Thermite is used in the same matter as TNT, expect when activated, it generates a special flame that burns straight down into the ground. Blocks under this flame are destroyed without leaving a pickup, the blocks adjacent to the flame are either destroyed, leave smelted item, or in the case of sand blocks which are converted into glass blocks.
The special thermite flame has "HP" which it expends at 1 HP per 1/25th of a second. It must expends a certain number of to destroy the block beneath it. It still expends HP when in free fall.
Example chart:
254 HP to begin with.
1 HP
1 HP, adjacent blocks become blocks
0 HP, evaporates on contact.
2 HP
3 HP
2 HP
4HP
6 HP
6 HP
3 HP
passes though.
1 HP, no explosion results, (seriously, this is a real use for thermite)
Restores 5 HP per block, adjacent blocks are destroyed.
12 HP, adjacent blocks are smelted into :Iron:s,
9 HP, adjacent blocks are smelted into :GoldBar:s,
25 HP, adjacent blocks are left intact.
100 HP
255 HP
The use of these will totally wipe out the use of ores in the first place...
And just because it evaporates water, doesn't mean water from the ocean can't continuously come in... But it's a interesting aspect to a infinite water coming into contact with thermite flames.
i like the basic idea, not your presentation. if thermite was implemented it should be a block that when it goes off, sinks at a moderate rate 10 blocks down into the ground, destroying everything in that column.
Rollback Post to RevisionRollBack
Quote from TurtleeyMC »
Matt, seriously, stop trolling. So can you please shut the **** up and go troll the infdev forums about how much you want to get 10 bucks from your hobo house?
dirt stands up pretty well to thermite actually. There's nothing to melt and move out of the way. it just kinda puddles there and burns, creating baked clay beneath it.
Really, we don't need more things that griefers can abuse to destroy stuff with. Especially how relatively easy the materials can be amassed.
Rollback Post to RevisionRollBack
Our Google which art in cyberspace,
Hallowed be thy domain.
Thy search to come,
Thy results be done..
dirt stands up pretty well to thermite actually. There's nothing to melt and move out of the way. it just kinda puddles there and burns, creating baked clay beneath it.
Really, we don't need more things that griefers can abuse to destroy stuff with. Especially how relatively easy the materials can be amassed.
If it didn't destroy the environment, it might make a nice trap for dropping on people in place of dynamite, since it burns and can't be put it out with water, or it could be used as underwater flares for lighting deep water constructions.
As long as it destroys stuff, though, it's primary use will be for griefers to quickly and easily make holes through other people's bases.
When I formulated this, I based the rarity of gun powder off my personal experience. But apparently, people go hunting for creepers so gun powder is not as rare as I thought it was. So I guess I have to either reduce or eliminate the smelting capacity. Either make adjacent ore blocks have a chance of being smelted, or not at all.
When I did the math, at 1 HP per 1/25 of a second, a thermite flame lasts for 10.16 seconds. If that is too long, then how about 1 per 1/50 of a second?
Also since the idea of throwing thermite into water seems to be fun, how about if adjacent water blocks are evaporated as well?
Redone chart.
Example chart:
255 HP to begin with.
10 HP
1 HP, adjacent blocks become blocks
0 HP, evaporates on contact, as do adjacent blocks.
2 HP
3 HP
2 HP
4HP
6 HP
6 HP
3 HP
passes though, both and unharmed.
1 HP, no explosion results, (seriously, this is a real use for thermite)
1HP, adjacent blocks are destroyed.
12 HP, adjacent blocks are left intact.
9 HP, adjacent blocks are left intact.
25 HP, adjacent blocks are left intact.
100 HP
Flame dies on contact with this block.
Well I've looked up thermite. Pouring water onto thermite can cause a steam explosion, but thermate is used for underwater wielding. But I think we're getting too caught up in the physics. So how about just this:
Thermite hitting Ice = explosion
Pouring bucket of water onto Thermite = explosion
Thermite underwater to began with = chart is followed
Thermite falling though into ocean, lake, where the temperatures even out = chart is followed.
First, you need Aluminum powder and rust to make Thermite. So to make aluminum powder ( if aluminum was added) you would need a grinder. And you would need a way to make iron rust, perhaps throw it in water for a few minutes.
First, you need Aluminum powder and rust to make Thermite. So to make aluminum powder ( if aluminum was added) you would need a grinder. And you would need a way to make iron rust, perhaps throw it in water for a few minutes.
Please refer to the link in my sig. This game lets you grow trees by using twigs with leafs in them. In reality, it's a bit more complicated than that.
