Fact #1: Players can't control in which biome they starts except by trying many seeds.
Fact #2: Wood is totally essential to start the game
Fact #3: Some biomes as entirely devoid of wood.
Fact #4: Some seeds have really huge expanses of those "non-wood" biomes around spawn. Especially on Large Biomes maps.
Fact #5: Not all players want to try lots of maps until they find a proper one. Or want to adopt a nomadic liestyle and explore until they find a proper spot. Or want to build really far away from spawn. Or want to have a forest taiga or jungle biome right beside their new home.
In short, all biomes should contain at least a little bit of wood.
In most biomes that are currently without trees, just adding the rare oak tree and bushes (1 oak wood surrounded by leaves) would take care of it.
Oceans should have much less of the "tiny sized" islands with nothing on them, and more medium and larger islands. Also, they should contain more trees, plus have some bushes too.
Rivers could also have a few bushes/trees.
Desert: Dead Bush broken without shears should drop 1 stick. Also, it woul be cool to have rare green oasises in the desert, and the trees would be there.
Additionally, deserts wouldn't even need to have oases or anything for wood. Just a few sticks of oak logs dotted here and there like dead trees would be fine.
Most biomes already have wood. Even plains will generate very small forests within them. Tundra biomes have a few oak trees scattered here and there. The only biomes which don't have wood are the desert and ocean. But even small survival islands will sometimes have trees. Trees don't grow in deserts, and honestly it's not that much of a problem. We need to have some sort of challenge. Wood is not hard to get at all. We don't need it littering every part of the map. It already covers most places.
Most biomes already have wood. Even plains will generate very small forests within them. Tundra biomes have a few oak trees scattered here and there. The only biomes which don't have wood are the desert and ocean. But even small survival islands will sometimes have trees. Trees don't grow in deserts, and honestly it's not that much of a problem. We need to have some sort of challenge. Wood is not hard to get at all. We don't need it littering every part of the map. It already covers most places.
I beg to differ on that. I find that the only way to get wood in a plains is to find a village that you can take wood from. In deserts, there's absolutely none, and in oceans, most of the islands don't have any. On regular biome sizes, this is fine as long as you don't spawn in an ocean biome, but on large biomes it makes pretty much every map that spawns you in the middle of a plain or a desert an unsurvivable flop. Generally, if you find a forest in a plain, it's usually because it is a forest biome generating near a plains.
Fact #2: Wood is totally essential to start the game
Fact #3: Some biomes as entirely devoid of wood.
Fact #4: Some seeds have really huge expanses of those "non-wood" biomes around spawn. Especially on Large Biomes maps.
Fact #5: Not all players want to try lots of maps until they find a proper one. Or want to adopt a nomadic liestyle and explore until they find a proper spot. Or want to build really far away from spawn. Or want to have a forest taiga or jungle biome right beside their new home.
In short, all biomes should contain at least a little bit of wood.
In most biomes that are currently without trees, just adding the rare oak tree and bushes (1 oak wood surrounded by leaves) would take care of it.
Oceans should have much less of the "tiny sized" islands with nothing on them, and more medium and larger islands. Also, they should contain more trees, plus have some bushes too.
Rivers could also have a few bushes/trees.
Desert: Dead Bush broken without shears should drop 1 stick. Also, it woul be cool to have rare green oasises in the desert, and the trees would be there.
Additionally, deserts wouldn't even need to have oases or anything for wood. Just a few sticks of oak logs dotted here and there like dead trees would be fine.
I beg to differ on that. I find that the only way to get wood in a plains is to find a village that you can take wood from. In deserts, there's absolutely none, and in oceans, most of the islands don't have any. On regular biome sizes, this is fine as long as you don't spawn in an ocean biome, but on large biomes it makes pretty much every map that spawns you in the middle of a plain or a desert an unsurvivable flop. Generally, if you find a forest in a plain, it's usually because it is a forest biome generating near a plains.