I have an idea, but I'm not sure if someone has done it too.
It'll simply save you time to simply check before you post, as a word of advice. If this is redundant, it won't be added, otherwise it'll make the list.
Conflicts:
Capacity up - 1234abcdcba4321 conflicts with [Redstone] Strength
autofeed - 1234abcdcba4321 conflicts with feeder
efficiency - 1234abcdcba4321 is redundant with long fuel - 1234abcdcba4321... uhh... Grats?
WILL NOT ADD ENCHANTMENTS WITHOUT A NAME OR TARGET OF ENCHANTMENT
No exceptions!
Added up to post 211, performing live updates right now, please be patient.
The Meaning of Life, the Universe, and Everything.
Location:
The separatist province
Join Date:
7/17/2013
Posts:
543
Location:
OH CANADAAAAAAA
Minecraft:
Kursze
Xbox:
xXx_BILLY_xXx
Member Details
Enchantment: Loki's lie
Target: Leggings
Effect: When taking damage,it has a 5% chance of healing you the number of hearts that you should have lost,removing 5 durability on the leggings each time (is not affected by Unbreaking) and a 10% chance of teleporting the wearer behind his attacker and not receive damage. However,it removes 2 hunger drums (no regeneration).
Level: Obtainable through enchanting leggings at level 22 (level 21 and 23 leave a 1% chance) with a 7.5% chance.
Item: all armour
Enchant: arcane affinity
Levels:
I: reduce potion debuff duration by 20%, increase potion buff duration by 5%
II: reduce potion debuff duration by 30%, increase potion buff duration by 10%
III: reduce potion debuff duration by 40%, increase potion buff duration by 15%
IV: reduce potion debuff duration by 50%, increase potion buff duration by 20%
Rarity: common
Note: encourages the use of magic over tech in PvP and modpacks
Item: sword
Enchant: phase
Levels:
I: 1% chance to ignore player sword block
II: 2% chance to ignore player sword block
III: 5% chance to ignore player sword block
IV: 10% chance to ignore player sword block
Rarity: rare
Note: every successful phase costs 16 durability causing swords to quickly break
Item: everything
Enchant: minus one
Levels:
I: the item becomes a infinite stack, tools weapons and armour have infinite durability no matter what the player's gamemode is
Note: only obtainable via creative inventory and /give in the form of a enchanted book
The Meaning of Life, the Universe, and Everything.
Join Date:
12/24/2012
Posts:
55
Member Details
Item: Axes
Name: Bloodlust
Rarity: Rare
I: gives one stack of bloodlust to player per kill.
II: gives two stacks of bloodlust to player per kill.
III: gives two stacks of bloodlust to player per kill, increase movement speed by 20% when holding axe.
Stacks of bloodlust are awarded to players when kills are made. If a mob is not killed within five seconds of the previous, all stacks of bloodlust will be removed from the player. Each stack of bloodlust rewards the player with 5% movement speed and 5% damage bonus until the stack is gone.
Item: Bow
Name: Dimension rift
Rarity: extremely rare
I: when arrow hits a monster, 20% chance the monster will be replaced by a zombie.
II: when arrow hits a monster, 20% chance the monster will be replaced by a passive mob.
II: when arrows hits a monster, 20% chance the monster will be replaced by an iron golem.
-NAME OF ENCHANTMENT
Overpoweredness
-ITEM TO ENCHANT
Dirt
-What it does:
Shoots fire bolts that do 9001 damage
-Max level:
400
-How to obtain:
craft 2 dirt blocks together, then take in more dirt blocks to increase the level
-Just kidding of course
The bloodlust thing may be kind of graphic. Minecraft is a family-friendly game so I don't think it would ever be implemented.
Try to avoid these posts here, it's the wonderful start of a debate, something that really ends up being a headache for me to manage and one that obfuscates the intention of the thread as an unbiased collection.
I keep my personal opinions off this thread, I ask the same of the rest of the community.
When to mobs of the same species are hit consecutively within 5 seconds, the second mob will teleport to the first mobs location and disappear, thus "fusing" the two mobs into one mob.
-NAME OF ENCHANTMENT
Overpoweredness
-ITEM TO ENCHANT
Dirt
-What it does:
Shoots fire bolts that do 9001 damage
-Max level:
400
-How to obtain:
craft 2 dirt blocks together, then take in more dirt blocks to increase the level
-Just kidding of course
Phew, thank god you were just kidding, because that would just be RIDICULOUS!
