Just thought that I'd suggest a few ideas for gamerules that have been on my mind for a while.
1. /doBlockFall - Should prevent gravity affected blocks like sand, gravel, TNT and dragon eggs from falling. Could be useful for using these blocks in builds and also for making large sand or gravel doors in adventure maps and such.
2. /doBlockChange - Should prevent blocks from changing e.g. leaves will not despawn, grass and mycelium will not spread, crops will not grow etc. I think that this would also be good for adventure maps and building.
3. /doNameShow - Should prevents the name above players from showing. Could be good for machinimas and things like that.
4. /doMobTake - Should prevent zombies from picking up items off the floor. Might be good for adventure maps.
5. /doPlayerDrop - Should make it so that when a player is killed, their inventory won't go flying everywhere but they'll still lose their items. Might be useful in multiplayer adventure maps and minigames so that a player doesn't inherit the dead player's loot.
That is all of my suggestions. When commenting, please tell me which gamerule you are talking about. Constructive criticism is welcome. Please support.
Just thought that I'd suggest a few ideas for gamerules that have been on my mind for a while.
1. /doBlockFall - Should prevent gravity affected blocks like sand, gravel, TNT and dragon eggs from falling. Could be useful for using these blocks in builds and also for making large sand or gravel doors in adventure maps and such.
I quite like this idea. I'm almost always in favor of more uses for command blocks, and this is no exception. Seems like this could be really useful for adventure maps and builds. As a side note; however, the lag from the blocks becoming entities and falling could be quite extreme in some cases.
2. /doBlockChange - Should prevent blocks from changing e.g. leaves will not despawn, grass and mycelium will not spread, crops will not grow etc. I think that this would also be good for adventure maps and building.
In other words, could this be described as stopping BUDs? The only thing that I dislike about this is the name. It doesn't seem quite right to me. Maybe something like /doBlockUpdate instead?
3. /doNameShow - Should prevents the name above players from showing. Could be good for machinimas and things like that.
Another good idea. The name seems somewhat fitting for this gamerule; however, I personally like the sound of /doShowPlayername better, but that's just personal preference.
4. /doMobTake - Should prevent zombies from picking up items off the floor. Might be good for adventure maps.
Would this be exclusive so zombies? I think that skeletons and zombie villagers can also pick up items. Would this disable the spawning of mobs with items as well (maybe a new gamerule for that)? I think this name could be improved, to something like /doMobPickup.
5. /doPlayerDrop - Should make it so that when a player is killed, their inventory won't go flying everywhere but they'll still lose their items. Might be useful in multiplayer adventure maps and minigames so that a player doesn't inherit the dead player's loot.
I personally don't see the use for this much; however, I guess that it could be useful and I see no reason not to implement it.
That is all of my suggestions. When commenting, please tell me which gamerule you are talking about. Constructive criticism is welcome. Please support.
Overall, these are good suggestions! They could use a little improvement, but they seem like something that would be great to add to Minecraft.
Just thought that I'd suggest a few ideas for gamerules that have been on my mind for a while.
1. /doBlockFall - Should prevent gravity affected blocks like sand, gravel, TNT and dragon eggs from falling. Could be useful for using these blocks in builds and also for making large sand or gravel doors in adventure maps and such.
2. /doBlockChange - Should prevent blocks from changing e.g. leaves will not despawn, grass and mycelium will not spread, crops will not grow etc. I think that this would also be good for adventure maps and building.
3. /doNameShow - Should prevents the name above players from showing. Could be good for machinimas and things like that.
4. /doMobTake - Should prevent zombies from picking up items off the floor. Might be good for adventure maps.
5. /doPlayerDrop - Should make it so that when a player is killed, their inventory won't go flying everywhere but they'll still lose their items. Might be useful in multiplayer adventure maps and minigames so that a player doesn't inherit the dead player's loot.
That is all of my suggestions. When commenting, please tell me which gamerule you are talking about. Constructive criticism is welcome. Please support.
I think you are on the right track but not quite there. I think #1,4 and 5 are completely pointless, but 2, and 3 have some potential.
How about some of these too?
/gamerule doChat -allows/gets rid of chat
/gamerule allowFlight - allows flight in survival/adventure
/gamerule doOldHunger - Enables old hunger system
What some people dont seem to get is that the /gamerule command has the potential to be a vanilla Old Days Mod.
Anyway, Half Support
“The important thing is not how long you live... It's what you accomplish with your life.
While I live, I want to shine. I want to prove that I exist. If I could do something really important... That would definitely carry on into the future.” -Grovyle
Just thought that I'd suggest a few ideas for gamerules that have been on my mind for a while.
1. /doBlockFall - Should prevent gravity affected blocks like sand, gravel, TNT and dragon eggs from falling. Could be useful for using these blocks in builds and also for making large sand or gravel doors in adventure maps and such.
2. /doBlockChange - Should prevent blocks from changing e.g. leaves will not despawn, grass and mycelium will not spread, crops will not grow etc. I think that this would also be good for adventure maps and building.
3. /doNameShow - Should prevents the name above players from showing. Could be good for machinimas and things like that.
4. /doMobTake - Should prevent zombies from picking up items off the floor. Might be good for adventure maps.
5. /doPlayerDrop - Should make it so that when a player is killed, their inventory won't go flying everywhere but they'll still lose their items. Might be useful in multiplayer adventure maps and minigames so that a player doesn't inherit the dead player's loot.
That is all of my suggestions. When commenting, please tell me which gamerule you are talking about. Constructive criticism is welcome. Please support.
im giving 1337$ worth of support to you mah friend!
1. /doBlockFall - Should prevent gravity affected blocks like sand, gravel, TNT and dragon eggs from falling. Could be useful for using these blocks in builds and also for making large sand or gravel doors in adventure maps and such.
2. /doBlockChange - Should prevent blocks from changing e.g. leaves will not despawn, grass and mycelium will not spread, crops will not grow etc. I think that this would also be good for adventure maps and building.
3. /doNameShow - Should prevents the name above players from showing. Could be good for machinimas and things like that.
4. /doMobTake - Should prevent zombies from picking up items off the floor. Might be good for adventure maps.
5. /doPlayerDrop - Should make it so that when a player is killed, their inventory won't go flying everywhere but they'll still lose their items. Might be useful in multiplayer adventure maps and minigames so that a player doesn't inherit the dead player's loot.
That is all of my suggestions. When commenting, please tell me which gamerule you are talking about. Constructive criticism is welcome. Please support.
I can see why they'd all be useful. Support.
I support this idea.
Overall, these are good suggestions! They could use a little improvement, but they seem like something that would be great to add to Minecraft.
I think you are on the right track but not quite there. I think #1,4 and 5 are completely pointless, but 2, and 3 have some potential.
How about some of these too?
/gamerule doChat -allows/gets rid of chat
/gamerule allowFlight - allows flight in survival/adventure
/gamerule doOldHunger - Enables old hunger system
What some people dont seem to get is that the /gamerule command has the potential to be a vanilla Old Days Mod.
Anyway, Half Support
Please read these two threads:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/44180-for-the-critics-ftc
That's already possible if you go into the Multiplayer options
“The important thing is not how long you live... It's what you accomplish with your life.
While I live, I want to shine. I want to prove that I exist. If I could do something really important... That would definitely carry on into the future.” -Grovyle
please help my eggs!
I don't support that comment XD
im giving 1337$ worth of support to you mah friend!
No, I think redstone and liquids would still update
All gamerule commands are already an op-only thing, aren't they?