I like the idea
adjacent wooden blocks should catch on fire
should stop it
It seems to me that and should be harder to go through
Bricks and clay were not mentioned btw
Ice should make thermite go boom
Rollback Post to RevisionRollBack
Programming today is a race between software engineers striving to build bigger and better idiot- proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
I think this is the best idea ever, but you should fix the typo in the topic title. There isn't any "h" in Termite.
But they'd be a great nuisance mob, they could go after your trees and even workbenches and chests, basically acting as an infection for wood stuff that can spread from one wood item to another if they come into contact.
Crafting
Redstone Dust
Gun Power
Iron ore
Thermite is used in the same matter as TNT, expect when activated, it generates a special flame that burns straight down into the ground. Blocks under this flame are destroyed without leaving a pickup, the blocks adjacent to the flame are either destroyed, leave smelted item, or in the case of sand blocks which are converted into glass blocks.
The special thermite flame has "HP" which it expends at 1 HP per 1/25th of a second. It must expends a certain number of to destroy the block beneath it. It still expends HP when in free fall.
Example chart:
254 HP to begin with.
1 HP
1 HP, adjacent blocks become blocks
0 HP, evaporates on contact.
2 HP
3 HP
2 HP
4HP
6 HP
6 HP
3 HP
passes though.
1 HP, no explosion results, (seriously, this is a real use for thermite)
Restores 5 HP per block, adjacent blocks are destroyed.
12 HP, adjacent blocks are smelted into :Iron:s,
9 HP, adjacent blocks are smelted into :GoldBar:s,
25 HP, adjacent blocks are left intact.
100 HP
255 HP
And just because it evaporates water, doesn't mean water from the ocean can't continuously come in... But it's a interesting aspect to a infinite water coming into contact with thermite flames.
fixed
also no
Really, we don't need more things that griefers can abuse to destroy stuff with. Especially how relatively easy the materials can be amassed.
Hallowed be thy domain.
Thy search to come,
Thy results be done..
unless you know it was made realistically
Yes, with Thermites, players will be able to sink islands...
And it does break the ?!
Imagine people spamming a few of these at the bottom of the map...
The ocean, will fall... into nothingness.
...
You'd need ridiculous amounts of gunpowder to cause div by 0 errors.
Also adminium doesn't look breakable by his chart.
As long as it destroys stuff, though, it's primary use will be for griefers to quickly and easily make holes through other people's bases.
When I formulated this, I based the rarity of gun powder off my personal experience. But apparently, people go hunting for creepers so gun powder is not as rare as I thought it was. So I guess I have to either reduce or eliminate the smelting capacity. Either make adjacent ore blocks have a chance of being smelted, or not at all.
When I did the math, at 1 HP per 1/25 of a second, a thermite flame lasts for 10.16 seconds. If that is too long, then how about 1 per 1/50 of a second?
Also since the idea of throwing thermite into water seems to be fun, how about if adjacent water blocks are evaporated as well?
Redone chart.
Example chart:
255 HP to begin with.
10 HP
1 HP, adjacent blocks become blocks
0 HP, evaporates on contact, as do adjacent blocks.
2 HP
3 HP
2 HP
4HP
6 HP
6 HP
3 HP
passes though, both and unharmed.
1 HP, no explosion results, (seriously, this is a real use for thermite)
1HP, adjacent blocks are destroyed.
12 HP, adjacent blocks are left intact.
9 HP, adjacent blocks are left intact.
25 HP, adjacent blocks are left intact.
100 HP
Flame dies on contact with this block.
Thermite hitting Ice = explosion
Pouring bucket of water onto Thermite = explosion
Thermite underwater to began with = chart is followed
Thermite falling though into ocean, lake, where the temperatures even out = chart is followed.
I just wanted to tell you your avatar is awesome. LOL.
Imagine people spamming a few of these at the bottom of the map...
[/quote]
255 is bigger than 254 dumb ass. i cant belive he had to change it just so u could understand. thats just pathetic
Edit: No need to be so harsh, even if it was a bit of a silly question.
Please refer to the link in my sig. This game lets you grow trees by using twigs with leafs in them. In reality, it's a bit more complicated than that.
adjacent wooden blocks should catch on fire
should stop it
It seems to me that and should be harder to go through
Bricks and clay were not mentioned btw
Ice should make thermite go boom
But they'd be a great nuisance mob, they could go after your trees and even workbenches and chests, basically acting as an infection for wood stuff that can spread from one wood item to another if they come into contact.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series