Preview
With the new addition of resource packs you can do so much more in terms of sound and textures but I still think that textures can be improved even more. You can use a command block to make a sound from a sound file but what about textures? I think there should be a command for the command block to select a texture file too.
Blocks
Currently you can play a sound file in a command block with "/play [volume] [file]". When you do that command it searches for the file you typed inside the assets folder. This could easily be done with textures also if Mojang simply added a bit of coding. To reference to the texture file you would type "/show [file]". This command would change the command block into whatever texture file you typed in.
That's a start to making textures better but I want to go even further than that. I want to be able to change textures of other blocks, not just the command block. To change other blocks the command would be "/show [x,y,z coordinates] r=[number] [file]". This command would allow you to change a block at the designated coordinates and blocks in the radius around it to the selected file. This would mean that you could change the textures of a block multiple times without having to exit out of minecraft and change the textures manually. All blocks changed from the command will still have the same properties as it normally would.
You might change many different types of blocks' textures in an area to the same thing so I've thought of a solution to that too. You would use the command "/show default [file]" or "/show [x,y,z coordinates] r=[number] default [file]". This command changes the selected block(s) to the original texture that the block had. This way you won't have to use the command on each block individually to return it to the default texture or delete and reinstall the textures.
Items/Entities
You would be able to change the textures of entities with "/show [mob] [file]". I don't know if it would be possible to change individual entity textures yet so for now I'll leave out the targeting part of the command. I'll put in the targeting part if I figure out how it's possible if it is. With items though, you can change them individually with a little extra coding effort from Mojang and extra input from the players. The command would be "/show [x,y,z coordinates] all [item]/[slot number] [file]". This command would target the chest or an inventory capable block at that location like a chest or a furnace. Then you would have the option of changing all of a certain item to the same texture or selecting a slot number in the inventory to change the texture of.
Players
Yes you can even change the texture of players! Maybe the Minecraft site is down and you can't access your skins or you just want to mess around with how your friends' skin looks like. You can just save a file of your skin in the files and do the command "/show [player] [file]". This changes the skin of the player you typed in to the selected file. The player wouldn't look like that to themselves unless they had the texture as well in their files.
Overview
I think that this addition to minecraft would be incredibly helpful to map makers. You could have secret items hidden in a furnace disguised as a wall or maybe blocks disguised as air for an invisible maze. Turn a sword the player is holding into an animated snake! Make a mob or even another player turn into a whole other texture in the blink of an eye! The possibilities are endless if this would be added to minecraft. Please show your support or constructive critisizm or at least just simply vote.
FAQ
Why don't you know if entities work? Entities will work to some extent but it would only be to change the textures of all entities of that type instead of each individual entity. This is because it's hard if not impossible to target an entity as it isn't part of the coordinates like blocks, doesn't have individual names like players, and doesn't have a slot number.
I don't like this idea. I like adventure maps just the way they are. And if your a skilled builder (like most of us) you wouldn't need it.
Most skilled builders would want these kinds of things to set the tone of the map better and do all sorts of tricks to hide things and mislead players. You could change the texture of vines to make hidden entrances while still using them as vines later on in the map or even make a dance floor if you want!
Really? All these command block suggestions might as well come together and become a Minecraft In-Game Coding Engine
This has nothing to do with those other threads. They're adding commands to do things they currently can though not through normal means but with a third party editor or plugins. I'm suggesting something that isn't even possible in the game without modding but something that is very useful. Did you read the thread before replying or just write it off as another command block suggestion?
As I said in stinkyboysclub´s topic about this same thing: This would cause SOOOO many lag when switching textures. Even switching them in menu causes lag.
So no support. Sorry.
It would cause lag when you switch textures but it would only be briefly like it normally is when switching textures. There wouldn't be very many textures changing if the map maker were to just change the blocks he wanted which would be possible with this implementation. If the map maker would try and put the effort into making the map top notch then they could reduce most if not all of the lag. It wouldn't be changing textures of all the blocks of the same type but just the amount the map maker needed to. If the map maker wasn't skilled enough with textures or didn't want to take that much time for all the texture changing then they could leave that part out entirely like with the option of sounds.
No because i build maps and its really annoying.Also it would be SO useful for severs.I think this would be a really good and useful thing to put in minecraft
It wouldn't really affect servers since only the people who had the files would be able to see the textures unless the player was prompted with a automated download of the files but as far as I know that isn't possible with the resource packs yet like it was with texture packs.
