I, and most likely others as well, either don't know how to install mods, or have general trouble with them(for example, I have tried every process and every idea given to me and have still not been able to get a mod loaded.). I think that this could be made easier if the game was made so mods could be installed as easily as resource packs. This new feature could make it easy for players to be able to install their favorite mods and turn them on and off while creating a new world or from the title screen. Also, on hardcore mode, mods could be automatically shut off to keep the game a challenge. If the player travels to a server, the server would be able to turn off the unwanted mods easily. Minecraft is a game with no limits. Let's make it easier to to that.
When the API is finished, mods will basically become Resource Packs. This is already coming.
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When the API is finished, mods will basically become Resource Packs. This is already coming.
Now I'm wondering, there are different ways to mod things, all depending on what people use to program. Would there have to be one symmetrical program modders would have to use?
Now I'm wondering, there are different ways to mod things, all depending on what people use to program. Would there have to be one symmetrical program modders would have to use?
To my knowledge, this will kind of kill things like Forge and ModLoader. You won't need them at all anymore once the API is finished. You just use the API.
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Yes, the entire Mod API will make Resource Packs be mods, in addition to textures, sounds, etc. This suggestion is already being implemented.
EDIT: In fact, the mods you can't get to work probably use Forge or ModLoader, with are third-party "API"s that aren't as good as the upcoming Mojang one (based on the progress so far). Otherwise, all you need to do is add the given .class files and/or folders/textures, and delete META-INF. It's not that hard.
please help my eggs!
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Now I'm wondering, there are different ways to mod things, all depending on what people use to program. Would there have to be one symmetrical program modders would have to use?
To my knowledge, this will kind of kill things like Forge and ModLoader. You won't need them at all anymore once the API is finished. You just use the API.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
It is already being overhauled. Let's try to add this in the API!
EDIT: In fact, the mods you can't get to work probably use Forge or ModLoader, with are third-party "API"s that aren't as good as the upcoming Mojang one (based on the progress so far). Otherwise, all you need to do is add the given .class files and/or folders/textures, and delete META-INF. It's not that hard.