Although the terrain in minecraft is far from perfect, one thing about it has always bothered me more than anything else: Everything just seems so small. The rivers and ponds seem tiny, the islands in ocean biomes are tiny. Even the mountains in the Extreme Hill biomes seem tiny.
My proposed solution to the problem is a new world type in the options when creating a new world. This new world type would be similar to the current one, aside from 1 difference: the terrain is expanded by 2x, 3x, or even 4x larger than what would normally generate in Minecraft. (The pictures below are 4x bigger, but the amount the terrain is enlarged could be an option)
This would not affect current terrain generation because it would be a new world type.
This would not make trees or villages bigger, it would only affect terrain.
This would not construct the terrain, then enlarge it. (That would most likley cause severe lag) It would generate the terrain based on how the current generator works, only larger.
This would not affect the size of each chunk, it would still generate with 16 x 16 chunks.
The height of Minecraft would not be increased, and the world would not get deeper. This suggestion would only affect the surface of the world.
Biomes would still generate normally, not enlarged. Though it would be great if there could be an option for either Large Biomes or Default Biomes when starting a new "Larger Terrain" World.
This would not make villages and mushroom biomes more rare, they would spawn normally, just with different terrain.
(Some have suggested that this idea should replace the "Large Biomes" world type. If this was implemented, biomes would spawn like they do in the "Large Biomes" world type.)
Example:
This is how Minecraft terrain looks by default. The red square is expanded 4x below.
These two images are to the same scale. The one below demonstrates what I mean by "expanding the terrain 4x." (I didn't recreate the desert, but biomes would still generate like normal.)
Example of larger hills/mountains:
How hills currently appear in Minecraft. Below is what hills and mountains might look like in a "Larger Terrain" World.
Current:
Larger Terrain:
Current rivers compared to larger ones:
Current:
Larger: (The 2 block steep coastline was created because I simply expanded the current terrain 4x for these examples, nothing has been smoothed out. The images are just for example.)
Larger Beaches:
(Unfortunately the beaches look rather ugly, but it's a problem with the way beaches work in World Painter and it does not have anything to do with this suggestion.)
Larger lake:
Current:
Larger:
Larger ponds:
Current:
Larger:
Larger Ravines:
Current:
Larger: (wow)
Larger islands:
Current:
Larger: (Bare lumps of dirt aren't so bad anymore! Could use some trees though.)
(The rest of these examples are Extreme Hills oriented. I used the same type of terrain that spawns in ravines for the rocks of the mountains, meaning that random waterfalls and lavafalls would spawn. I got rid of most of them by hand, but some of them escaped my grasp. I wouldn't mind seeing occasional waterfalls in mountains though, because I think these look really cool!)
Current:
Larger: (World Painter doesn't support overhangs like the ones in extreme hills biomes, but this should suffice.)
Current: (This is one of the few times an Extreme Hills biome actually looked like a decent mountain.)
Larger: (The grass is brighter because I forgot to make the mountains "Extreme Hills" in World Painter, sorry about that.)
Current:
Larger:
Current:
Larger:
Current:
Larger:
Current:
Larger: (Looks brighter because of the fog, that's how zoomed out I was.)
Current:
Larger: (Sorry about the lack of trees, I didn't pay attention to the biomes as much as I should have.)
Current: (The Mountains actually look pretty good in this screenshot, but I don't think they're as magnificent as the larger terrain example.)
Larger:
(The above example images were made by expanding a normal Minecraft map 4x in World Painter.)
Pros:
- Could possibly make Minecraft terrain interesting again.
- Epic ravines.
- Naturally generated layered snow.
- Longer, thicker rivers.
- Actual mountains and hills.
- Bigger beaches. (though still ugly)
- Bigger islands in oceans.
- Ponds that aren't eyesores. (sorry)
- Horses are even more useful
- Horse travel might be more interesting because of the terrain, and length of the journey.
- Takes more than five minutes to cross entire continents.
- It would be a completely different world type, meaning it would be optional.
Cons:
- It may take ages to get places. (though I'd imagine exploring would feel more rewarding)
- All that flat land might get boring. (but ideally the new terrain would generate with "noise" over the large terrain to make it more interesting and less smooth.)
- Oceans would be massive, unless they weren't made larger along with the terrain.
- Mountains may lag slower computers. (though they wouldn't be that much higher than mountains are right now. The mountains in my examples are much larger horizontally, but not that much larger vertically.
- People who can only play on the tiny render distance would have trouble seeing the terrain.
And that's all I can think of!
I made a signature banner for this suggestion! Feel free to submit your own.
Full size: (worthless for signatures)
Thanks for taking the time to read this suggestion! And thanks for the support everyone! Please criticize this if necessary!
Why should this be an apart option? Just integrate those cool things in the current generator, especially in large biomes. I don't see why small and big riviers could not exist in the same world. I think that it would give just some more variation and I don't see why players should have problems with that.
