With Jeb talking about how 1.7 will improve oceans while in the Dreamhack livestream, I thought this would be a good time to put out this idea.
I was thinking that in oceans, there'd be about 3 small islands (or less, no bigger than 100 by 100) for every 1,000 by 1,000 space in an ocean. These islands would usually only be 50 by 50, and 'round', but could span up to 100 by 100, and can be uneven. Meaning an island could be 63 x 47. The islands would be a sub biome, known as "tropical island" or just "island". They would have grass as their main ground, with a color similar to that of a jungle's grass. They'd also house a new type of tree, palm trees. These trees would have bark similar to that of birch, but with no black pattern. They'd produce a color of wooden planks that's darker than birch, but lighter than oak. The islands would also house something new to ocean biomes: Villagers.
One out of 3 islands would have villages built upon them. The islands with villages would be different than an empty island. An empty island would be covered in palm, with a chest hidden on the island. The chest could contain 0 - 5 emeralds, 0 - 4 diamonds, 1 - 2 gold ingots, 0 - 3 iron ingots, 2 - 6 bones, and 4 - 8 raw fish. The chest would either be hidden under a palm tree, or on the shore of the island, under the sand. An island with a village would be bigger than a normal island, able to be 175 x 175, with the minimum being 100 x 100. The islands would also be of the sub biome "(tropical) island". One main different is that the villages would have a thick seawall surrounding the island made of palm trees, with a few openings that a player or testificate can fit through. The islands would have 1 - 3 small farms, that grow wheat, carrots, or potatoes. Most of the homes would be what the wiki calls "Dirt Huts", but using palm wood rather than oak wood. However, there'd rarely be a church. There'd be 2 - 5 dirt huts, and 0 - 1 churches. The paths on the islands would be made from sandstone, and the well with cobble. The wells would be the same as they are in any village.
The islands would have a circumference made of sand that'd be 3 blocks thick that sinks into the ocean. testificates would have their AI changed not to go into water for 30 seconds or more when an escape is possible (meaning they'll go into water, but if they can get out, they will in under 30 seconds. If they can't get out, they accept getting their robes wet.) The inhabited islands would also have chests, but they'd be in a dirt hut. However, their loot wouldn't be as good. 0 - 3 emeralds, 0 - 1 diamonds, 0 - 2 gold ingots, 0 - 2 iron ingots, 1 - 4 bones, 2 - 5 raw fish.
And as always, I hate it when something I've written doesn't have a proper ending, but whatever. If you have any comments/suggestions, post them in the comments. I'll likely read over them within 8 hours (about how often I check the suggestions forums). Well, anyways, bye. I guess. I've never known how to properly end a suggestion.
I was thinking that in oceans, there'd be about 3 small islands (or less, no bigger than 100 by 100) for every 1,000 by 1,000 space in an ocean. These islands would usually only be 50 by 50, and 'round', but could span up to 100 by 100, and can be uneven. Meaning an island could be 63 x 47. The islands would be a sub biome, known as "tropical island" or just "island". They would have grass as their main ground, with a color similar to that of a jungle's grass. They'd also house a new type of tree, palm trees. These trees would have bark similar to that of birch, but with no black pattern. They'd produce a color of wooden planks that's darker than birch, but lighter than oak. The islands would also house something new to ocean biomes: Villagers.
One out of 3 islands would have villages built upon them. The islands with villages would be different than an empty island. An empty island would be covered in palm, with a chest hidden on the island. The chest could contain 0 - 5 emeralds, 0 - 4 diamonds, 1 - 2 gold ingots, 0 - 3 iron ingots, 2 - 6 bones, and 4 - 8 raw fish. The chest would either be hidden under a palm tree, or on the shore of the island, under the sand. An island with a village would be bigger than a normal island, able to be 175 x 175, with the minimum being 100 x 100. The islands would also be of the sub biome "(tropical) island". One main different is that the villages would have a thick seawall surrounding the island made of palm trees, with a few openings that a player or testificate can fit through. The islands would have 1 - 3 small farms, that grow wheat, carrots, or potatoes. Most of the homes would be what the wiki calls "Dirt Huts", but using palm wood rather than oak wood. However, there'd rarely be a church. There'd be 2 - 5 dirt huts, and 0 - 1 churches. The paths on the islands would be made from sandstone, and the well with cobble. The wells would be the same as they are in any village.
The islands would have a circumference made of sand that'd be 3 blocks thick that sinks into the ocean. testificates would have their AI changed not to go into water for 30 seconds or more when an escape is possible (meaning they'll go into water, but if they can get out, they will in under 30 seconds. If they can't get out, they accept getting their robes wet.) The inhabited islands would also have chests, but they'd be in a dirt hut. However, their loot wouldn't be as good. 0 - 3 emeralds, 0 - 1 diamonds, 0 - 2 gold ingots, 0 - 2 iron ingots, 1 - 4 bones, 2 - 5 raw fish.
And as always, I hate it when something I've written doesn't have a proper ending, but whatever. If you have any comments/suggestions, post them in the comments. I'll likely read over them within 8 hours (about how often I check the suggestions forums). Well, anyways, bye. I guess. I've never known how to properly end a suggestion.
That's a great idea!
Anyways, glad to see you two like the idea. <3 Anything I could improve on?