I've long heard rumors that MC would add higher mountains and I thought when the elevation was increased, this was soon to be coming. And wasn't there a Mountian preset that was never active?
But according to the wiki
"Prior to the Adventure Update, these highly mountainous landforms were found in all type of biomes, but from the Adventure Update onwards are very rare outside the Extreme Hills biome."
Mountains, for me, make worlds more interesting... and I've stuck with a world I created two years ago for this reason.
I'd like to see extreme mountains close to the 256 elevation limit. Since they would require wide bases... rare elements like diamonds could be found deep inside. It could use new elevation dependent biomes... with stunted trees... then closer to the summits a subarctic biome with nothing but grass or snow. Maybe due to the extreme environment, health could run down at an accereated rate unless one has a shelter. To make it worth the risk exploring... there should be something up there that can only be found by taking the risk. I'm open to suggestions how this could be integrated into gameplay.
the problem with mountains reaching to the 256 height limit is that you then wouldn't be able to build on top of them... hence the word limit. but mountains definitely do need to be a lot bigger.
Back in the day before beds... and when creepers seemed more aggressive, it seemed an adventure to try to get to the top of a mountain and set up an outpost. I remember those nights were I died, respawned back at base camp and had to race through the dark in a panic up steep slopes and cliffs to see if I could find my stuff before it disappeared... to find the creepers waiting for me.
I'm aware that it makes no sense to go right to the 256 limit. Even 220 with the extra head room might be fine. By then one might be so far up they can't see much the valley below if MC is set on Normal distance. It would create that sense of isolation.
All this being said... people play MC for different reasons. I could care less about many of the developments in the game the past year or so. I still play simple survival and exploration and like my worlds to be interesting and challanging.
"Prior to the Adventure Update, these highly mountainous landforms were found in all type of biomes, but from the Adventure Update onwards are very rare outside the Extreme Hills biome."
Mountains, for me, make worlds more interesting... and I've stuck with a world I created two years ago for this reason.
After reading some other threads on the topic... I can see the frustration others have with the blandness of the current terrain generator. I don't think I've ever kept a world that was generated after 1.8. They're all either from alpha builds or early beta.
But according to the wiki
"Prior to the Adventure Update, these highly mountainous landforms were found in all type of biomes, but from the Adventure Update onwards are very rare outside the Extreme Hills biome."
Mountains, for me, make worlds more interesting... and I've stuck with a world I created two years ago for this reason.
I'd like to see extreme mountains close to the 256 elevation limit. Since they would require wide bases... rare elements like diamonds could be found deep inside. It could use new elevation dependent biomes... with stunted trees... then closer to the summits a subarctic biome with nothing but grass or snow. Maybe due to the extreme environment, health could run down at an accereated rate unless one has a shelter. To make it worth the risk exploring... there should be something up there that can only be found by taking the risk. I'm open to suggestions how this could be integrated into gameplay.
Just a thought.
I'm aware that it makes no sense to go right to the 256 limit. Even 220 with the extra head room might be fine. By then one might be so far up they can't see much the valley below if MC is set on Normal distance. It would create that sense of isolation.
All this being said... people play MC for different reasons. I could care less about many of the developments in the game the past year or so. I still play simple survival and exploration and like my worlds to be interesting and challanging.