Effect: the more times you hit a mob without getting hit by it the more damage you do with a muiltyplier form the 3 lvls first is 1/4 then 1/2 then 1 as in it is twice as more powerful as previous hits can only go up to max 10 and resets after the mob dies or conuties if you hit a mob within 5 seconds of the mob dieing combaitly with sharpness ( may change in future)
Can I do enchants for my own armor pieces/ weapons I've come up with? If so:
Fiery Gaze I-V (Wooden-Diamond Mask): Sets mobs/players on fire if you look directly at them but, only works once in any combat situation per entity. (Resets on death and time for fire damage increases with the level)
Icy Gaze I-V (Mask): Freezes mobs/players if you look directly at them but, again, only works once in any combat situation per entity and resets on death and freezing time increases with the level of the enchant.
Water Touch:
Dirt hoed will automatically be hydrated. It can still run out of hydration though, so you have to run and find water.
Goes up to level 1.
TNT Enchantments
Shortfuse: Shortens the fuse by 30% each level. Up to level 3
Gunpowder: Makes the explosion 20% more powerful each level. Up to level 4
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature[/b]
These are random ideas I had and are not terribly well-balanced. All of them are for swords.
Deflection:
While blocking, you will reflect any projectile that hits you (Guardian lasers are not considered projectiles). Only one level. Conflicts with Sharpness, Smite, BoA, and Purity.
Fortitude:
Gain +10% damage reduction per level while blocking (up to 90% reduction with all four levels). Goes up to level 4. Conflicts with Sharpness, Smite, BoA, and Purity.
Purity:
Deals bonus damage to abominable creatures, i.e. creepers, endermen, the Enderdragon, blazes, wither skeletons, and the Wither. Damage scales per level in the same way that Smite and BoA do. Up to 5 levels. Conflicts with Sharpness, BoA, and Smite.
Terror:
Can only be applied if a sword has Purity, Smite, or Bane of Arthopods on it. Goes up to level 2. Each mob affected by the bonus damage has a 30% chance of fleeing when confronted with a player wielding a Terror I sword, and a 50% chance with a Terror II sword. Mobs will only consider fleeing when first confronted by a Terror sword, and will never flee if they do not immediately choose to; they will always try to stay over 10 blocks away from a Terror-wielding player. If a mob flees and the mob is not killed after 20 seconds (30 with TII), they will turn and fight. Bosses and wither skeletons will never flee, and Endermen will get over their fear after teleporting once. Ranged mobs will still attack you if they aren't busy running away.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
I'm back from my hibernation. Most likely gone so don't pm me.
Capacity up - 1234abcdcba4321 conflicts with [Redstone] Strength
autofeed - 1234abcdcba4321 conflicts with feeder
efficiency - 1234abcdcba4321 is redundant with long fuel - 1234abcdcba4321... uhh... Grats?
No exceptions!
Added up to post 211, performing live updates right now, please be patient.
Negative. There's other previous better detailed and described enchanting overhauls and I don't want to curate overhaul threads as well.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
BTW, this enchantment thread is now really long. Maybe you should put the enchantment lists into spoilers.
I'll do that with the longer sections (5+ links).DONE!Any section that's 5 links or longer is getting spoiled!
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Target: Leggings
Effect: When taking damage,it has a 5% chance of healing you the number of hearts that you should have lost,removing 5 durability on the leggings each time (is not affected by Unbreaking) and a 10% chance of teleporting the wearer behind his attacker and not receive damage. However,it removes 2 hunger drums (no regeneration).
Level: Obtainable through enchanting leggings at level 22 (level 21 and 23 leave a 1% chance) with a 7.5% chance.
Item: Any tool, weapon or armor piece.
Maximum Level: 1
Description: A bound item is an item that can't be taken by anyone or anything. It also makes items last for a minute longer on the ground.
Enchant: arcane affinity
Levels:
I: reduce potion debuff duration by 20%, increase potion buff duration by 5%
II: reduce potion debuff duration by 30%, increase potion buff duration by 10%
III: reduce potion debuff duration by 40%, increase potion buff duration by 15%
IV: reduce potion debuff duration by 50%, increase potion buff duration by 20%
Rarity: common
Note: encourages the use of magic over tech in PvP and modpacks
Item: sword
Enchant: phase
Levels:
I: 1% chance to ignore player sword block
II: 2% chance to ignore player sword block
III: 5% chance to ignore player sword block
IV: 10% chance to ignore player sword block
Rarity: rare
Note: every successful phase costs 16 durability causing swords to quickly break
Item: everything
Enchant: minus one
Levels:
I: the item becomes a infinite stack, tools weapons and armour have infinite durability no matter what the player's gamemode is
Note: only obtainable via creative inventory and /give in the form of a enchanted book
Name: Bloodlust
Rarity: Rare
I: gives one stack of bloodlust to player per kill.
