Hello, everyone.
I'm here with some suggestions for horses.
1) I understand the rarity of horses. I think they should be just as rare in the wild as they are now. The same goes with saddles. The problem is, they're too hard to breed. I could see using hay bales to breed them, which would take a lot of resources, but golden carrots are too much. Especially when the horse eats the carrot and doesn't go into "love mode". Perhaps continue to allow breeding with golden carrots, but with benefits, such as guaranteeing the offspring has the best attributes of each horse.
2) There should be a visual cue for a horse to know whether it's tamed or not. I don't mean the hearts that pop up once and go away, I mean something consistent, like a dog collar.
3) Horses are a bit too fragile in water. I understand not being able to ride one in the water, but they often can't swim in the slightest current, causing them to drown. I've lost a few good horses that way. Perhaps make them float better.
All of that to say: My horses seem too fragile. I'm afraid to actually use them for their intended purpose because they're too likely to die. I think the reliability of the horses needs to be fixed.
but golden carrots are too much. Especially when the horse eats the carrot and doesn't go into "love mode".
Using golden carrots, all it takes is two gold ingots, for nuggets to make two carrots. Gold is not really that hard to find, so all we get of "rare" here is the carrots, which you can get in villages or zombies. Considering horses are as common as villages in plains biome, by the time you got them breeding you have found a village or you could get it with zombies, which are spawning like crazy with the new thing Dinnerbone has added. Again, if you have not yet got carrots you can use golden apples to breed them, being a little bit more expensive on gold, though.
As for eating the carrots without go into love mode, check if your horse has full health before feed it, simple. I agree with the other two suggestions.
I only support the part were you have to improve the way horses swim, but technicaly, horses are the heaviest mobs so they cant bob up and down in the water.
I'm here with some suggestions for horses.
1) I understand the rarity of horses. I think they should be just as rare in the wild as they are now. The same goes with saddles. The problem is, they're too hard to breed. I could see using hay bales to breed them, which would take a lot of resources, but golden carrots are too much. Especially when the horse eats the carrot and doesn't go into "love mode". Perhaps continue to allow breeding with golden carrots, but with benefits, such as guaranteeing the offspring has the best attributes of each horse.
2) There should be a visual cue for a horse to know whether it's tamed or not. I don't mean the hearts that pop up once and go away, I mean something consistent, like a dog collar.
3) Horses are a bit too fragile in water. I understand not being able to ride one in the water, but they often can't swim in the slightest current, causing them to drown. I've lost a few good horses that way. Perhaps make them float better.
All of that to say: My horses seem too fragile. I'm afraid to actually use them for their intended purpose because they're too likely to die. I think the reliability of the horses needs to be fixed.
Using golden carrots, all it takes is two gold ingots, for nuggets to make two carrots. Gold is not really that hard to find, so all we get of "rare" here is the carrots, which you can get in villages or zombies. Considering horses are as common as villages in plains biome, by the time you got them breeding you have found a village or you could get it with zombies, which are spawning like crazy with the new thing Dinnerbone has added. Again, if you have not yet got carrots you can use golden apples to breed them, being a little bit more expensive on gold, though.
As for eating the carrots without go into love mode, check if your horse has full health before feed it, simple. I agree with the other two suggestions.
1/3 support I guess.