I know this is a boring topic people but it opens up so many possibilities. If you don't like it please say why and don't just say "I don't like it because I'm a pro builder and don't need all those textures". If you like it then say you like it. If you are indecisive I can try to give a more detailed and even easier to understand version. If you manage to convince me that this wouldn't work or nobody in the world would want this then I would stop bumping this thread. Until then I will do whatever I want with my thread.
you should be able to choose a side of a block, say like you only want one side of a block something, then /show blah blaah vector [1-6] since there are 6 sideds to a cube.
With the new addition of resource packs you can do so much more in terms of sound and textures but I still think that textures can be improved even more. You can use a command block to make a sound from a sound file but what about textures? I think there should be a command for the command block to select a texture file too.
Blocks
Currently you can play a sound file in a command block with "/play [volume] [file]". When you do that command it searches for the file you typed inside the assets folder. This could easily be done with textures also if Mojang simply added a bit of coding. To reference to the texture file you would type "/show [file]". This command would change the command block into whatever texture file you typed in.
That's a start to making textures better but I want to go even further than that. I want to be able to change textures of other blocks, not just the command block. To change other blocks the command would be "/show [x,y,z coordinates] r=[number] [file]". This command would allow you to change a block at the designated coordinates and blocks in the radius around it to the selected file. This would mean that you could change the textures of a block multiple times without having to exit out of minecraft and change the textures manually. All blocks changed from the command will still have the same properties as it normally would.
You might change many different types of blocks' textures in an area to the same thing so I've thought of a solution to that too. You would use the command "/show default [file]" or "/show [x,y,z coordinates] r=[number] default [file]". This command changes the selected block(s) to the original texture that the block had. This way you won't have to use the command on each block individually to return it to the default texture or delete and reinstall the textures.
Items/Entities
You would be able to change the textures of entities with "/show [mob] [file]". I don't know if it would be possible to change individual entity textures yet so for now I'll leave out the targeting part of the command. I'll put in the targeting part if I figure out how it's possible if it is. With items though, you can change them individually with a little extra coding effort from Mojang and extra input from the players. The command would be "/show [x,y,z coordinates] all [item]/[slot number] [file]". This command would target the chest or an inventory capable block at that location like a chest or a furnace. Then you would have the option of changing all of a certain item to the same texture or selecting a slot number in the inventory to change the texture of.
Players
Yes you can even change the texture of players! Maybe the Minecraft site is down and you can't access your skins or you just want to mess around with how your friends' skin looks like. You can just save a file of your skin in the files and do the command "/show [player] [file]". This changes the skin of the player you typed in to the selected file. The player wouldn't look like that to themselves unless they had the texture as well in their files.
Overview
I think that this addition to minecraft would be incredibly helpful to map makers. You could have secret items hidden in a furnace disguised as a wall or maybe blocks disguised as air for an invisible maze. Turn a sword the player is holding into an animated snake! Make a mob or even another player turn into a whole other texture in the blink of an eye! The possibilities are endless if this would be added to minecraft. Please show your support or constructive critisizm or at least just simply vote.
FAQ
Why don't you know if entities work? Entities will work to some extent but it would only be to change the textures of all entities of that type instead of each individual entity. This is because it's hard if not impossible to target an entity as it isn't part of the coordinates like blocks, doesn't have individual names like players, and doesn't have a slot number.
Thanks!
Most skilled builders would want these kinds of things to set the tone of the map better and do all sorts of tricks to hide things and mislead players. You could change the texture of vines to make hidden entrances while still using them as vines later on in the map or even make a dance floor if you want!
This has nothing to do with those other threads. They're adding commands to do things they currently can though not through normal means but with a third party editor or plugins. I'm suggesting something that isn't even possible in the game without modding but something that is very useful. Did you read the thread before replying or just write it off as another command block suggestion?
And with the vast amounts of blocks and items to retexture, this isn't needed.
Also, stop bumping so much >_>
It would cause lag when you switch textures but it would only be briefly like it normally is when switching textures. There wouldn't be very many textures changing if the map maker were to just change the blocks he wanted which would be possible with this implementation. If the map maker would try and put the effort into making the map top notch then they could reduce most if not all of the lag. It wouldn't be changing textures of all the blocks of the same type but just the amount the map maker needed to. If the map maker wasn't skilled enough with textures or didn't want to take that much time for all the texture changing then they could leave that part out entirely like with the option of sounds.
It wouldn't really affect servers since only the people who had the files would be able to see the textures unless the player was prompted with a automated download of the files but as far as I know that isn't possible with the resource packs yet like it was with texture packs.
EpicClock think about people like me who don't know how to build very well but want to make an adventure map.