If this suggestion were implemented into the default terrain generator, I don't think I'd like the standard terrain in my world. And I think many people wouldn't like the large terrain in their world. I feel that if it were a new world type, everyone would be satisfied. I actually wouldn't mind seeing default rivers and lakes spawn in a "Large Terrain" world occasionally as streams and ponds, I just don't like them as the default rivers and lakes because I think they're too small.
I'll make a poll though to see how people might want this implemented if at all.
If 1.7 really is a biome update, this would be so cool to have! (It may screw up current worlds if you explore, though maybe not.) The rivers and lakes now are really streams and puddles. They need a change, and this is the perfect option. I especially like the ravines, by the way.
Have you thought of linking this in the "Did the terrain become BORING?" thread?
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I support this idea, but not all computers will be able to support it, ESPECIALLY in the far render distance. If it was implemented, the less powerful computers would also have to be considered as Mojang probably does not want to lose a large portion of its players over an update, just because they cannot support it. -My computer struggles in the Tiny Render Distance xD
This would TRULY be an AWESOME update for Minecraft.
I support this idea, but not all computers will be able to support it, ESPECIALLY in the far render distance. If it was implemented, the less powerful computers would also have to be considered as Mojang probably does not want to lose a large portion of its players over an update, just because they cannot support it. -My computer struggles in the Tiny Render Distance xD
I don't see how it would be a problem to less powerful computers, because it would generate land in the same way it currently does, the only difference being the type of land being generated. (please correct me if I'm wrong) I suppose the mountains could cause lag, though they wouldn't be that much higher than mountains are right now. (The mountains in my examples are much larger horizontally, but not that much larger vertically.) I do see how people who can only play on the tiny render distance would have trouble seeing the terrain, and I can't think of a solution to that. I'll add these to the list of cons in the first post.
If 1.7 really is a biome update, this would be so cool to have! (It may screw up current worlds if you explore, though maybe not.) The rivers and lakes now are really streams and puddles. They need a change, and this is the perfect option. I especially like the ravines, by the way.
Have you thought of linking this in the "Did the terrain become BORING?" thread?
I don't think this suggestion would mess up current worlds if it were added as a new world type. I've never actually heard of that thread until now. I'll make a post about this topic in that thread.
So basicly insted of chuncky tiny hills and stuff there would be more blocks hence more detail. I love how this looks. I play minez and minez is the greatest comparison i can come up with.
these pics are straght from minez
finnaly a use for naturally generated layered snow. minez generation in my opinion is the closest i could find to this topic.
I like this idea, if you make it its own world option, people who don't want this in the normal world generation can be happy, and people who want huge frikin' worlds, they can be happy! Support!
So basicly insted of chuncky tiny hills and stuff there would be more blocks hence more detail. I love how this looks. I play minez and minez is the greatest comparison i can come up with.
these pics are straght from minez
finnaly a use for naturally generated layered snow. minez generation in my opinion is the closest i could find to this topic.
yes like i said before. detail. generation right now lacks detail. this adds detail. i give 100000000000%support
Sorry for the double post bump, but I've made a new example below.
Larger valley:
Current: (This is one of the few times an Extreme Hills biome actually looked like a decent mountain.)
Larger: (World Painter doesn't support overhangs like the ones in extreme hills biomes, but this should suffice.)
(I used the same type of terrain that spawns in ravines for the rocks of the mountains, meaning that random waterfalls and lavafalls would spawn. I got rid of most of them by hand, but this one escaped my grasp. I wouldn't mind seeing occasional waterfalls in mountains though, because this looks really cool!)
My proposed solution to the problem is a new world type in the options when creating a new world. This new world type would be similar to the current one, aside from 1 difference: the terrain is expanded by 2x, 3x, or even 4x larger than what would normally generate in Minecraft. (The pictures below are 4x bigger, but the amount the terrain is enlarged could be an option)
Example:
These two images are to the same scale. The one below demonstrates what I mean by "expanding the terrain 4x." (I didn't recreate the desert, but biomes would still generate like normal.)
Example of larger hills/mountains:
How hills currently appear in Minecraft. Below is what hills and mountains might look like in a "Larger Terrain" World.
Current:
Larger Terrain:
Current rivers compared to larger ones:
Current:
Larger: (The 2 block steep coastline was created because I simply expanded the current terrain 4x for these examples, nothing has been smoothed out. The images are just for example.)
Larger Beaches:
(Unfortunately the beaches look rather ugly, but it's a problem with the way beaches work in World Painter and it does not have anything to do with this suggestion.)
Larger lake:
Current:
Larger:
Larger ponds:
Current:
Larger:
Larger Ravines:
Current:
Larger: (wow)
Larger islands:
Current:
Larger: (Bare lumps of dirt aren't so bad anymore! Could use some trees though.)
