The Nether. It is really hot, no? Of course it is. I mean, it's got oceans of molten rock. I think it's safe to assume, though, that it's not quite hot enough for things to spontaneously catch fire - after all, people don't seem to mind running around the Nether covered head-to-toe in leather. So, even though it's not deadly hot, it makes plenty of sense that fire would be quite lively in the Nether. I'm not saying fire should spread over Netherrack, because that would render the entire dimension unnavigable. What I am saying is this:
Flammable materials like wood, when placed in the Nether, should catch fire from nearby flames much more quickly than in the Overworld. They should burn away more quickly as well. Fire should also be allowed to spread further in the Nether, though infinite fire spread should still be avoided. Basically, if lava moves faster in the Nether, fire should too.
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This reminds me a bit of Eldest in the Eragon series, where the ground underneath the burning plains was ever-burning. I like to think of netherrack as being like semi-hardened lava; solid enough you can walk on, but it's still burning underneath, ready to burst into flames at the slightest spark.
Seems legit. The question is, how do you implement fire spread without making it infinite?
Do you limit the amount of fire in a chunk?
Do you stop fire blocks from existing next to each other?
Do you give a timer to fire on netherrack, resulting in ever-shifting patterns? (also lag)
Or do you propose to leave the netherrack itself unchanged, but have fire spread on other blocks faster?
(Note: These questions are rhetorical, they don't require an answer)
I'm indifferent to the idea, but if I was forced at gunpoint to pick "yes" or "no" for this idea, I might end up picking "no". The Nether has enough risk, fire and lava in it as is, I'm still neutral though as the idea is still pretty sensible.
Seems legit. The question is, how do you implement fire spread without making it infinite?
Try setting a forest on fire. I believe each fire block has a number of blocks left that it can spread, and a fire block will not produce any more fire blocks when that number runs out.
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Or do you propose to leave the netherrack itself unchanged, but have fire spread on other blocks faster?
Yeah, pretty much. I thought I stated that in the original post, though.
(Note: These questions are rhetorical, they don't require an answer)
Oops.
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Flammable materials like wood, when placed in the Nether, should catch fire from nearby flames much more quickly than in the Overworld. They should burn away more quickly as well. Fire should also be allowed to spread further in the Nether, though infinite fire spread should still be avoided. Basically, if lava moves faster in the Nether, fire should too.
Do you limit the amount of fire in a chunk?
Do you stop fire blocks from existing next to each other?
Do you give a timer to fire on netherrack, resulting in ever-shifting patterns? (also lag)
Or do you propose to leave the netherrack itself unchanged, but have fire spread on other blocks faster?
(Note: These questions are rhetorical, they don't require an answer)
Yup.
Nailed it.
Stay fluffy~