone and snow blocks and have frequent snowing... But also after 256 blocks it becomes very limited to what you can do, you can make a mountain into a giant lava pyramid, like no liquids above 256 blocks, and maybe you can make it so you get sick quickly after 3,500 blocks to prevent building and all of that. These mountains would be filled with nothing but stone so they aren't hollowed and would take ages to actually hollow out.
But hey, it could work, I would love this, having a nice lake house in the middle of nice forest with a nice mountain view...
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
Check out Cubic Chunks suggestion...it is along the same lines as your idea but it expands upon it and doesn't just fix mountains. Type in "Cubic Chunks" in the search bar above suggestions and it should pop up :).
Thousands of blocks tall? You're going for realism so I have to use the same argument to bring yours down.
I'm going to use Mount Everest as an example here, and copy/paste some information about one of the most famous peaks on Earth:
The Himalayan range, topped by 29,035-foot (8,850-meter) Mount Everest, the highest mountain in the world, is one of the largest and most distinct geographic features on the earth's surface. The range, running northwest to southeast, stretches 1,400 miles (2,300 kilometers); varies between 140 miles and 200 miles wide.
So if we have a mountain in Minecraft that was scaled down to be half of a Mt Everest, it would be about 4400 blocks tall, just the way you would've wanted it. But it would also be about 120,000 blocks wide at its base.
Thousands of blocks tall? You're going for realism so I have to use the same argument to bring yours down.
I'm going to use Mount Everest as an example here, and copy/paste some information about one of the most famous peaks on Earth:
The Himalayan range, topped by 29,035-foot (8,850-meter) Mount Everest, the highest mountain in the world, is one of the largest and most distinct geographic features on the earth's surface. The range, running northwest to southeast, stretches 1,400 miles (2,300 kilometers); varies between 140 miles and 200 miles wide.
So if we have a mountain in Minecraft that was scaled down to be half of a Mt Everest, it would be about 4400 blocks tall, just the way you would've wanted it. But it would also be about 120,000 blocks wide at its base.
That's the entire mountain range, but yes, I still see your point.
Yes, the entire mountain range is 2300km long. But I used the width, which is 225km at its narrowest, to determine that a ~4000 block peak in Minecraft would be ~120,000 at its base.
Thousands of blocks tall? You're going for realism so I have to use the same argument to bring yours down.
I'm going to use Mount Everest as an example here, and copy/paste some information about one of the most famous peaks on Earth:
The Himalayan range, topped by 29,035-foot (8,850-meter) Mount Everest, the highest mountain in the world, is one of the largest and most distinct geographic features on the earth's surface. The range, running northwest to southeast, stretches 1,400 miles (2,300 kilometers); varies between 140 miles and 200 miles wide.
So if we have a mountain in Minecraft that was scaled down to be half of a Mt Everest, it would be about 4400 blocks tall, just the way you would've wanted it. But it would also be about 120,000 blocks wide at its base.
Well not all mountains are Mount Everests. There is also the smallest mountain which is Mt. Wycheproof and it is only 47 meters high over the plains.
This isn't a matter of preference. The engine simply cannot, in it's current state, support a vertical height of 4000 blocks. Most systems struggle with Amplified (strong systems don't, but it definitely takes a chunk out of their memory reserves). That is for only 256 blocks. Having almost 16 times that height would utterly destroy performance. To even attempt to load such a thing would require a system like the cubic chunks. Even then, mountains would be pointless since Minecraft doesn't not have any current way of handling distant land rendering. It's either a fully loaded chunk/cube or nothing, meaning if you're at the top and look down, the land will cut off after the render limit and you'll simply be floating on a random peak.
Again, the system isn't like this by choice. It's simply limited in it's very design. Hell even if Mojang tried this I doubt Java could even handle all the memory needed without crashing, forget about the computer being able to.
This is a game where blocks of dirt, logs, wood and leaves float in the air. Trying to scale in-game mountains to the size of real life mountains would be ridiculous. The world size would have to be increased dramatically, which would cause terrible lag and ruin the game for some.
No support.
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To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
Every time someone says why this is not a good idea, it acts as a "bump," on the idea. New plan, if you don't think this is a good idea, don't post!
Then why did you post? You added nothing to the discussion.
On topic, mountain is my favorite biome, but this is quite... extreme. Even without amplified biomes I managed to find epic mountains, even if they aren't nearly to scale. The OP didn't even take into account the fact that scaled up mountains would be hundreds of thousands of blocks long. He didn't take into account that the game can't handle it (most likely). Amplified biomes may not be to scale at all, but it certainly brings dynamic terrain that Minecraft has needed for a long time, and the mere fact that those mountains can tower 100 blocks over sea level is satisfying to me and most others.
But hey, it could work, I would love this, having a nice lake house in the middle of nice forest with a nice mountain view...
Ooh, 40 more blocks? Still not mountains..
No support
I'm going to use Mount Everest as an example here, and copy/paste some information about one of the most famous peaks on Earth:
The Himalayan range, topped by 29,035-foot (8,850-meter) Mount Everest, the highest mountain in the world, is one of the largest and most distinct geographic features on the earth's surface. The range, running northwest to southeast, stretches 1,400 miles (2,300 kilometers); varies between 140 miles and 200 miles wide.
So if we have a mountain in Minecraft that was scaled down to be half of a Mt Everest, it would be about 4400 blocks tall, just the way you would've wanted it. But it would also be about 120,000 blocks wide at its base.
That's the entire mountain range, but yes, I still see your point.
Yes, the entire mountain range is 2300km long. But I used the width, which is 225km at its narrowest, to determine that a ~4000 block peak in Minecraft would be ~120,000 at its base.
Well not all mountains are Mount Everests. There is also the smallest mountain which is Mt. Wycheproof and it is only 47 meters high over the plains.
You read the original post, right? He wants mountains 4,000 blocks tall.
Whoops, I thought you were OP. *facepalm*
Again, the system isn't like this by choice. It's simply limited in it's very design. Hell even if Mojang tried this I doubt Java could even handle all the memory needed without crashing, forget about the computer being able to.
No support.
Then why did you post? You added nothing to the discussion.
On topic, mountain is my favorite biome, but this is quite... extreme. Even without amplified biomes I managed to find epic mountains, even if they aren't nearly to scale. The OP didn't even take into account the fact that scaled up mountains would be hundreds of thousands of blocks long. He didn't take into account that the game can't handle it (most likely). Amplified biomes may not be to scale at all, but it certainly brings dynamic terrain that Minecraft has needed for a long time, and the mere fact that those mountains can tower 100 blocks over sea level is satisfying to me and most others.