(The rest of these examples are Extreme Hills oriented. I used the same type of terrain that spawns in ravines for the rocks of the mountains, meaning that random waterfalls and lavafalls would spawn. I got rid of most of them by hand, but some of them escaped my grasp. I wouldn't mind seeing occasional waterfalls in mountains though, because I think these look really cool!)
Current:
Larger: (World Painter doesn't support overhangs like the ones in extreme hills biomes, but this should suffice.)
Current: (This is one of the few times an Extreme Hills biome actually looked like a decent mountain.)
Larger: (The grass is brighter because I forgot to make the mountains "Extreme Hills" in World Painter, sorry about that.)
Current:
Larger:
Current:
Larger:
Current:
Larger:
Current:
Larger: (Looks brighter because of the fog, that's how zoomed out I was.)
Current:
Larger: (Sorry about the lack of trees, I didn't pay attention to the biomes as much as I should have.)
Current: (The Mountains actually look pretty good in this screenshot, but I don't think they're as magnificent as the larger terrain example.)
Larger:
(The above example images were made by expanding a normal Minecraft map 4x in World Painter.)
Pros:
- Could possibly make Minecraft terrain interesting again.
- Epic ravines.
- Naturally generated layered snow.
- Longer, thicker rivers.
- Actual mountains and hills.
- Bigger beaches. (though still ugly)
- Bigger islands in oceans.
- Ponds that aren't eyesores. (sorry)
- Horses are even more useful
- Horse travel might be more interesting because of the terrain, and length of the journey.
- Takes more than five minutes to cross entire continents.
- It would be a completely different world type, meaning it would be optional.
Cons:
- It may take ages to get places. (though I'd imagine exploring would feel more rewarding)
- All that flat land might get boring. (but ideally the new terrain would generate with "noise" over the large terrain to make it more interesting and less smooth.)
- Oceans would be massive, unless they weren't made larger along with the terrain.
- Mountains may lag slower computers. (though they wouldn't be that much higher than mountains are right now. The mountains in my examples are much larger horizontally, but not that much larger vertically.
- People who can only play on the tiny render distance would have trouble seeing the terrain.
And that's all I can think of!
I made a signature banner for this suggestion! Feel free to submit your own.
Full size: (worthless for signatures)
Thanks for taking the time to read this suggestion! And thanks for the support everyone! Please criticize this if necessary!
https://soundcloud.com/slimy-4
I wish that rivers looked big like that. I might actually use them to get around.
I like this idea, but it should be in the large biomes option.
If this suggestion were implemented into the default terrain generator, I don't think I'd like the standard terrain in my world. And I think many people wouldn't like the large terrain in their world. I feel that if it were a new world type, everyone would be satisfied. I actually wouldn't mind seeing default rivers and lakes spawn in a "Large Terrain" world occasionally as streams and ponds, I just don't like them as the default rivers and lakes because I think they're too small.
I'll make a poll though to see how people might want this implemented if at all.
https://soundcloud.com/slimy-4
https://soundcloud.com/slimy-4
If 1.7 really is a biome update, this would be so cool to have! (It may screw up current worlds if you explore, though maybe not.) The rivers and lakes now are really streams and puddles. They need a change, and this is the perfect option. I especially like the ravines, by the way.
Have you thought of linking this in the "Did the terrain become BORING?" thread?
This would TRULY be an AWESOME update for Minecraft.
I don't see how it would be a problem to less powerful computers, because it would generate land in the same way it currently does, the only difference being the type of land being generated. (please correct me if I'm wrong) I suppose the mountains could cause lag, though they wouldn't be that much higher than mountains are right now. (The mountains in my examples are much larger horizontally, but not that much larger vertically.) I do see how people who can only play on the tiny render distance would have trouble seeing the terrain, and I can't think of a solution to that. I'll add these to the list of cons in the first post.
I don't think this suggestion would mess up current worlds if it were added as a new world type. I've never actually heard of that thread until now. I'll make a post about this topic in that thread.
Thanks to everyone for the support!
https://soundcloud.com/slimy-4
these pics are straght from minez
finnaly a use for naturally generated layered snow. minez generation in my opinion is the closest i could find to this topic.
yes like i said before. detail. generation right now lacks detail. this adds detail. i give 100000000000%support
I used World Painter to make all my examples. (In World Painter there is a "show 3d view" button under the "view" tab.)
@Walt_Disney_II: I'll add "Naturally generated layered snow" to the list of pros!
https://soundcloud.com/slimy-4
Larger valley:
Current: (This is one of the few times an Extreme Hills biome actually looked like a decent mountain.)
Larger: (World Painter doesn't support overhangs like the ones in extreme hills biomes, but this should suffice.)
(I used the same type of terrain that spawns in ravines for the rocks of the mountains, meaning that random waterfalls and lavafalls would spawn. I got rid of most of them by hand, but this one escaped my grasp. I wouldn't mind seeing occasional waterfalls in mountains though, because this looks really cool!)
https://soundcloud.com/slimy-4