II: gives two stacks of bloodlust to player per kill.
III: gives two stacks of bloodlust to player per kill, increase movement speed by 20% when holding axe.
Stacks of bloodlust are awarded to players when kills are made. If a mob is not killed within five seconds of the previous, all stacks of bloodlust will be removed from the player. Each stack of bloodlust rewards the player with 5% movement speed and 5% damage bonus until the stack is gone.
Item: Bow
Name: Dimension rift
Rarity: extremely rare
I: when arrow hits a monster, 20% chance the monster will be replaced by a zombie.
II: when arrow hits a monster, 20% chance the monster will be replaced by a passive mob.
II: when arrows hits a monster, 20% chance the monster will be replaced by an iron golem.
Overpoweredness
-ITEM TO ENCHANT
Dirt
-What it does:
Shoots fire bolts that do 9001 damage
-Max level:
400
-How to obtain:
craft 2 dirt blocks together, then take in more dirt blocks to increase the level
-Just kidding of course
I keep my personal opinions off this thread, I ask the same of the rest of the community.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Name: Schizophrenic
Level: 20-30
Rarity: extremely rare
When hitting a mob with this bow, the player and the mob will swap locations. Mob will still take damage, but knock back is delivered to the player.
Item: Sword
Name: Fusion
Level 20-30
Rarity: extremely rare
When to mobs of the same species are hit consecutively within 5 seconds, the second mob will teleport to the first mobs location and disappear, thus "fusing" the two mobs into one mob.
Item: Sword
Name: insanity
Level 10-20
Rarity: rare
Damage is increased by 150 %. When striking, 10% chance damage is done to player instead of target.
Enchant: Combo
Effect: the more times you hit a mob without getting hit by it the more damage you do with a muiltyplier form the 3 lvls first is 1/4 then 1/2 then 1 as in it is twice as more powerful as previous hits can only go up to max 10 and resets after the mob dies or conuties if you hit a mob within 5 seconds of the mob dieing combaitly with sharpness ( may change in future)
Fiery Gaze I-V (Wooden-Diamond Mask): Sets mobs/players on fire if you look directly at them but, only works once in any combat situation per entity. (Resets on death and time for fire damage increases with the level)
Icy Gaze I-V (Mask): Freezes mobs/players if you look directly at them but, again, only works once in any combat situation per entity and resets on death and freezing time increases with the level of the enchant.
Constantly evolving, reaching further heights.
Let's add another enchantment that will improve your movement through liquids.
Name: Buoyancy
Effect: Slows sinking rate by 1/3 per level. Reduces vertical slowing effect of controlled movement in water by 1/3 (use the sneak key to swim down).
Item: Chest Armor and/or Pants. (The floatation effect stacks if on both, level sums above 3 will cause a player to naturally float to the surface)
Effect breakdown based on the sum of enchanting levels of Buoyancy:
Water Touch:
Dirt hoed will automatically be hydrated. It can still run out of hydration though, so you have to run and find water.
Goes up to level 1.
TNT Enchantments
Shortfuse: Shortens the fuse by 30% each level. Up to level 3
Gunpowder: Makes the explosion 20% more powerful each level. Up to level 4
[b]My Suggestions[/b]
Gloops and Glops!
Prepare for loads of sarcasm.
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature[/b]
Deflection:
While blocking, you will reflect any projectile that hits you (Guardian lasers are not considered projectiles). Only one level. Conflicts with Sharpness, Smite, BoA, and Purity.
Fortitude:
Gain +10% damage reduction per level while blocking (up to 90% reduction with all four levels). Goes up to level 4. Conflicts with Sharpness, Smite, BoA, and Purity.
Purity:
Deals bonus damage to abominable creatures, i.e. creepers, endermen, the Enderdragon, blazes, wither skeletons, and the Wither. Damage scales per level in the same way that Smite and BoA do. Up to 5 levels. Conflicts with Sharpness, BoA, and Smite.
Terror:
Can only be applied if a sword has Purity, Smite, or Bane of Arthopods on it. Goes up to level 2. Each mob affected by the bonus damage has a 30% chance of fleeing when confronted with a player wielding a Terror I sword, and a 50% chance with a Terror II sword. Mobs will only consider fleeing when first confronted by a Terror sword, and will never flee if they do not immediately choose to; they will always try to stay over 10 blocks away from a Terror-wielding player. If a mob flees and the mob is not killed after 20 seconds (30 with TII), they will turn and fight. Bosses and wither skeletons will never flee, and Endermen will get over their fear after teleporting once. Ranged mobs will still attack you if they aren't busy running away.