Hey, I was enchanting some stuff in my survival world the other
day when I realized how risk-free it is.
Negative Enchantments could, make enchanting a lot more
exciting. I haven't really decided how rare the enchants
should be, but it would be kind of interesting
to see what you guys think. Here's
Some ideas I've thought
of:
(Names are not final)
Slow-Swing: The opposite of efficiency; has three levels: 10%, 25%, and 35% slower mining. (For axes, shovels, picks)
Dullness: Lowers the damage for any sword by -1 per level. Has 3 levels.
Double-Shot: It sounds good, but it makes a bow use 2 arrows per shot. Fortunately, it only has one level.
UnFortunate: This one is probably the worst. It has three levels. In the first, there is a 15% chance any block mined block won't drop. In the second, there is a 30% the block won't drop. And for the third level,there is a 50% chance the mined block won't drop. Goes on Picks Only
Negative Enchantments